you know DSL bars only do damage with the sides right ?You know that was my first tech that could actually work (without being crazy), right?
actually, no. you didn't stated it.you know DSL bars only do damage with the sides right ?You know that was my first tech that could actually work (without being crazy), right?
Yeah, I realized that.actually, no. you didn't stated it.you know DSL bars only do damage with the sides right ?You know that was my first tech that could actually work (without being crazy), right?
other points on your bot...
Car steering is generally seen as barely controllable, especially when you are AI'ing a bot. use standard motors : you'll see an improvement in speed, turning and general control of your bot.
Recommendations:
-The motors you're using for drive there are Weapon motors. Drive motors are usually Copals, Astroflights, TWM3R's, NPC's and the Drive Etek. Change the piglets out for even TWM's and you'll have a massive upgrade.
-iirc the HP on angle extenders is really not good - consider an alternative attachment method with higher HP :)
-Only 1 ant battery? You need a lot more than that!
Hope this helps!
You don't need to attach the dual perm like that, there's an attach point under the motor so you can mount it to the chassis.I know, this is not making any changes to the original design
What armour is it running? Astros aren't really up to scratch for a heavyweight, might want to downgrade armour a bit to up the drive. also smaller wheels would probably help :)I think Aluminium 5mm.
(Also, is there a way to make a circle chassis?)(https://gametechmods.com/uploads/images/45481screenshot_9.jpg)
(Also, is there a way to make a circle chassis?)(https://gametechmods.com/uploads/images/45481screenshot_9.jpg)
no
(Also, is there a way to make a circle chassis?)(https://gametechmods.com/uploads/images/45481screenshot_9.jpg)
no
How do you move that circle slide?
Click and drag.(Also, is there a way to make a circle chassis?)(https://gametechmods.com/uploads/images/45481screenshot_9.jpg)
no
How do you move that circle slide?
Not quite IRL yet, ladYou mean for the Weapon?
Needs a supporter for that floating top axle
(http://i.imgur.com/DwlMLZB.png)I seem to have a hard time finding out how to do this
For this part, yeah
is someone entering a juggler into an IRL tournament ? oh boy.No.
Well, if you enter that juggler you call a horizontal spinner into anything IRL, that is you entering a juggler. Jugglers don't work in real life, so don't try to send one in please.I did make some edits, but they have not been shown yet.
(http://i.imgur.com/r9yZifR.png)
More Supports. Not sure if enough XD
Hey look a tombstone klone, never seen one of them before. And that axle is floating.Ehh, getting closer.
You could possibly afford better weaponry or drive if you weaken the armour a bit. With a shell spinner, if anything is hitting your chassis then the shell isn't working oh so well. If you get what I mean.Yeah. Also my bot is a bit prone to flipping. First version soooo...
I would recommend some sort of 'flag' on the machine that either comes through the centre of the shell or is mounted to the top of the shell. Preferably the first, using CF you could put an anchor where the mag axle is and then mount a static 'flag' to the top. This can be used to both point in the direction of travel (useful if you're driving it) and as a self righting aid.I do have that Aluminium Skirt showing the way at the front, but maybe a flag would be better.
you should atleast upgrade up to slimbodiesslimbodies a sh**, just use 2wd with NPCFs
>astroflights on a cruiserweight
(https://i.gyazo.com/0a201365fe02f2f8c9c0baa96c244d5b.png)
you should atleast upgrade up to slimbodies
https://gametechmods.com/forums/index.php?topic=2358.0And if you send a skinned component to a tournament, how do you do that?
From the tutorial index.
All I need to do is figure out why it keeps crashing when I compile the file.What component you need to skin? I can do that for you(or at least try)
Edit: NVM i have seen what to skin.. PM me better..
What compiler are you using?All I need to do is figure out why it keeps crashing when I compile the file.What component you need to skin? I can do that for you(or at least try)
Edit: NVM i have seen what to skin.. PM me better..
Can't pull up specs ATM, but it is Windows 10.What compiler are you using?All I need to do is figure out why it keeps crashing when I compile the file.What component you need to skin? I can do that for you(or at least try)
Edit: NVM i have seen what to skin.. PM me better..
Yes.. i too suggest serge's.. they work a treatOk, which one is serge's?
just download ra2cf?A bit ago, why?
Edit: tried to enter into Cybernetic, got rejected b/c it looked ugly.
stop using that bacon texture, looks awful.Oh.
stop using that bacon texture, looks awful.Oh.
Ok.
I need a new texture then...
I don't wanna sound like a dick, but ew...First attempt at an out of chassis robot design, I kinda expected it not to be the best.
The motor poking out looks bad, as does the pure banana-yellow colourscheme. And the random edges poking out at the side.
Real bots aren't basically 2-d. Make the chassis mire interesting and vertical, like terrorhurtz maybeIt is 10cm tall, thank you.
Real bots aren't basically 2-d. Make the chassis mire interesting and vertical, like terrorhurtz maybeIt is 10cm tall, thank you.
At least people are saying it is too short, instead of looking really bad. That's an improvement.
Ok, tomorrow's edit: making the bot taller.Real bots aren't basically 2-d. Make the chassis mire interesting and vertical, like terrorhurtz maybeIt is 10cm tall, thank you.
At least people are saying it is too short, instead of looking really bad. That's an improvement.
That's shorter than Biohazad.
(http://i.imgur.com/MSfxvub.png)
Teach me good one i love itLearn the powers of CF, RO7 Break, and BFE,
Do robot wars bots have 3 hammers? (hint: no, they don't)
If you want to play for max efficiency, go for DSL-S. IRL isn't for efficiency.
Ill have to agree with the hammer issue. HOWEVER there are 2 black batteries in there, as well as the 2 ants, the black ones just blend in too much. I might convert it to a HS.Do robot wars bots have 3 hammers? (hint: no, they don't)
If you want to play for max efficiency, go for DSL-S. IRL isn't for efficiency.
Besides, a bot with that many hammers and that few batteries is gonna run dry in 30 seconds flat. Looks good, but Badger's right: it's too unrealistic for IRL and too artsy for DSL-S.
I-... I don't like it anymoreI knew the mechavore discs will make people mad.
Actually, I didn't like it because it's not the hammer version anymoreOh.
how about one disc with a stronger motor?Added idea to the poll
It's starting to look ugly. Stick to the axe/hammer variant
Higher DP and HP, but they weigh more, so they are not used as much.
Not gonna lie, that looks hideous.Same here get a bar with some typhoon teeth or a disc with typhoon teeth or mechavore disc
wtf is with those wheeeeeeelsYeaaah, just noticed that they look wrong.
im gonna throw upYeah. Its a quick half hour bot.
I don't understand how you managed to make a Tombvore robot so badly.
RedditbotsWell there's your answer
Made it better.why just why is there a ruler on the bar and please please never do that again as my dungeon is hungry for robots that have a ruler so don't put a ruler on a robot and everything else isn't bad
Not sure if it is now IRL because of ONE part:
(http://i.imgur.com/dIJQfAA.png)
schoolbus HS with ruler weapom when?
Please bin that goddamn chassis. It's too wide and flat, it just looks bad.Badger.
Well then it's too wide. it's just too flat, for any bot really but ESPECIALLY a hammer. Get ****ing rid of it dude, its ghastly.Please bin that goddamn chassis. It's too wide and flat, it just looks bad.Badger.
I will not lay down this chassis until the Hammer is complete.
And then, and ONLY THEN, I will lay down the chassis.
It is also taller than Biohazard. saying armor plates are 2-5 cm, it is 24-30 cm tall.
Once it deserves to be thrown out (Which by the looks of it, seems soon.)Well then it's too wide. it's just too flat, for any bot really but ESPECIALLY a hammer. Get ****ing rid of it dude, its ghastly.Please bin that goddamn chassis. It's too wide and flat, it just looks bad.Badger.
I will not lay down this chassis until the Hammer is complete.
And then, and ONLY THEN, I will lay down the chassis.
It is also taller than Biohazard. saying armor plates are 2-5 cm, it is 24-30 cm tall.
Badger, calm down.It's an IRL bot. Aesthetics are LITERALLY the point.
Flat and wide chassis is ESPECIALLY good for a hammer because it increases stability. Which is extremely important.
The chassis is fine. Granted, the random wheels on the sides aren't very good aesthetics-wise, but that's not the point.
Badger.Badger, calm down.It's an IRL bot. Aesthetics are LITERALLY the point.
Flat and wide chassis is ESPECIALLY good for a hammer because it increases stability. Which is extremely important.
The chassis is fine. Granted, the random wheels on the sides aren't very good aesthetics-wise, but that's not the point.
ANCAP bot?If you mean this:
(http://i.imgur.com/ksy5KNi.png)
And it's always the one that people don't do as often that are not accepted.
Avalanche...(http://i.imgur.com/ksy5KNi.png)
And it's always the one that people don't do as often that are not accepted.
hoo boy where to start
it's 1:42 am so quick rundown: the axe support is slim but tall which looks flimsy and bad, plus it basically is only connected to the chassis in a single 10cm area. the back SNS doesn't make any sense: you have a robot that is entirely based on precise strikes to the front, and you make it spin on the spot where it will never hit anything with the axe? wtf why would you do that? also it looks bland and the battleaxe looks strange on the bot. the casters on the side look pointless and terrible for aesthetics. and you have an incredibly flat chassis which is the opposite of what a hammer should be. thecolours look blerg as well.
edit: also your hammer is perpendicular to the long side, meaning your piston has no room. why? redesign the chassis first and build it not as an extenderframe bot but as a regular one so you can work out a rough shape instead of an extender frame one
Flat and wide chassis is ESPECIALLY good for a hammer because it increases stability. Which is extremely important.
ANCAP bot?(https://i.sli.mg/8NHQO6.png)
Casters: They are to help stabilize the bot a bit more, if you want, I will change them to those colored Casters.I'd personally change the front casters to iron spikes, and maybe shorten the extender holding the battleaxe.
Hey, thats not bad. The hammer rest looks kinda bad tho, I would delete it. And I'm still not a fan of the casters, but they give the bot some character I guess.The Support is actually a ballast...
Overall, a very good effort.
https://gametechmods.com/forums/index.php?topic=16471.msg646794#msg646794Thx
If you get rid of the sticking out ballast on the flipper you'll have a very solid looking little MW there. Can't say I'm a fan of the SnS though. Looks a bit messy due to the weird irregular shape.I agree with the foment on the SnS. I'm gonna have to tinker with that one, but the basic design is good in my opinion. Just gotta get that weird shape in the middle to an actual hexagon.
If only hexplates were a thing...Oh yeah.
Whats your obsessions with casters? That bot would look so much nicer without the casters.I like casters
BTW it is DSL-SNo kidding.
after skins.BTW it is DSL-SNo kidding.
Would be a good idea to send it to me for Masters Of Disaster.
Kinda looks like a face does it?The face of a creature that needs to be put out of its misery
(http://i.imgur.com/9MI4PCI.png)
(http://i.imgur.com/uGd9i3f.png)
396.6 KG, Alu 5, and I just realised I have some extra batteries.
Where did all the weight go?Alu 5, the drivetrain and the discs I think
no
address the issues with this robot and improve on it. you will never get better if you just give up on a design before you can fix it.