gametechmods
Robot Arena => Showcases => DSL TC Showcases => Topic started by: philetbabe on October 30, 2008, 04:13:30 PM
-
as time goes on, i will complete this thread.
here is a Heavy bot which gives good result. not AIed yet.
I still have to admit that it had a some luck when fighting Mako and it has been a disaster against she beast.
(https://gametechmods.com/uploads/images/25330schrodinger cat.jpg)
-
That is good and very original, nice bot!
-
Interesting...
Nice idea
-
completing my "team Cat", here is a light bot
-
Good bot. <3 Maybe a little underpowered IMO, though. Otherwise, looks cool. Maybe you could use lighter wheels & use the extra weight to put more batteries in.
Edit: why do you have numbers a the begining of ur team names? (ie. "8 Team Dragon")
-
Edit: why do you have numbers a the begining of ur team names? (ie. "8 Team Dragon")
i have a program that change the number of the teams directory under AI/ and rebuild the bindings.py and teams.txt -> it allows so to select randomly the 16 teams i have in event. Because of this 'mix of teams', it is useful to quickly link a name of team under RA2 and it's number as a team{number} under the AI/ directory.
-
Nice bots! The weapon system on schrodinger cat looks awesome. Nice way to set yourself apart from all the other VS's with hammers. It could use some sort of wedge to get under bots, though.
cat is nice too, though I agree with Reier that it needs more batteries, and lighter wheels seem the obvious choice for weight reduction. Shiny hubs will save you 14 kgs, which is almost enough for another Battlepack... you can also use something besides a spike strip in front. And that's a clever way to combine underside protection with side stabilizers.
-
here is the second LW bot of this team.
All the results are Aied result
(https://gametechmods.com/uploads/images/4597jaguar.jpg)
-
Is that a flipper with static weapons like CE?
-
Looks like a mini devil.
-
Is that a flipper with static weapons like CE?
Yes it 's a flipper with static weapons.
what do you call "CE" ?
-
what do you call "CE" ?
Critical Emergency.
-
After 2LW and a HW, here is the first MW of the 'Happy King cat Team'.
This is a 132 perm.
(https://gametechmods.com/uploads/images/62423Black P.jpg)
-
damn the eggbeater! nice design.
-
Not bad.
I see you didn't made it against HazCon...hehe.
-
Not bad.
I see you didn't made it against HazCon...hehe.
I did ... I lost,
same thing against enfilad, iron Spag and smoker... hoho.
PS : all these matches were AIed, the picture was taken from the 'first round', that does not mean this bot always win or always lost ... hehe.
-
Turn your DS teeth so that the side hits the bot. I think that only the sides do damage, but I am not sure.
-
here is the second HW bot of the happy cat team.
perm 132, titanium 3, and a flipper.
-
Cool. I like it.
-
...Be afraid. Be very afraid.
If I don't find many teams for my pack, i would gladly accept the Happy king cat team.
-
I like both of those bots a lot. The last one looks very scary.
I have had ideas similar to both of them, but I haven't been playing much Ra2 lately.
-
...Be afraid. Be very afraid.
If I don't find many teams for my pack, i would gladly accept the Happy king cat team.
I'll send it to you as soon as i have made the last bot... but it may take few time for i would like to make a AIed bot with servo motor and i found AIing problem.
-
and the last bot of this team is Felix the cat.
Not a killer, but an innovative bot with a AI that control a servo motor (will be soon delivered in the corresponding thread).
-
and the last bot of this team is Felix the cat.
Not a killer, but an innovative bot with a AI that control a servo motor (will be soon delivered in the corresponding thread).
I will deliver this team to Nayar.
(https://gametechmods.com/uploads/images/78151felix the cat.png)
(https://gametechmods.com/uploads/images/96479ze happy king cat.jpg)
-
here is a bot that's look like an urealistic MW spinner .. and that happens to be a realistic LW whipper !
but not very dangerous. I post it anyway, it may give idea for futur good ones.
armor is plastic 1 : no bot can reach it !
most of the time lost battle by immobilization when another bot goes beyond it.
(https://gametechmods.com/uploads/images/56259MWorNot.png)
(https://gametechmods.com/uploads/images/76333stranglelight.png)
for the futur posts, i will show you my 'team suicide' (https://gametechmods.com/uploads/images/19790suicide.bmp) featuring thoses bots :
'call of the tomb' LW / 'overdose' : MW / 'drowned' : HW / 'medecine' : LW / 'bad mood' : MW / 'hara kiri' : HW
-
hey, i wanted to do a SnS like that (disc), but heavier (with vlad spikes, NPC's and techno destructo wheels)
IMO, you have too much weapons & not enough drive train.
-
This is the first bot of this Team : Call of the tomb, LW
(https://gametechmods.com/uploads/images/14878call of the tomb.png)
for Nayard, this bot is slighly different from the one i send you for you AI team, but as this one has not be retained ...
-
this is the second bot of team suicide : 'Overdose' : 3mm titanium, a classical bot.
(https://gametechmods.com/uploads/images/11375overdose.png)
-
Eliminated? Only ? What a lazy bot.
And he's not scared, he prepares for a lightining fast comeback :biggrin:!
-
and the second LW of this team : Medecine
Titanium 3.
(https://gametechmods.com/uploads/images/47164medecine.png)
Lot of empty space, but i like its look. And by the Way, my first used of metal hinge !
-
You could shrink it down a bit and add something to protect the weapon motors. Oterwise it looks good to me.
-
3 ant batts are way better than a 20kg black batt.
-
You could also raise the drive motors to give it a lower ground clearance.
-
Nice design. I've never actually used those plates before...
-
Bad mood : second MW of team suicide
(https://gametechmods.com/uploads/images/42990badmood.png)
To be true, does not always win HC, about 1/2 on combat arena and worth on BBean arena.
-
Wow, 80 points for HazCon... You beat it baaaad.
-
Honestly this weapon is really bad.
Dual drum is completely pointless if you have one with 14kg for weapon. Even True Love has more weight on it's weapon.
Just stick to that front drum and make it larger and stronger.
-
Honestly this weapon is really bad.
Dual drum is completely pointless if you have one with 14kg for weapon. Even True Love has more weight on it's weapon.
Just stick to that front drum and make it larger and stronger.
is it better ?
(https://gametechmods.com/uploads/images/9483badmood2.png)
it is my first bot that ever wins enfilad !
-
no. the top drum is USELESS.
-
no. the top drum is USELESS.
finally drop the top drum and increase armor tot Titanimum 3
(https://gametechmods.com/uploads/images/71026bad mood last.png)
-
Looks like a very good bot. I kinda liked the version with the top drum, though. Firebeetle has a HW with the dual-drum setup, and it works very well. I think if you got more weight on the top drum and used the angled attach point on the Perm to move it closer to the front, the design could work.
Medecine looks awesome, very unique design. And good job with the dual drum setup on Call of the Tomb, I wouldn't expect that on a LW.
-
This will be one of the HW bot of this team.
I have to make it more compact, relook it, certainly rename it, but it looks promising .
It uses the 'SpinServo AI' which drives the servo motor.
(https://gametechmods.com/uploads/images/98581drowned.png)
Next post will show it finalized.
-
Cool, Phil. Nice.
Maybe you could explain it some more. I don't know if everyone will understand this kind of bot.
-
here is the reshaped "Drowned" renamed as "poison of Maatet" (one of the scorpion guard of goddess Isis)
(https://gametechmods.com/uploads/images/64818maatet.png)
SpinServo Ai : 2 custom zones are defined. when an ennemy enter on of theses, the servo turns to face its weapons on the good direction. thus, if 'Poison of maatet' is taken apart from behind, better then turning its all chasis, it turns its weapon.
to learn more about this AI and others, see :
https://gametechmods.com/forums/showthread.php?t=1103
-
Fancy.
-
Is there one on that, umm. Team mutant robot replica?
-
...Tazbot?
-
Yeah. That one. Anyway, cool.
-
What do you have for armor on that?
-
What do you have for armor on that?
Steel 1, but the back is protected with titanium half sheet
-
And there, the last HW bot of this team : HARA KIRI
Armor Steel 1
2 PERM 132
back protected by titanium sheet
(does not always win shebeats)
(https://gametechmods.com/uploads/images/69523harakiri.png)
NAR : Tell me if yout interested by this team, otherwise i will release it here... but after a while. I think to take one of the bot of this team as a basis for my WildRobot entry.
(https://gametechmods.com/uploads/images/84791teamsuic.png)
-
0_0 ...Scary.
-
i've send my entries for Gumba, here is a bot i did not keep for this tourney :
it is overpowered but as i attemps many kind of attaching weapon or motors, i keep the battery until i found a good bot ... and finaly, i did not found from this one :
(https://gametechmods.com/uploads/images/98340gumba-not.png)
-
It looks like a good bot.
And yeah it's highly overpowered - i think 80 amps would be enough.
You can underpower your bots in DSL - although i won't underpower more than 50% as Jules made on DOAM.
-
that weapon combo is a wicked pice of work im not gonna lie man. great work
-
This is a bot based on Hum Drums.
I add 2 hammers to break all those nasty razor tip, few more battery, and a burst motor with spikes that should help a little when the bot is beaten upside down by VS.
(https://gametechmods.com/uploads/images/31531hd2.png)
-
very very very very very very very very very very very very very very very very nice.
-
Should be called "Hum-Drums Revenge"
-
theres no way thats a MW... is it?
-
LIKE
and no way in heck is that a middleweight sage
-
no way in heck is that a middleweight sage
it's now a HW.
-
Very well built.
Although i'm not sure if that burst motor with spikes is really worth the weight, and i'd change the hammer's positioning. They could hinder the wedge especilly with wide-wedged bots like InfCon.
Still a great bot, if these fights are AIed.
-
... mommy.
-
With the 30kgs you have left over, try to bolster wedges and extenders, or put bigger hammers on the front. Which way do the spikes start, down or up?
-
all the match were Aied (i'm a very bad driver).
the spikes start down.
about the hammer's positioning' i agry Naryar, it should be better.
-
(boardgame collectors will notice that i missed space to finish the bot name)
HW - titanium 10 - rammer (when AIed as whipper, it starts well then get immobilized !)
This bot is in the sad spirit of GBBS and BO : breaks ennemy weapons and than get to a slow, slow win.
Break all Steel Meatball iron spike (fine), but SM breaks its 2 w (better) :-(
(https://gametechmods.com/uploads/images/46258awfull green thing .png)
(https://gametechmods.com/uploads/images/55931palmares.png)
-
? Its interesting...
Not sure what it does(SnS?) but maybe you should upgrade the drive. Slimbodys on a HW is slooow.
-
Yaay! Another lack of KOing for Thor 3.
-
ermmm...
...WTF ???
-
i've made light changes to the bot :
reduce wheels size and protect them with hard mounted weapons (no more DSL axle mount)
AIed it with a modified Whipper (add FBS immobility management) :
give better result, particulary against the so feared Steel Meatball that still get naked but without breaking AGTFO(S) wheels :
(https://gametechmods.com/uploads/images/20174awful2.png)
(https://gametechmods.com/uploads/images/31099improve.png)
-
Phil, that thing is so cool and freaky looking, it's hard to picture how it would function/do in battle. Do you have Fraps that you could link a vid and we could see it in action?
Cool bot.
Thanks.
And thanks also for your help on the AI.py chart.
How'd you mod the "FBS immobility management"?
-
Phil, that thing is so cool and freaky looking, it's hard to picture how it would function/do in battle.
against VS, well it just wait to be beaten, its many pointy tips finished to break one or two hammer, there, most of the VS starts to become instable and the awful green thing may go under their chassis. Its heavy protection (titanium 10) allow it to resist until the VS breaks their weapons.
Against others, it just whips around.
Do you have Fraps that you could link a vid and we could see it in action?
Not yet, but i lock the idea.
How'd you mod the "FBS immobility management"?
I just had to the whipper.py the particularity of FBS. (lines from _init_(), tick() and immobilityWarning() ). I'm not sure yet it has improve really the bot, but, after a feww battles, it seems to resist better to immobility... or perhaps i just see what i wish.
-
It would be wise protecting the top (hammers) and the wheels.
And hey, i'm glad you just won by points against InfCon.
-
Aww. Oh well, Thor is kinda old. Nice bot by the way. Very original.
-
It would be wise protecting the top (hammers) and the wheels.
Or, since it's an FBS, the top dosen't need protecting, because chances are it'll just slip away. Upgrade the drive motors though. The slim ones are pretty wimpy.
-
here is a new version of awful green thing from outer (space) :
Still better vs HS, but the all first version was the best against VS. i stop there for this bot :
(https://gametechmods.com/uploads/images/49177awful green thing last.png)
Exercice : Here is template of bot : how will you weaponed it (draw on the picture or get the template here : https://gametechmods.com/uploads/files/bk.rar (https://gametechmods.com/uploads/files/bk.rar) ) ?
(https://gametechmods.com/uploads/images/37325whichWeapons.png)
-
Cool as usual, Phil. Nice innovative thinking.
I'm going to send you a present...
-
Hammer, or a small face spinner..
-
Pardon, but WTF is up with the flying lockers? Don't those have a weight of around 12000?
-
Pardon, but WTF is up with the flying lockers? Don't those have a weight of around 12000?
I really don't know about their weight. with speed and good wedge is quiet common (but not usual) to make them fly.
-
With that much speed, I think rammer might be a good idea.
-
thank's to Mad's present, i've started a little site to show off videos.
Here is awfull green thing from outer (Space) vs SteelMeatball :
http://showrobotarena.site.voila.fr/
-
Finally, after many tests (hammer, bars, ..) , i add those claws to the bot which became a VertSpinner :
(https://gametechmods.com/uploads/images/57882BK003.png)
-
YOU USED THE RAW BEAR CLAWS XD
and you have the nerve to kill my bot...
looks good.
-
This is a LW version of a SpinServo Ai-ed Bot :
(https://gametechmods.com/uploads/images/47363lwSpinServo.png)
Armor is Plastic 1.
Trouble : it is not realistic : weapon goes through this big wheels.
Movie on the site in my signature
-
Well, horizontal sawbots aren't that efficient.
-
I'll start that thread that you and I talked about, Phil. For these S.O.W.'s
-
These should have been my Gumba entries if had not been so busy and distracted these times :
the ligt one : called 16+
(https://gametechmods.com/uploads/images/2269lightOne.png)
and the heavy one called 'Death or Glory' - i was listening to the Clash when i built it-
(https://gametechmods.com/uploads/images/6752hw one.png)
The burst original position is Up : this weapon is not made to flip the foes but to strike them if a bot with good wedge goes under it.
And if you want to try them :
https://gametechmods.com/uploads/files/76Gumba_philetBabe.rar (https://gametechmods.com/uploads/files/76Gumba_philetBabe.rar)
-
Battery power on your LW will be a problem, and i don't know if the chicken glitch works with a near-30kg drill.
Otherwise, not bad.
-
I really like the HW. The LW is good too, but I agree with Nar.
-
working on a team in memory of Don Quixote de la mancha
here is the object of all his love :
(https://gametechmods.com/uploads/images/52664dulcinea.png)
-
That drivetrain is overkill for a LW side popup.
-
Haha, I'm making a team called the Inquisition for the GTM pack.
-
That drivetrain is overkill for a LW side popup.
that's it !
I agree, i will change it.
-
still working (slowly) on my team Don Quichotte (many ways to write his name),
here is the second LW (another model for the poor knight-errant ) : Amandis de Gaule.
(https://gametechmods.com/uploads/images/81918Amandis.jpg)
titanium 1
Perm 80
3 ant battery
look like to have empty space ... yes, but this keep the bot 'realistic' according to DSL.
For those who have not read yet the story of don quichotte , you can get it here :
http://cervantes.thefreelibrary.com/Don-Quixote
-
and here is don quichotte, the odd sad-headed knight ...
... almost ineffective in all situation, much as its novel twins.
(https://gametechmods.com/uploads/images/1141Don_quichotte.png)
-
I like the look of it a lot. Maybe a bit underpowered though.
-
Interesting design, and my thanks for having your own personal building style and not cloning.
However your weak spinner plates will fall easily, it's underpowered by 75 amps (and that's not a little bit), i bet you can make your extender work lighter, and all of your hammers have really short reach.
-
Few words about Don Quichotte AI.
(https://gametechmods.com/uploads/images/24084donQuichotteBanking.png)
As shown on the picture above, the particularity of don Quichotte is that all of its building have been made with an
angle of 45° with the chassis.
So, when Aied and entering arena, the bot seems leaned (but indeed its chassis is horizontal). so, just after the count down,
a 'Fire' command must be executed to restore the bot in a good position. Because i wanted not only 1 but 3 Fire command with a light delay
between them, i added the code in the Tick function.
here is the code added to omni.py and renamed as DonQuichotte.py :
class donQuichotte(AI.SuperAI):
"donQuichotte strategy"
name = "donQuichotte"
# like omni but give 3 'Fire' command after the count down
def __init__(self, **args):
AI.SuperAI.__init__(self, **args)
[color=red]
self.reloadTime = 0
self.reloadDelay = 3
self.InverterTime = 0
self.fireDone = 0
[/color] ...
def Tick(self):
# fire weapon
if self.weapons:
[color=red]
if ( self.fireDone < 3 ) and (self.InverterTime <= 0) :
self.Input("Fire", 0, 1)
self.InverterTime = self.reloadDelay
self.fireDone += 1
[/color]
....
AI.register(donQuichotte)
-
This a bot freely inspired from
Craaig's bot
(https://gametechmods.com/uploads/images/5477tributeToCraaig.png)
still some moblity trouble : whith those SOW bots (servo motor may turn spin-motor) the bot must be stable in all direction.
i haven't found the good way to stabilize this bot. Idea (and showcase are welcomed)
-
The chassis up in the air is unique. Makes for a bit higher CG though. These are cool ideas, Phil. You're inspiring me again,... if I had the time.:(
-
The chassis up in the air is unique. Makes for a bit higher CG though. These are cool ideas, Phil. You're inspiring me again,... if I had the time.:(
i have to admit that was Craaig's idea.
these last times, there have been many newbie with original ideas : their bots have many weakness but new concepts are emerging.
-
stable, but slow, slow , so sloooooooooow .... that it is sometime motionless!
Hehehe. That happens with tank treads. :P
What happens if you lower the plow to 'almost ground' level?
As for Don Quichotte, I think it's better if the chassis is tilted the other way so it faces the floor. I think that increases the wedginess.
-
I do really like your rebuild, I gotta say.
EDIT: As for stabilization, isn't there a connection point on the other side of the tank treads that could be utilized?
-
That design is unstable by nature. There's so much forward weight and no stabilizers...