Author Topic: SKBT's showcase  (Read 124083 times)

Offline SKBT

Re: SKBT's showcase
« Reply #120 on: July 15, 2010, 06:23:19 AM »


NPC normal
tite 3
3 ants
10 Razors

Offline JoeBlo

Re: SKBT's showcase
« Reply #121 on: July 15, 2010, 06:29:21 AM »
cool Just watch your weapons.. they wont damage on the floor

and I shall meet you in Trials with my version >:D

Offline NFX

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Re: SKBT's showcase
« Reply #122 on: July 15, 2010, 07:04:12 AM »
Looks quite good. I need to build something like this at some point.
Co-creator of The RA2 Randomiser



Offline SKBT

Re: SKBT's showcase
« Reply #123 on: July 15, 2010, 06:14:40 PM »

Offline FOTEPX

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Re: SKBT's showcase
« Reply #124 on: July 15, 2010, 06:31:35 PM »
Owie... This versus Diamond Cutter 4...


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Offline JoeBlo

Re: SKBT's showcase
« Reply #125 on: July 15, 2010, 11:28:50 PM »
wow I never expected T-Road to inspire this much

but your bottom weapons arnt going to do as well on the floor

Offline SKBT

Re: SKBT's showcase
« Reply #126 on: July 16, 2010, 01:25:40 PM »


Name: False Popup
6 razors
2 ants
2 battlepacks
tite 3
NPCF

Damage is really low 100-400. What am I doing wrong.




Edit: I fixed the problems and found enough weight to add another ant battery.


Name: False Popup 1.5
6 razors
3 ants
2 battlepacks
tite 3
NPCF
« Last Edit: July 16, 2010, 02:40:58 PM by SKBT »

Offline inplabth

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Re: SKBT's showcase
« Reply #127 on: July 16, 2010, 10:23:39 PM »
I'm not sure sometimes how RA2 handles damage, but I presume that the razors have to get up to speed before they will do serious damage.

Offline Gazea2

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Re: SKBT's showcase
« Reply #128 on: July 17, 2010, 01:35:24 AM »
For future reference, any components, including razors, do more damage with the more faces that come into contact with the other bot.

So, if you put the razors with two faces hitting the other bot, they will do more damage.


Offline JoeBlo

Re: SKBT's showcase
« Reply #129 on: July 17, 2010, 01:42:14 AM »
MOAR POWER  :rage

is your troubles I think... overloading burst motors with juice makes them a lot more powerful, damage calculations in RA2 is based on weapon speed

Offline Stagfish

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Re: SKBT's showcase
« Reply #130 on: July 17, 2010, 05:45:12 AM »
Swap the battle packs for ants.

Offline R0B0SH4RK

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Re: SKBT's showcase
« Reply #131 on: July 19, 2010, 01:58:27 AM »
For future reference, any components, including razors, do more damage with the more faces that come into contact with the other bot.

So, if you put the razors with two faces hitting the other bot, they will do more damage.

This is a myth IMO. Pyscolone suggested this as a theory, and it got accepted as gospel somewhere along the line.
 
As for your question about damage, Inplabth nailed it. The faster a component is moving, the more damage it will do (basic kinetic energy principles). As a result, in order to do adequate damage the razors on a popup have to be in motion when they come in contact with an opponent (why do you think R4 has ears?). If you look at how your bot is designed, the razors start through the wedge, so they aren't impacting the opponents chassis at all, just flipping it. To fix it, just start the arc of the swing lower.

Offline 123savethewhales

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Re: SKBT's showcase
« Reply #132 on: July 20, 2010, 10:13:51 AM »
The damage is different between having the razors hit on the sharp side vs the flat side.  This is most noticeable on flail SnS.  I have done extensive testing on this.

However, I have not test this for any other weapons.  So this phenomenon can be cause by something else.  A more likely reason will probably be how speed is calculated on contact, as this game clearly does not do that consistently.

That said, burst motor/piston need start up distance to gain speed, so razors need to stay under the wedge to deal damage.

Offline SKBT

Re: SKBT's showcase
« Reply #133 on: July 20, 2010, 01:53:03 PM »


3 ants
NPC
Perm 132
Ti 3



Starting the burst motors lower helped the damage problem. Now it hits average 400-900.

Offline SKBT

Re: SKBT's showcase
« Reply #134 on: July 22, 2010, 05:05:55 PM »
Hmm no one had anything to say about the HS with overkill drive.




I felt left out of the cube flipper club. Can I join now?
« Last Edit: July 22, 2010, 06:34:40 PM by SKBT »

Offline TeamXtreemer

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Re: SKBT's showcase
« Reply #135 on: July 22, 2010, 05:16:35 PM »
It looks awesome SKBT, i think you should enter it in CC...
hi

Offline Badnik96

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Re: SKBT's showcase
« Reply #136 on: July 22, 2010, 05:29:01 PM »

Offline FOTEPX

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Re: SKBT's showcase
« Reply #137 on: July 22, 2010, 05:36:52 PM »

I'm entering a VS.


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Offline NFX

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Re: SKBT's showcase
« Reply #138 on: July 22, 2010, 07:34:23 PM »
I will enter CCIV with a cool looking robot. Hopefully. Which will otherwise suck. =D

I probably wouldn't have though of using Side Panels as flippers. Nice.
Co-creator of The RA2 Randomiser



Offline SKBT

Re: SKBT's showcase
« Reply #139 on: July 24, 2010, 07:58:16 PM »



plastic 1

astro drive
3 ants
Dual mag weapon