I voted for you!
I see. I'd have it flex upwards more, personally, so it could fight better inverted. I don't really like invertible bots with wedges that only work one way up, when you're upside down, it's a massive hinderance more than anything.
Quote from: NFX on February 28, 2012, 01:34:38 PMI see. I'd have it flex upwards more, personally, so it could fight better inverted. I don't really like invertible bots with wedges that only work one way up, when you're upside down, it's a massive hinderance more than anything.Wire it so then the wedge can fall down if it's inverted (I'm assuming skirts work the same as metal hinges when wired, as I haven't tried with them)?
Quote from: Scorpion on February 29, 2012, 10:51:19 AMQuote from: NFX on February 28, 2012, 01:34:38 PMI see. I'd have it flex upwards more, personally, so it could fight better inverted. I don't really like invertible bots with wedges that only work one way up, when you're upside down, it's a massive hinderance more than anything.Wire it so then the wedge can fall down if it's inverted (I'm assuming skirts work the same as metal hinges when wired, as I haven't tried with them)?I was thinking just have a Movement range, with the start and end points touching the ground when it was either way up. That's what I did for Halitosis, it's much easier than having a complicated button wiring thing.