Author Topic: SKBT's showcase  (Read 136447 times)

Offline MassimoV

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Re: SKBT's showcase
« Reply #700 on: February 01, 2012, 04:30:45 PM »
I voted for you!

Offline Philippa

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Re: SKBT's showcase
« Reply #701 on: February 02, 2012, 01:41:25 AM »

Offline SKBT

Re: SKBT's showcase
« Reply #702 on: February 14, 2012, 09:47:42 PM »

Offline MassimoV

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Re: SKBT's showcase
« Reply #703 on: February 14, 2012, 09:50:49 PM »
Skinned T-Minus Arm=Awesome! Really like this one. Good and squared off.

Offline Badnik96

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Re: SKBT's showcase
« Reply #704 on: February 14, 2012, 10:33:03 PM »
Sweet.

Offline SKBT

Re: SKBT's showcase
« Reply #705 on: February 24, 2012, 09:19:56 PM »

Offline Philippa

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Re: SKBT's showcase
« Reply #706 on: February 25, 2012, 03:53:49 AM »
Love how you've done the front. Can we get a picture from an angle that shows more?

Offline MassimoV

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Re: SKBT's showcase
« Reply #707 on: February 25, 2012, 06:27:27 PM »
Looks cool. Did you stack the teeth just by rotating?

Offline SKBT

Re: SKBT's showcase
« Reply #708 on: February 28, 2012, 01:23:11 PM »

Offline Thyrus

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Re: SKBT's showcase
« Reply #709 on: February 28, 2012, 01:25:10 PM »
very nice!

Offline NFX

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Re: SKBT's showcase
« Reply #710 on: February 28, 2012, 01:27:11 PM »
Excellent. Can't help thinking Flipper Segments instead of Beater Bars for the inside parts in front of the wheels. What's the arc of the wedge, is it against the ground either way up?
Co-creator of The RA2 Randomiser



Offline SKBT

Re: SKBT's showcase
« Reply #711 on: February 28, 2012, 01:30:07 PM »
The wedge is a dustpan so it's flush with the ground.

Offline NFX

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Re: SKBT's showcase
« Reply #712 on: February 28, 2012, 01:34:38 PM »
I see. I'd have it flex upwards more, personally, so it could fight better inverted. I don't really like invertible bots with wedges that only work one way up, when you're upside down, it's a massive hinderance more than anything.
Co-creator of The RA2 Randomiser



Offline MassimoV

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Re: SKBT's showcase
« Reply #713 on: February 28, 2012, 05:29:21 PM »
An IRL Short Circuit I see. Looks pretty cool.

Offline Scorpion

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Re: SKBT's showcase
« Reply #714 on: February 29, 2012, 10:51:19 AM »
I see. I'd have it flex upwards more, personally, so it could fight better inverted. I don't really like invertible bots with wedges that only work one way up, when you're upside down, it's a massive hinderance more than anything.
Wire it so then the wedge can fall down if it's inverted (I'm assuming skirts work the same as metal hinges when wired, as I haven't tried with them)?

Offline Badnik96

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Re: SKBT's showcase
« Reply #715 on: February 29, 2012, 12:17:05 PM »
Sweet.

Offline NFX

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Re: SKBT's showcase
« Reply #716 on: February 29, 2012, 12:26:52 PM »
I see. I'd have it flex upwards more, personally, so it could fight better inverted. I don't really like invertible bots with wedges that only work one way up, when you're upside down, it's a massive hinderance more than anything.
Wire it so then the wedge can fall down if it's inverted (I'm assuming skirts work the same as metal hinges when wired, as I haven't tried with them)?
I was thinking just have a Movement range, with the start and end points touching the ground when it was either way up. That's what I did for Halitosis, it's much easier than having a complicated button wiring thing.
Co-creator of The RA2 Randomiser



Offline Scorpion

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Re: SKBT's showcase
« Reply #717 on: February 29, 2012, 03:26:22 PM »
I see. I'd have it flex upwards more, personally, so it could fight better inverted. I don't really like invertible bots with wedges that only work one way up, when you're upside down, it's a massive hinderance more than anything.
Wire it so then the wedge can fall down if it's inverted (I'm assuming skirts work the same as metal hinges when wired, as I haven't tried with them)?
I was thinking just have a Movement range, with the start and end points touching the ground when it was either way up. That's what I did for Halitosis, it's much easier than having a complicated button wiring thing.
You mean on a servo?
And you don't really need it to be that complicated, I believe you could just wire it as a srimech, once it's fired it'll remain hanging, the problem would be if it gets caught underneath of course, but I suppose that fits IRL.

Offline NFX

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Re: SKBT's showcase
« Reply #718 on: February 29, 2012, 03:29:52 PM »
No, on a normal Skirt Hinge. You have a Start and End position, but it will rotate freely between the two positions. Similar to an Axle Mount, but not as bulky.
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Offline Scorpion

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Re: SKBT's showcase
« Reply #719 on: February 29, 2012, 03:35:46 PM »
Oh, didn't realise they work that, I think I ignore skirt hinges too much due to the ease of AGOD with my game.