Author Topic: Eishiba's DSL showcase  (Read 4585 times)

Offline Badger

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Re: Eishiba's DSL showcase
« Reply #20 on: August 02, 2012, 12:41:06 PM »
1) you need at least 7 ant batteries for the spin motors
2) replace the mag snappers with bsg bursts and throw in another 5 ants
3)replace the fatboys with techno destructo wheels or overkill wheels

1. The math doesn't add up to me. To me, it seems I only need one 545 battery rather than a bunch of ant batteries. Each 545 weighs 25KG and and puts out rounded up, 48 amps. The ant battery weighs rounded up 7 KG and puts out 10 amps. For the ant battery to reach the same 48 amp output you will have to have 4.8 batteries. Ill round down to 4 batteries to keep decimals out. With 4 ant batteries they will together weigh 28 KG and they aren't quite hitting the 48 amp mark since I rounded down and already outweigh the 545 battery. Am I missing something? Why use the ant battery over the 545? I know the ants can stack on each other in a very confined space but thats the only thing I can come up with.

2. I tried the BSG burst motors but they have extenders atttached to them which is mostly to turn the bot over when being flipped or in the event that the opponent clearly doesn't function upside down, then i can flip him, which these motors can't do but the mag snapper does.

3. The over kill wheels make me much much faster but brings the front end up upon acceleration...my weapons aren't exactly on the bottom of the robot xD and the technodestructo wheels are smaller and leave the nose of the wedge angled up, again, the weapons aren't on the bottom of the robot. I usually just slide under someone and let the saws grind the opponent while I keep steering along with him on the wedge.
1) Trust me, 1 ant per spin motor is ALWAYS the best option. Besides, logic and RA2 just don't mix.

2) The BSG's are the same power as the mags. Are you using the Judge burst motors?

3) If you're gonna use it as a wedge, you need to put some sheets on some metal hinges at the front. See any DSL popup if I didn't explain it well enough.
also lol at most toxic guy around calling others out on this sh**
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Offline martymidget

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Re: Eishiba's DSL showcase
« Reply #21 on: August 02, 2012, 12:44:26 PM »
1) you need at least 7 ant batteries for the spin motors
2) replace the mag snappers with bsg bursts and throw in another 5 ants
3)replace the fatboys with techno destructo wheels or overkill wheels

1. The math doesn't add up to me. To me, it seems I only need one 545 battery rather than a bunch of ant batteries. Each 545 weighs 25KG and and puts out rounded up, 48 amps. The ant battery weighs rounded up 7 KG and puts out 10 amps. For the ant battery to reach the same 48 amp output you will have to have 4.8 batteries. Ill round down to 4 batteries to keep decimals out. With 4 ant batteries they will together weigh 28 KG and they aren't quite hitting the 48 amp mark since I rounded down and already outweigh the 545 battery. Am I missing something? Why use the ant battery over the 545? I know the ants can stack on each other in a very confined space but thats the only thing I can come up with.

Its a lot more complicated than that. I believe that once big battery provides the same rate of battery power as one ant battery, but for longer. This means that you'll have that one battery powering 7 motors- 7 ant batteries will power 7 spin motors at a faster rate for the same period of time than one or two large batteries.

Someone please correct me if I'm wrong.

Offline Tweedy

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Re: Eishiba's DSL showcase
« Reply #22 on: August 02, 2012, 12:52:48 PM »
Listen to what marty and TRB say, they know what their talking about.

Offline uragmkwu

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Re: Eishiba's DSL showcase
« Reply #23 on: August 02, 2012, 01:12:08 PM »
Alright then. Makes sense that way. And I'm not using the judge motor, its the mag snap motor that is under the bsg burst motor list.

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Re: Eishiba's DSL showcase
« Reply #24 on: August 02, 2012, 01:13:52 PM »
Alright then. Makes sense that way. And I'm not using the judge motor, its the mag snap motor that is under the bsg burst motor list.

Do not use Mag Snapper motors ever. They are exactly the same as BSG motors, just 10kg heavier. It's wasted weight.
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Offline madman3

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Re: Eishiba's DSL showcase
« Reply #25 on: August 02, 2012, 01:45:15 PM »
Alright then. Makes sense that way. And I'm not using the judge motor, its the mag snap motor that is under the bsg burst motor list.

Do not use Mag Snapper motors ever. They are exactly the same as BSG motors, just 10kg heavier. It's wasted weight.
They've got a cool sound effect too, but yeah, they also require more batteries as well. Not a good choice.
BSGs only need 1 battlepack to power each, so they're just better generally.

Offline uragmkwu

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Re: Eishiba's DSL showcase
« Reply #26 on: August 02, 2012, 01:55:48 PM »
Then why won't them BSG's turn my bot over? The mag snapper does.

Offline madman3

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Re: Eishiba's DSL showcase
« Reply #27 on: August 02, 2012, 02:52:48 PM »
It's probably how you mounted them. Just play around a bit and your bot should be able to self right.

Offline uragmkwu

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Re: Eishiba's DSL showcase
« Reply #28 on: August 02, 2012, 07:37:22 PM »
They are mounted the same way the always have been. Just different motors. They are regular extenders that are connected close to the nose of the wedge and stay extended through the robot towards the back of the robot. When its flipped, they extend straight up and pops it over. With the bsg motors don't do anything but smack the extenders on the ground and can't push it over.

Offline cephalopod

Re: Eishiba's DSL showcase
« Reply #29 on: August 02, 2012, 07:42:42 PM »
Have you checked the end positions of your bursts? Also, make sure they're fully powered! (For that bot, try at least 8 ants, with 2 15kg battlepacks)

Finally, we tend to build with a realistic mind in DSL - in 99% of our tournaments and such, it'd be frowned upon to be putting your srimech bars through the motors. You could always raise the start position to the edge of the wedge.
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Offline uragmkwu

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Re: Eishiba's DSL showcase
« Reply #30 on: August 02, 2012, 08:07:55 PM »
Have you checked the end positions of your bursts? Also, make sure they're fully powered! (For that bot, try at least 8 ants, with 2 15kg battlepacks)

Finally, we tend to build with a realistic mind in DSL - in 99% of our tournaments and such, it'd be frowned upon to be putting your srimech bars through the motors. You could always raise the start position to the edge of the wedge.

Why is it frowned upon putting a srimech through a motor?

Offline cephalopod

Re: Eishiba's DSL showcase
« Reply #31 on: August 02, 2012, 08:16:55 PM »
Because we try to build realistically.. and in real life you can't put a huge, moving steel pole through a gearbox.
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Offline uragmkwu

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Re: Eishiba's DSL showcase
« Reply #32 on: August 02, 2012, 08:22:31 PM »
Because we try to build realistically.. and in real life you can't put a huge, moving steel pole through a gearbox.

Its ok Id get totally owned anyway. XD

Offline cephalopod

Re: Eishiba's DSL showcase
« Reply #33 on: August 02, 2012, 08:24:00 PM »
Well, take everyone's suggestions into account and eventually you won't :P everybody starts somewhere.
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Offline Somebody

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Re: Eishiba's DSL showcase
« Reply #34 on: August 02, 2012, 11:47:23 PM »
Very true.

RA2 is funky with its batteries. Spin motors only ever need 1 ant battery to fully power them, but burst motors do need full amperage.
I built that big robot on that TV show that time