Author Topic: russian roulette's revolvers  (Read 30916 times)

Offline Pwnator

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Re: russian roulette's revolvers
« Reply #200 on: August 06, 2011, 08:43:54 PM »
lawl that's what you get for not using locking motors. :P

Not really sure how 4 treads equates to 'faster', though.
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Offline russian roulette

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Re: russian roulette's revolvers
« Reply #201 on: August 06, 2011, 09:09:10 PM »
lawl that's what you get for not using locking motors. :P

Not really sure how 4 treads equates to 'faster', though.
Again, neither do I but I swear, try it yourself and you'll see the power of the Jailbroken Tank Tread Glitchtm

Offline russian roulette

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Re: russian roulette's revolvers
« Reply #202 on: August 06, 2011, 09:29:29 PM »
DP, if a high speed Jailbroken Tank Tread SnS is what you want. Then unfortunately the side attachment points all AGOD if an object (weapon) is attached to them. You are going to have to work you way around making baseplate mounted weapons to achieve stability :FFFUUU
EDIT: I have just tried a version with 3 NPC Fasts and the results were very depressing, something's fishy. Off to more research and development.
EDIT2: It seems that the "Tofu-ed" Weapon is locked when the Treads are stableized, I maybe able to make a Flail SnS without any other unnecessary Baseplate anchors. Time to find out.

Offline Naryar

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Re: russian roulette's revolvers
« Reply #203 on: August 06, 2011, 10:40:39 PM »
LOL that's what you get for using flails on motors.

Offline russian roulette

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Re: russian roulette's revolvers
« Reply #204 on: August 06, 2011, 10:42:51 PM »
LOL that's what you get for using flails on motors.
You may be laughing, but I found a loop hole  :p

Offline 123savethewhales

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Re: russian roulette's revolvers
« Reply #205 on: August 09, 2011, 04:09:57 AM »
The extra speed probably just has to do with the axle glitching and not so much with tread.

Offline russian roulette

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Re: russian roulette's revolvers
« Reply #206 on: August 09, 2011, 08:17:17 AM »
The extra speed probably just has to do with the axle glitching and not so much with tread.
Probably, but in my tests the original Tofu didn't come close to Trax in "speed" (me just gazing at my monitor to compare)

Offline Urjak

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Re: russian roulette's revolvers
« Reply #207 on: August 09, 2011, 10:17:38 AM »
Is it possible tracks just have more grip, so it goes, you know... faster? :)
Any comments would be appreciated. :D

Offline russian roulette

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Re: russian roulette's revolvers
« Reply #208 on: August 09, 2011, 11:21:14 AM »
Is it possible tracks just have more grip, so it goes, you know... faster? :)
Probably, but my theory is that the tread's are made up of small invisible wheels, more wheels with same output = more speed (also grip may have something to do with it)

Offline 123savethewhales

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Re: russian roulette's revolvers
« Reply #209 on: August 09, 2011, 01:16:06 PM »
No both of those theory is false.  How do I know?  Because tread won't most faster in a strait line.

And they also has absolutely nothing to do with how RA2 wheel mechanic works.  If it's spinning faster than it should, it is the axle displacement.

Offline russian roulette

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Re: russian roulette's revolvers
« Reply #210 on: August 20, 2011, 11:56:09 PM »
Probably for BB3

I had to make a realistic exception for the flipper and the skin, so I added air tanks to hopefully win it back.


Offline Badnik96

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Re: russian roulette's revolvers
« Reply #211 on: August 21, 2011, 08:51:55 AM »
you totally should send that for BoF.

Offline Jack Daniels

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Re: russian roulette's revolvers
« Reply #212 on: August 21, 2011, 10:45:44 AM »
you totally should send that for BoF.

It is a Heavyweight.

Feedback on the bot:  Looks cool.  I like how you skinned the flipper.  But, why is the bot skinned so plainly?  I think it could look much better in that dept.

Offline russian roulette

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Re: russian roulette's revolvers
« Reply #213 on: August 21, 2011, 11:03:35 AM »
The skin at this point is just something until I watch over Ocean's 13 and take a screen cap of the yellow and red outline of Bernie Mac on the back of the domino. (Praying it would be high res)

Offline NFX

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Re: russian roulette's revolvers
« Reply #214 on: August 21, 2011, 11:08:34 AM »
I reckon this could be improved with 4WD, that should also eat up the remaining weight.
Co-creator of The RA2 Randomiser



Offline russian roulette

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Re: russian roulette's revolvers
« Reply #215 on: August 21, 2011, 11:15:22 AM »
Yeah I will probably do that, but first I must watch the 13 ruin the Banks Casino.

Offline MassimoV

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Re: russian roulette's revolvers
« Reply #216 on: August 21, 2011, 11:26:35 AM »
I like the flipper skin.

Offline russian roulette

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Re: russian roulette's revolvers
« Reply #217 on: September 01, 2011, 07:00:17 PM »
NQRW 2
OMEGA 242.1 KG
Plastic 10

Dominatrix 245.3 KG
Plastic 10



Offline MassimoV

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Re: russian roulette's revolvers
« Reply #218 on: September 01, 2011, 07:21:07 PM »
Beta redo is awesome.

Offline Squirrel_Monkey

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Re: russian roulette's revolvers
« Reply #219 on: September 02, 2011, 04:29:41 AM »
How fast does OMEGA move?
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything