The armour is also 10mm plastic (I really need to learn my armours:P)Plastic and tite are the best armors. Use 2 metal hinges for the wedges and get technos for wheels, then you can get rid of those skits ob top. Use 2 perm 80's for weapons.
ADD BATTLEPACKS OR SOMETHING GEEZ :FFFUUU
(I am somehow thinking this will end into a WIIIDE LOAD with wedges :P)
I'll go slowly, shrink the chassis (especially in height) to possibly make it invertible.
1st bot needs 8 ants4-8 ants.
Small Wedges are wedgier.
8 is better than 4Why?
But if he's only using the snappers for wedges, surely he won't need power for them?Depends, srimech? Flipper into weapons?
Looks OK, maybe add the srimech on the side? (use a JX, that's what SM used)
<3<3<3<3<3<3<3<3<3<3<3<3
Armor ?
Oh, and I think you should send a team to Naryar for NAR AI, you're getting to be around that level.
SMP name = <3
I COULDN'T FIND THE OTHER 2 ANTS
I have some doubts in the benefit/cost of the overkill wedge. A heavy plow seem indestructible enough in a practical standpoint.
As for the wedgiest bot.. FnF can be very wedgy- I'v ehad bots which have outwedged HNM4 but not outwedged FnF. It all depends on the placement really, though I have found that Fat Rat is stupidly wedgy. Though this bot does outwedge that one..sometimes....:PThat's odd, all my bots had no problem outwedging FnF, and Swordfish tends to have a better wedge than Fat Rat.
TA2 is looking promising already. =PQFT
(https://gametechmods.com/uploads/images/49045Eye eye outside.PNG)
(Then again sometimes I get lucky and it fits perfectly first time)
3 wedges are useless on HWs. 1 or 2 is fine.
3 wedges are useless on HWs. 1 or 2 is fine.
*cough*HnM4*cough* =D
Anyway, why line up your razors back to back?
<3333QFT, but wouldn't it be better if the plastic extenders were replaced by angled skirts? They're wider and stronger.
<3333QFT, but wouldn't it be better if the plastic extenders were replaced by angled skirts? They're wider and stronger.
Probably because of the Mag's crappy HP and a piglet's not enough to wield its might weapon of awesomeness. :P
but wouldn't it be better if the plastic extenders were replaced by angled skirts? They're wider and stronger.
And it's original ! But why so much motor power ?
You haven't BFE'd the motors on, have you?
I thought so, I'm just fishing for what's unrealistic.
Perhaps he stacked some batts.
And how many ants do 4 bsg's and 2 npcfs require?
DPOh why would you want to clone, it annoys me.
So. Cloning, eh?!
Well, very nearly. I always wanted to try and clone fat rat, as it has caused me so many problems. But, I wanted to make it slightly different. So I put saws on it, and some snowploughs at the back. And a few more minor differences. And thats builders block sorted for a bit, expect a few sawbots soon. :P
ALL OF MY BOTS HAVE TERRIBLE WEDGES, OKAY (yes, and Time Bomb just has above-average wedges)? :P
And how many saws does it pack?
fail weaponsGood point.
There's no such thing as "defense against being outwedged". If there is then you won't see this much wedge bots around.To keep a variety of bots though, most people will just put wedges on anyway and hope they're the lucky ones.
Your only choice against wedge are
1. Have the better wedge (or whoever luck out in the first rush)
2. Wedgeless VS
3. De-weapon from above (top/bottom potter armor, or some kind of HS made to fight on top)
4. Sweep (Flail SnS)
5. Heavy armored with Self Right (only works when combined with 1)
The next question would be, how do you have one of these features without getting slaughtered by Flail SnS? 2 is eliminated. 3 only works when combine with 4. Since 1 is typically uncontrollable, that leaves 4 and 5.
Flail SnS beats VS, Most wedges, HS, S, and other Flail SnS
Potter Armored Flail SnS beats VS, Wedges, HS, S, and other Flail SnS
Armored Wide Popups with perfect self right beats Non Pottered Armored Flail SnS, shell, HS, slight advantage over other wedge
Armored VS beats Wedge, some shell.
Probably why those are the only 2 types of bots I build nowadays. Flail SnS (with armor), and armored wide popup with self right.
Alternatively, you can save yourself the headache by trying to beat just one type of bot, and that what the original Fat Rat was intended to do; to kill Flail SnS.
To keep a variety of bots though, most people will just put wedges on anyway and hope they're the lucky ones.Nope. The moment another niche is discover that improves wedge power, everyone would copy it. It's the same when everyone ditch skirt hinge for metal hinge, and strait skirt to angle skirt to small wedge + extender. So it will still come down to luck in the end.
It's annoying, if there was a sure fire way to making the best wedges it would make things a lot more interesting.
Yeah, I know it will still come down to luck, I just mean it would be better if there was not the huge luck value in it.To keep a variety of bots though, most people will just put wedges on anyway and hope they're the lucky ones.Nope. The moment another niche is discover that improves wedge power, everyone would copy it. It's the same when everyone ditch skirt hinge for metal hinge, and strait skirt to angle skirt to small wedge + extender. So it will still come down to luck in most cases
It's annoying, if there was a sure fire way to making the best wedges it would make things a lot more interesting.
I agree that pre-made disk tends to suck. The original has 200 kg worth of DS light so as to not get de-weaponed by S/SnS so easily.
I agree with most of those points above. Another thing which annoys me is invincible halfsheet armour, even though I use it to attach a whole robot sometimes.Lol, that's a nice pic, but whats the thing on the back?
Anyways, following scorpions advice of adding a weapon and making it a pure popup or VS, i made it a popup. A fairly realistic one, as they go. :P
(https://gametechmods.com/uploads/images/97454Hmmmm.PNG)
Large JX's, Tite 3, A large amount of razors. Poly angled skirts of self righting. :P
Stabilisers so it doesn't fly too far back when it pops.:P:laughing
The poly skirts are attatched to the Bursts, so it self rights perfectly unless up against a wall. However, they do stop popping power in tight spaces, so when they are lost damage potential goes up a little.It looks kinda heavy, you could probably scrap it for an independent self righting mechanism an it would be lighter.
It looks kinda heavy, you could probably scrap it for an independent self righting mechanism an it would be lighter.Poly skirt only cost 7kg each.... You can't make an independent self right mechanism with 14kg. Nor are independent self right mechanism ever worth the KG. Burst motors + Batteries are way too expensive if you are not putting weapons/wedge on it.
Bleh, sorry major mess up there, I thought it needed the back stabilizer and the poly skirts to self right, not just the skirts :embarrIt looks kinda heavy, you could probably scrap it for an independent self righting mechanism an it would be lighter.Poly skirt only cost 7kg each.... You can't make an independent self right mechanism with 14kg. Nor are independent self right mechanism ever worth the KG. Burst motors + Batteries are way too expensive if you are not putting weapons/wedge on it.
Are those the biggest disks BTW, because I tried to do something similair (the plan was for a giant nightmare) but couldn't get it to work because the front wheels kept going through the floor.
I'll let you guys work out the weapons/weapon motors/bot type (should be obvious:P)
cat ears
It's just me, but every single Etek drive FS i saw failed. Or faired very averagely.It's not the E-tek's fault. FS in general isn't that good to begin with.
oh and you haven't exo stacked the piglets.. they were allowed to move outside the robot as specified in the text file ;)
Potters wheels don't have enough DP for what I wanted. Or perm 80's aren't strong enough. Meh.
Are there any good rep discs or weapons?
THIS LOOKS ABSOLUTELY RIDICULOUS YET SO AWESOME
Alu 3 = fail
Wait, you probably know it already :P
Whats with the Ant Blade?
The firestorm flipper on the top of the first one is, I presume, to aid self righting, but is mostly weight wasted in comparison to the second one.
*Coughhammercough*Yes, beacause over the top hammers are such common designs :rolleyes:
I like both of them. Do the spinners on the second one spin up or down?
unrealistic
There are lots of ways you could lighten the side stabilisers.
Pulse ripoff
For the VS, use NPC Normal with micro wheels.
I know I could if I ditched the armour behind it. But nyeh, flippers bore me. xDhttps://gametechmods.com/forums/index.php/topic,3040.msg197780.html#msg197780 (https://gametechmods.com/forums/index.php/topic,3040.msg197780.html#msg197780)
I know I could if I ditched the armour behind it. But nyeh, flippers bore me. xDHOW DARE YOU!
Anyways, Large JXs are just overkill IMO, I've found with Bulldozers that Small JXs are easily enoughBut more power=More Oota ability.
Unless Nary enters his Sledge Rammer I will be the only one who has showcased one for the tourney.
There should be a way to make this bot invertible, which should improve it significantly.
Couldn't you change two sets of beaters+lights to razors, and angle the npcs upwards, use grannies to gain invertibility?
If you use a 40 side panel instead of 50, you can probably get the perm on the center connection point without the extender.
Really cool bot. Weight?
You might want to use steel sheets rather than small discs for frontal protection.
You could just replace the middle one with a Steel sheet. And was it Scorpion's hammer thingie?
Actually looks pretty impressive. Nice.
red
Medium. I would be miles overweight with large ones, unfortunately.
lol wutlol, fixxxed, maybe I should start double checking my posts beforehand XD
lol wutlol, fixxxed, maybe I should start double checking my posts beforehand XD
Ah, well, he even says it's more for looks anyway, thus why I said get rid of the silly little wedge for maximum coolness.lol wutlol, fixxxed, maybe I should start double checking my posts beforehand XD
No, it was Marty's bot that got that response. Not your puny post.
Cool. Is it realistic.
Chassis looks like it can be made smallerConstructive posts in the showcase section please :p
Also, "Cat Ears".
slight disc protection (weapons) > Drive.I can deffinently comprehend what you are saying but the question I have is, do the razors hit the opponent?
You only need for a shell spinner to move when its being counted out, or to slowly drift towards the opponent.
Well, thats my view anyways.
Also, "Cat Ears".
Someone just read the wiki.
DP!Now im scared.
Meet my first draft (well, 3rd technically) of my BTTB4 entry. Plastic 3 (I think), Perm 132s, NPCF, metal hinge, 4 ants, small CB, 2 casters. Shall be known as Turbine. :P
(https://gametechmods.com/uploads/images/98925Anhydrous Copper Oxide 2.PNG)
I don't know whether to turn all the beater bars in the opposite direction to which they are now or not (and make it spin that way). Thoughts?
Took my idea from ty4ers showcase, and made it into a bot....
or a dual-perm with a normal npc and 2 ants.
Perhaps he means one NPC for whatever reason...or a dual-perm with a normal npc and 2 ants.
Why would he underpower it?
Astroflight?
umm... hypnos or ants?
No bottom protection
Tite 1
replace the hexplates with beater bars?
Looks interesting there. I don't like the angled wheels quite so much, but I guess they're slightly necessary. Would straight NPC's and Hypnos work or something?
The bot doesn't havok? I envy you...
I like this. I'd try for Technos if at all possible. I'm wondering what the Behemoth Scoops are there to do, and if they do it effectively.
I was thinking about A'bear at the time..
LW.
Yeah make it invertible. Surely you'd want a few higher DP weapons?
Do the weapons not cut through the motor belts?
And you really should make it invertible, maybe at the cost of shortening the stance.
Not too bad. =) How often does the motor get taken off?
You sure that's a shell spinner and not a SnS? :P
You sure that's a shell spinner and not a SnS? :P
Ahhh, you got me.
I thought I'd post an SnS that looks like a shell spinner to see how many I could fool XD
2 ants, 2 NPCF :P
The weapons look too far back to gut rip properly to me.
And those pole spikes are just wasted weight, with the normals and all.
And that everytime I try to skin anything something crashes.torkoals are evil
it's pV = nRT you ignorant :P
I love it, but you may want to change the name.
I first read it as Hardon xD
Looks pretty good. Would an Armoured or Solid disc work? It looks a little bit flimsy with the spindly arms holding the massive disc on at the moment.
(https://gametechmods.com/uploads/images/6714Defenestrator.png)
The Defenestrator is coming.
No, Smashy, it should be Velux.Your'e right actually. =P
http://www.velux.co.uk/ (http://www.velux.co.uk/)
So it throws other robots out windows?
New bot. Damn ty and his talent of always giving me ideas when he posts a bot O::gawe:
Nice.So it throws other robots out windows?
Yep, its a very violent robot. D:
New bot. Damn ty and his talent of always giving me ideas when he posts a bot O:
(https://gametechmods.com/uploads/images/14886HAMMMAR.png)
NPCF, Large JX, Plastic 3, 30kg hammers, lots and lots of ants. Overpowered so it can swing the hammers for longer :L
So when I'm bored funny things happen...looks sick! :D
(https://gametechmods.com/uploads/images/20358screenshot_242.png)
anything else intersects the chassis :P
anything else intersects the chassis :P
Uhh... sideways hex plate. :P
I liek. Nothing I can say that would improve the bot but it's pretty solid to me. How's the feeder wedge?
Is it me or does this look like Conraaa's Miss America? =D
It will be interesting to see if the wedge will meet the same fate as Turbine's :trollfaceI liek. Nothing I can say that would improve the bot but it's pretty solid to me. How's the feeder wedge?
Is it me or does this look like Conraaa's Miss America? =D
Lol, only just seen it. Yes, it does, but Turbine came first with this setup xD
The wedge? Well, its me, so its average and unreliable. :P
Lower the front 40 skirt down to titanium, back 40 skirts down to aluminum, add a side panel on top, and raise chassis armor to p5.
is that agod i see on the wedge? :P
Craaig watch out, your MSP skills are being challenged!
Get 4 bsgs instead of the Jx's with 3 or four razors on each.
Lawl I started this trend really.
It looks too thin and the chassis wedges look too long. If you look at may RIW3 bot, it has the chassis wedges angled slightly outwards from the main body. That should get you enough width without wasting weight on widening the whole chassis.
I'd also try and angle the weapons on each hex plate slightly upwards (on the top plates by using the side attachment point on the side of the beater bar) as it means the light DS tooth would be making contact instead of the beater, dealing more damage.
It looks even more like mine now :P
And yes, that is Al 3. What are you gonna do about it?Complain.
And yes, that is Al 3. What are you gonna do about it?we're going to nag you to change it to pl/ti
What's it a klone of exactly? I haven't been paying attention to showcases at all. >.>:C
Either way, I like it. I presume it's invertible and has bottom protection?
that cf extender...
how does it do inverted because the sheet looks angled
Call me Klony.
(https://gametechmods.com/uploads/images/76887klone.png)
NPCs, 3 ants, p5.
Why can't anyone be original with SnS designs these days ?
not to advertise, but you can go look at my showcase and see what SnS designs i have.Why can't anyone be original with SnS designs these days ?
I have a few around...but they are shockingly awful against the very bot types they're meant to counter.
You could just use two moe motors instead of dual perms.
wait how did you get moe motors in the chassis like that? It's too short...
This will probably do not a whole lot.
Looks okay, but FS are generally more effective when they're wider. It should make you harder to flank as well as better at trapping.
That's a cool build right there. Wanna send another team for NAR AI ?Originality counts for nothing when there isn't any advancement made.Looks okay, but FS are generally more effective when they're wider. It should make you harder to flank as well as better at trapping.
Well, excuse him for not building another generic FS.
That's a cool build right there. Wanna send another team for NAR AI ?
Bang, and the FS is a drum!you cloned my bot:
(https://gametechmods.com/uploads/images/87265DrumrollpleasehelpAGODahhhh.png)
HOLY MOTHER LOOK AT THAT AGOD *********That's a cool build right there. Wanna send another team for NAR AI ?
I could do, but that'll mean 30 bots to AI and send. Eeek.
I hope ty and his laziness get eaten by crocodiles.
you cloned my bot:
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightFrequency_2.png)
am i right? :gawe:
Badabuump.you can't help kloning my bots can you :P
(https://gametechmods.com/uploads/images/4539bawt.png)
p3, 4 ants, NPCF, suprisingly effective.
(https://gametechmods.com/uploads/images/74206goawayagod.png)Love it, but surely there's a better way to put the wedges on? 2 dsl 20*40 bars maybe?
597.8, perm 80s, NPCF, 4 ants, p3. I hate AGOD.
Meh, you could use some weapon motors lower down. Also, I've found that wider discs (like 100 cm ones) with small DS teeth tends to be most effective in terms of damaging, so you could mount some on top (powered by a mag seems to do well) instead of what you've got there.
Also, the central weapon of each disk is bound not to hit anything so remove it or replace it with a larger weapon, like a lightning spike.
Someone's trying to instigate a fight :PMeh, you could use some weapon motors lower down. Also, I've found that wider discs (like 100 cm ones) with small DS teeth tends to be most effective in terms of damaging, so you could mount some on top (powered by a mag seems to do well) instead of what you've got there.
Also, the central weapon of each disk is bound not to hit anything so remove it or replace it with a larger weapon, like a lightning spike.
No thanks, I refuse to build a juggler like the ones you build. Even though I started building them before you did.
8 razors, around 597 kg,
or
NPC fast drive, plastic 5
8 ants
Is that castors I see on the bottom?
Does it have flamethrowers? =D
When the heck did caster armor become DSL Realistic?
never see hammers anymore.
WARNING. THIS POST CONTAINS AN ENDANGERED SPECIES OF BOT.you can just use 20cm alu extenders instead of multi extenders on the hammers.
WARNING. THIS POST CONTAINS AN ENDANGERED SPECIES OF BOT.you can just use 20cm alu extenders instead of multi extenders on the hammers.
just drop this here...
(https://gametechmods.com/uploads/images/21281flippervslol.png)
lol wut
it must AGOD like all 9
(https://gametechmods.com/uploads/images/73451supremedalek.png)
LOCATION, EARTH. LIFE FORMS DETECTED. EXTERMINATE, EXTERMINATE, EXTERMINAAAATEEE!
GHEYQFT.
YOU
YOU ARE AWESOME AND SHOULD KNOW IT
That first one looks positive scary. I assume it's an UHW, judging by the sheer number of Dual Perms
There's only 10....
LW looks very well built. For my own peace of mind, what armour is it and did you drop an ant?
Steel 1, and 3 ants.
'suplol my 10,000+ kg VS would rape that
(https://gametechmods.com/uploads/images/89868cahinywainy.png)
'sup
(https://gametechmods.com/uploads/images/89868cahinywainy.png)
'suplol my 10,000+ kg VS would rape that
(https://gametechmods.com/uploads/images/89868cahinywainy.png)
Wheels Are Tasty klone looks pretty good, apart from the weapons cutting through the motors. Nice to see you getting a Perm on there, but the fragility worried me a touch. How does it hold up in battle?
Anyhoo, here's my alternative go to IRL MW if Hadron 2 gets dull...
(https://gametechmods.com/uploads/images/99981stormsurge.png)
2 Judge bursts, NPC's, 7 ants, steel 1. There were going to be decals, but for some ridiculous reason I can never do anything to change aesthetics on this damn game right xD
Looks nice, but how well do the lifters get under stuff? I've never had much luck with flipper segments alone, and I usually end up using small wedges on the tips of custom flippers.
use a Small BB+ds light for weapons for moar damage.Looks nice, but how well do the lifters get under stuff? I've never had much luck with flipper segments alone, and I usually end up using small wedges on the tips of custom flippers.
Absolutely terribly. But if it does find its way under, the recipient will need a parachute :D
Back to DSL standard...
(https://gametechmods.com/uploads/images/70738chewy.png)
P3, 4 ants, NPC standard...the rest you can see.
Absolutely terribly. But if it does find its way under, the recipient will need a parachute :D
use a Small BB+ds light for weapons for moar damage.Looks nice, but how well do the lifters get under stuff? I've never had much luck with flipper segments alone, and I usually end up using small wedges on the tips of custom flippers.
Absolutely terribly. But if it does find its way under, the recipient will need a parachute :D
Back to DSL standard...
(https://gametechmods.com/uploads/images/70738chewy.png)
P3, 4 ants, NPC standard...the rest you can see.
I don't think he's protecting the motors with the discs, he's attaching the motors to the discs!use a Small BB+ds light for weapons for moar damage.Looks nice, but how well do the lifters get under stuff? I've never had much luck with flipper segments alone, and I usually end up using small wedges on the tips of custom flippers.
Absolutely terribly. But if it does find its way under, the recipient will need a parachute :D
Back to DSL standard...
(https://gametechmods.com/uploads/images/70738chewy.png)
P3, 4 ants, NPC standard...the rest you can see.
No. Large beater is fine, and has the added effect of not wobbling after 10 seconds of contact, also higher fracture and this setup protects the disc better.
I however think protecting motors with these weak discs is doing it wrong.
I don't think he's protecting the motors with the discs, he's attaching the motors to the discs!use a Small BB+ds light for weapons for moar damage.Looks nice, but how well do the lifters get under stuff? I've never had much luck with flipper segments alone, and I usually end up using small wedges on the tips of custom flippers.
Absolutely terribly. But if it does find its way under, the recipient will need a parachute :D
Back to DSL standard...
(https://gametechmods.com/uploads/images/70738chewy.png)
P3, 4 ants, NPC standard...the rest you can see.
No. Large beater is fine, and has the added effect of not wobbling after 10 seconds of contact, also higher fracture and this setup protects the disc better.
I however think protecting motors with these weak discs is doing it wrong.
(after i'll get home i'll start working on a juggler team for 123AI V2).
idk, ask marty.I don't think he's protecting the motors with the discs, he's attaching the motors to the discs!use a Small BB+ds light for weapons for moar damage.Looks nice, but how well do the lifters get under stuff? I've never had much luck with flipper segments alone, and I usually end up using small wedges on the tips of custom flippers.
Absolutely terribly. But if it does find its way under, the recipient will need a parachute :D
Back to DSL standard...
(https://gametechmods.com/uploads/images/70738chewy.png)
P3, 4 ants, NPC standard...the rest you can see.
No. Large beater is fine, and has the added effect of not wobbling after 10 seconds of contact, also higher fracture and this setup protects the disc better.
I however think protecting motors with these weak discs is doing it wrong.
(after i'll get home i'll start working on a juggler team for 123AI V2).
O rly ? Then if he isn't, why does he use discs when he has far better extender choices to attach the motors ?
idk, ask marty.I don't think he's protecting the motors with the discs, he's attaching the motors to the discs!Back to DSL standard...use a Small BB+ds light for weapons for moar damage.
(https://gametechmods.com/uploads/images/70738chewy.png)
P3, 4 ants, NPC standard...the rest you can see.
No. Large beater is fine, and has the added effect of not wobbling after 10 seconds of contact, also higher fracture and this setup protects the disc better.
I however think protecting motors with these weak discs is doing it wrong.
(after i'll get home i'll start working on a juggler team for 123AI V2).
O rly ? Then if he isn't, why does he use discs when he has far better extender choices to attach the motors ?
If that's the update to the HS in 123AI, then me gustaNa your team will stay. 123AI is not an community pack and will not be.
I mean, we already have NAR AI as a community pack. Please send teams there instead. I do not want 123AI to be a NAR AI alternative.
I can just about see all 8 BSG's now.
*AHEM.* Whatever you say, Mr. AwesumSauce.Stop acting like you know everything when you don't.
*AHEM.* Whatever you say, Mr. AwesumSauce.You're not that good at this whole showcase thing are you? Anyways the bot's nice. How'd you get the bottom armor on?
*AHEM.* Whatever you say, Mr. AwesumSauce.Stop posting advice when you quite clearly know nothing about the game.
Anyways the bot's nice. How'd you get the bottom armor on?I'd also like to know this.
*AHEM.* Whatever you say, Mr. AwesumSauce.You're not that good at this whole showcase thing are you? Anyways the bot's nice. How'd you get the bottom armor on?
Hai NFX
(https://gametechmods.com/uploads/images/9692LWdrum.png)
P3, 4 ants, shell panel on the top....
Anyways the bot's nice. How'd you get the bottom armor on?I'd also like to know this.
*AHEM.* Whatever you say, Mr. AwesumSauce.You're not that good at this whole showcase thing are you? Anyways the bot's nice. How'd you get the bottom armor on?Hai NFX
(https://gametechmods.com/uploads/images/9692LWdrum.png)
P3, 4 ants, shell panel on the top....
Going by that I think it's actually the top and the robot was flipped over before the screenshot.
Hai NFXI like it a lot :D
(https://gametechmods.com/uploads/images/9692LWdrum.png)
P3, 4 ants, shell panel on the top....
flippersegmentparadewheeeeee!!!
Wicked cool. The flipper segments that act as wheel guards look kinda ugly. Would be cooler if there was a way to protect the wheels with a more smooth transition. I'm not sure what to recommend though. Got any weight to spare?
It's been a nightmare to make, and I'm expecting severe backlash from the communityicwutudidthar
>nightmareflippersegmentparadewheeeeee!!!
Wicked cool. The flipper segments that act as wheel guards look kinda ugly. Would be cooler if there was a way to protect the wheels with a more smooth transition. I'm not sure what to recommend though. Got any weight to spare?
Not much sadly, but suggestions are welcome. :D
As for this..
(https://gametechmods.com/uploads/images/67962VS.png)
It's been a nightmare to make, and I'm expecting severe backlash from the community due to the motor having been text edited to be 1.5x as powerful as a dual perm. And its still stable.
beep boop son, beep boop.
(https://gametechmods.com/uploads/images/83557Scaretale.png)
(https://gametechmods.com/uploads/images/99794Super Scaretale.png)
Why you leave? Bot looks awesome.He's not leaving he's just not showcasing for a while :laughing
guys we have to get foxpet out of his latex suit(https://gametechmods.com/uploads/images/99794Super Scaretale.png)
I forgot how to breathe.
Someone send help.
and then i thought it was a HS that can transform into a VSI thought that too.
i am disappoint
lol it doesn't matter if the disks has 20,000 HP, this bot shape would get owned by FSnS anyway.and then i thought it was a HS that can transform into a VSI thought that too.
i am disappoint
Both look good but very SnS vulnerable with such weak disks.
Yeah, that too.lol it doesn't matter if the disks has 20,000 HP, this bot shape would get owned by FSnS anyway.and then i thought it was a HS that can transform into a VSI thought that too.
i am disappoint
Both look good but very SnS vulnerable with such weak disks.
Besides, titanium skirts....
(https://gametechmods.com/uploads/images/20957flibbleator.png)
Can I have that punch now NFX?
:P
lol wut
Would dsl bars to protect the flipper segments be plausible?
whoopsWould dsl bars to protect the flipper segments be plausible?
From what? The large abundance of skirts, flipper segments, chassis, wheels, motors and dsl bars with no DP?
whoopsWould dsl bars to protect the flipper segments be plausible?
From what? The large abundance of skirts, flipper segments, chassis, wheels, motors and dsl bars with no DP?
Forgot the tourney rules. Sorry:P
Ski's ruin the look. :<Is this for RA2 Olympics ? If yes, where's the other ski?
(https://gametechmods.com/uploads/images/85780skisruinthelook.png)
You can put more skis on. More skis= more fun.
P1..guess what that means it's for. :Prupting and flying right into the opponent's weaponry?
It looks kinda messy IMO though...
MOAR TEETH
By green skin, I think they meant the same green as the wedges. I still like, nevertheless.
This'll probably be my entry for SHW BB6 once I've put a decal on it.
You can't use the other saw AP and get them all on the same way?
Battery consumption is an interesting nut to crack.You can still use the 1 ant per motor method, but the full power duration will be much shorter than the 40 seconds you get in DSL 2.
Battery consumption is an interesting nut to crack.You can still use the 1 ant per motor method, but the full power duration will be much shorter than the 40 seconds you get in DSL 2.
Personally I would suggest throwing in a wp836. The other batteries are simply way too big to be worth using IMO.
wait
The small black batteries are useful now?? Will we have to change our entire building habits???
slim drive...
Well at least it looks cool. Can it move well?
So what's this one called? Infinity Edge?
dude 2 ants
no just no
sh** wedges man
sh** wedges man
But they look good, who cares if they're bad at what they do for IRL. :P
Up the chassis armor? Unless you feeling swapping those dreadful weapons with something else.
2 Ripping Teeth with a smaller disc, obvious choice is obvious.Up the chassis armor? Unless you feeling swapping those dreadful weapons with something else.
You're right, he should swap them for something even WORSE so it is MORE irl.
Nah. Ripping teeth are GODLY , use steel shark tooth !! SO irl !!!12 Ripping Teeth with a smaller disc, obvious choice is obvious.Up the chassis armor? Unless you feeling swapping those dreadful weapons with something else.You're right, he should swap them for something even WORSE so it is MORE irl.
Dude, you obviously don't get it, do you.Nah. Ripping teeth are GODLY , use steel shark tooth !! SO irl !!!12 Ripping Teeth with a smaller disc, obvious choice is obvious.Up the chassis armor? Unless you feeling swapping those dreadful weapons with something else.You're right, he should swap them for something even WORSE so it is MORE irl.
How about Taz wedges?
Put them together and...Dude, you obviously don't get it, do you.Nah. Ripping teeth are GODLY , use steel shark tooth !! SO irl !!!12 Ripping Teeth with a smaller disc, obvious choice is obvious.Up the chassis armor? Unless you feeling swapping those dreadful weapons with something else.You're right, he should swap them for something even WORSE so it is MORE irl.
All real bots nowadays use 2 or less teeth. Because
1. You need the maximum gap you can get between the teeth to ensure a good impact.
2. additional weapons won't do you any good since getting a teeth rip off a spinner usually means half the disc is being tore off with it.
So instead the focus become making sure those 2 teeth are sturdy. Some bots go as far as having just 1, but 2 is the norm atm.
Although, for weapon choice I say a mechavore disc. Ripping teeth doesn't look good on small disc unless you also put a large one outside to cover the gaps.
It looks cool, given what we can do in DSL with the components we're given.
On a side note, it's nice to see Pwnator making helpful suggestions, even if the style is not his thing. Whereas Naryar is being himself and 123 seems to switch back and forth between tolerating IRL and being condescending about it and the people who build in this style.
See, I told you pre-made discs can look better than a DSL disc with 4 teeth.
That weapon looks sweet.
DSL3 definitely... MW?
Finally got around to doing it. Prefer the bottom disc support to what it was, but not sure if spikes or snazzy spinner deflector thing.
(https://gametechmods.com/uploads/images/97948Trinityforc3beta.png)
extender work fail
it'd look better without the cf extender. not sure if you really need it for self righting anyway
I don't get it about that beater armor does it help deweaponing or somethingpretty much
I don't get it about that beater armor does it help deweaponing or something, i know i may sound like an idiot but i've been conditioned in IRL building for too longand it's your fault fool
I don't get it about that beater armor does it help deweaponing or something, i know i may sound like an idiot but i've been conditioned in IRL building for too longI don't get why people would use beater armor over razor armor either, when the current environment is full of flails.
This makes me want to build again, but I am kinda completely out of my RA2 phase.I don't get it about that beater armor does it help deweaponing or something, i know i may sound like an idiot but i've been conditioned in IRL building for too longand it's your fault fool
This makes me want to build again, but I am kinda completely out of my RA2 phase.I don't get it about that beater armor does it help deweaponing or something, i know i may sound like an idiot but i've been conditioned in IRL building for too longand it's your fault fool
Yeah i know but the current flailfest metagame is just making me losing the already small amount of interest in DSL-S i had
I don't get it about that beater armor does it help deweaponing or something, i know i may sound like an idiot but i've been conditioned in IRL building for too longI don't get why people would use beater armor over razor armor either, when the current environment is full of flails.
Those Mediums? If they're larges just replace them with smalls and light ds teeth since they'll cope better against most stuff.
i hope there's something under the front of that chassis :P
y'know guys, I post these things for some critique.
(ty craaig)
I'm not sure WBC wheels really fit the rest of the design. Maybe Technos or Overkills?
Yeah I think it'd look better with overkills. Didn't this have them when you posted it in the skype group though?
Personally I think it could do with a cleanup too, but I don't know where to start.
a bit messy yeah
inb4 it fails massively when inverted due to overkills
no u
(https://gametechmods.com/uploads/images/55677lelbot.png)
Marty and I did a challenge thing where we decided to build MW sidehammer hybrids, and we gave ourselves 30 minutes to build.
Plastic 3, 7 ants and a medium co2 tank. your turn marty :3
So are you like Ty4er now when it comes to flippermakers???what you tryna say huh
I really like that weapon setup, looks very nice.
how's the wedge ?
Why are they both spinning anticlockwise?
i'm gonna predict right now that the Shell Spinner panel at the back prevents it from juggling anything but bots with very short wedges
that other one with the firestorm flipper looks aight but why use weight on stuff to get them up to the jugglers when you can just have them parallel the the wedge? Discs are more vulnerable sure but it increases the likelihood of you juggling them and allows you to use hammy motors for the discs.
I'm guessing it's a LW, not a BW. Does the unprotected perm give you any trouble, particularly vs popups?
Clowning around or are you dead serious?
IRL is far too much effortYESYESYESYESYES
(https://i.gyazo.com/5bf308af98f84faa2b6b308f588730f2.png)
Accretion Disk, or something. 797.9, Plastic 3 and like 2 battlepacks with some perm 132 stuff and maybe some NPCFs, perhaps. Who knows. Still not happy with it but I cba to do anything else with it today.
Jesus f*****g christ! That is awesome! You have a lot of IRL potential!this showcase has literally 67 pages, he's an AU and he's built lots of IRL previously.
Looks cool, but mecha flywheels are banned in Masters of Disaster. You are gonna have to change the weapons to enter.
How stable is it moving forward? It looks like it would flip back when accelerating, considering the disc placement and the strong drive motors.
real talk when are we gonna make a mod of dsl 2.1 where mag snappers aren't totally useless cus i hate bsgs and their wonky ass collision mesh
don't need any other changes
it reminds me a bit of missile test. but better.https://gametechmods.com/forums/downloads/?sa=view;down=483real talk when are we gonna make a mod of dsl 2.1 where mag snappers aren't totally useless cus i hate bsgs and their wonky ass collision mesh
don't need any other changes
the old guard could band up try to mod a version of dsl for a more dsl-s crowd. but that would require more interest in Standard than right now i feel.
it reminds me a bit of missile test. but better.https://gametechmods.com/forums/downloads/?sa=view;down=483real talk when are we gonna make a mod of dsl 2.1 where mag snappers aren't totally useless cus i hate bsgs and their wonky ass collision mesh
don't need any other changes
the old guard could band up try to mod a version of dsl for a more dsl-s crowd. but that would require more interest in Standard than right now i feel.
honestly I probably only play this one over the others cus I associate it with the community members and building trends that got me into the game.
honestly I probably only play this one over the others cus I associate it with the community members and building trends that got me into the game.
yeah also nostalgia and we're pretty much only good at dsl :P
it may work better with shorter extenders for the razors, since if they are lower down on your wedge the longer multis will probably push them instead of the razors actually hitting
cancelling you for building a nazi juggler
is this one more hs than juggler? if not i would swap the weapon orientation so that the beaters are angled the other way and the razors are on the other side for less resistance since i don't think having them that way rough really helps at all damage wise and just slows the weapons down