Author Topic: Viper's Dsl Showcase  (Read 21878 times)

Offline Viper89

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Had thought that crossed my mind
« Reply #80 on: September 05, 2009, 06:09:36 PM »
How many controls should a SNS have?. Mine has 2: forward and backwards, and the switch that make the bot spin. It feels like I'm missing one but I'm not sure, I'm new to making sns:smiley:.

Offline Naryar

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« Reply #81 on: September 05, 2009, 06:22:53 PM »
You need Forward and LeftRight - Spin as well.

Also Spin is a button not a switch.

These bindings are for Pillar.py and FBS.PY - you can use Whipper that will use a smartzone, and no Spin command.

Get Phil's (and Mad's) AI-Chart-2.3 if you're starting to AI.

Offline Viper89

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« Reply #82 on: September 05, 2009, 07:02:59 PM »
Quote from: Naryar;64372
You need Forward and LeftRight - Spin as well.

Also Spin is a button not a switch.

These bindings are for Pillar.py and FBS.PY - you can use Whipper that will use a smartzone, and no Spin command.

Get Phil's (and Mad's) AI-Chart-2.3 if you're starting to AI.


hmmm left/right thats what I was missing(do you know what the config. would be for left/ right 2WD) "FacePalm". My bot spin's off of a Switch(counterclockwise). Maybe I should change it to a button I'm not sure how it would work with a button of the top of my head but I think it will become clearer when I go into the bot lab. I've not learned how to Ai yet but I want to learn very soon, I might try to AI the SNS first after I read the guide for it.

Offline Viper89

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NEW MW'S
« Reply #83 on: September 07, 2009, 12:57:24 AM »


Armour 1mm titanium

This one of my favorites it's a SnS/Crawler Hybrid:evil:. Beats most of the middle weights and if it does lose it's only because it's gets out scored not destroyed, usally the HS"s  with the sledge hammers out score it.(It's never been destroyed not even close:evil:). I'm still trying to make the controlled movement better. It's also a Cube so it's between this and Angel Of War for CC3:smiley:.



Armour: 1mm titanium
Just a fun little MW I made for online battle. I would like to know away to protect the motor better. All ears for tips and help:smiley:.

Offline Pwnator

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« Reply #84 on: September 07, 2009, 05:01:22 AM »
Since the hammers aren't going through the chassis, shrink its length a bit (but the not width, you're gonna need the wide stance). And try using the longest ME and attach the perm to that. Maybe you'll have the weight for the motor armor.
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Offline Viper89

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Thanks
« Reply #85 on: September 07, 2009, 12:09:32 PM »
Quote from: Pwnator;64659
Since the hammers aren't going through the chassis, shrink its length a bit (but the not width, you're gonna need the wide stance). And try using the longest ME and attach the perm to that. Maybe you'll have the weight for the motor armor.


Ok ill try that and see if I have enough for motor armour:smiley:.

Offline Natef

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« Reply #86 on: September 07, 2009, 12:27:24 PM »
No Mercy reminds me of Gohem from BBEANS 4.

Offline russian roulette

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« Reply #87 on: September 07, 2009, 12:31:20 PM »
Mako remakes kill me.
1.Dsl tribars suck... hard
2. Add a static axe on your crawler so it is easier to control and it will be a torque reaction axe/ crawler/ SnS hybrid

Offline 123savethewhales

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« Reply #88 on: September 07, 2009, 12:41:35 PM »
Since tri bar is so bad, maybe you can have a dsl bar with 2 heavier hammer instead.

Is that a perm 80 or 132?

Perm 132 doesn't need to be protected, as for perm 80, it is best left inside the chassis.

Offline life robot arena2

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« Reply #89 on: September 07, 2009, 01:10:08 PM »
Man,Did it hurt faceing it.
im up for life forever!:mrgreen:
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Offline russian roulette

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« Reply #90 on: September 07, 2009, 01:15:11 PM »
Ok I have absolutely no idea what you are talking about. Stop being vague with your posts, stop bumping and spamming, and stop posting junk that no one has any idea what you are talking about.
« Last Edit: September 07, 2009, 03:34:03 PM by kill343gs »

Offline roboman2444

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« Reply #91 on: September 07, 2009, 02:40:15 PM »
lra2 please

edit:my new favorite .gif
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Offline Viper89

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« Reply #92 on: September 07, 2009, 06:06:44 PM »


Armour: Steel 3
I just Had to make another of these as HW. Updates: 32 maces ,NPC'S fast, more battery power, and the spin up time  twice as fast, all these ingrediants equal= Pure ownage:evil::evil::evil::evil::evil:. HW division beware muhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa. Also Am I the first person to make a bot like this I'm just curious :D.

@RR Can you please explain in depth more about the static axe and how it well help the control movement, I don't fully understand.

Offline Naryar

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« Reply #93 on: September 07, 2009, 06:23:50 PM »


Very nice name though.

Offline roboman2444

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« Reply #94 on: September 07, 2009, 06:32:26 PM »
the static axe will be like a tail. pushing against the ground so you can acually use it to move forward.

that bot is tough! i battled him and it is extremely had to hit the chassis.
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Offline Flying_Chao

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« Reply #95 on: September 07, 2009, 07:33:12 PM »
To answer your question, this kind of bot has been made before many times.

Offline Viper89

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« Reply #96 on: September 07, 2009, 07:52:08 PM »
Quote from: roboman2444;64864
the static axe will be like a tail. pushing against the ground so you can acually use it to move forward.

that bot is tough! i battled him and it is extremely had to hit the chassis.


I still don't see how it will work because the whole bot spins like a Vortex or Tornado, not in one direction. I have extra weight to work with so Ill give it a try and post results later:smiley:.

Quote from: Flying_Chao;64869
To answer your question, this kind of bot has been made before many times.


^^^^Dam  figures, I guess I'm not special no more:-(:-(:-(.

Offline Viper89

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« Reply #97 on: September 07, 2009, 08:52:24 PM »
Ok So I did the test with the Tail: And Guess what It dosent work just like I said:ermm:. The bot spins like a Vortex it does not move like a Crawler, only when hit and the spin is disrupted it acts like a crawler but then spins again(Alot of you by just looking at it think it's a Crawler, It is actully an SnS with Crawler traits"Hybrid"). Does anybody else have any ideas for better  controlled movement:smiley:.
« Last Edit: September 07, 2009, 09:46:17 PM by Viper89 »

Offline Viper89

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New version of No Mercy
« Reply #98 on: September 08, 2009, 08:34:21 PM »

Insides and Armour still the same
Changed the 80 perm to 132 perm ,Got rid of the tribars for a dsl bar and threw a 100cm saw on for more weaponary and to possibly block things from hitting the perm.

Offline trumpetguy

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« Reply #99 on: September 08, 2009, 09:21:52 PM »
Get rid of the saw.

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