Author Topic: Red's Robotic Hall of Lame - DSL Edition  (Read 51748 times)

Offline RedSawn

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #240 on: April 05, 2013, 08:57:50 AM »
Right now while toying with DSL 3 I've been recreating stock bots. Perhaps these could be turned into an AI pack as a temporary fix for computer controlled opponents.
Maybe you've already seen Barbershop Chop from the announce thread.



But now there is more:



With a low profile chassis wedge and a powerful rack/piston flipping arm, BackSlash is now worth something. And since the arm is made of beater bars it can do damage, best hit clocked right now at 550.

Other bots aren't ready to go like BackSlash, but unless I can't think of a way to make them better, it's just the skin that is missing:



Sabertooth goes faster, and more speed means more force the new heavy gothic axes can swing with.



Grog can hit hard (strongest hit was something like 1100) and take it back in spades with strong chassis and external armor.




Offline Thyrus

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #241 on: April 05, 2013, 09:10:08 AM »
I like the idea. I coul help xou with some bots if you want me to

Offline RedSawn

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #242 on: April 05, 2013, 09:14:53 AM »
Sure. Any bots you are particularly interested in remaking?




Offline Thyrus

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #243 on: April 05, 2013, 09:59:08 AM »
Might take a look at ripblade or what it's called again. the middleweight of the last team.

Offline infiniteinertia

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #244 on: April 05, 2013, 10:11:40 AM »
I love Grog. And Backslash is pretty nifty too. How does it's wedge fare?!
#MakeStockGreatAgain


#BANtheHS The Movement

Offline AlexGRFan97

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #245 on: April 05, 2013, 10:14:38 AM »
Perhaps these could be turned into an AI pack as a temporary fix for computer controlled opponents.
Oh yes please.

Offline Badnik96

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #246 on: April 05, 2013, 03:05:23 PM »
Mind if I help with this pack too? I have some ideas

Offline RedSawn

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #247 on: April 05, 2013, 03:31:04 PM »
Ofcourse. We should get a thread for this really so we can consolidate all of our efforts. Can't post your bots in my showcase x)

Here's another bot ready, just needing a skin:

It can't fling like the DSL2 Scout, but this re-imagining of the stock Scout can still toss other lightweights like toys in a pram. It took a lot of toying with extenders and motor height to find a 'forklift arm' setup that was suitably wedgy. And also a lot of different anchor/flippermaker combinations to get those supports snug to the ground as well.

Stuff that needs more work:

Roly Poly. Peppy, not-invertible, pointy tips. It covers the bases, but I don't know. It just doesn't seem right.


ALARM. I've been trying a lot of setups for the piston, but any damage caused is inconsistent (from 500 to absolutely nothing per shot) and I swear each time the hammers aren't touching the floor, which would cause the hits not to register.







Offline AlexGRFan97

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #248 on: April 05, 2013, 04:03:56 PM »
So uh, before I make a couple robots (namely, Raptor and Snow Job), do we keep the original chassis or do we rebuild them completely?

Offline Badnik96

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #249 on: April 05, 2013, 04:12:01 PM »
I'm working on BOT-204 and Civil Disobedience rebuilds right now. All they need are skins.

Offline Thyrus

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #250 on: April 05, 2013, 04:25:32 PM »
I want to try one of the dogs

I guess it will be big dog

Offline RedSawn

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #251 on: April 05, 2013, 04:40:26 PM »
Awesome.

You don't have to use the original chassis. The original chassis are far too big for stock anyway, you could probably build a DSL heavyweight with most of the lightweight chassis. Nah, the idea is present the stock AI in a more competitive DSL3 form. Capturing the essence, but less of the suck (i.e Stock Backslash being a wedgebot with ground clearance like a shopping trolley)




Offline ty4er

Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #252 on: April 05, 2013, 04:51:32 PM »
Awesome.

You don't have to use the original chassis. The original chassis are far too big for stock anyway, you could probably build a DSL heavyweight with most of the lightweight chassis. Nah, the idea is present the stock AI in a more competitive DSL3 form. Capturing the essence, but less of the suck (i.e Stock Backslash being a wedgebot with ground clearance like a shopping trolley)
so a bit like an irl restocked?
DSL Showcase
is this bot don't lost all razors in a fight before do a damage thought

Offline RedSawn

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #253 on: April 06, 2013, 04:13:57 PM »
@Ty4er: I've never heard of it, but it sounds like it.

Silently posted to the AI pack thread:


Scout skin.



The spike rack could be so much bigger but I didn't want to go to DSL standard building for the pack. Instead it gets a heap of armor and front stabilizers.



ALARM v2. I think Click added normals to the sledgehammers, which would explain the damage inconsistency previously. Now I've chosen the 25kg hammers because they're easy to attach and authentic ALARM weaponry.




Offline Badnik96

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #254 on: April 06, 2013, 05:25:26 PM »
ALARM is tiny for a MW.

Offline RedSawn

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #255 on: April 06, 2013, 06:05:54 PM »
I did compact it a bit too much maybe. Should I lengthen it again?




Offline ty4er

Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #256 on: April 06, 2013, 06:13:02 PM »
i think you should atleast make them invertible. they look nice anyway
DSL Showcase
is this bot don't lost all razors in a fight before do a damage thought

Offline RedSawn

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #257 on: April 06, 2013, 07:40:55 PM »
Nah, I think it's part of their identity. Would it make them better if they were invertible? Sure. But I don't want to kill off what made these robots what they are, their essence as I called it.

Unless it's something really stupid like the whole 'You could fit a iron spike under stock BackSlash and it's supposed to be a Biohazard knockoff"




Offline RedSawn

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #258 on: April 07, 2013, 08:23:00 PM »
My updates for today:



I was inspired (Don't ask me how, I don't know) and decided to make Tornado. With two heavy hammerheads spinning at high speed it can hit like a heavyweight. Speed is something to be desired, but you cannot go around this weapon.





Skins for my Grog and Sabertooth contributions.




Offline 090901

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #259 on: April 07, 2013, 08:26:55 PM »
Nah, I think it's part of their identity. Would it make them better if they were invertible? Sure. But I don't want to kill off what made these robots what they are, their essence as I called it.
Inb4 some n00b comes along and makes a really sh**ty flipper and beats them and thinks he is the greatest bot builder ever  :dumb)