Author Topic: NFX.showcase/DSL  (Read 247969 times)

Offline NFX

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Re: NFX.showcase/DSL
« Reply #260 on: October 05, 2010, 11:00:37 AM »
Much better system now. Same drive, same chassis, same armour, but there's been a few tweaks.
 
First is the weaponry, I upgraded the motors to 132's, as Pwn said, and they were JUST too close together to avoid contact, so I angled them apart, and it seems to have worked surprisingly well. Lost some weight by alternating between Heavy & Light DS Teeth on both discs, and I also have a wider attack range now.
 
Secondly is the extender work, it was quite messy last time, I think this is better. Still NPC Normals and Technos, so quite good HP if they do take a knock, but it's much easier to self-right, though it still needs a wall. And it can actually drive with its wheels while it's upside down, too, so it can still sort of fight. But not very well.
 
Thirdly is the front end, I got rid of those abysmal wedges and replaced them with some straight Steel Skirts to keep the front end off the ground, but there's also some going underneath to help against pesky popups. Also, the Ant Blades are there to protect the Flipper Segments for a bit. Seems to work.
 
I'm still not 100% happy with it, but it seems to fight well now. comes out at 798.2, IIRC, working name is Verticulate 2.
 
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Offline Squirrel_Monkey

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Re: NFX.showcase/DSL
« Reply #261 on: October 05, 2010, 11:04:46 AM »
Wider stabilisers anyone?
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline Naryar

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Re: NFX.showcase/DSL
« Reply #262 on: October 05, 2010, 11:25:48 AM »
Hooray for USELESS ant saws

Offline NFX

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Re: NFX.showcase/DSL
« Reply #263 on: October 05, 2010, 11:41:46 AM »
Also, the Ant Blades are there to protect the Flipper Segments for a bit.

=D
« Last Edit: October 05, 2010, 11:47:59 AM by Naryar »
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Offline Naryar

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Re: NFX.showcase/DSL
« Reply #264 on: October 05, 2010, 11:48:24 AM »
Do you know how UTTERLY USELESS these weapons are compared to others ?

Offline NFX

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Re: NFX.showcase/DSL
« Reply #265 on: October 05, 2010, 11:49:42 AM »
Evidently not. What would you suggest with the 4kg I would have left over?
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Offline Naryar

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Re: NFX.showcase/DSL
« Reply #266 on: October 05, 2010, 11:50:30 AM »
Metal skirts or shell panels maybe ?

Offline NFX

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Re: NFX.showcase/DSL
« Reply #267 on: October 07, 2010, 08:50:03 AM »

 
For some reason, with Vlads on (weight limit and such), it can't drive in a straight line at all, it seems to spin round and round in circles to the right instead. Though with Hypnos, DSL Wheels, or even Rubbers on, it drives perfectly. Might be to do with where the CB is. Despite this, it's beaten Infection 4, JACKPOT! and DOAM in NAR AI 2.3, took on Mako and outscored it, and got both hammers off Warhead 2.
 
I was wondering, should I put Rubber wheels on it, and stick with the weapon setup I have now (It's fast enough to do some good damage anyway) Or lose some of the weaponry and put DSL wheels or Hypnos on? Minis are too small, they don't offer invertibility.
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Offline Naryar

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Re: NFX.showcase/DSL
« Reply #268 on: October 07, 2010, 08:58:09 AM »
Nice weapon stacking.

Plastic 1 however... I would improve it to Ti 1 or even Plastic 3.

Offline Pwnator

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Re: NFX.showcase/DSL
« Reply #269 on: October 07, 2010, 09:00:25 AM »
88kgs, nice job!

But yeah, downgrade to rubbers so you can upgrade your armor.
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Offline NFX

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Re: NFX.showcase/DSL
« Reply #270 on: October 07, 2010, 09:25:43 AM »
Okay, rubber wheels and Steel 1 are on. Not the best armour choice, but I can't really shave off 2kg for Plastic 3. Got it AI'd in a new team called Angry Fish, but look at this!





I put it up against Mako for a laugh (mostly at the size difference), and it won.
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Offline Badnik96

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Re: NFX.showcase/DSL
« Reply #271 on: October 07, 2010, 02:21:33 PM »
Holy...

Is that AI'ed?????

Also, will "Angry Fish" be one of your NAR AI teams? (maybe please?)

Offline NFX

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Re: NFX.showcase/DSL
« Reply #272 on: October 07, 2010, 02:24:19 PM »
Yes, it was under full AI conditions. And I was thinking of making a fish-based team for NAR AI, if they're of a sufficient standard. I've applied with my undercutter team, hopefully they're good enough. =P
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Offline NFX

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Re: NFX.showcase/DSL
« Reply #273 on: October 09, 2010, 04:03:30 PM »
Something for Thyrus here, VERY realistic MW axebot called Kaze. Probably sucks in terms of good bot building, but it's meant to be the sort of thing you would see in real life. I gave it an awesome skin as well, so people aren't bothered by that. Tite 5, IIRC. 387-ish.
 
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Offline Naryar

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Re: NFX.showcase/DSL
« Reply #274 on: October 09, 2010, 04:06:18 PM »
Overpowered :O

I am also intrigued by how did you attached the dual Deadblow picks ?

Offline NFX

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Re: NFX.showcase/DSL
« Reply #275 on: October 09, 2010, 04:09:06 PM »
There's a side attachment point at the base of the shaft, a bit like a normal Alu Extender. But you have to have them facing opposite directions.
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Offline Naryar

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Re: NFX.showcase/DSL
« Reply #276 on: October 09, 2010, 04:10:24 PM »
There's a side attachment point at the base of the shaft, a bit like a normal Alu Extender.

Ah, yes. Totally forgot about that.

Offline G.K.

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Re: NFX.showcase/DSL
« Reply #277 on: October 09, 2010, 04:11:11 PM »
<333333333
My above post explains everything about everything.

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Offline FOTEPX

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Re: NFX.showcase/DSL
« Reply #278 on: October 09, 2010, 05:09:54 PM »
Anyone else reminded of Backstabber from Series 3 for no apparent reason?


Currently listening to: Marblehead Johnson - The Bluetones

Offline G.K.

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Re: NFX.showcase/DSL
« Reply #279 on: October 09, 2010, 05:10:31 PM »
No.
My above post explains everything about everything.

Host of: Wheely Tag, Back To The Beginnings, BTTB 2, BTTB 3, BTTB 4, & BTTB V.

Heavy Metal: Champion (Mockery of the Whole Concept)
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RA2 Team Championships 1 & 2: Champion (High Speed Train & Upthrust - as part of Naryar's Not Quite Evil Council of Doom)

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