Any complicated shape you make, would probably be better off if the shape was made via the chassis instead. The small wedge components still detract it from its purpose. The chassis front should be sloped according to the flippers, and the flippers should be very close to the lip of the chassis.Basically, everything should be seamless.
Just minimize concave spaces.
Nar 2.0
Take a look at some real robots and figure out how to replicate the feel of them in RA2.IRL it boils down to two styles of flipper. (Image removed from quote.)(Image removed from quote.)illustrated by Phoenix and Explosion respectively. Take a look at one style and try to emulate it. Flippers like Phoenix are more common in the US and flippers like Explosion are more common in the UK.
here's how big the gap between the flipper and the SS segment:(Image removed from quote.)here's how big the gap between Hazard's wedge and it's Body for comparison :(Image removed from quote.)and here's a proof that metal hinges are IRL:(Image removed from quote.)
Quote from: Gauche Suede on August 15, 2012, 08:32:20 AMhere's how big the gap between the flipper and the SS segment:(Image removed from quote.)here's how big the gap between Hazard's wedge and it's Body for comparison :(Image removed from quote.)and here's a proof that metal hinges are IRL:(Image removed from quote.)You're totally missing the point. IRL building in DSL is all about finding the happy balance between looking like a real life robot and effectiveness. Your flipper failed at one of these things. you asked for advice on how to make it look more IRL and Pwn gave it to you. You then countered it with a pointless argument. Yes metal hinges are realistic (i have them on my 3lb), but how you used them isn't. I provided pictures of two of the best flippers in their respective weight classes. Take a look at them.
(Image removed from quote.)
Quote from: martymidget on August 15, 2012, 08:36:36 AMNar 2.0what do you mean?
Quote from: Gauche Suede on August 15, 2012, 08:32:20 AM(Image removed from quote.)notice that those metal hinges are elevated to the top of the chassis instead of parallel to the ground like you haveQuote from: Gauche Suede on August 15, 2012, 08:37:17 AMQuote from: martymidget on August 15, 2012, 08:36:36 AMNar 2.0what do you mean?basically you suck at irl and should go back to kloning regular dsl
is this bot don't lost all razors in a fight before do a damage thought
piglet is going to get outweaponed by nearly everythinglumpy's bsgs are really exposed and its going to fail against anything that can hit themand how many weapons does tigger have?
Yeah Piglet has about as many weapons as my old LW TRFBD Impaler and that got outweaponed rather easily.
Quote from: ty4er on August 15, 2012, 09:41:57 AMpiglet is going to get outweaponed by nearly everythinglumpy's bsgs are really exposed and its going to fail against anything that can hit themand how many weapons does tigger have?tigger have 24 large beater bars.on lumpy, i think i'll try to either move the BSG back or try to get weight for a SS segment so that i can move the tite sheet forwardQuote from: madman3 on August 15, 2012, 09:46:23 AMYeah Piglet has about as many weapons as my old LW TRFBD Impaler and that got outweaponed rather easily.this bot is pretty much the same as accretion disk(does accretion disk gets outweaponed easily)?