Author Topic: Suede's DSL Showcase  (Read 51638 times)

Offline Gauche Suede

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Re: Suede's DSL Showcase
« Reply #200 on: August 15, 2012, 08:11:56 AM »
Any complicated shape you make, would probably be better off if the shape was made via the chassis instead. The small wedge components still detract it from its purpose. The chassis front should be sloped according to the flippers, and the flippers should be very close to the lip of the chassis.


Basically, everything should be seamless.
there's an angled SS plate hidden by the flippers, and it's very close to the front of the chassis.

Offline Pwnator

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Re: Suede's DSL Showcase
« Reply #201 on: August 15, 2012, 08:16:39 AM »
But how about the space between the flippers and the panels? If it faced something like Hazard, the bar would've hooked to the flipper's edge and away it goes. Just minimize concave spaces.
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Offline Tweedy

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Re: Suede's DSL Showcase
« Reply #202 on: August 15, 2012, 08:25:02 AM »
Just minimize concave spaces.
This. You want the bot to look like it is all one piece

Offline SKBT

Re: Suede's DSL Showcase
« Reply #203 on: August 15, 2012, 08:28:21 AM »
Take a look at some real robots and figure out how to replicate the feel of them in RA2.

IRL it boils down to two styles of flipper. 





illustrated by Phoenix and Explosion respectively.

Take a look at one style and try to emulate it. Flippers like Phoenix are more common in the US and flippers like Explosion are more common in the UK.

Offline Gauche Suede

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Re: Suede's DSL Showcase
« Reply #204 on: August 15, 2012, 08:32:20 AM »
here's how big the gap between the flipper and the SS segment:

here's how big the gap between Hazard's wedge and it's Body for comparison :

and here's a proof that metal hinges are IRL:

@SKBT
you should put GTM's logo at the back of Phoenix for advertisment of GTM :gawe:

Offline martymidget

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Re: Suede's DSL Showcase
« Reply #205 on: August 15, 2012, 08:36:36 AM »
Nar 2.0

Offline Gauche Suede

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Re: Suede's DSL Showcase
« Reply #206 on: August 15, 2012, 08:37:17 AM »

Offline madman3

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Re: Suede's DSL Showcase
« Reply #207 on: August 15, 2012, 08:39:17 AM »
Take a look at some real robots and figure out how to replicate the feel of them in RA2.

IRL it boils down to two styles of flipper. 

(Image removed from quote.)

(Image removed from quote.)

illustrated by Phoenix and Explosion respectively.

Take a look at one style and try to emulate it. Flippers like Phoenix are more common in the US and flippers like Explosion are more common in the UK.
Pretty much. Pheonix is better at flipping bots over while Explosion is better at launching them over a distance.

Offline SKBT

Re: Suede's DSL Showcase
« Reply #208 on: August 15, 2012, 08:43:56 AM »
here's how big the gap between the flipper and the SS segment:
(Image removed from quote.)
here's how big the gap between Hazard's wedge and it's Body for comparison :
(Image removed from quote.)
and here's a proof that metal hinges are IRL:
(Image removed from quote.)

You're totally missing the point. IRL building in DSL is all about finding the happy balance between looking like a real life robot and effectiveness. Your flipper failed at one of these things. you asked for advice on how to make it look more IRL and Pwn gave it to you. You then countered it with a pointless argument. Yes metal hinges are realistic (i have them on my 3lb), but how you used them isn't. I provided pictures of two of the best flippers in their respective weight classes. Take a look at them.

Offline Thyrus

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Re: Suede's DSL Showcase
« Reply #209 on: August 15, 2012, 08:45:30 AM »
the metalhinges people use in RA2 are mounted on the baselevel of the robots. IRL the hinges are raised up.

plus what skbt said

Offline Tweedy

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Re: Suede's DSL Showcase
« Reply #210 on: August 15, 2012, 09:03:46 AM »
And also on ra2 metal hinges are ridiculously more effective than they are IRL

Offline Avalanche

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Re: Suede's DSL Showcase
« Reply #211 on: August 15, 2012, 09:08:07 AM »
Haha, i think my beater bars are likely to rip the concave spaces apart.
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Offline Gauche Suede

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Re: Suede's DSL Showcase
« Reply #212 on: August 15, 2012, 09:32:37 AM »
here's how big the gap between the flipper and the SS segment:
(Image removed from quote.)
here's how big the gap between Hazard's wedge and it's Body for comparison :
(Image removed from quote.)
and here's a proof that metal hinges are IRL:
(Image removed from quote.)

You're totally missing the point. IRL building in DSL is all about finding the happy balance between looking like a real life robot and effectiveness. Your flipper failed at one of these things. you asked for advice on how to make it look more IRL and Pwn gave it to you. You then countered it with a pointless argument. Yes metal hinges are realistic (i have them on my 3lb), but how you used them isn't. I provided pictures of two of the best flippers in their respective weight classes. Take a look at them.
i didn't use metal hinges for that bot's wedge, i used a skirt hinge like all of the IRL flippers in DSL use.


Offline Mr. AS

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Re: Suede's DSL Showcase
« Reply #213 on: August 15, 2012, 09:32:48 AM »
(Image removed from quote.)
notice that those wedges are elevated to the top of the chassis instead of parallel to the ground like you have, raise them higher

Nar 2.0
what do you mean?
basically you suck at irl and should go back to kloning regular dsl

that bot also need some motor protection
How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
Step 3: Paint the eggs with a pitcher of a clock showing what time you want to wake up and eat pizza for breakfast.
Step 4: Put the eggs in the dough.
Step 5: Make it flat into a round shape and draw the time you want on it.
Step 6: Put some old steel to prevent other peple from stealing it.
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Offline Gauche Suede

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Re: Suede's DSL Showcase
« Reply #214 on: August 15, 2012, 09:38:26 AM »
(Image removed from quote.)
notice that those metal hinges are elevated to the top of the chassis instead of parallel to the ground like you have

Nar 2.0
what do you mean?
basically you suck at irl and should go back to kloning regular dsl
ok, here's three bahwts for the Hundred Acre Wood team:
1st LW, Piglet:

an Accretion Disk clone. 2 Ants, Pl3, and 248.something.
only MW, Lumpy:

an MW version of Sage's Pulse 2 in DSL. 7 ants, Pl5, 397.9, and the wedge's are as good as Critical Damage.
1st HW, Tigger:

2 ants, a large Puma, Pl5, and 799.6 i think.

Roo will be up tommorow, and Pooh Bear and Christopher Robin will be up the day after that.

Offline ty4er

Re: Suede's DSL Showcase
« Reply #215 on: August 15, 2012, 09:41:57 AM »
piglet is going to get outweaponed by nearly everything
lumpy's bsgs are really exposed and its going to fail against anything that can hit them
and how many weapons does tigger have?
DSL Showcase
is this bot don't lost all razors in a fight before do a damage thought

Offline Tweedy

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Re: Suede's DSL Showcase
« Reply #216 on: August 15, 2012, 09:45:26 AM »
Piglet is also a clone of my MW Illusion of death

Offline madman3

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Re: Suede's DSL Showcase
« Reply #217 on: August 15, 2012, 09:46:23 AM »
Yeah Piglet has about as many weapons as my old LW TRFBD Impaler and that got outweaponed rather easily.

Offline Gauche Suede

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Re: Suede's DSL Showcase
« Reply #218 on: August 15, 2012, 09:49:33 AM »
piglet is going to get outweaponed by nearly everything
lumpy's bsgs are really exposed and its going to fail against anything that can hit them
and how many weapons does tigger have?
tigger have 24 large beater bars.
on lumpy, i think i'll try to either move the BSG back or try to get weight for a SS segment so that i can move the tite sheet forward
Yeah Piglet has about as many weapons as my old LW TRFBD Impaler and that got outweaponed rather easily.
this bot is pretty much the same as accretion disk(does accretion disk gets outweaponed easily)?

Offline madman3

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Re: Suede's DSL Showcase
« Reply #219 on: August 15, 2012, 09:51:32 AM »
piglet is going to get outweaponed by nearly everything
lumpy's bsgs are really exposed and its going to fail against anything that can hit them
and how many weapons does tigger have?
tigger have 24 large beater bars.
on lumpy, i think i'll try to either move the BSG back or try to get weight for a SS segment so that i can move the tite sheet forward
Yeah Piglet has about as many weapons as my old LW TRFBD Impaler and that got outweaponed rather easily.
this bot is pretty much the same as accretion disk(does accretion disk gets outweaponed easily)?
I never build LW these days so I wouldn't know.
Impaler beats popups very easily though.