Author Topic: Unreal's Ultraforce!  (Read 11083 times)

Offline Unreal

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Re: Unreal's Ultraforce!
« Reply #80 on: March 04, 2012, 01:11:52 PM »
I just wanted to try making a srmech, also I agree these ant blades really do a good job, this is probably the most combat effective bot I've ever built, goes through most bots like a gem.

Offline MassimoV

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Re: Unreal's Ultraforce!
« Reply #81 on: March 04, 2012, 01:16:26 PM »
Needs more weapons and bigger wheels to look cool.

Offline Conraaa

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Re: Unreal's Ultraforce!
« Reply #82 on: March 04, 2012, 01:22:50 PM »
I like it, but a few points:

1) Why not use the Tmw3r's meant for weapons?
2) Surely it would be better to have 7 ants instead?

Offline Unreal

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Re: Unreal's Ultraforce!
« Reply #83 on: March 04, 2012, 01:28:27 PM »
From what I can tell the one battle pack is more amps for its weight than two ants, though I may be wrong.  I tried the other TM's but I found it difficult to put the amount of ant blades on, and keep the body a reasonable size. I didn't want any big gaps between the ground and the blades, so this seemed the best fit. If the others had sticky up bits like these I would use them.

Offline Unreal

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Re: Unreal's Ultraforce!
« Reply #84 on: March 04, 2012, 01:30:51 PM »
Needs more weapons and bigger wheels to look cool.


The idea is to build a bot around one specific weapon type, though I may explore the wheels idea. Has been mentioned a few times now.

Offline Unreal

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Re: Unreal's Ultraforce!
« Reply #85 on: March 05, 2012, 03:40:13 AM »






Tried to make a vertical spinner like Backlash, this is as far as I got, when I tested it the extenders just fell through the floor.  :rage  I built it horizontally figuring it would be easier to build that way. How did they do those bots in the game?

Offline NFX

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Re: Unreal's Ultraforce!
« Reply #86 on: March 05, 2012, 04:31:10 AM »
Well, most of the Nightmare-esque spinners you see people making, at least in IRL style, do start out with a horizontal chassis. The trouble is that the chassis tends to start off nearer the floor, so if you have something extender beneath it too far, that will start inside the floor. To get around this, you can either shorten the extenders, or raise the starting position, which is both extremely complicated, and works against conventionally designed bots, because they have a big drop at the start.
Co-creator of The RA2 Randomiser



Offline Unreal

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Re: Unreal's Ultraforce!
« Reply #87 on: March 05, 2012, 04:52:44 AM »
The solution must be then to build at 45 degrees, I'll try it again at some point.

Offline Naryar

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Re: Unreal's Ultraforce!
« Reply #88 on: March 05, 2012, 06:42:16 AM »
Sawbot: Really bad weapons, too slow for a gut-ripper, wrong weapon motor choice (these are drive motors), waste of a srimech, what else ? Ah, yes, the battery setup - you really only need 6 ant batteries for that.

VS :The stabilizers are far too exposed and you aren't going to hit anything wide before losing your stabilizers. Losing your stabilizers will ruin your weapon's damage.

I'll give you props for original building, but originality alone means nothing.

Offline Unreal

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Re: Unreal's Ultraforce!
« Reply #89 on: March 05, 2012, 07:00:15 AM »
Originality means EVERYTHING. When bots start to all look the same, are all built the same, you have a very, very boring game/forum. If you actually read what I said you will see that the objective is to build a robot around each weapon, whether the weapon is good or bad. I'm not interested in making spam-bots, something that might fight well but looks like a mechano set sticking out a shoebox, only something that I might see in the real world. If you want to start criticising, and I have no problem with people expressing their opinions (though people who think everything they type is gold-dust get on my nerves), you might at least read what I said so you can see the objectives behind them. You need an attitude adjustment. I'm also starting to see why only about 7 people regularly come to this forum. How often does this place get a new member who stays more than a couple of months?

Offline NFX

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Re: Unreal's Ultraforce!
« Reply #90 on: March 05, 2012, 07:16:07 AM »
Originality means EVERYTHING. When bots start to all look the same, are all built the same, you have a very, very boring game/forum. If you actually read what I said you will see that the objective is to build a robot around each weapon, whether the weapon is good or bad. I'm not interested in making spam-bots, something that might fight well but looks like a mechano set sticking out a shoebox, only something that I might see in the real world. If you want to start criticising, and I have no problem with people expressing their opinions (though people who think everything they type is gold-dust get on my nerves), you might at least read what I said so you can see the objectives behind them. You need an attitude adjustment. I'm also starting to see why only about 7 people regularly come to this forum. How often does this place get a new member who stays more than a couple of months?

I agree with this. The reason IRL building is so popular at the moment is because a) There were quite a few tournaments recently, and b) standard DSL building has almost peaked, in my view. We've explored almost every single aspect of the game, the few killer designs that there are have emerged, and the people enter those few killer designs into tournaments with the intention of winning win. Efficiency is useful in the game, granted, but the purpose of a game is to have fun. The purpose of the forum is to have fun. If you have fun by building efficiently, then do so. If you have fun by building realistic designs, then do so. We shouldn't all have to conform to the same idea of fun, he can build whatever he likes.
 
I think building it at a 45 degree angle is a bad idea, because you can only mount components directly onto, or above the baseplate. If you have a small baseplate and a long 45 degree chassis, you'll hardly be able to attach anything. If you need some more ideas for IRL bots, then I would suggest looking through Thyrus, dragonsteincole, Scrap Daddy and SKBT's showcases for some good IRL designs. Each of them have a pretty different style, and you might be able to pick up one that you like. You could take a look through my showcase as well if you like.
Co-creator of The RA2 Randomiser



Offline Gropaga

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Re: Unreal's Ultraforce!
« Reply #91 on: March 05, 2012, 07:24:35 AM »
Originality means EVERYTHING. When bots start to all look the same, are all built the same, you have a very, very boring game/forum. If you actually read what I said you will see that the objective is to build a robot around each weapon, whether the weapon is good or bad. I'm not interested in making spam-bots, something that might fight well but looks like a mechano set sticking out a shoebox, only something that I might see in the real world. If you want to start criticising, and I have no problem with people expressing their opinions (though people who think everything they type is gold-dust get on my nerves), you might at least read what I said so you can see the objectives behind them. You need an attitude adjustment. I'm also starting to see why only about 7 people regularly come to this forum. How often does this place get a new member who stays more than a couple of months?
He said originality ALONE means nothing
Revolutionary Revolution

Offline Unreal

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Re: Unreal's Ultraforce!
« Reply #92 on: March 05, 2012, 07:58:59 AM »
Originality means EVERYTHING. When bots start to all look the same, are all built the same, you have a very, very boring game/forum. If you actually read what I said you will see that the objective is to build a robot around each weapon, whether the weapon is good or bad. I'm not interested in making spam-bots, something that might fight well but looks like a mechano set sticking out a shoebox, only something that I might see in the real world. If you want to start criticising, and I have no problem with people expressing their opinions (though people who think everything they type is gold-dust get on my nerves), you might at least read what I said so you can see the objectives behind them. You need an attitude adjustment. I'm also starting to see why only about 7 people regularly come to this forum. How often does this place get a new member who stays more than a couple of months?
He said originality ALONE means nothing

No he said my designs were original but originality means nothing. So he is saying that in his view the one attribute he thinks they have is worthless. Next time someone says all the work you do has no value or is of no worth see what you write. Bet you don't keep it as clean as I did.

Offline Unreal

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Re: Unreal's Ultraforce!
« Reply #93 on: March 05, 2012, 08:15:00 AM »
I'm finished on this forum, I'm keeping my account as there are a couple of mods I am interested in that I'd like to get when they are made, but participating on this forum has no value for time or enjoyment. I have better things to do.
Adios.

Offline HurricaneAndrew

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Re: Unreal's Ultraforce!
« Reply #94 on: March 05, 2012, 09:24:53 AM »
Ragequit? Ragequit.

Hate to see you leave like this, but it's your decision.

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Offline SKBT

Re: Unreal's Ultraforce!
« Reply #95 on: March 05, 2012, 09:31:55 AM »
I'm finished on this forum, I'm keeping my account as there are a couple of mods I am interested in that I'd like to get when they are made, but participating on this forum has no value for time or enjoyment. I have better things to do.
Adios.

Noooooooo I liked your style!!!!!

If you decide to come back, just ignore nary's hate comments. He's on a crusade against IRL style bots.

Offline 090901

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Re: Unreal's Ultraforce!
« Reply #96 on: March 05, 2012, 09:46:55 AM »
Good job naryar, good job...

Offline ty4er

Re: Unreal's Ultraforce!
« Reply #97 on: March 05, 2012, 10:07:31 AM »
I'll give you props for original building, but originality alone means nothing.
anyway you just gave me an idea for building so thanks dude

and bye
DSL Showcase
is this bot don't lost all razors in a fight before do a damage thought

Offline Naryar

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Re: Unreal's Ultraforce!
« Reply #98 on: March 05, 2012, 10:20:30 AM »
Originality means EVERYTHING.

Nonsense. Let's take the ultimate example of an original bot, a bot built entirely randomly. There's a very good chance it looks like a garbled mess of components, can't drive at all, is ugly and generally useless. In both IRL and DSL. And you say originality means everything ?

Also, you want to build entirely original ? Go and check all bot pictures that have ever existed then, and do not take advice at all.

When bots start to all look the same, are all built the same, you have a very, very boring game/forum.

I fully agree with this comment. Does it necessarily means that originality means everything ? Nope.

I'm not interested in making spam-bots, something that might fight well but looks like a mechano set sticking out a shoebox, only something that I might see in the real world.

Have I said or meant you should build like in stock ? Nope. I am merely giving advice to make your bots more efficient overall.

Originality, cool looks, building skill and combat worth are the four criteria used to judge a bot. Different people tend to gravitate towards some and not others. I appreciate all of them, though especially originality, building skill and combat worth. Cool looks is like a package on a gift: it's not necessary, though it can certainly make a bot much more interesting.

And surprise, efficient building serves IRL building well, everyone ! Efficient building (even if you're not being efficient with weapons or wedges) saves weight, which means more weight to spend on cool or realistic features, which means BETTER IRL BOT.

I'm also starting to see why only about 7 people regularly come to this forum. How often does this place get a new member who stays more than a couple of months?
Enough to have a small sustainable community. Also there are certainly more than 7 regulars here.

He said originality ALONE means nothing

Yes i did.

No he said my designs were original but originality means nothing. So he is saying that in his view the one attribute he thinks they have is worthless.

You misread, maybe because you were angry at me. I said your designs were original and I gave you props for it, and I did say originality alone meant nothing.


(though people who think everything they type is gold-dust get on my nerves)
Next time someone says all the work you do has no value or is of no worth see what you write. Bet you don't keep it as clean as I did.

Is it me or does the latter quote sounds more arrogant than all what I have posted there, therefore ruining the former point ?

Also, controlling your more violent feelings on a forum is the basis of correct behavior. Nothing to be proud of here.

I'm finished on this forum, I'm keeping my account as there are a couple of mods I am interested in that I'd like to get when they are made, but participating on this forum has no value for time or enjoyment. I have better things to do.
Adios.

Leaving the forums in rage because you're not OK with a single comment in your showcase ?











Offline smashysmashy

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Re: Unreal's Ultraforce!
« Reply #99 on: March 05, 2012, 12:26:19 PM »
Naryar and his goddamn IRL crusades....

Look, Unreal, your building style is cool, and I was starting to really enjoy what you built. Don't let Nary get on your bad side like that.