Author Topic: Sylandro's DSL Methlab  (Read 53231 times)

Offline Sylandro

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Re: Sylandro's DSL Pikmin Smuggling Shack
« Reply #360 on: October 10, 2014, 12:00:19 PM »
Trying to get back into the groove.

Anything i should improve here?
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Offline Naryar

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Re: Sylandro's DSL Pikmin Smuggling Shack
« Reply #361 on: October 10, 2014, 12:28:18 PM »
show insides, please.

Offline Sylandro

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Re: Sylandro's DSL Pikmin Smuggling Shack
« Reply #362 on: October 10, 2014, 12:43:00 PM »
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Offline Naryar

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Re: Sylandro's DSL Pikmin Smuggling Shack
« Reply #363 on: October 10, 2014, 01:14:12 PM »
so why does it have 2 random spikes at the sides ?

Offline Sylandro

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Re: Sylandro's DSL Pikmin Smuggling Shack
« Reply #364 on: October 10, 2014, 01:14:58 PM »
Weight and sh**. Gonna update it.
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Offline Naryar

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Re: Sylandro's DSL Pikmin Smuggling Shack
« Reply #365 on: October 10, 2014, 01:16:02 PM »
put them so they actually are useful, like you can make a rammer/HS hybrid (sort of) and as a bonus they point forward.

Offline Shield

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Re: Sylandro's DSL Pikmin Smuggling Shack
« Reply #366 on: October 10, 2014, 07:21:35 PM »
Depends. Is it meant to be IRL or Standard? If it's IRL, then it's pretty sweet looking already. If it's Standard, then do what Naryar says.
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Offline Naryar

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Re: Sylandro's DSL Pikmin Smuggling Shack
« Reply #367 on: October 11, 2014, 03:37:28 AM »
Depends. Is it meant to be IRL or Standard? If it's IRL, then it's pretty sweet looking already. If it's Standard, then do what Naryar says.

no, it has nothing to do with IRL or Standard.

Offline Sylandro

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Re: Sylandro's DSL Pikmin Smuggling Shack
« Reply #368 on: October 11, 2014, 08:38:06 AM »
Depends. Is it meant to be IRL or Standard? If it's IRL, then it's pretty sweet looking already. If it's Standard, then do what Naryar says.

It's meant to be IRL.
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Offline Shield

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Re: Sylandro's DSL Pikmin Smuggling Shack
« Reply #369 on: October 11, 2014, 08:43:22 AM »
Depends. Is it meant to be IRL or Standard? If it's IRL, then it's pretty sweet looking already. If it's Standard, then do what Naryar says.

It's meant to be IRL.

Then it's fine. No need to move the spikes.
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Offline Naryar

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Re: Sylandro's DSL Pikmin Smuggling Shack
« Reply #370 on: October 11, 2014, 12:28:19 PM »
Depends. Is it meant to be IRL or Standard? If it's IRL, then it's pretty sweet looking already. If it's Standard, then do what Naryar says.

It's meant to be IRL.

Then it's fine. No need to move the spikes.

No. They serve no purpose.

People don't put spikes on their bot IRL just because it's cool. They put them so they serve as wedges/stoppers/ramming weapons/protection.

Hence why sylandro should do that.

Offline Lemonism

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Re: Sylandro's DSL Pikmin Smuggling Shack
« Reply #371 on: October 11, 2014, 01:02:52 PM »
Depends. Is it meant to be IRL or Standard? If it's IRL, then it's pretty sweet looking already. If it's Standard, then do what Naryar says.

It's meant to be IRL.

Then it's fine. No need to move the spikes.

No. They serve no purpose.

People don't put spikes on their bot IRL just because it's cool. They put them so they serve as wedges/stoppers/ramming weapons/protection.

Hence why sylandro should do that.
I half agree with you here. People do put spikes on their robots for decoration, obvious example being Kronic, but in RA2 we don't have special spikes just for decor that don't do damage or weigh very little or whatever, so we have to make do with using proper weapon spikes for decoration.
On the other hand the spikes really don't add that much to the look of the robot here imo, so I would still move them to the front to stop them being useless, or give the robot a better skin + overall theme that would better justify the spikes.
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Offline Sylandro

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Re: Sylandro's DSL Methlab
« Reply #372 on: November 14, 2016, 09:13:43 PM »
wew lad this is dead

anyway i have a right to do some forum necromancy and resurrect this, because this is my thread


if you've been chilling out on the GTM discord, here's redshift, a lw that i cooked up in my methlab earlier today





al3, 246.8 kg, it's all in the pics

gets cucked by hammers but then again, al3

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Offline Naryar

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Re: Sylandro's DSL Methlab
« Reply #373 on: November 15, 2016, 06:48:21 AM »
floating axles...  :rage

Offline WeN

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Re: Sylandro's DSL Methlab
« Reply #374 on: November 15, 2016, 06:51:43 AM »
Not quite IRL but

Need axle support for that top floating axle.

Offline Sylandro

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Re: Sylandro's DSL Methlab
« Reply #375 on: November 16, 2016, 04:06:39 PM »
changed some things on redshift, it's now 245.0 kg but it's one nasty mother****er





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Offline Naryar

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Re: Sylandro's DSL Methlab
« Reply #376 on: November 17, 2016, 05:46:25 AM »
STILL has a floating axle. please look into other IRL showcases to see how people do spinner supports.

Offline Badnik96

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Re: Sylandro's DSL Methlab
« Reply #377 on: November 17, 2016, 11:46:35 AM »
honestly it's pretty bland

Offline Jammy Dodger

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Re: Sylandro's DSL Methlab
« Reply #378 on: November 17, 2016, 11:57:18 AM »
This robot looks pretty dope (no pun intended :P) 

Offline Sylandro

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Re: Sylandro's DSL Methlab
« Reply #379 on: November 17, 2016, 08:43:11 PM »
gonna put redshift on the backburner, as i have been cooking up something nasty



ti3, tmw3r drives, tmw3r powers the drum, and 2 black batteries

combat shots under the cut, feat. older versions of small hadron collider

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