Author Topic: Purse`s DSL Showcase  (Read 24456 times)

Offline Naryar

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Re: Purse`s DSL Showcase
« Reply #160 on: January 02, 2012, 11:02:19 AM »
Not half bad. Use 2 multiextenders.

Offline NFX

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Re: Purse`s DSL Showcase
« Reply #161 on: January 02, 2012, 11:05:32 AM »
I'd personally swap the beater bars on the end for razors as well. If you go for 2 ME's over the hexplate assembly you have at the moment, perhaps downgrade the armour just a tad, you might get enough weight for a couple more razors on there.
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Offline Enigm@

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Re: Purse`s DSL Showcase
« Reply #162 on: January 02, 2012, 11:07:40 AM »
Do you only have one battery ?
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Offline ty4er

Re: Purse`s DSL Showcase
« Reply #163 on: January 02, 2012, 11:09:00 AM »
nah i think they're on top of each other

And use 2 multi extenders, downgrade to tite 1 and see if you can get more razors on and maybe get the weapon symmetrical.
DSL Showcase
is this bot don't lost all razors in a fight before do a damage thought

Offline Ben Purse

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Re: Purse`s DSL Showcase
« Reply #164 on: January 02, 2012, 06:29:27 PM »


Got Tite 1 and 7 Razors

Offline Ben Purse

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Re: Purse`s DSL Showcase
« Reply #165 on: May 17, 2012, 09:55:58 PM »
New IRL flipper Sheck Helix


Offline MassimoV

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Re: Purse`s DSL Showcase
« Reply #166 on: May 17, 2012, 10:21:03 PM »
Is it a MW?

Offline Ben Purse

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Re: Purse`s DSL Showcase
« Reply #167 on: May 17, 2012, 10:39:26 PM »

Offline MassimoV

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Re: Purse`s DSL Showcase
« Reply #168 on: May 17, 2012, 10:48:16 PM »
Darn, looks pretty neat anyways.

Offline NFX

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Re: Purse`s DSL Showcase
« Reply #169 on: May 18, 2012, 04:04:45 AM »
It looks alright. I'm not a fan of the spikes on the back, they look a little bit flimsy to me. But it seems decent overall, good job.
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Offline Ben Purse

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Re: Purse`s DSL Showcase
« Reply #170 on: May 18, 2012, 08:13:28 PM »
Unnamed bot. 3 30kg hammers 10kg beater bars. NPCF`s rest is seen.


Offline NFX

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Re: Purse`s DSL Showcase
« Reply #171 on: May 18, 2012, 08:23:08 PM »
Interesting design. It could do reasonably well, provided the poly extenders aren't gotten to, they look quite fragile to me. Also, you should try and correctly angle the ME's, so that all the hammers are at the same angle. If you have one ME in the default position, you want the others to be 12 turns right and 12 turns left. Components don't turn smoothly, they "jump" in increments of ten degrees. So you want all three to be 120 degrees from each other to be in balance.
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Offline Pwnator

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Re: Purse`s DSL Showcase
« Reply #172 on: May 18, 2012, 09:29:49 PM »
That is actually pretty cool. But yeah, what NFX said.
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Offline Badnik96

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Re: Purse`s DSL Showcase
« Reply #173 on: May 19, 2012, 07:49:43 AM »
That's a pretty strange and interesting design. How does it fare in combat?

Offline Ben Purse

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Re: Purse`s DSL Showcase
« Reply #174 on: September 07, 2012, 07:13:23 PM »
Bork




394.7 kg

Offline 090901

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Re: Purse`s DSL Showcase
« Reply #175 on: September 07, 2012, 07:24:12 PM »
Ramplates suck in dsl.

Offline MassimoV

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Re: Purse`s DSL Showcase
« Reply #176 on: September 07, 2012, 07:41:53 PM »
Not enough weapons.

Offline Kossokei

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Re: Purse`s DSL Showcase
« Reply #177 on: September 07, 2012, 10:52:40 PM »
Weapon passes through top-armor-disk-thingy, unrealistic?

Also, see if you can trade those ramplates for DSL bars. They'll fair a little better in battle, being a middleweight and all.

Offline 090901

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Re: Purse`s DSL Showcase
« Reply #178 on: September 07, 2012, 11:14:24 PM »
Weapon passes through top-armor-disk-thingy, unrealistic?
No

Offline Kossokei

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Re: Purse`s DSL Showcase
« Reply #179 on: September 07, 2012, 11:16:19 PM »
Weapon passes through top-armor-disk-thingy, unrealistic?
No

Just making sure.