Author Topic: Red's Robotic Hall of Lame - DSL Edition  (Read 53680 times)

Offline MassimoV

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #220 on: March 15, 2013, 04:28:35 PM »
Both look excellent.

Offline Naryar

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #221 on: March 16, 2013, 02:37:05 AM »
I like it.

Offline RedSawn

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #222 on: March 17, 2013, 09:44:07 AM »
Awesome.



And now a HW. 3 judge bursts. I noticed only two are allowed for HWs so I'll change the side hammers at some point.
I think the bot is too narrow to clamp on bots as planned.




Offline Kid_Krusher13

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #223 on: March 17, 2013, 09:45:23 AM »
They look very nice.Don't know how well the clamp thing will work.
I'm fly like a birdie, under par 1 stroke.

Offline Venko

Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #224 on: March 17, 2013, 10:11:41 AM »
A general question :
Why the DSL bots are always made with more awesome skins than the stock bots???
*drooling at Maddenator...*

Offline RedSawn

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #225 on: March 17, 2013, 04:46:24 PM »
Haha, true, it's not a good clamper. But it's fun. And actually pretty tough too.

Speaking of skins...



Though I'm still not sure what to do really.
Side hammers are mag snappers now as planned. Some big orange batts were added for more efficient powering, comes to 798.7kg.




Offline MassimoV

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #226 on: March 17, 2013, 05:57:31 PM »
Looks pretty solid, how did you add the whiteness on top of the transparent layer?

Offline RedSawn

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #227 on: March 18, 2013, 04:54:17 AM »
It's not a transparent layer, but to make the effect you screenshot the insides of the bot top-down and map it to the skin template. Then you put semi-transparent layers on top of it.




Offline Badnik96

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #228 on: March 18, 2013, 06:18:47 AM »
Not bad. I like it.

Offline MassimoV

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #229 on: March 18, 2013, 05:39:13 PM »
It's not a transparent layer, but to make the effect you screenshot the insides of the bot top-down and map it to the skin template. Then you put semi-transparent layers on top of it.
I know that but when I do it it just looks like I didn't put armor on top.

Offline HurricaneAndrew

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #230 on: March 18, 2013, 10:00:12 PM »
It's not a transparent layer, but to make the effect you screenshot the insides of the bot top-down and map it to the skin template. Then you put semi-transparent layers on top of it.
I know that but when I do it it just looks like I didn't put armor on top.

Set the opacity of the white layer lower.

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Offline kill343gs

Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #231 on: March 19, 2013, 10:47:36 AM »
I always forget how dope your stuff is then I come stumbling in and I'm blown away


For once the mods did something right
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Offline RedSawn

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #232 on: March 19, 2013, 03:24:01 PM »
Haha, thanks. I guess calling it the Hall of Lame doesn't help.



MW entry idea if I don't just go for Executioner (senior). At the least it's better then The Boxer Returns.




Offline MassimoV

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #233 on: March 19, 2013, 05:32:03 PM »
Looks nice, maybe if the wheel guards were turned so they protect the wheels directly it would look a bit better.

Offline RedSawn

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #234 on: March 19, 2013, 05:37:43 PM »
Yeah, it was originally designed around Backlash wheels but they couldn't keep grip upside-down. Could use VDMAs and reduce the width of the bot though.




Offline Naryar

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #235 on: March 20, 2013, 04:49:55 AM »
Move ramplates forward so it actually protects stuff more.

Offline RedSawn

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #236 on: March 30, 2013, 02:49:19 PM »
I had a fascination with Ronin.


The ground clearance is so low it beats Razorback way more then it should.
21kg per anchor, how should I spend it in weapons? Armor needs to be good so the bot can last.
(Yes I know I used anchors, I really can't be arsed fiddling with multi-extenders)

Weapon setups I have used:
Two large beaters, they connect at a right angle and extend onto the chassis wedge so they can be rammed/wammed with. Pretty good but I don't know if it's straying too far from stock Ronin.
Spike strips. Not as effective but keeps the spirit while not being useless from anywhere but the sides.




Offline Mr. AS

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #237 on: March 30, 2013, 03:06:11 PM »
looking good, maybe change the wheels a bit so they stick out the top more like the original ronin?

i know tornado spikes weigh 15kg and sir K drills are 20, but sir k drills would look like crap, so maybe tornado spikes/lighter weapons and more armor would be good.
How you make Alarm Clock Pizza is:
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Offline RedSawn

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #238 on: March 31, 2013, 04:57:44 AM »
When on the ground the chassis weighs down the axles, which have enough give to make them 'stick out the top more' but also give such low ground clearance the bot isn't instantly decimated by sheet wedges.

This effect gives rise to this:

(Yes I know Hypnos on NPC Fasts aren't new, but I'm saying they poke out of the top of the chassis when in combat)
There's not much armor difference between Aluminium 10 and Steel 5 so it really saves around 40kg, used it to get some Hypno wheels for ramming speed and line the top of the chassis with beaters for wamming capabilities, while not entirely killing the aesthetics of stock Ronin.
« Last Edit: March 31, 2013, 05:31:42 AM by RedlineM203 »




Offline martymidget

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #239 on: March 31, 2013, 05:24:46 AM »
I like.