Author Topic: Phoenyx's Showcase - Glass Cannons and random robots  (Read 14975 times)

Offline Phoenyx

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Re: Phoenyx's Showcase - Glass Cannons and random robots
« Reply #40 on: September 04, 2012, 02:52:02 AM »
Judge Burst? Only thing I can think of that would fit.
Also to use up weight you could get some wheelguards on the front. You'd also gain extra coolness points from them.

I'm iffy on Judge Bursts because they're non-standard. Although I may allow them in the tournament...
  :SFTW

Offline Conraaa

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Re: Phoenyx's Showcase - Glass Cannons and random robots
« Reply #41 on: September 04, 2012, 02:57:49 AM »
They seem to be commonplace in IRL tourneys, probably because they're a damn sight more realistic than 4 overlapping bsg powered metal skirts.

Offline Phoenyx

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Re: Phoenyx's Showcase - Glass Cannons and random robots
« Reply #42 on: September 04, 2012, 03:40:27 AM »
They seem to be commonplace in IRL tourneys, probably because they're a damn sight more realistic than 4 overlapping bsg powered metal skirts.

Alright. The Judge Burst motor helped a lot. Of course, you're going to have to wait until the tournament before you get to see the finished version of the robot.
  :SFTW

Offline Naryar

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Re: Phoenyx's Showcase - Glass Cannons and random robots
« Reply #43 on: September 04, 2012, 12:09:00 PM »
Make it cooler.

Offline Philippa

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Re: Phoenyx's Showcase - Glass Cannons and random robots
« Reply #44 on: September 04, 2012, 12:46:22 PM »
Make it 20% cooler.
I agree, put some aesthetics on there.

Offline Scrap Daddy

Re: Phoenyx's Showcase - Glass Cannons and random robots
« Reply #45 on: September 04, 2012, 01:42:03 PM »
not every bot need to be damn crazy guys...there are bots that are straight metal covered wedges ya know..

I actually kinda liked that retard that rage quited's bots too


*tiny edit before some other mod notices something* - Pwn
« Last Edit: September 05, 2012, 04:00:41 AM by Pwnator »

Offline Mr. AS

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Re: Phoenyx's Showcase - Glass Cannons and random robots
« Reply #46 on: September 04, 2012, 02:40:56 PM »
those wheels look pretty vulnerable against spinners

more flipping power would be nice too (eg use stronger motors)
How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
Step 3: Paint the eggs with a pitcher of a clock showing what time you want to wake up and eat pizza for breakfast.
Step 4: Put the eggs in the dough.
Step 5: Make it flat into a round shape and draw the time you want on it.
Step 6: Put some old steel to prevent other peple from stealing it.
Step 7: Make it flat and cut into 60 slices 1 for each minute in 1 our.
Step 8: Put in the oven set the timer to 30048813.2884 seconds and put the temperature on 'Volcano' setting.
Step 9: If you think it is take to long, then get yor alarm clock and set it to now so that it will ring and you can take it out.
Step 10: Take it out uv the uvin wen it is redy and go to bed. In the morning eat pizza and also eat yor hands bi mistake.

Offline Badnik96

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Re: Phoenyx's Showcase - Glass Cannons and random robots
« Reply #47 on: September 04, 2012, 04:58:23 PM »
It can't flip because the small JX sucks and burst motors behind wheels suck too.

Offline Phoenyx

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Re: Phoenyx's Showcase - Glass Cannons and random robots
« Reply #48 on: September 04, 2012, 10:51:33 PM »
To everyone who posted: I already fixed the problems and added to its appearance. However in order to see the updated version you will have to wait until my tournament starts, if it's approved.
  :SFTW

Offline Phoenyx

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Re: Phoenyx's Showcase - Glass Cannons and random robots
« Reply #49 on: September 07, 2012, 05:58:05 AM »
Alright. something not IRL for a change...



The Demon, Melzez. Two PERM 132s power those discs, which are toothed with small DSL teeth. It's propelled by a pair of NPC-T64s turning Vlads. I would show you the internals, but all it is is a stack of four ants, a Roboteq control unit, and an omniconnector. In total, it weighs 797.9 KG and is clad in Ti5 and a bunch of flipper segments and titanium skirts. You think a popup would kill it? Think again. Full castor armour under the chassis with a one-pixel maximum tolerance from airtight. Good luck getting to the chassis like that.  :trollface

Now that I've gone over the specs, I'll like to talk about the robot's strengths and weaknesses. As stated before, it's almost immune to popups. They can't really hit the chassis, although there's a small portion of the extender work that could be damaged to knock a wheel off. It also loves anything that uses complex, fragile weaponry, so be careful with your razor tips.

It doesn't like side hammers, oddly enough, and if caught on its side by a pure lifter it can be flipped surprisingly easily (though you'll get punished for it - those discs have good coverage in front and to the sides). MAKO type VS robots are also an issue. It's also not that mobile and lacks some power in the drivetrain, so it can be pushed easily (though again you'll get punished for box-rushing). Also, those flags are useless except for looks, although that's the whole point of them being there anyway. It has a wedge, but it's positioned more for defense rather than to get under opponents. Box-rushing lifters, popups and wedges may have trouble at the start, but if they survive the initial battering they'll likely get under from the side. I need to work the kinks out of this machine, although I'd rather not have to do a complete overhaul.
  :SFTW

Offline Badnik96

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Re: Phoenyx's Showcase - Glass Cannons and random robots
« Reply #50 on: September 07, 2012, 06:20:05 AM »
Unrealistic, weapon passes through perm belt :trollface

Offline Jamin

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Re: Phoenyx's Showcase - Glass Cannons and random robots
« Reply #51 on: September 07, 2012, 07:41:44 AM »
Unrealistic, weapon passes through perm belt :trollface

Feel free to take me out back and beat me for this, but that is one thing I wish people would just ignore in dsl. Even if it is unrealistic that second mount lets you create some p cool stuff.

Offline Gauche Suede

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Re: Phoenyx's Showcase - Glass Cannons and random robots
« Reply #52 on: September 07, 2012, 08:08:06 AM »
Alright. something not IRL for a change...

(Image removed from quote.)

The Demon, Melzez. Two PERM 132s power those discs, which are toothed with small DSL teeth. It's propelled by a pair of NPC-T64s turning Vlads. I would show you the internals, but all it is is a stack of four ants, a Roboteq control unit, and an omniconnector. In total, it weighs 797.9 KG and is clad in Ti5 and a bunch of flipper segments and titanium skirts. You think a popup would kill it? Think again. Full castor armour under the chassis with a one-pixel maximum tolerance from airtight. Good luck getting to the chassis like that.  :trollface

Now that I've gone over the specs, I'll like to talk about the robot's strengths and weaknesses. As stated before, it's almost immune to popups. They can't really hit the chassis, although there's a small portion of the extender work that could be damaged to knock a wheel off. It also loves anything that uses complex, fragile weaponry, so be careful with your razor tips.

It doesn't like side hammers, oddly enough, and if caught on its side by a pure lifter it can be flipped surprisingly easily (though you'll get punished for it - those discs have good coverage in front and to the sides). MAKO type VS robots are also an issue. It's also not that mobile and lacks some power in the drivetrain, so it can be pushed easily (though again you'll get punished for box-rushing). Also, those flags are useless except for looks, although that's the whole point of them being there anyway. It has a wedge, but it's positioned more for defense rather than to get under opponents. Box-rushing lifters, popups and wedges may have trouble at the start, but if they survive the initial battering they'll likely get under from the side. I need to work the kinks out of this machine, although I'd rather not have to do a complete overhaul.
Cause this is a Defense type bahwt, you can try to make it invertible by using grannies and removing all of the stuff on the top.

Offline Phoenyx

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Re: Phoenyx's Showcase - Glass Cannons and random robots
« Reply #53 on: September 07, 2012, 06:34:03 PM »
Unrealistic, weapon passes through perm belt :trollface

The PERM belt? It passes through the PERM entirely.  :trollface

Cause this is a Defense type bahwt, you can try to make it invertible by using grannies and removing all of the stuff on the top.

I really want to keep the flags though since even with non-IRL robots I like to have at least something cool looking on it... maybe I could make a Sirmech using them?
  :SFTW

Offline Phoenyx

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Re: Phoenyx's Showcase - Glass Cannons and random robots
« Reply #54 on: September 09, 2012, 07:59:54 AM »


The Demon, Melzez, who lives inside my mind and drives me to madness, has become even more powerful. Now the flags act as Srimechs, although at the sacrifice of a bit of the armour plating. Should I downgrade to Pl5 and add some of the plating back, or is it good as it is?
  :SFTW

Offline Mr. AS

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Re: Phoenyx's Showcase - Glass Cannons and random robots
« Reply #55 on: September 09, 2012, 09:29:32 AM »
you know you could just have it invertible instead of wasting weight on these srimechs.......
How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
Step 3: Paint the eggs with a pitcher of a clock showing what time you want to wake up and eat pizza for breakfast.
Step 4: Put the eggs in the dough.
Step 5: Make it flat into a round shape and draw the time you want on it.
Step 6: Put some old steel to prevent other peple from stealing it.
Step 7: Make it flat and cut into 60 slices 1 for each minute in 1 our.
Step 8: Put in the oven set the timer to 30048813.2884 seconds and put the temperature on 'Volcano' setting.
Step 9: If you think it is take to long, then get yor alarm clock and set it to now so that it will ring and you can take it out.
Step 10: Take it out uv the uvin wen it is redy and go to bed. In the morning eat pizza and also eat yor hands bi mistake.

Offline Badger

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Re: Phoenyx's Showcase - Glass Cannons and random robots
« Reply #56 on: September 09, 2012, 10:02:02 AM »
Whis is the point of the small wedge, again?
also lol at most toxic guy around calling others out on this sh**
Google Drive with my newer bots

Offline Phoenyx

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Re: Phoenyx's Showcase - Glass Cannons and random robots
« Reply #57 on: September 09, 2012, 10:21:01 AM »
you know you could just have it invertible instead of wasting weight on these srimechs.......

Keep in mind that even though this robot is supposed to be a competitive design, Rule of Cool still applies. I didn't want to give up the flags even though they're wasted weight simply because they look cool. The reduced external armour hasn't been a problem yet.

Whis is the point of the small wedge, again?

Mainly to keep the front discs from touching the ground and to make it harder to get under without having a run-in with those discs.
  :SFTW

Offline MassimoV

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Re: Phoenyx's Showcase - Glass Cannons and random robots
« Reply #58 on: September 09, 2012, 12:06:50 PM »
Do the shrimechs even work? Just asking because I thought the Ronin flag's collision mesh was messed up. Oh, yes you do want to make your bot look cool while being effective, but right now, your extender work is all weird and there's just too much going on.

Offline Phoenyx

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Re: Phoenyx's Showcase - Glass Cannons and random robots
« Reply #59 on: September 09, 2012, 05:05:37 PM »
Do the shrimechs even work? Just asking because I thought the Ronin flag's collision mesh was messed up. Oh, yes you do want to make your bot look cool while being effective, but right now, your extender work is all weird and there's just too much going on.

The flags work surprisingly well, actually. Their messed up collision meshes actually kinda help out here. It's not very good at self-righting (especially late in a match), but I could only fit one more battery into the chassis do to weight.

As for the extenders, there's a lot going, I know it needs to be fixed up but it will have to do for now. I can't really figure out what to do with it.
  :SFTW