So I finally made a DSL thread, best to say some stuff about it first:
I am not too big of a fan of DSL, don't get me wrong I really respect Click's work and see why it's popular(it was the only choice instead of building stock stuff for a long time and even now has more stuff than Ironforge) it has also a lot of content giving players a big choice and has replicas included as well, what more could you ask for?
Well, I've been having quite a few issues with DSL which make me prefer Stock and Ironforge(don't worry, there will be a Ironforge showcase some day), however DSL still has a bigger part variety and allows "normal" building(even if the DSL-S rules have been stretched to no end where it's basically like stock?) so I guess you will be seeing bots here once in a while.
If anyone is interested in the issues I'm having with DSL:
Components: In Stock you enter and know I want this I want a bit of that, ok done. In DSL there's so much stuff, yet there's things that are clearly better than others. Also so many nice wheels, yet the size difference is so minor. Another big issue are the shape of some of the components. I have gotten more and more used to it but back when I started I wanted to build a robot, not play tetris with robot parts. Having real life parts is nice, especially for roboteers but here I find it a bit odd to use them since you can't really chain stuff.
Driving: For some reason, creating a bot that drives straight in DSL is one of the biggest pains ever, wonder why it's so much better in Stock(might have something to do with the axles?)
Armor: Ironforge remembers your armor selection, DSL sadly doesn't(only if it was plastic, aluminium, titanium or steel) because it's all set to be the same type
Angle connectors only go up to 45 degrees, wish there was more.
Default enemy AI seems to try really hard "lol I'll add skirts so your wedge is useless", but I can understand that people wanted a challenge.
AI parts: I have nothing against having AI parts available, however it's annoying seeing only bots that use Tazbot wheels together with Hypnodisc's Disc, Frenzy Hammers and all that, there should've been more generic parts with the AI ones only being reskins of that.
Sound: Quite a lot don't seem to loop properly or have different clips depending if they're used as drive or weapon motor(which changes the sound once your bot is in the air).
Probably more minor nitpicks or bigger issues that I forgot about here.
(http://i.imgur.com/6OrqwPg.png)
Chaos
1.5 Plastic 3
After seeing Mazakari's latest creation, I just knew that I wanted a flipper like this. I've seen the exact design somewhere else before but I'm not sure where, only thing that comes to my mind is Chaos, but that one had the wheels on the back of the bot.
Since this is kind of a mix of both versions I decided to call it Chaos 1.5. It isn't that great, the wedge sucks, it often ends up flipping itself forward when it's under a enemy(this seems to be a general problem for rear hinged flippers?) and the flipper isn't that strong.
The battery lasts for the entire fight if you don't flipperspam and the most important extenders are made out of steel(sadly the side ones, holding the armor plates aren't), the two on the back are there for self righting so that it doesn't get stuck.
That one extender at the back didn't want to connect in the non rotated placement(I tried both ends) so I had to rotate it a bit, will try to fix this later.
I really hope that the TWM3 "good for drive" quote wasn't wrong and that this is a drive and not a weapon motor.
I'm not sure if armor plate placement is even allowed like that, but that was the best I got. Originally wanted to have square armor plates on the front but rule of 7 is stopping me on it.
Probably the worst DSL-S/IRL first bot that's been created in the last few years, any chance that this thing can be saved or does a design like that mean instant fail?