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Red's Robotic Hall of Lame - DSL Edition
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Topic: Red's Robotic Hall of Lame - DSL Edition (Read 53607 times)
Thyrus
Posts: 6218
Rep: 19
Back to purple '17
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Re: Red's Robotic Hall of Lame - DSL Edition
«
Reply #280 on:
June 02, 2013, 08:42:29 AM »
nice work. Shard looks like Splinter and i love battleratt
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Rethyerus
https://gametechmods.com/forums/index.php?topic=2530.0
RedSawn
aka RedlineM203
Posts: 1922
Rep: 4
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Re: Red's Robotic Hall of Lame - DSL Edition
«
Reply #281 on:
June 02, 2013, 08:45:34 AM »
Shard was always meant to be Splinter
DSL 2 one is series 3, DSL 3 is series 5. Fitting, really.
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Badnik96
tired of your shit
Posts: 17537
Rep: 3
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Re: Red's Robotic Hall of Lame - DSL Edition
«
Reply #282 on:
June 02, 2013, 10:43:51 AM »
Battlerat is awesome.
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Live Designs AI
(DSL 2.1 edition)
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Metal Skull - No Ramps
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kill343gs
Posts: 2766
Rep: 20
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Re: Red's Robotic Hall of Lame - DSL Edition
«
Reply #283 on:
June 02, 2013, 11:53:21 AM »
Battlerat is so cool
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Quote from: Badnik96 on May 17, 2013, 06:18:52 AM
For once the mods did something right
#MakeGTMGreatAgain
Merrick
Posts: 2530
Rep: 3
Half-decent IRL designs and terrible antweights.
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Re: Red's Robotic Hall of Lame - DSL Edition
«
Reply #284 on:
June 02, 2013, 12:46:08 PM »
Don't know how I haven't seen this showcase before.
Your bots are awesome.
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MassimoV
I Move Weight
Posts: 8929
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I make rap for people of Serbia
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Skype: myhandsarefood
Re: Red's Robotic Hall of Lame - DSL Edition
«
Reply #285 on:
June 02, 2013, 12:47:06 PM »
Dat rat
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RedSawn
aka RedlineM203
Posts: 1922
Rep: 4
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Re: Red's Robotic Hall of Lame - DSL Edition
«
Reply #286 on:
March 06, 2014, 02:45:52 PM »
It's been almost a year since I posted here? Jesus.
Things have been quiet. A lot of it because a new custom computer which I dubbed "The Beast", I've only had to turn down the graphics from maximum for Planetside 2, though only because of sub-60 FPS in intense battles. And they're in the process of optimising the entire game because of crappy performance in general anyway, so who knows.
But yes. I have stock, DSL 3 and now DSL 2.1 ready to go, though I have accepted I won't reach the current standards of building on stock and would reserve building for stock for when it's BBEANS time again.
To make up for lost time, here's some DSL 3 stuff that has been laying around:
Lightweight formula car expy to tie in with the artistic nature of Battlerat (above)
Simple and effective lightweight axe bot.
Da Dog. Used a steel sheet instead of the plow because I cannot justify the chassis being any wider/larger as a middleweight.
Big Dog. Couldn't come up with a use for wasted weight (it's got some ridiculous armor) so I gave it a powerful srimech. Only needs a 20 or so degree swing and it's on it's wheels.
Now we're getting into the stuff I actually skinned. Lil Dog.
Flame Chopper. It has a steel extender stabilizer around the back. Wanted to use the actual fire axe but it's not stable enough for the kick of the powerful burst motor with a heavier load.
Middleweight axebot to tie in with Battlerat in being... well, rats. And it's artsy.
And it wouldn't be Red's Hall of Lame without a needlessly showy splash for what would be an average bot if not for immaculate presentation skills.
IRL DSL 2.1 axebot. Lots of BFE here. Finetuned the chassis dimensions, lowered it a few points to be visibly invertible, near enough perfectly aligned the drive and center the burst motors and the bursts have a BFE'd swing arc. I made a custom AI for it that swings both axes independently, though the actual smart zones are too wide and too central so it ends up firing both axes anyway except in special circumstances. It however isn't invertible until the axes break off so I can't set it to be invertible, and I cannot find a way to set the robot's invertibility in-combat when both axes are broken off without causing a fatal game error when the AI py file is loaded.
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playzooki
A title is a prefix or suffix added to someone's name in certain contexts. It may signify either veneration, an official position or a professional or academic qualification. In some languages, titles may be inserted before a last name (for example,
Posts: 2122
Rep: -34
Skype: dont stalk me
Re: Red's Robotic Hall of Lame - DSL Edition
«
Reply #287 on:
March 06, 2014, 03:10:59 PM »
i like the f1 car
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Kossokei
Ultra Heavyweight
Posts: 1758
Rep: 0
「ろくでなし」
See profile for gamer tags: Yes
Re: Red's Robotic Hall of Lame - DSL Edition
«
Reply #288 on:
March 06, 2014, 03:19:33 PM »
a good show as usual, Red
Welcome back, btw
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RedAce
Host of The Award Winning Deathmatch Series
Posts: 3966
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Yep, I'm that RedAce guy.
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Re: Red's Robotic Hall of Lame - DSL Edition
«
Reply #289 on:
March 06, 2014, 03:32:33 PM »
I really like Bam Bam, very nice bots overall.
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Natster-104
Ultra Heavyweight
Posts: 1406
Rep: 6
Skype: natster-104
Re: Red's Robotic Hall of Lame - DSL Edition
«
Reply #290 on:
March 06, 2014, 04:18:31 PM »
I was just thinking, from all these awesome stock remakes, you should consider making an ai pack,
That would be
Siiiiiiick
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RedSawn
aka RedlineM203
Posts: 1922
Rep: 4
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Re: Red's Robotic Hall of Lame - DSL Edition
«
Reply #291 on:
March 06, 2014, 04:30:54 PM »
Cheers guys!
I was going to! And I got the community rounded up to make other bots too. Then it bombed hard like everything I announce before finishing.
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Natster-104
Ultra Heavyweight
Posts: 1406
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Skype: natster-104
Re: Red's Robotic Hall of Lame - DSL Edition
«
Reply #292 on:
March 06, 2014, 04:33:02 PM »
Awesome! really looking forward to it dude!
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Jonzu95
Giga Heavyweight
Posts: 12638
Rep: -27
Re: Red's Robotic Hall of Lame - DSL Edition
«
Reply #293 on:
March 06, 2014, 04:38:50 PM »
So many great bots <3
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MassimoV
I Move Weight
Posts: 8929
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I make rap for people of Serbia
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Skype: myhandsarefood
Re: Red's Robotic Hall of Lame - DSL Edition
«
Reply #294 on:
March 06, 2014, 05:33:26 PM »
Bam bam looks very nice. Love the car aswell.
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Badnik96
tired of your shit
Posts: 17537
Rep: 3
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Re: Red's Robotic Hall of Lame - DSL Edition
«
Reply #295 on:
March 06, 2014, 06:14:01 PM »
Very nice stuff.
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Live Designs AI
(DSL 2.1 edition)
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Merrick
Posts: 2530
Rep: 3
Half-decent IRL designs and terrible antweights.
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Re: Red's Robotic Hall of Lame - DSL Edition
«
Reply #296 on:
March 07, 2014, 04:11:35 AM »
Bam Bam looks great. Good to see you showcasing again.
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Natster-104
Ultra Heavyweight
Posts: 1406
Rep: 6
Skype: natster-104
Re: Red's Robotic Hall of Lame - DSL Edition
«
Reply #297 on:
March 07, 2014, 12:10:00 PM »
Can I just ask, how do you get a burst motor to turn 180 degrees?
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RedSawn
aka RedlineM203
Posts: 1922
Rep: 4
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Re: Red's Robotic Hall of Lame - DSL Edition
«
Reply #298 on:
March 07, 2014, 12:19:13 PM »
I did it with BFE, literally opening up the bot file and editing it. You'd need something like Notepad++ as a start.
There's an overview on the site but it doesn't mention burst motors.
https://gametechmods.com/forums/index.php?topic=11658.0
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RedSawn
aka RedlineM203
Posts: 1922
Rep: 4
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Re: Red's Robotic Hall of Lame - DSL Edition
«
Reply #299 on:
March 10, 2014, 06:24:02 PM »
This time around has a lot of focus on Mistfire.
https://gametechmods.com/forums/index.php?topic=15655.msg626559#msg626559
I reckoned his questionably 923.2kg SHW could be turned into a middleweight while keeping to it's various key points - 4 wheel drive, invertibility and a disc with two teeth on a 4 mag motor, while remaining within DSL standards. I actually wanted to see if it was possible and if so how effective it was. Incidentally the robot I referred to in his showcase I scrapped.
Mistnodisc. This is a very rough MW clone of his Hypnodisc 2. It has a high ground clearance (for my standards) and no caster, so it's tipped slightly forward most of the time, and when it is flipped over since the Typhoon teeth are thicker then the disc damage is inconsistent as the weapons are touching the floor. But it does hit pretty good, though. I've seen 1600s, 2000s. But with it's mentioned flaws, plastic 3mm armor and tons of wasted space, there's a lot more potential to be had here.
This is where Red Mist comes in. Cutting the chassis down in size saved enough kg to allow an ant battery for extra endurance, a caster to balance the bot at the front, and a hexplate to prop up the disc just enough so the weapons won't touch the floor, while at the same time ensuring all four wheels make contact with the floor. But it still has plastic 3mm, It doesn't have a great reach so weak armor could prove costly. This is about as good as the robot is going to get without sacrificing one of the key points. I've shrunk the chassis as far as I can go considering, the rubber wheels are my lightest option for invertible 4WD, and downgrading the mag 4 will reduce a lot of the weapon's power. But what if I let it go?
Red Mist V2. Sacrificing invertibility allows the bot to have smaller wheels, which in turn allows it to have a smaller chassis. The virtually 0 ground clearance means it doesn't need a caster, so already I've saved 30kg in parts before even taking the chassis reduction into account, so with a change of batteries it can get Steel 3mm. The only problem is I've not designed the disc to be able to self-right itself. The carbon extender isn't long enough to do anything other then prop the bot up. If I can fix that, it would make a fairly solid package. But it wouldn't be the best you can do.
I'd say that goes to Infernal Box here. Aluminium 10mm, a weapon that is unlucky to hit less then 1600, and has clocked a best of 6600. The beaters over the wheels are only because I can't think of anything else better to do with 10~15kg of free weight. If I wasn't planning to make a "Pandora's Box" series of some of the hardest hitters possible in each class, I might of called it Ivan Drago. Or something.
Which brings us to Wicked Box, an antweight poker. Aluminium 1mm armor. I was remaking Dynamo for DSL3, then I remembered it was a Beetleweight. It's actually a bot I made a while back, but didn't showcase with the others just above. I remember it hitting harder then 250~400, but it did get a nifty 650, and not to mention the sheer force if it lurching forwards from the piston can push heavier robots around.
And now the final duo - Raging Fool. Steel 5mm armor. An LW attempt to incorporate a sheet flipper in the chassis itself, considering a lot of the time my super-low chassis wedges (The remade BackSlash for instance) were beating community bots with motorized wedges. The flipper is too small. It havoks a lot and doesn't have enough power to do more then tip, and it can't self-right. I'll continue to look into the concept though.
Raging Fool 2 doesn't fare much better. Still has Steel 5mm. With a larger flipping arm, a 90 degree burst arc and a spike to help with self-righting it's an improvement, but the entire system is just too small to -really- flip another lightweight. Not enough force at the end of the arm. Must try harder.
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Red's Robotic Hall of Lame - DSL Edition