Author Topic: HeartFoxx DSL Showcase  (Read 5314 times)

Offline Naryar

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Re: HeartFoxx DSL Showcase
« Reply #20 on: June 04, 2013, 05:42:56 AM »
add more weapon weight and use less weight on that exoskeleton.

Offline martymidget

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Re: HeartFoxx DSL Showcase
« Reply #21 on: June 04, 2013, 06:16:11 AM »
I wanted to keep it efficient, and focus a bit more on weapon placement and effectiveness while still keeping an eye on aesthetics.

I like you.

Offline HeartFoxx

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Re: HeartFoxx DSL Showcase
« Reply #22 on: June 04, 2013, 05:11:17 PM »
https://gametechmods.com/forums/index.php?topic=13126.0
Thanks a bunch!  I'll try and make a custom skin for my next bot.


You didn't mention this but is it supposed to be IRL? If it is, the weapon motors would require at least one more extender attachment.
I'm wondering because the other was IRL.
I guess I really wasn't focused on that while building the bot, but if that's the only thing that needs to be done to constitute an IRL bot, then I suppose I will try to find a way to do so. :)  Thanks for pointing this out!


add more weapon weight and use less weight on that exoskeleton.
The only weapons that won't graze the ground on those discs are the small beater bars (which are already on) and the smallest (carrot?) spikes.  I will try to look into getting four beaters per disc.  Thanks!


I like you.
Thanks.  c:  Surely mutual.


Cheers all around, the feedback is much appreciated!!!
~Heart Foxx~

Offline HeartFoxx

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Re: HeartFoxx DSL Showcase
« Reply #23 on: June 04, 2013, 05:57:44 PM »
Here we go...

As per Dominating's note, I've added a 2nd connection to each of the external motors to follow IRL standards -- thanks a bunch for the tip!



I played with extender weights, as well.  If I were to remove the entire shell I would barely have enough weight to add the extra four beaters to the discs, which really isn't too worth it in my opinion considering the shell actually gives a lot of protection to the chassis.  Plus, the four beaters already do quite a bit of damage! :)

Still kept it right at 248kg, just swapped some extenders for the extra connection points.
~Heart Foxx~

Offline Squirrel_Monkey

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Re: HeartFoxx DSL Showcase
« Reply #24 on: June 05, 2013, 03:21:23 AM »
I'd recommend not attaching the piglets not via the outer shell but from behind, that way if you shell is removed (solid hit from a HS on either side) you still have weapons.
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Offline Domanating

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Re: HeartFoxx DSL Showcase
« Reply #25 on: June 05, 2013, 04:03:58 AM »
I'd recommend not attaching the piglets not via the outer shell but from behind, that way if you shell is removed (solid hit from a HS on either side) you still have weapons.

The real attachment point to the piglets is behind and below, between the piglet and the chassis.
It looks to me that the new lateral attachments are the ones pretending to be attached.

Offline Squirrel_Monkey

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Re: HeartFoxx DSL Showcase
« Reply #26 on: June 05, 2013, 04:40:14 AM »
I'd recommend not attaching the piglets not via the outer shell but from behind, that way if you shell is removed (solid hit from a HS on either side) you still have weapons.

The real attachment point to the piglets is behind and below, between the piglet and the chassis.
It looks to me that the new lateral attachments are the ones pretending to be attached.
Oh, I really can't tell.
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline Domanating

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Re: HeartFoxx DSL Showcase
« Reply #27 on: June 05, 2013, 05:08:16 AM »
I'd recommend not attaching the piglets not via the outer shell but from behind, that way if you shell is removed (solid hit from a HS on either side) you still have weapons.

The real attachment point to the piglets is behind and below, between the piglet and the chassis.
It looks to me that the new lateral attachments are the ones pretending to be attached.
Oh, I really can't tell.

I'm assuming this because the previous version has no lateral attachment to the piglets

Offline HeartFoxx

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Re: HeartFoxx DSL Showcase
« Reply #28 on: June 05, 2013, 08:31:44 AM »
I'd recommend not attaching the piglets not via the outer shell but from behind, that way if you shell is removed (solid hit from a HS on either side) you still have weapons.

The real attachment point to the piglets is behind and below, between the piglet and the chassis.
It looks to me that the new lateral attachments are the ones pretending to be attached.

This is correct.  The real attach points are at the base of the piglets, as seen in the previous version.  The new 'connections' are on the sides of them.
~Heart Foxx~

Offline martymidget

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Re: HeartFoxx DSL Showcase
« Reply #29 on: June 05, 2013, 12:27:49 PM »
Do the beaters intersect at all while spinning?

Offline HeartFoxx

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Re: HeartFoxx DSL Showcase
« Reply #30 on: June 05, 2013, 12:53:41 PM »
Do the beaters intersect at all while spinning?

Nope.  Part of the reason I like having two per disc, actually.  One disc is essentially rotated 90 degrees from the other at all times, so the bars never touch or intersect.
~Heart Foxx~

Offline cephalopod

Re: HeartFoxx DSL Showcase
« Reply #31 on: June 05, 2013, 12:56:05 PM »
Thing is with RA2, when one stops the other won't necessarily as well, so they may intersect while in battle, which isn't fully legal. Still looks awesome though man :)
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Offline Badnik96

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Re: HeartFoxx DSL Showcase
« Reply #32 on: June 05, 2013, 01:15:28 PM »
Well it could be done IRL with timing belts and stuff. Not really a problem. Remember R0B0's BBEANS6 entry had intersecting razors but it was still allowed in.

Offline HurricaneAndrew

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Re: HeartFoxx DSL Showcase
« Reply #33 on: June 05, 2013, 08:47:41 PM »
Well it could be done IRL with timing belts and stuff. Not really a problem. Remember R0B0's BBEANS6 entry had intersecting razors but it was still allowed in.

BBEANS6 wasn't an IRL tournament...

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Offline Badnik96

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Re: HeartFoxx DSL Showcase
« Reply #34 on: June 05, 2013, 08:48:50 PM »
yeah but it still had the realistic rule...

Offline 123savethewhales

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Re: HeartFoxx DSL Showcase
« Reply #35 on: June 05, 2013, 10:24:37 PM »
In standard you can argue that the weapon never have to touch each other.  But why would anyone go through the hassle of chaining weapon system together IRL when they can just be space apart a bit more?

Offline Kossokei

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Re: HeartFoxx DSL Showcase
« Reply #36 on: June 05, 2013, 10:29:29 PM »
yeah unfortunately you can't really justify the beaters like that.

You could, however, try making it one disk instead a la Warhead


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« Last Edit: June 05, 2013, 10:50:08 PM by Kossokei »

Offline 090901

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Re: HeartFoxx DSL Showcase
« Reply #37 on: June 05, 2013, 10:33:55 PM »
i'm pretty sure if you rotated the beater bars enough they wouldn't intersect

Offline HeartFoxx

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Re: HeartFoxx DSL Showcase
« Reply #38 on: June 05, 2013, 10:36:19 PM »
i'm pretty sure if you rotated the beater bars enough they wouldn't intersect
I plan on trying this.  I also think it might just make sense to use the center connection point on the beaters, in which case I'm almost 100% positive they would never intersect.  I'll have to look again sometime soon.
~Heart Foxx~