I wanted to keep it efficient, and focus a bit more on weapon placement and effectiveness while still keeping an eye on aesthetics.
https://gametechmods.com/forums/index.php?topic=13126.0
You didn't mention this but is it supposed to be IRL? If it is, the weapon motors would require at least one more extender attachment.I'm wondering because the other was IRL.
add more weapon weight and use less weight on that exoskeleton.
I like you.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything
I'd recommend not attaching the piglets not via the outer shell but from behind, that way if you shell is removed (solid hit from a HS on either side) you still have weapons.
Quote from: Squirrel_Monkey on June 05, 2013, 03:21:23 AMI'd recommend not attaching the piglets not via the outer shell but from behind, that way if you shell is removed (solid hit from a HS on either side) you still have weapons.The real attachment point to the piglets is behind and below, between the piglet and the chassis. It looks to me that the new lateral attachments are the ones pretending to be attached.
Quote from: Domanating on June 05, 2013, 04:03:58 AMQuote from: Squirrel_Monkey on June 05, 2013, 03:21:23 AMI'd recommend not attaching the piglets not via the outer shell but from behind, that way if you shell is removed (solid hit from a HS on either side) you still have weapons.The real attachment point to the piglets is behind and below, between the piglet and the chassis. It looks to me that the new lateral attachments are the ones pretending to be attached.Oh, I really can't tell.
Do the beaters intersect at all while spinning?
Well it could be done IRL with timing belts and stuff. Not really a problem. Remember R0B0's BBEANS6 entry had intersecting razors but it was still allowed in.
i'm pretty sure if you rotated the beater bars enough they wouldn't intersect