Author Topic: Sylandro's DSL Methlab  (Read 64461 times)

Offline Merrick

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Re: Sylandro's DSL Pikmin Smuggling Shack
« Reply #260 on: May 17, 2013, 07:09:36 PM »
Quit your crying. Without the blade, it wouldn't be called LumberJack.

And you wonder why you're at -20 rep.

Anyway, it could still be called Lumberjack with a different weapon. Make a custom axe or something if you want a large overhead weapon, but that Overkill blade is just out of proportion, plain and simple.

Offline Naryar

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Re: Sylandro's DSL Pikmin Smuggling Shack
« Reply #261 on: May 18, 2013, 02:14:40 AM »
Stop your pointless fighting, children.

Offline Merrick

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Re: Sylandro's DSL Pikmin Smuggling Shack
« Reply #262 on: May 18, 2013, 04:58:05 AM »
No disrespect meant, but if I'd have said 'quit your crying' to advice in my showcase, I would have been met with the same kind of response.

Offline Naryar

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Re: Sylandro's DSL Pikmin Smuggling Shack
« Reply #263 on: May 18, 2013, 05:18:07 AM »
No disrespect meant, but if I'd have said 'quit your crying' to advice in my showcase, I would have been met with the same kind of response.

I agree, but the fact that it happens doesn't make it right. It's bad posting. It has no place in showcases.

Now back on topic.

Offline Merrick

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Re: Sylandro's DSL Pikmin Smuggling Shack
« Reply #264 on: May 18, 2013, 05:30:52 AM »
Alright, alright.

Anyway, it could still be called Lumberjack with a different weapon. Make a custom axe or something if you want a large overhead weapon, but that Overkill blade is just out of proportion, plain and simple.

Offline Sylandro

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Re: Sylandro's DSL Pikmin Smuggling Shack
« Reply #265 on: May 19, 2013, 01:33:34 PM »
New Bot.

Salad, 3 ants, NAR AI Blue Control Board, pl3, and the rest you can see.
I'll post the new LumberJack and a couple of new bots.
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Offline ty4er

Re: Sylandro's DSL Pikmin Smuggling Shack
« Reply #266 on: May 19, 2013, 01:47:10 PM »
change those extenders to beater bars and get rid of those extra wheels. then you can add more weapons (drum > large beater > razor perhaps). also upgrading those skirts to titanium is a good idea
DSL Showcase
is this bot don't lost all razors in a fight before do a damage thought

Offline 090901

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Re: Sylandro's DSL Pikmin Smuggling Shack
« Reply #267 on: May 19, 2013, 01:53:00 PM »
Also you don't need that flippermaker that the weapon motor is attached to.

Offline Sylandro

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Re: Sylandro's DSL Pikmin Smuggling Shack
« Reply #268 on: May 19, 2013, 02:02:20 PM »
Also you don't need that flippermaker that the weapon motor is attached to.
It's to extend the TMW3R. Anyway, here's the fix.
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Offline ty4er

Re: Sylandro's DSL Pikmin Smuggling Shack
« Reply #269 on: May 19, 2013, 02:26:40 PM »
have those skirts further out (use a larger angle on the flipper segments) and get rid of the inner wheels on the astros. use that weight to add more weapons. also you can attach the astros to the flipper segments and make the chassis smaller
DSL Showcase
is this bot don't lost all razors in a fight before do a damage thought

Offline Sylandro

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Re: Sylandro's DSL Pikmin Smuggling Shack
« Reply #270 on: May 23, 2013, 09:59:55 AM »
I'll post the Fixed Salad later, instead, here's a bot.

Starship Exodus, NPCF drive with Hypnos, Steel 10, and a TMW3R2 For weapon.
Inspired by Disgusting Cold and Mauler 51-50.
(Older names was: Son Of Mauler and Mauler 7463204 )
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Offline Naryar

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Re: Sylandro's DSL Pikmin Smuggling Shack
« Reply #271 on: May 23, 2013, 10:00:48 AM »
oh wait it's a HW i thought it was a MW

Offline ty4er

Re: Sylandro's DSL Pikmin Smuggling Shack
« Reply #272 on: May 23, 2013, 10:16:42 AM »
you either need to make it a mw or use a bigger motor.

i think going down to something like plastic 3 and normal npcs would be a good idea
DSL Showcase
is this bot don't lost all razors in a fight before do a damage thought

Offline Badnik96

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Re: Sylandro's DSL Pikmin Smuggling Shack
« Reply #273 on: May 23, 2013, 12:59:55 PM »
Mauler 7463204

what
why
oh my god why

anyway yeah steel 10 is kind of a waste, I'm sure you could use the weight elsewhere

Offline 090901

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Re: Sylandro's DSL Pikmin Smuggling Shack
« Reply #274 on: May 23, 2013, 01:58:59 PM »
I like it, but yeah, try getting a 4 mag in there with lighter armor.

Offline MassimoV

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Re: Sylandro's DSL Pikmin Smuggling Shack
« Reply #275 on: May 23, 2013, 03:28:47 PM »
Atleast make it a circle.

Offline Sylandro

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Re: Sylandro's DSL Pikmin Smuggling Shack
« Reply #276 on: May 24, 2013, 09:53:45 AM »
Sylandro, why aren't you posting any bots lately?
BECAUSE OF THE POST LIMIT, AAARG.

Starship Exodus is now a MW, and i had to remove some top discs, and had to drop some ants.

Frozen Salad, because i wanted to make a bigger salad for the Clonathon.

ALIA, a Hazard Styled HS, Alu 3 ( i think ), astro drive.


New showcased bot?
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Offline cephalopod

Re: Sylandro's DSL Pikmin Smuggling Shack
« Reply #277 on: May 24, 2013, 11:46:45 AM »
Those hammers will hardly ever hit anything because I doubt anything will go up the skirts. I'd also try find more weight efficient ways of stabilization.

Also on the original 'salad' thing you should tilt the motor angle up so you don't need to start with your wheels off the ground and your skirts on the ground. Them being flat when you start is hugely advantageous to turning and stability. Try putting the mag onto one of the flipper segments on the side, which means it's easily angled and you can get rid of the 3rd multi inside the chassis.
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Offline MassimoV

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Re: Sylandro's DSL Pikmin Smuggling Shack
« Reply #278 on: May 24, 2013, 11:50:44 AM »
That disc seems way too high and off centered. I don't remember the original salad so just take the advice from Craaaig. Alia's not bad but I think everyone's made hazard by this point. And get your anime crap out of the showcase section, we don't care about it.

Offline Naryar

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Re: Sylandro's DSL Pikmin Smuggling Shack
« Reply #279 on: May 24, 2013, 12:18:28 PM »
sylandro if you are limited it's because 75% of your posting is just plain bad.

If it wasn't clear enough.