Author Topic: Thyrus`Showcase  (Read 312615 times)

Offline Shield

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Re: Thyrus`Showcase
« Reply #1480 on: May 06, 2014, 03:38:44 AM »
this is so cute if i want it to win so bad

seriously guys? i deleted the logo but i could add it again

do it

make it happen

the cutest bb champion WILL be crowned this year
beep beep

Offline Thyrus

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Re: Thyrus`Showcase
« Reply #1481 on: May 06, 2014, 12:25:04 PM »

Offline Jakewilliamson

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Re: Thyrus`Showcase
« Reply #1482 on: May 06, 2014, 12:37:23 PM »
(Image removed from quote.)

Ryu hellfire who is now in retirement, now being replaced by Leviathan.

Offline Thyrus

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Re: Thyrus`Showcase
« Reply #1483 on: May 07, 2014, 11:39:45 AM »
Levitharious - HW


Offline Natster-104

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Re: Thyrus`Showcase
« Reply #1484 on: May 07, 2014, 11:45:07 AM »
Levitharious - HW

(Image removed from quote.)
Its hard to see the weapons but I think I see an axe and a flipper, what are the actual weapons?

Offline Thyrus

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Re: Thyrus`Showcase
« Reply #1485 on: May 07, 2014, 11:46:27 AM »
this axe is just for trapping opponents to get time for the spinners to do damage
and the "flipper" is the srimech

Edit:
This shows the spinners from a better angle

Offline Natster-104

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Re: Thyrus`Showcase
« Reply #1486 on: May 07, 2014, 12:16:19 PM »
this axe is just for trapping opponents to get time for the spinners to do damage
and the "flipper" is the srimech

Edit:
This shows the spinners from a better angle
(Image removed from quote.)
Ahhh, I see them now, nice work :), doesn't the spinner pass through the wedge plate?

Offline Badnik96

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Re: Thyrus`Showcase
« Reply #1487 on: May 07, 2014, 12:51:26 PM »
yes it does, but IRL a slot could be cut through the plate. You can see Thyrus tried to to that with his skin but they're off by a bit.

The gut ripping discs seem kinda cheap, other than that it's pretty cool.

Offline Thyrus

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Re: Thyrus`Showcase
« Reply #1488 on: May 07, 2014, 12:54:51 PM »
yes it does, but IRL a slot could be cut through the plate. You can see Thyrus tried to to that with his skin but they're off by a bit.

The gut ripping discs seem kinda cheap, other than that it's pretty cool.

actually its not off. the skin is just too dark to see the small ones besides the slots for the srimech

and for the "cheap disc" HW Ryu had the exact same weaponsetup and no one cared so I`m keeping it :P
« Last Edit: May 07, 2014, 01:17:21 PM by Thyrus »

Offline Badnik96

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Re: Thyrus`Showcase
« Reply #1489 on: May 07, 2014, 01:06:09 PM »
Oh I just noticed the weapon slots. No idea it had a srimech.

Offline RedAce

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Re: Thyrus`Showcase
« Reply #1490 on: May 07, 2014, 03:23:15 PM »
Nice bot man. I really liking the team for BB9. Wouldn't the ant axe cut in the way of the srimech bar?

Offline Thyrus

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Re: Thyrus`Showcase
« Reply #1491 on: May 07, 2014, 03:24:19 PM »
Nice bot man. I really liking the team for BB9. Wouldn't the ant axe cut in the way of the srimech bar?

tested it and nope it goes above it :) need picture proove? :P

Offline RedAce

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Re: Thyrus`Showcase
« Reply #1492 on: May 07, 2014, 04:09:03 PM »
Nice bot man. I really liking the team for BB9. Wouldn't the ant axe cut in the way of the srimech bar?

tested it and nope it goes above it :) need picture proove? :P
Not really, I just had a hard time imagining it is all.

Offline Clickbeetle

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Re: Thyrus`Showcase
« Reply #1493 on: May 07, 2014, 11:18:09 PM »
You could use a .tga with transparency to skin the front plate and make actual slots.  :mrgreen:

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Offline Thyrus

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Re: Thyrus`Showcase
« Reply #1494 on: May 07, 2014, 11:29:42 PM »
You could use a .tga with transparency to skin the front plate and make actual slots.  :mrgreen:

how? just by replacing the bitmap and the line in the gmf?

Offline Clickbeetle

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Re: Thyrus`Showcase
« Reply #1495 on: May 07, 2014, 11:35:30 PM »
It's a bit more complicated than that... you need to copy and paste the texture, change the texture count to 2, and then change MAP_DIFFUSE to MAP_OPACITY in the second texture.  So it will look something like this when done.

Code: [Select]
*MATERIAL
{
*MATERIAL_REF_NO 0
*MATERIAL_NAME your mom.
*MATERIAL_CLASS Standard
*MATERIAL_AMBIENT 0xFFFFFF
*MATERIAL_DIFFUSE 0xFFFFFF
*MATERIAL_SPECULAR 0xE5E5E5
*MATERIAL_SHINE 0
*MATERIAL_SHINESTRENGTH 0
*MATERIAL_TRANSPARENCY
*MATERIAL_WIRESIZE 1
*MATERIAL_SHADING Blinn
*MATERIAL_XP_FALLOFF 0
*MATERIAL_SELFILLUM 0
*MATERIAL_FALLOFF In
*MATERIAL_XP_TYPE Filter
*TEXTURE_LIST
{
*TEXTURE_COUNT 2
*TEXTURE
{
*MAP_NAME Map #1
*MAP_CLASS Bitmap
*BITMAP snowflake4.tga
*MAP_AMOUNT 1
*MAP_DIFFUSE
*MAP_TYPE Screen
*UVW_U_OFFSET 0
*UVW_V_OFFSET 0
*UVW_U_TILING 1
*UVW_V_TILING 1
*UVW_ANGLE 0
*UVW_BLUR 1
*UVW_BLUR_OFFSET 0
*UVW_NOISE_AMT 1
*UVW_NOISE_SIZE 1
*UVW_NOISE_LEVEL 1
*UVW_NOISE_PHASE 0
*BITMAP_FILTER Pyramidal
*BITMAP_MAP_CHANNEL 1
}
*TEXTURE
{
*MAP_NAME Map #2
*MAP_CLASS Bitmap
*BITMAP snowflake4.tga
*MAP_AMOUNT 1
*MAP_OPACITY
*MAP_TYPE Screen
*UVW_U_OFFSET 0
*UVW_V_OFFSET 0
*UVW_U_TILING 1
*UVW_V_TILING 1
*UVW_ANGLE 0
*UVW_BLUR 1
*UVW_BLUR_OFFSET 0
*UVW_NOISE_AMT 1
*UVW_NOISE_SIZE 1
*UVW_NOISE_LEVEL 1
*UVW_NOISE_PHASE 0
*BITMAP_FILTER Pyramidal
*BITMAP_MAP_CHANNEL 1
}
}
}

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Offline Thyrus

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Re: Thyrus`Showcase
« Reply #1496 on: May 07, 2014, 11:37:55 PM »
I'll see what I can do. thanks ;)

Offline TommyProductionsInc

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Re: Thyrus`Showcase
« Reply #1497 on: May 07, 2014, 11:56:41 PM »
Is it me, or do all the Ryu machines and the Leviathan robots look like they're based off of snapping turtles?

...

I like turtles. :dumb)

Offline Naryar

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Re: Thyrus`Showcase
« Reply #1498 on: May 08, 2014, 07:47:32 AM »
these bots all look the same to me...

Offline El Chickenado

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Re: Thyrus`Showcase
« Reply #1499 on: May 08, 2014, 04:41:02 PM »
these bots all look the same to me...
thats bot-cist !
anyway i like how it looks
i rely on getting under it
or if it is just tall
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