Author Topic: Unreal's Ultraforce!  (Read 11095 times)

Offline Unreal

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Re: Unreal's Red Wing Bots
« Reply #20 on: February 25, 2012, 07:21:10 PM »
New Bot: Ultraforce!









Lightweight 228.9 3mm plastic

My first attempt at a 'battle winning bot' rather than just building an idea.

Didn't perform very well, was often overpowered by the LW bots. Got a few good kills though. I didn't realise how powerful the bots are in the DSL. Especially the lightweights. I am in two minds as to whether to continue building IRL style or build DSL style to win a few more battles. I will probably do both  :claping

Offline ty4er

Re: Unreal's Red Wing Bots
« Reply #21 on: February 26, 2012, 03:14:09 AM »
that actually looks irl :P

anyway, saws are quite weak and are only used on frequency rammers or gutrippers, change it to a dsl disk and add some razors or beater bars with light ds teeth on the end on them. then go with 2wd magmotors with either hypno wheels or mini wheels. the chassis will have to be remade to be smaller of course.

as a general rule, baseplate anchors waste weight and space so swap them for multi extenders. Battle packs are2 also useless unless you are using bursts, iirc you have to have ant batteries aswell though. coplas are never used on anything more than beetleweights at a push because they are pretty weak and slow. and a blue control board is lighter than the small one for some reason so we usually use them.

look in other people's showcases to see good ideas for bots and how much weaponry you need, etc
DSL Showcase
is this bot don't lost all razors in a fight before do a damage thought

Offline Naryar

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Re: Unreal's Red Wing Bots
« Reply #22 on: February 27, 2012, 09:59:36 AM »
I like your walker. The rest may be original but UGH.

Offline Badnik96

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Re: Unreal's Red Wing Bots
« Reply #23 on: February 27, 2012, 04:15:00 PM »
Looks OK but yeah, horizontal saws suck.

Offline HurricaneAndrew

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Re: Unreal's Red Wing Bots
« Reply #24 on: February 27, 2012, 04:29:54 PM »
Seems like Sonny_Resetti made a walker for BotM one time. I don't remember what month or even year, but he included a download link for it.

Even if you can build it and get the controls right, it won't work since there is apparently no such thing as friction when it comes to anything besides wheels.

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Offline Unreal

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Re: Unreal's Red Wing Bots
« Reply #25 on: February 27, 2012, 07:18:48 PM »
A flipper: Paramite (named after a creature in the classic Oddworld series).











Armour: 3mm P


Weight: 245.7


I'm not generally a fan of flippers but I thought it would be worth a try.

Offline MassimoV

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Re: Unreal's Red Wing Bots
« Reply #26 on: February 27, 2012, 07:19:44 PM »
Never seen such an unrealistic bot be so IRL.

Offline Mr. AS

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Re: Unreal's Red Wing Bots
« Reply #27 on: February 27, 2012, 07:22:02 PM »
multiextenders > 90 degree baseplate anchors
How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
Step 3: Paint the eggs with a pitcher of a clock showing what time you want to wake up and eat pizza for breakfast.
Step 4: Put the eggs in the dough.
Step 5: Make it flat into a round shape and draw the time you want on it.
Step 6: Put some old steel to prevent other peple from stealing it.
Step 7: Make it flat and cut into 60 slices 1 for each minute in 1 our.
Step 8: Put in the oven set the timer to 30048813.2884 seconds and put the temperature on 'Volcano' setting.
Step 9: If you think it is take to long, then get yor alarm clock and set it to now so that it will ring and you can take it out.
Step 10: Take it out uv the uvin wen it is redy and go to bed. In the morning eat pizza and also eat yor hands bi mistake.

Offline Unreal

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Re: Unreal's Ultraforce!
« Reply #28 on: February 27, 2012, 07:27:35 PM »
Never seen such an unrealistic bot be so IRL.

Thanks... I think :D


multiextenders > 90 degree baseplate anchors


I know, many have said, but an extra 3 kg in this case doesn't make much difference. I'm just used to using them.

Offline HurricaneAndrew

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Re: Unreal's Ultraforce!
« Reply #29 on: February 27, 2012, 07:54:23 PM »
Never seen such an unrealistic bot be so IRL.

Thanks... I think :D


multiextenders > 90 degree baseplate anchors


I know, many have said, but an extra 3 kg in this case doesn't make much difference. I'm just used to using them.


I hope The Ounce never wanders in here... He'll sh** himself.

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Offline The Ounce

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Re: Unreal's Ultraforce!
« Reply #30 on: February 27, 2012, 10:36:45 PM »
'sup

I can understand why you're so used to using baseplate anchors over multi-extenders since they're easier to use, but once you learn how to rotate extenders properly it's not so much a problem.  Plus they can make a difference because their lower mass allows you to have a smaller chassis.

You really don't need those DSL bars.  I know you're they're supposed to act as armor here, but JX motors already have a lot of hit-points on their own, and in the position they're in right now they're not doing a good job of protecting anything.

One thing that can help your flipper is to attach the burst motor higher up.  This will angle the flipper more thus make your flips more effective.

One last thing I need to say is that it's underpowered.  This will need 9 ant batteries (2 for the drive motors, 7 (or 5 if it's a small JX) for the JX motor) in order to operate at full power.  The problem is I don't see how to give it enough power without pushing it over the weight limit, so you're gonna have to take away from one system to keep it below the weight limit.  Either drop the JX to the smaller version or (if you're already using the small JX) downgrade the drive.
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Challenge Record: 2 Wins - 2 Losses


Offline HurricaneAndrew

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Re: Unreal's Ultraforce!
« Reply #31 on: February 27, 2012, 10:46:31 PM »
I told you...

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Offline The Ounce

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Re: Unreal's Ultraforce!
« Reply #32 on: February 27, 2012, 11:11:22 PM »
Since when did giving someone advice to improve their bots translate to one sh**ting themselves?
Tournament Record: 94 Wins - 50 Losses
Challenge Record: 2 Wins - 2 Losses


Offline HurricaneAndrew

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Re: Unreal's Ultraforce!
« Reply #33 on: February 27, 2012, 11:12:35 PM »
Since when did giving someone advice to improve their bots translate to one sh**ting themselves?

Good point. Maybe I should have worded that a bit differently. :laughing

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Offline Unreal

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Re: Unreal's Ultraforce!
« Reply #34 on: February 28, 2012, 04:39:45 AM »
'sup

I can understand why you're so used to using baseplate anchors over multi-extenders since they're easier to use, but once you learn how to rotate extenders properly it's not so much a problem.  Plus they can make a difference because their lower mass allows you to have a smaller chassis.

You really don't need those DSL bars.  I know you're they're supposed to act as armor here, but JX motors already have a lot of hit-points on their own, and in the position they're in right now they're not doing a good job of protecting anything.

One thing that can help your flipper is to attach the burst motor higher up.  This will angle the flipper more thus make your flips more effective.

One last thing I need to say is that it's underpowered.  This will need 9 ant batteries (2 for the drive motors, 7 (or 5 if it's a small JX) for the JX motor) in order to operate at full power.  The problem is I don't see how to give it enough power without pushing it over the weight limit, so you're gonna have to take away from one system to keep it below the weight limit.  Either drop the JX to the smaller version or (if you're already using the small JX) downgrade the drive.

I added the DSL bars to make it look good and/or give it some character (in my mind anyway).

Thanks for the advice about the batteries tho thats useful.

Is there a guide anywhere about power/batteries? I'll have a look.

I think I'm gonna read all of the Tutorials and Tips stuff. Looks interesting. Always looking to learn more about it.


In my mind when I make a bot its about 40% how does it look, 40% how original or does it have character, 20% how combat effective is it? I'll try to make a combat bot sometimes I promise  :laughing


Offline Unreal

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Re: Unreal's Ultraforce!
« Reply #35 on: February 28, 2012, 07:27:51 PM »
New bot: U2

















W: 241.7
A: 3mm S
H: 2.400001


Second attempt at a flipper. Incorporated many of the things I read this evening, also managed to get the height almost perfect which was nice  :beer:

Haven't tested it yet but I think this one can rewrite itself if flipped which is a first from my POV.

Gracias amigos.



Offline Mr. AS

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Re: Unreal's Ultraforce!
« Reply #36 on: February 28, 2012, 07:32:55 PM »
im going to take a guess and say that the burst motor is a bit underpowered
How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
Step 3: Paint the eggs with a pitcher of a clock showing what time you want to wake up and eat pizza for breakfast.
Step 4: Put the eggs in the dough.
Step 5: Make it flat into a round shape and draw the time you want on it.
Step 6: Put some old steel to prevent other peple from stealing it.
Step 7: Make it flat and cut into 60 slices 1 for each minute in 1 our.
Step 8: Put in the oven set the timer to 30048813.2884 seconds and put the temperature on 'Volcano' setting.
Step 9: If you think it is take to long, then get yor alarm clock and set it to now so that it will ring and you can take it out.
Step 10: Take it out uv the uvin wen it is redy and go to bed. In the morning eat pizza and also eat yor hands bi mistake.

Offline HurricaneAndrew

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Re: Unreal's Ultraforce!
« Reply #37 on: February 28, 2012, 07:33:41 PM »
Chassis wedges suck...

Needs a metal hinge wedge to even be worth trying. It is also extremely underpowered.


Edit: Damn ninjas...

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Offline Unreal

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Re: Unreal's Ultraforce!
« Reply #38 on: February 28, 2012, 08:18:02 PM »
I didn't realise ONLY skirts could get under. Does anything from IRL actually work in this game? Back to the drawing board...

Offline Hercules

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Re: Unreal's Ultraforce!
« Reply #39 on: February 28, 2012, 08:35:10 PM »
Large JX needs 7 ants
Small JX needs 5 ants
Bsg needs 2,5 ants
a battlepack are 2,5 btw
hope this helps








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