Author Topic: Mr. Weedy's 2.0 Bots  (Read 4749 times)

Offline Mr. Weedy

  • Heavyweight
  • Posts: 477
  • Rep: 0
    • View Profile
    • http://www.acidplanet.com/artist.asp?songs=546612&T=8556
    • Awards
Mr. Weedy's 2.0 Bots
« on: September 02, 2006, 09:32:02 AM »
Spiderbait II



When I first time tested my Spiderbait I saw right away that drive wasn't enough powerful to push others around. So I started to build up new Spiderbait. Now its front is little differentally built up but there isn't big difference in efficiency.

And if you wonder why I use T-connector to the arm, the answer is again simple. Any other connetors didn't attach to the motor. Angle connector didn't or neither did flipper segment.

Strengths:
+ Now it has 4 fast NPC motors in drive. So don't bully it or it starts to push you around.
+ Armoring is 3mm titanium. So it is quite much better.
+ Arm is very good self righter if the motor isn't damaged and batteries have power in them.

Weaknesses:
- Front doesn't again move so it won't do much damages when pushing.
- Arm drops off very fast after few hits.
- It is again quite easy to get under it.

Spiderbait



Spiderbait's name comes from the name of the Spiderbait band and the answer is this why it looks like that: When I was on history's lesson last year I quickly drawed that picture because I thought that Spiderbait band needs some sort of logo. So that came up. That looks quite nice and my opinion is that it describes Spiderbait name very well. Only thing what I would change in that picture is that first front legs should hold the star, not to be around it.

Doesn't that bot look like a Spiderbait too?

Strengths:
+ 3mm plastic armoring what is enough because front is pushing other bots enough far of its chassis.
+ Spinner is very devastating. (If flipper segments or T-connector lasts longer than 10 seconds.)
+ Quite good drive to push others around.
+ It cannot be immobilized if the spinning arm is at least somewhat attached to it...

Weaknesses:
- The front doesn't move at all and that's why it won't score much when it's pushing others.
- Getting under it isn't very big challenge.
- ...but it is extremely hard to self-right if it is upside down.

Sunflower Tea



This robot was originally meant to be only Critical Emergency's killer but it turned out quite competitive enemy against everyone. Or how it sounds when your opponent is flying, bouncing and spinning like mad across an arena's floor because of double-perm gearbox spinning its disc and thats why starting to bounce around. Try to make some hits there when your opponent is almost flying on you. And if you wonder why it has Matilda tooth in front of it, it is because of the disc and teeth. The disc's teeth would hit the ground without it and then it would just fly around all the time. Carbon extenders are just for giving extra stability when turning. They aren't vital but good add.

And if you are still wondering where did this bot get its name, the answer is simple. It was the first thing for a name when I saw this robot in front. The disc with its teeth looked like a sunflower and tea just came somewhere. So it is now Sunflower Tea.

And here's two pics of Sunflower Tea doing the job on which it was first built for.

Strengths:
+ It is well covered. Hard to make any very good hits on it.
+ Disc makes nice hits.
+ It is hard to hit it when it is spinning around an arena.

Weaknesses:
- Teeth drop off little bit too fast but not very often.
- Hard to make good turns in full speed when driving and turning at the same time. Normally the robot will fall on its side and then start to bounce around.

Fin(n)ish This



This bot went through many weapon designs on top of it. In the very beginning it should have got a perm 80 motor inside the chassis to spin a that wide saw blade. The perm didn't fit in the chassis properly with other motors so I removed it. Then it got 2 ant weighted 8000 rpm motors spinning saw discs on it. I noticed that they didn't do enough much damages so I changed them. Then it got 2 mag motors spinning... was it some sort of bars or something. If I remember right they costed too much weight so I removed them and replaced them at one mag motor spinning spiked clubs in the end of T-connector.

Well. That was very destructive weapon and I wanted to keep it but the weird unbalanced axles & weapons bug came in. All the motors' axles were now out balanced and my robot jumped around like mad bunny on an arena's floor so I had to remove that spinning weapon too. I think the error comes when you have a burst motor overlapping skirt hinger and have a spinning motor with those two things in your robot or so.

So at last I used two mag burst motors to flipper and to weapon. The weapon isn't anymore that good but it does do some damages and when the flipper and the weapon are launched at the same time they give some air under other robots. :twisted:

Strengths:
+ Armoring is good... I don't remember what type it was or how thick but I think it is aluminium or steel. It isn't very thick but lasts very well.
+ Flipper plus weapon combination, when throwing, is very mean combination.
+ Has many weapons for everyone.
+ Has very powerful self-rightning mechanism.

Weaknesses:
- Non-existingly small in place turning speed. It won't turn in place almost at all without bit driving back and fort.
- When driving turning speed could be a bit faster but still it is enough good now.

Dragon Mouse Upg.[/u]



So I upgradet the Dragon Mouse and now it has more weapons and now it can stand bit longer against others but still it isn't ultimate bot. See the original strengths and weaknesses on original dragon mouse.

Strengths:
+ Has now more weapons.
+ Is quite invertible now.

Weaknesses:
- Same as on original Dragon Mouse but it isn't any more invertible.

The Ultimate Spike Beetle[/u]



Look who's back with even meaner look!  :twisted:  It's the Spike beetles' youngest and meanest brother! Well not so mean any more. Because of double perm gearbox it has to be bit higher than earlier Spike Beetles and that's why it won't hit any more so hard lower bots. But it is still very mean opponent. Don't go on its way. :twisted:

Strengths:
+ Has quite good armoring 3mm aluminium.
+ Disc takes mean rpms and EVEN 10mm steel won't last it very long if spikes are all the time smashing opponent's chassis.
+ Is guaranteed Spike Beetle quality.

Weaknesses:
- As you can see double perm gearbox and somewhat good armor take much off the spare weight and so there won't be much weight left to use on batteries or on other things.
- Double perm gearbox eats very much amps and that's why it will start to  curdle down after 1-2 mins of spinning and driving.

Don't Mace Me --- To[/u]



Its name is on purpose written wrong so I could get little word playing on it too, don't make me to/ don't mace me. This is my really first robot on which I use custom texture. And even it looks very dull the appearance is befoolish. First I got axle mounts before spiked clubs but they just bugged sh** out of the game all the time so I tried to switch to spiked clubs which had meat tenders in the end of them. They worked better but not enough. I was sad that I had to remove axle mounts and meat tenders because they made most of the time 1200 hits or around 1000 and they bended so that I could get hits even behind some sort of front covers but axle mounts just didn't want to co-operate and they most of the time just spinned madly around.

Strengths:
+ Has 10mm steel armor.
+ In the front are 60kg hammers which do good damages to others.
+ Sides are armored with spike strips.
+ Weapon arm hits all the time around 500 points. On good hits it shoots 1500 points.
+ When extra armoring starts to drop of, what more it drops that faster the robot comes because it has fast NPC motors on it. Same applys on the weapon arm. When further off spiked clubs drop of that faster it will start to shoot the arm down.
+ It is invertible.

Weaknesses:
- Does it even have any major weaknesses?...
- Well, maybe that its top and bottom aren't covered by extra armor.

Dragon Mouse[/u]



Even Dragon Mouse has word mouse in its name it is a HW bot and even flames look scary in the pictures they aren't that scary but they do have important role. They destroy opponent's drive motors so it won't move any more so fast it would be if motors would be in good condition. And because the Dragon Mouse is rammer bot slow opponent is important to get much points. If opponent moves fast it is hard to get any good hits.

Strengths:
+ Flamethrower tower rotates so you can shoot flames everywhere inside 360 degree circle.
+ Has 10mm steel armor.  :twisted:
+ Has much extra armoring which is good thing.

Weaknesses:
- Its only weapons are attached at one multiextender or what that block is called again.
- Could use bit more powerfuller weapons.
- Is quite much invertible.

Collector[/u]



Collector got its name when it showed its skills when it gathered robot garage's concrete blocks in one pile. This is a robot at the time when I was beta testing DSL-TC's 2.0 version of the mod. I just made something up so I could fight against other robots.

It isn't very challenging opponent but it will do at least something.

Strengths:
+ 10 mm steel armor scare it.  :twisted:  Aannd... That was quite much all of the strengths.
+ Oh yeah. It is invertible.

Weaknesses:
- Bit weak drive though it will move the robot fast.
- It is rammer with bad drive so that means nothing good for it.
I was Da beta tester Da da dada DA, Da. And that felt good.  :mrgreen:

Offline Mr. Weedy

  • Heavyweight
  • Posts: 477
  • Rep: 0
    • View Profile
    • http://www.acidplanet.com/artist.asp?songs=546612&T=8556
    • Awards
Mr. Weedy's 2.0 Bots
« Reply #1 on: September 02, 2006, 09:43:45 AM »
I'm not so creative as I used to be but I'm trying to do at least something.
I was Da beta tester Da da dada DA, Da. And that felt good.  :mrgreen:

Offline eFFeeMMe

  • *
  • Posts: 40
  • Rep: 1
  • Zombie
    • View Profile
    • Awards
Mr. Weedy's 2.0 Bots
« Reply #2 on: September 02, 2006, 10:17:56 AM »
Nice bots you've got there!!! One tip I have is to use up all the weight you have left, up to the limit, since the AI bots are taking advantage of it with their ~800kgs.

I especially like Don't Mace Me... To, even if it looks a bit slow.
About the Ultimate Spike Beetle: you know, you don't have to use circular chassis under the DSL discs ;) Actually, I'd never use circular chassis if I were(was?) in you.

Offline Mr. Weedy

  • Heavyweight
  • Posts: 477
  • Rep: 0
    • View Profile
    • http://www.acidplanet.com/artist.asp?songs=546612&T=8556
    • Awards
Mr. Weedy's 2.0 Bots
« Reply #3 on: September 02, 2006, 11:00:00 AM »
Take a look to my older showcases and you may understand why I use circular chassis.

If you don't get it I use it because my very first Spike Beetle used it and it looked nice and then my Spike Beetle II used it too so that's why The Ultimate Spike Beetle uses circular chassis too. It is for looks. :wink:

And about that weight thing. I'll try to get something in to that Dragon Mouse even it is now very full though it may not look like it.
I was Da beta tester Da da dada DA, Da. And that felt good.  :mrgreen:

Offline mean2u

  • *
  • Posts: 172
  • Rep: 0
    • View Profile
    • Awards
Mr. Weedy's 2.0 Bots
« Reply #4 on: September 02, 2006, 11:43:32 AM »
Lol another Spike Beetle. Hurrah!

Offline Death

  • Antweight
  • Posts: 94
  • Rep: 0
    • View Profile
    • Awards
Mr. Weedy's 2.0 Bots
« Reply #5 on: September 02, 2006, 01:18:57 PM »
could you post them?

Offline Mr. Weedy

  • Heavyweight
  • Posts: 477
  • Rep: 0
    • View Profile
    • http://www.acidplanet.com/artist.asp?songs=546612&T=8556
    • Awards
Mr. Weedy's 2.0 Bots
« Reply #6 on: September 03, 2006, 03:21:11 AM »
Do you mean like post here so you could see them or upload them so you could play at them?

If you mean that I should post them here so you could see them go and see them here: https://gametechmods.com/ra2dsl/viewtopic.php?t=319

Use your browser's search and type in spike, you'll find them eventually.
I was Da beta tester Da da dada DA, Da. And that felt good.  :mrgreen:

Offline Clickbeetle

  • *
  • Posts: 3375
  • Rep: 21
  • In Soviet Russia, bugs stomp YOU!
  • Awards BOTM Winner
    • View Profile
    • Beetle Bros site
    • Awards
Mr. Weedy's 2.0 Bots
« Reply #7 on: September 04, 2006, 03:43:23 PM »
Very nice bots.  It's pretty amazing how small you can get your heavyweights.

Collector could be a beetle if you downgraded the armor just a bit.  Then it might be better.

To lack feeling is to be dead, but to act on every feeling is to be a child.
-Brandon Sanderson, The Way of Kings

Offline Mr. Weedy

  • Heavyweight
  • Posts: 477
  • Rep: 0
    • View Profile
    • http://www.acidplanet.com/artist.asp?songs=546612&T=8556
    • Awards
Mr. Weedy's 2.0 Bots
« Reply #8 on: September 05, 2006, 01:45:58 PM »
Yeah I might tried to make it a beetle at first but then I noticed that there isn't any use for it because other LW bots just would have owned it faster and also it is quite weak even it has armor like in a tank, weapons are quite weak and that's why it isn't so good.

Yeah and thanks for your praises.  :D
I was Da beta tester Da da dada DA, Da. And that felt good.  :mrgreen:

Offline Death

  • Antweight
  • Posts: 94
  • Rep: 0
    • View Profile
    • Awards
Mr. Weedy's 2.0 Bots
« Reply #9 on: September 05, 2006, 05:35:07 PM »
I meant post them for download

Offline Mr. Weedy

  • Heavyweight
  • Posts: 477
  • Rep: 0
    • View Profile
    • http://www.acidplanet.com/artist.asp?songs=546612&T=8556
    • Awards
Mr. Weedy's 2.0 Bots
« Reply #10 on: September 06, 2006, 01:33:16 PM »
Weeelll....  :roll:  Maybe I'll post Spike Beetle here when I have time but I won't upload Spike Beetle II because it is so superior. =D And I won't upload The Ultimate Spike Beetle at least any time soon because it is so powerful.  :twisted:  Dang I'm mean.  :lol:
I was Da beta tester Da da dada DA, Da. And that felt good.  :mrgreen:

Offline Mr. Weedy

  • Heavyweight
  • Posts: 477
  • Rep: 0
    • View Profile
    • http://www.acidplanet.com/artist.asp?songs=546612&T=8556
    • Awards
Mr. Weedy's 2.0 Bots
« Reply #11 on: September 12, 2006, 01:57:53 AM »
I have made 4 new robots and I'm trying to take pictures of them and put them here on this week so stay tuned.  :twisted:
I was Da beta tester Da da dada DA, Da. And that felt good.  :mrgreen:

Offline Mr. Weedy

  • Heavyweight
  • Posts: 477
  • Rep: 0
    • View Profile
    • http://www.acidplanet.com/artist.asp?songs=546612&T=8556
    • Awards
Mr. Weedy's 2.0 Bots
« Reply #12 on: September 13, 2006, 12:37:15 PM »
Showcase updated with 4 new robots. =)
I was Da beta tester Da da dada DA, Da. And that felt good.  :mrgreen:

Offline Clickbeetle

  • *
  • Posts: 3375
  • Rep: 21
  • In Soviet Russia, bugs stomp YOU!
  • Awards BOTM Winner
    • View Profile
    • Beetle Bros site
    • Awards
Mr. Weedy's 2.0 Bots
« Reply #13 on: September 13, 2006, 08:15:57 PM »
Whoa, those Spiderbaits are freaky.  In a good way.  They almost look like something spawngeek would make (a stock RA2 builder who used extenders to their maximum potential and always had a bunch of cool stuff sticking out everywhere).

Sunflower Tea is pretty unique.  It's almost a face spinner, but not quite.  It could use some supports on the sides though; it looks a little tipsy.

Good work on all those bots.

To lack feeling is to be dead, but to act on every feeling is to be a child.
-Brandon Sanderson, The Way of Kings

Offline Mr. Weedy

  • Heavyweight
  • Posts: 477
  • Rep: 0
    • View Profile
    • http://www.acidplanet.com/artist.asp?songs=546612&T=8556
    • Awards
Mr. Weedy's 2.0 Bots
« Reply #14 on: September 14, 2006, 10:24:20 AM »
Yeah it is quite tipsy if you straight away accelerate the disc to its full speed. But it is quite hard to use any GOOD supports on the sides because then turning area goes to second potency. Well not really. :roll: But I first used Vladipoker's spikes as side supports but I soon noticed that it was just most of the time in the corner jammed there because very wide sideways length.

So it's better to be a little tipsy than a little jammy.  :wink:

Edit: No, wait. You actually can see the original supports in the pictures where I have owned Critical Emergency. As you can see those are bit wider than current supports but they just weren't enough good.
I was Da beta tester Da da dada DA, Da. And that felt good.  :mrgreen:

Offline mean2u

  • *
  • Posts: 172
  • Rep: 0
    • View Profile
    • Awards
Mr. Weedy's 2.0 Bots
« Reply #15 on: September 23, 2006, 07:14:10 PM »
Just one comment: Build middleweights. :roll:

Offline Mr. Weedy

  • Heavyweight
  • Posts: 477
  • Rep: 0
    • View Profile
    • http://www.acidplanet.com/artist.asp?songs=546612&T=8556
    • Awards
Mr. Weedy's 2.0 Bots
« Reply #16 on: September 24, 2006, 09:30:14 AM »
I'm trying all the time when I have time and some ideas. ;)
I was Da beta tester Da da dada DA, Da. And that felt good.  :mrgreen:

Offline Death

  • Antweight
  • Posts: 94
  • Rep: 0
    • View Profile
    • Awards
Mr. Weedy's 2.0 Bots
« Reply #17 on: September 24, 2006, 02:33:27 PM »
could you post some?

Offline Mr. Weedy

  • Heavyweight
  • Posts: 477
  • Rep: 0
    • View Profile
    • http://www.acidplanet.com/artist.asp?songs=546612&T=8556
    • Awards
Mr. Weedy's 2.0 Bots
« Reply #18 on: September 25, 2006, 12:55:47 PM »
Okay. Because few have asked for it I'll upload some of my few 2.0 bots here.

Fin(n)ish This, Don't Mace Me --- To... and Dragon Mouses can be found...

...Here. Even I gave the team name The Cruel Team, I don't think they are so "cruel." Maybe the Don't Mace Me --- To... is quite cruel but others are somewhat snacks for other bots.
I was Da beta tester Da da dada DA, Da. And that felt good.  :mrgreen: