gametechmods

Robot Arena => Showcases => DSL TC Showcases => Topic started by: martymidget on May 11, 2010, 11:03:05 AM

Title: Martymidgets DSL Showcase
Post by: martymidget on May 11, 2010, 11:03:05 AM
Well, im bored of stock for a time so I have decided to try DSL.

(https://gametechmods.com/uploads/images/49862Drumbelina Splash.PNG)

Anyways, this is my third ever DSL bot; the other two are ridiculously bad.

Criticise away :D

If you want any better pictures, just ask :P
Title: Re: Martymidgets DSL Showcase
Post by: Squirrel_Monkey on May 11, 2010, 11:08:29 AM
Change Mag's to BSG's (theyr'e better)
Upgrade armour.
Nice first bot.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on May 11, 2010, 12:01:59 PM
Well, Ive changed the wedges to simple hinges, since i've read somewhere that they are better at being wedgy than the skirt hinge sort (correct me if i'm wrong :P). The armour is also 10mm plastic (I really need to learn my armours:P) and the skirts on top are mounted on those red and black baseplate connector things.

(https://gametechmods.com/uploads/images/48939Drumbelina 1.3.PNG)
Title: Re: Martymidgets DSL Showcase
Post by: Squirrel_Monkey on May 11, 2010, 12:05:07 PM
Change to Vlad or Hypno wheels.
Title: Re: Martymidgets DSL Showcase
Post by: 090901 on May 11, 2010, 05:22:55 PM
The armour is also 10mm plastic (I really need to learn my armours:P)
Plastic and tite are the best armors. Use 2 metal hinges for the wedges and get technos for wheels, then you can get rid of those skits ob top. Use 2 perm 80's for weapons.
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on May 11, 2010, 07:38:11 PM
that bot actually isn't bad. raise the NPCs and put bigger wheels on (preferably Techno Destructos) then get rid of the srimechs and get rid of 1 ant battery. Then shrink the chassis so that there is no empty space.

You're improving, dude.
Title: Re: Martymidgets DSL Showcase
Post by: FOTEPX on May 12, 2010, 04:39:30 AM
Remove the Mags and instead, make your bot invertible. Techno's would be really nice, and I would recommend Titanium 5 over Plastic 10. Also...

CUT DOWN ON THE EMPTY SPACE ADD BATTLEPACKS OR SOMETHING GEEZ :FFFUUU
Title: Re: Martymidgets DSL Showcase
Post by: cephalopod on May 12, 2010, 04:44:34 AM
Seems pretty nice dude.
 
 
ADD BATTLEPACKS OR SOMETHING GEEZ :FFFUUU

This is the only bad advice I've seen here, I wouldn't recommend battlepacks. 1 ant is enough to power 1 motor, no matter what the motor is (apart from if it's a burst). But yeah, invertability and empty space need to be sorted.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on May 12, 2010, 05:09:42 AM
It's better than the average first showcased bot... and while not exceptionally designed, isn't a noob bot.

Anyways, complete breakdown !

-Make it invertible rather than wasting weight on a srimech. Techno wheels might be a good choice.
-Use smaller drums and larger bars, that will protect the drum components more and you don't want your drums gone before your beaters.
-4-5 ant batteries are enough for this.

(I am somehow thinking this will end into a WIIIDE LOAD with wedges :P)



Title: Re: Martymidgets DSL Showcase
Post by: FOTEPX on May 12, 2010, 07:37:26 AM
(I am somehow thinking this will end into a WIIIDE LOAD with wedges :P)

Seems like it probably will be.

However, yeah, you shoudl use smaller drums and larger bits. I don't reccomend any spike bigger than Large DSL teeth (IN LENGH) for drums.

Other than that, this is shaping up to be an OK bot.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on May 12, 2010, 10:03:00 AM
Thanks guys.

It now has wheely big cheese wheels (Technos don't make it invertible), Small Drums and medium beater bars (6 drums) and i have 36kg left to play with. I also changed the hinges to the skirt hinge to save weight :S (Should I change back?).I wouldn't mind another weapon on the ends of the drums for max killing potential. Though I may add another ant battery as well.

And since last night, I've made another bot, a little more interesting. It needs a name, and an inventive one would be appreciated. It does better than I thought it would though :D

(https://gametechmods.com/uploads/images/165Robot Splash.PNG)

Should I change the skirts to snowploughs? They were put there because I'd forgotten how to wire the bot to go left and right for a bit, so it turned slowly. Fixed now, though.

As usual, criticism is much appreciated :)
Title: Re: Martymidgets DSL Showcase
Post by: Squirrel_Monkey on May 12, 2010, 10:58:44 AM
I'll go slowly, shrink the chassis (especially in height) to possibly make it invertible.
Title: Re: Martymidgets DSL Showcase
Post by: FOTEPX on May 12, 2010, 11:24:01 AM
I'll go slowly, shrink the chassis (especially in height) to possibly make it invertible.

I'll go fast.

REMOVE THE BEATER BARS
SHRINK THE CHASSIS
USE TECHNO'S
TEST YOUR BOTS AGAINST NARI AI
REMOVE SPARE SPACE AAAAARGH  :FFFUUU
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on May 12, 2010, 11:50:54 AM
Ive shrunk the chassis, removed a couple drums and made the beater bars bigger, as they make the drums harder to kill (so the fs's don't fall off, and they make good weapons if the bot happens to be upside down on another bot:P). Tis invertible now, with Wheely Big Cheese wheels (sorry but i love them). I'll get hold of nar AI, and the space. Yeah. Its gotten a little better with this one (I shrunk the chassis, but not enough, I think), but there is still spare stuff. Eventually I'll get it right. I'll try again after tea. :)
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on May 12, 2010, 12:25:28 PM
You should either keep the drums or add another row of spinners, that bot's gonna get outweaponed fast.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on May 16, 2010, 11:02:17 AM
Well, I've taken the ideas from the last two bots and changed them so they are better (hopefully).

The first one is a little short on weapons, so I'll need suggestions for which ones to add.
The second one is not short of them, thankfully.
I've also learned how to AI them, so the battle thingies are all AI'ed :)

(https://gametechmods.com/uploads/images/52911Splash Cookie.PNG)

(https://gametechmods.com/uploads/images/63599Cookie Cutter Splash.PNG)

I may make a VS soon to join them :)

As usual, be as criticising as you like.
Title: Re: Martymidgets DSL Showcase
Post by: Squirrel_Monkey on May 16, 2010, 11:21:30 AM
How many ants in each one?
Use Small wedges, they're better
How are the first ones wedges attached?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on May 16, 2010, 11:30:52 AM
1)5 ants in the first, 6 in the second, maybe more.
2)Small wedges die too quickly for my liking :S
3)Snapper-Polycarb Extender-DSL Bar-Wedge
Title: Re: Martymidgets DSL Showcase
Post by: Squirrel_Monkey on May 16, 2010, 11:35:06 AM
1st bot needs 8 ants
Small Wedges are wedgier.
Title: Re: Martymidgets DSL Showcase
Post by: 090901 on May 16, 2010, 11:35:47 AM
1st bot needs 8 ants
Small Wedges are wedgier.
4-8 ants.
Title: Re: Martymidgets DSL Showcase
Post by: Squirrel_Monkey on May 16, 2010, 11:40:34 AM
8 is better than 4
Title: Re: Martymidgets DSL Showcase
Post by: 123savethewhales on May 16, 2010, 11:42:25 AM
8 is better than 4
Why?
Title: Re: Martymidgets DSL Showcase
Post by: cephalopod on May 16, 2010, 11:42:35 AM
But if he's only using the snappers for wedges, surely he won't need power for them?
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on May 16, 2010, 11:43:59 AM
1st bot is fine with 6.

But you definitely need more weapons on the drum.
Title: Re: Martymidgets DSL Showcase
Post by: Squirrel_Monkey on May 16, 2010, 11:44:53 AM

But if he's only using the snappers for wedges, surely he won't need power for them?
Depends, srimech? Flipper into weapons?
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on May 16, 2010, 11:50:02 AM
In that case, a srimech doesn't needs more ants since both drive and weapon can be switched off when self-righting, and there is no reason to make this a flipper hybrid.
Title: Re: Martymidgets DSL Showcase
Post by: Squirrel_Monkey on May 16, 2010, 11:51:21 AM
Fine, You take over.
*returns to SotG's thread*
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on May 16, 2010, 04:44:49 PM
Anyways...Presenting a remake of a stock bot that utterly failed (See my stock showcase), The Block From Hell In DSL. Its also similar to the one with the 4 ants. *cough* I apologise for the quality :S

(https://gametechmods.com/uploads/images/48884Splash.PNG)

The bottom is covered with half sheets, by the way.
All battle thingy's were AIed :D

As usual, criticise away!
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on May 16, 2010, 04:48:25 PM
Should be invertible.
Title: Re: Martymidgets DSL Showcase
Post by: Squirrel_Monkey on May 17, 2010, 10:30:40 AM
Chassis could be lower and more efficient, use weight for stronger wedges.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on May 22, 2010, 02:04:05 PM
I've been building again, and most of the robots I've made are ridiculously bad. (Like my first attempt at an sns, lol :P)

First up is the block from heck 2- main difference being a smaller chassis and better wedges. Tite 3, and 5 ants. Still think it needs a lot of improvement, but I'm out of ideas.

(https://gametechmods.com/uploads/images/13309BFHIDSL2 outside.PNG)
(https://gametechmods.com/uploads/images/51211BFHIDSL2 inside.PNG)


And next is my attempt at a HS. Tite 3, 7 ants and a battle pack...but I didn't know what to add to get to the weight limit.

(https://gametechmods.com/uploads/images/49045Eye eye outside.PNG)
(https://gametechmods.com/uploads/images/43981Eye eye inside.PNG)

I need all the advice I can get on this one. Not as effective as I want it to be.

Eventually I'll build some MW and LW I can actually show.
Title: Re: Martymidgets DSL Showcase
Post by: G.K. on May 22, 2010, 02:08:02 PM
Trade the battlepack for an ant, and the small CB for the other on. Then, I dunno.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on May 22, 2010, 02:28:14 PM
That is certainly not ridiculously bad. It's not exceptionally built i agree, but pretty decent really.

You would most likely be better with just 2 metal hinges and attaching your DSL bar wedges on it.

It also just needs 6 ants, and is that invertible ? Might want to try Slipperbottoms if not.
Title: Re: Martymidgets DSL Showcase
Post by: The Ounce on May 22, 2010, 02:33:51 PM
I'm not too sure now you can improve the drum other than minimize empty space as much as possible.

For the HS however, you could try going for a setup like that on my bot Hydrosphere.  Attach the motors externally with multi-extenders, get rid of three ants and the battlepack, and switch to metal hinges on the wedges.  If you want you can also angle the motors and get Techno wheels.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on May 22, 2010, 02:53:52 PM
AND DO NOT GET FLAILS KTHX
Title: Re: Martymidgets DSL Showcase
Post by: G.K. on May 22, 2010, 02:57:10 PM
...Feel free to use flails if you want to.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on May 24, 2010, 01:46:28 PM
Well, I tried to do what The Ounce said, but as usual I made something completely different. Still working on it though :)

Here is...Chasm Of Bees! (I really don't know why I chose that name) Armour is Tite 3.

(https://gametechmods.com/uploads/images/33335Inside.PNG)
(https://gametechmods.com/uploads/images/9406Outside.PNG)

And meanwhile, I have been working on a bot that I might enter in Tag Team Tornado, if I have someone to go with. It was meant to be a HS to begin with, but as usual...

Presenting...Drop Goal :) Tite 1 Armour :S The skin is awful, too.

(https://gametechmods.com/uploads/images/11872Insides.PNG)
(https://gametechmods.com/uploads/images/12506Outside.PNG)

As usual, criticise away :D
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on May 28, 2010, 10:46:33 AM
DP :(

Been building again, and I generally do not like popups. But I got bored, So I built one. My first ever. Pop 2, better name would be nice :P If there is any info needed that i forgot to include, don't hesitate to ask.

(https://gametechmods.com/uploads/images/63522Splash.PNG)

I also built a juggler, Clowning Around.

(https://gametechmods.com/uploads/images/8160Splash.PNG)

May use that wedge setup a lot now, tis good.

All critique appreciated.


Title: Re: Martymidgets DSL Showcase
Post by: Naryar on May 28, 2010, 12:17:25 PM
Not bad at all for a first popup but really just attach the NPCFs to the chassis... you are wasting weight with all that motor extender work IMO.
It also is underpowered.

The juggler needs longer wedges and you can remove 2 ants.

But you do seem to catch DSL building techniques quickly... heck right now you're pretty good, you might become a top builder in a few months if you really get serious.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on May 28, 2010, 01:05:12 PM
Wow, thanks! :D

I think I'll make another pop up right now, since I have some free time, and adjust the juggler.

I seem to like bots which chew up other robots undersides, and FS's.

What's the best battery setup for a pop-up?
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on May 28, 2010, 02:09:57 PM
1 ant for each spin motor you use, and more for each burst - 2 for a BSG, 4 for a small JX, 6 for a large JX.

If you intend to get NAR AI v2.3 you might want to use battlepacks though since they have more total power now.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on May 29, 2010, 09:40:11 AM
Well, I have made a new popup- but It has 7 ants and 2 battlepacks for 2 NPC Fasts and 2 Large JX (Will it be enough for NAR 2.3 and normal DSL?). Steel 5 armour and about 16 razors again, maybe a couple more.

(https://gametechmods.com/uploads/images/17687Outside.PNG)
(https://gametechmods.com/uploads/images/31956Inside.PNG)

Ive also made the wedges longer on the juggler, works so much better now, thanks :) I'm also trying to improve the block from heck using my new wedge setup- at the moment I feel its underweaponed, though it doesnt do too badly. Tite 3 or 5, cant remember which.

(https://gametechmods.com/uploads/images/35910Inside.PNG)
(https://gametechmods.com/uploads/images/9122Outside.PNG)

I will skin them both eventually XD.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on May 29, 2010, 09:42:07 AM
Popup's not fast enough to be good and the middle wedge isn't doing much.

7 ants + 2 battlepacks is enough.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on May 29, 2010, 09:52:51 AM
The weight gained from removing the middle wedge has let me get techno's- anything else I can do to it?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on June 02, 2010, 02:09:06 PM
DP

Another new bot- but this time a little different. Still a popup though.

This is Attackers Above and Below 2- needs a better name lol. Tite 5, and the JX's are the small kind. The front burst fires up, in proper popup style- while the back fires downwards, towards the front of the bot on top of it. The firestorm wedge is there because I needed something to use the rest of the weight, and I like it. However, I'm split between whether its realistic, edging the borderline or not at all. Though I have tried to make it as realistic as possible.

(https://gametechmods.com/uploads/images/50450Outside.PNG)
(https://gametechmods.com/uploads/images/48392Inside 1.PNG)
(https://gametechmods.com/uploads/images/23537Inside 2.PNG)

Theres 9 ants and 16 razors on the bot altogether.

Title: Re: Martymidgets DSL Showcase
Post by: Somebody on June 02, 2010, 02:53:38 PM
Although it looks nice, I see a few problems.

1. Realisticness-Cannot tell if they do or not, but if those razor tips cut all the way across the firestorm flipper, then they are unrealistic.
2.Too skinny-Skinny popups make it easier for a bot to fall off the top. Then the bot is on its wheels, and it flanks the popup, leading to a loss.
3. Drive- NPC Fasts would be better. as they are smaller, and more makes it faster for the weight than just one pair of E-Teks. And I don't know what the hitpoints of an E-Tek is, but if it is low, it is a bad thing that they are quite exposed.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on June 02, 2010, 02:59:59 PM
1)Good point- they do. Ill use the weight left over for something else.
2+3)I'll AI it and see how it goes. But I will make a wider version with NPC fasts.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on June 03, 2010, 02:27:48 AM
You need one or two more ants, also the drive should be directly attached to the multi's.

I am also unsure about using steel extenders as they're not exposed much...

But if you want a fast popup, keep eteks.
Title: Re: Martymidgets DSL Showcase
Post by: Clickbeetle on June 04, 2010, 11:59:50 PM
I like that bot, the cheese wedge shape makes it interesting (as opposed to the flat top that 99% of other popups have).
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on June 12, 2010, 10:36:00 AM
New bot, or rather upgrade of the earlier juggler. Nabbed an idea from Shiva (*cough*) as I couldn't get skirt hinges to fit where I wanted. Weight is 796.6, or something like that (Thanks Craaig:P).

(https://gametechmods.com/uploads/images/6370Splash.PNG)

Its quite good by my standards, its only problem is it is not invertible and can't self right. At least it can move around on its discs if upside down. All info is i the splash, hopefully I haven't missed anything. I'd love to perfect this bot as good as I can :D

Title: Re: Martymidgets DSL Showcase
Post by: Vertigo on June 12, 2010, 10:44:00 AM
That looks good, (better than any of my awful attempts at a juggler)
Title: Re: Martymidgets DSL Showcase
Post by: Pwnator on June 12, 2010, 07:53:50 PM
Jugglers aren't meant to be invertible anyway. As long as you got your wedges right (which you did), it's all good. :D

You could have a cleaner setup for your side armor, though. Light plows would be better for that.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on June 13, 2010, 04:57:06 AM
Beating HnM 4 so soon ? :FFFUUU

And that wouldn't be from Shiva, but from Infernal Contraption v6.5.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on June 13, 2010, 07:28:55 AM
Well, it gets under HN4, TIB and its previous incarnation 50% of the time. I've also changed the skirts and stuff for ploughs on the sides (thanks pwn). Probably my best HW at the moment :D
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on June 13, 2010, 10:00:51 AM
You're getting to be a pretty good builder.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on June 14, 2010, 06:35:34 AM
Tried making an flail popup thing, inspired by Ludicrous Speed. Didn't work too well though. Beats grog if I'm driving. Steel 5, 5 ants. 6 razors and 8 irons ish (the irons do more damage than the razors). 180 degree flaily thingies, 90 degree ones aren't too good either. Metal hinge wedges. Not entirely realistic either. At least I tried:P

(https://gametechmods.com/uploads/images/30170Outside.PNG)
(https://gametechmods.com/uploads/images/33103Inside.PNG)
Title: Re: Martymidgets DSL Showcase
Post by: FOTEPX on June 14, 2010, 08:20:17 AM
Damn! That juggler beat Black Cyclone!?

Damnit...
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on June 18, 2010, 03:15:20 AM
I don't get that bot
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on June 18, 2010, 03:39:04 AM
It wors the same way as Click's Ludicrous Speed, except that instead of being flipped when the bot smacks the DSL bars (Hinge mounted), extenders with razors pop up (like a popup) and smack the bottom of the bot. Its like a popup without bursts. Its also hard for me to explain XD. Might make a video when I get home later of how it works. Not that it works well though.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on June 18, 2010, 03:44:51 AM
Ah, an inertia powered true popup.

Interesting design but i bet it deals LOW damage. Will try to build one.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on June 18, 2010, 03:57:33 AM
The iron spikes on the top deal higher damage :P
Title: Re: Martymidgets DSL Showcase
Post by: 123savethewhales on June 18, 2010, 04:38:28 AM
I wonder if it's good to actually stop the bot with those iron spike, given that you can't keep popping.
Title: Re: Martymidgets DSL Showcase
Post by: Condor33 on June 18, 2010, 06:47:25 PM
Might as well be a wammer, I don't think the irons are going to generate enough torque to flip the razors up as hard as snappers would.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on June 18, 2010, 11:53:26 PM
Well excuse him for being original...
Title: Re: Martymidgets DSL Showcase
Post by: Condor33 on June 19, 2010, 10:17:58 PM
Well excuse me for providing feedback in a showcase...
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on June 23, 2010, 03:37:27 PM
Well, anyways, thanks for the feedback, I may do something with that in the future, when I'm in the mood to start building popups(of any kind).

My internet has been dead for 3 days, and Ive been bored, especially as I had tuesday off from school. So I made a couple of bots, and I am showcasing the least fail out of them.

First is an arty type bot, called Hydra. Take note that I am horrible at any kind of art. Isn't too bad at combat though.
(https://gametechmods.com/uploads/images/93636Outside.PNG)

Next is a VS called Spin Cycle 2
(https://gametechmods.com/uploads/images/440012 outside.PNG)

Next is a bot I call Blatant Fuel Klone Drop Goal 2
(https://gametechmods.com/uploads/images/171642 outside.PNG)

Insides and armours for all bots available on request (:P) as I am too lazy at the moment.
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on June 23, 2010, 04:40:10 PM
I think DG2 could have beaten SR and SU! :P
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on June 23, 2010, 04:45:30 PM
ha ha, maybe, its better in every single way than the old one. But, in all honesty, its a Klone that wasn't meant to be a clone but turned into a clone anyways. May enter it for something else though. Just need to rustle up two good MW's from somewhere.
Title: Re: Martymidgets DSL Showcase
Post by: Pwnator on June 24, 2010, 12:18:53 AM
HYDRA <3333333333333333

Try to make it invertible, though. Raise the motors or something.

As for the VSes, they're decent enough. :P
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on June 24, 2010, 05:19:20 AM
You don't need the spikes on top for hydra.

Wait it's an art bot...
Title: Re: Martymidgets DSL Showcase
Post by: Somebody on June 24, 2010, 09:32:31 PM
You should have given Hydra a more dinosaur themed name. It looks vicious with all of those spikes :D
Title: Re: Martymidgets DSL Showcase
Post by: 123savethewhales on June 25, 2010, 02:45:16 AM
Hydra needs a tail
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on June 26, 2010, 05:20:23 PM
I dunno about the dinosaur themed name at the moment, but I will think about. Considering I have an extensive knowledge of dinosaurs that is still in my head from when I was 7. And yes, it really does need a tail.:P

Anyways, here is what I have for my BTTB 2 entry so far-just posting to know if I should scrap it and start again and how to improve on its f1 car-ness. If its okay I will work on skinning it :P If not, back to the drawing board.

(https://gametechmods.com/uploads/images/67256Outside Effective.PNG)
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on June 26, 2010, 05:41:29 PM
Looks OK, maybe add the srimech on the side? (use a JX, that's what SM used)
Title: Re: Martymidgets DSL Showcase
Post by: Clickbeetle on June 26, 2010, 07:47:17 PM
Amazing what just a couple of Lightning spikes can do.  Imagine Hydra with a normal flat top... it looks just like a basic face spinner.  But with the spikes on top... it magically becomes a totally awesome artbot.  And it still looks effective too!


There's gotta be a way to make it invertible with such big wheels though.
Title: Re: Martymidgets DSL Showcase
Post by: DG on June 26, 2010, 08:13:13 PM
I'm sure Hydra fairs better at battle then Snail did.
Title: Re: Martymidgets DSL Showcase
Post by: G.K. on June 27, 2010, 01:16:39 AM
Looks real nice Marty.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on June 27, 2010, 05:59:02 AM
Looks OK, maybe add the srimech on the side? (use a JX, that's what SM used)

It doesnt actually need a srimech, the beta burst deals with that fine :D It can also flip things over/out if done right :P

If 4 pc625s and 2 ants are overpowered, I could up the armour on this one. (Al 1, eeeek).

(https://gametechmods.com/uploads/images/38582Outside Effective v2.PNG)

Better or worse?
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on June 27, 2010, 06:15:05 AM
4 PC545 and 2 ants is perfect for this.
Title: Re: Martymidgets DSL Showcase
Post by: G.K. on June 27, 2010, 06:59:53 AM
<3333
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on June 27, 2010, 07:05:31 AM
No wait i say nothing... 4 PC625 is overpowered... go with 3 PC625s and 6 ants.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on June 28, 2010, 08:15:49 AM
Well, here is the final version (Flamethrower still included), to be sent to GK once I am sure the srimech works:P Called "2 VRROOOMM! or not 2 VRROOOMM!". May change the name later, when i think of more imaginitive names :P

(https://gametechmods.com/uploads/images/31139Final ^.^.png)

Admittedly, it would be cooler if I could skin the components black (especially the E-Teks) and add the decals, but that would be too much hassle for me at this moment in time XD

Title: Re: Martymidgets DSL Showcase
Post by: Squirrel_Monkey on June 28, 2010, 11:11:13 AM
<3<3<3<3<3<3<3<3<3<3<3<3
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on June 30, 2010, 03:43:56 PM
<3<3<3<3<3<3<3<3<3<3<3<3

Thankyou for your positive feedback :P

Anyways, new bot, I Saw You Last Night! (F grade for originality). And look at the glorious Nary Rage Material empty space :D
(https://gametechmods.com/uploads/images/46223ISYLN2 splash.PNG)

Probably wont do quite as well AIed, me thinks.

The Sawblades Cut through the main perm body a little. Would using an axle work for this?



Title: Re: Martymidgets DSL Showcase
Post by: Naryar on June 30, 2010, 04:49:26 PM
F grade for originality no... it's a Viscous Vandal lookalikey so i'll give it a C for originalty but really cool and i would really like it into NAR AI :D Bonus points for punny name.

I don't know if that outer armor is useful though. I'll trade it for 2 more ants.

Armor ?
Title: Re: Martymidgets DSL Showcase
Post by: 123savethewhales on June 30, 2010, 05:16:05 PM
Looks fine.  A bit under weapon though.  3 perm 80 and 6 saw tend to work better.

Also you can probably connect the motors to the multi-extenders directly.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on July 01, 2010, 12:43:59 PM
Never seen Viscous Vandal XD

Armor ?

3mm tite.

I'll send it after some c to see how good it goes AI'ed. And after I've written an important email I meant to have sent a few days ago. I blame my lack of will and Transformice :P
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on July 02, 2010, 01:41:54 PM
DP

Well, here is a new bot that I would not normally make. I don't do LW's often, and I don't do rammers often. But I appear to have made a LW Rammer type thing. May make some more LW's soon. In fact, it might even be my first or second DSL LW.

Here is Blue Jet.

(https://gametechmods.com/uploads/images/21583Splash.PNG)

The AI was conducted in NAR 2.2, as 2.3 has blown up on me for some reason (that's probably my fault).




Title: Re: Martymidgets DSL Showcase
Post by: Gazea2 on July 02, 2010, 01:44:44 PM
<333

This is becoming one of my favourite DSL showcases.
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on July 02, 2010, 05:35:58 PM
That would have done pretty well in BBEANS.
Title: Re: Martymidgets DSL Showcase
Post by: Pwnator on July 02, 2010, 07:28:57 PM
O_O

I'm quite surprised it beat S Cargo, but an excellent job nonetheless. :D
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on July 03, 2010, 05:16:20 AM
Its fought against S cargo 4 times total. Its lost twice and won twice. XD
EDIT: Make that 3 wins out of 5 :P

It either gets torn to pieces or does this to it.

(https://gametechmods.com/uploads/images/84360Win.PNG)

Close fight though, as you can see XD
Title: Re: Martymidgets DSL Showcase
Post by: Pwnator on July 03, 2010, 06:23:33 AM
Oh yeah, I forgot about S Cargo's exposed front. XD
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on July 05, 2010, 08:00:23 AM
New Bot, The Beast Of Truro. Inspired by SD (I LOVE that HS:P), but not made out to be too similar. Originally meant to be a MW, but I got carried away.

Can't be bothered to do a splash this time; especially as I haven't AI'ed it yet.

Titanium 3 armour, 3 ants, NPC F drive. Also needs a skin, probably of an evil pasty or something. And its realistic, even though it may not look that way :P

(https://gametechmods.com/uploads/images/88232Outside.PNG)
(https://gametechmods.com/uploads/images/13222Innards.PNG)
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on July 05, 2010, 08:01:49 AM
I would absolutely LOVE that design if someone made a LW version... Oh wait, I can :P
Title: Re: Martymidgets DSL Showcase
Post by: Pwnator on July 05, 2010, 08:02:23 AM
NPCFs are overkill for HS. NPCs are fine, and they have more HP than NPCFs as well.

You should probably find a lighter extender setup, though.
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on July 05, 2010, 08:04:07 AM
Oh, and I think you should send a team to Naryar for NAR AI, you're getting to be around that level.
Title: Re: Martymidgets DSL Showcase
Post by: Pwnator on July 05, 2010, 08:08:50 AM
Oh, and you don't even need to use extenders. 40cm sheets have APs on the sides which mean that they can act as armor as well, like this:

(https://gametechmods.com/uploads/images/96195undercutters.PNG)

Ignore the MW though, it sucks. :P
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on July 05, 2010, 08:27:38 AM
Well, I updated the extender work to this:

(https://gametechmods.com/uploads/images/54719Updated Extender work.PNG)

Wasnt long enough without the flipper segs.

But from that I have replace the panic attack skirt protecting the Dperm with a half sheet (probably better things out there), put a p skirt on the back and added shell panels on the sides. Might live a little longer now. Alternatively I could have just upped the chassis armour, but I think this will add more protection. And I've change the drive to NPCs. Works like a charm, thanks Pwn :D
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on July 05, 2010, 04:05:58 PM
Oh, and I think you should send a team to Naryar for NAR AI, you're getting to be around that level.

Over that level and better than you :P

But nontheless true.
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on July 05, 2010, 05:45:21 PM
Better than me? all my NAR AI teams suck :P (except for my new one.)
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on July 08, 2010, 04:15:46 PM
New juggler. It would probably work better with a drum tbh. Wedges are adequate. Weirdly, it outwedges HNM4 but not FnF. Confused much? And I really like the Firestorm flippers :D Could make the chassis smaller. But that can be done for v2, along with a nice skin. Well, when I say nice....

(https://gametechmods.com/uploads/images/65701Splash.PNG)

Now I've looked at the spinners more, methinks I should make them a little more symmetrical :P
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on July 08, 2010, 04:20:58 PM
SMP name = <3

And the bot doesn't look too bad either.
Title: Re: Martymidgets DSL Showcase
Post by: cephalopod on July 08, 2010, 04:22:20 PM
SMP name = <3

He's never actually played it. ;D
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on July 08, 2010, 04:27:11 PM
Lol, went wiki searching for Evil Clown and scrolled through the names to find any that fitted :P
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on July 08, 2010, 04:54:49 PM
Use Firestorms rather than plows.
Title: Re: Martymidgets DSL Showcase
Post by: Pwnator on July 09, 2010, 02:47:24 AM
WHY YOU BE HATIN' ON TIB (the wedges are very outdated lolz)

I lol'ed at the 'rather large' comment XD
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on July 09, 2010, 08:24:21 AM
Well, the initial test run with me driving for its second version went well. And I've stopped hatin' on TIB and his outdated wedges.... and moved on to one of your newer bots *cough*.  Suits me better as I'm not really a popup fan, even though I've built a few myself. Also gets under Novarupta, Cryoseism (I like that bot alot:D) and HNM4. Can;t get under Fat Rat though (another bot I love :D). These were with me driving, and I'll post with pictures of it and how good it is AI'ed. For now a teaser, and the bot that I'm hating on now ;p

(https://gametechmods.com/uploads/images/73371Mehehe.PNG)

It needs to buy new clothes as its waist and its height have gotten smaller, but on the upside it now has more weapons, better wedges and better chassis armour (steel 3), and side protection! Pretty much the same in every other respect as the first one :P

Title: Re: Martymidgets DSL Showcase
Post by: Pwnator on July 09, 2010, 08:28:52 AM
Excalibur's meant to fight shell, not other wedges (I don't think it even gets under Second Sentinel). :P

My wedgiest bot is most likely Time Bomb. I rarely test my DSL bots. :P

Steel 3's kinda inefficient, though. Ditching the PA skirts for a plastic or tite armor would be better. :D
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on July 09, 2010, 09:03:41 AM
Damn, now I'm gonna have to find another bot to hate on :P

Now it has tite 3 armour as tite 5 wouldn't fit when i got rid of the skirts, and 28kg to spare. Filled by random razors on the back in this pic:P

(https://gametechmods.com/uploads/images/16582Outside.PNG)

Easter egg failbot :P I
                                 V
Title: Re: Martymidgets DSL Showcase
Post by: Pwnator on July 09, 2010, 09:06:57 AM
AGOD :O
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on July 09, 2010, 09:29:39 AM
On the failbot?:P
Never actually got what it is completely. :P

Title: Re: Martymidgets DSL Showcase
Post by: 123savethewhales on July 09, 2010, 03:26:16 PM
As you know, ultra-wide bots are intended to kill SnS.  So aside from testing wedge power, see how many Flail SnS you can kill as well.

I updated RPP and Morning Star to include some bottom protection, but I think this bot should be able to beat them.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on July 10, 2010, 02:30:23 PM
Well, I've had a lazy day and I haven't AIed anything. But while driving it did this after a while.

(https://gametechmods.com/uploads/images/19380Kill.PNG)
And I havent tried anymore, because here is my Vertigo inspired Juggler.

(https://gametechmods.com/uploads/images/59019Splash type thing.PNG)

It works quite well. But since I have yet to AI it, I don't know for sure. Could probably find better weapons. First RA2 thing on my list is to AI the bots tomorrow:P
Title: Re: Martymidgets DSL Showcase
Post by: cephalopod on July 10, 2010, 02:39:09 PM
I can't see those weapons working well... lots of weight wasted on the overkill wedge if you ask me.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on July 10, 2010, 02:42:22 PM
Just an idea I had:P
Title: Re: Martymidgets DSL Showcase
Post by: Vertigo on July 10, 2010, 04:05:34 PM
I like it! Although personally, I prefer my popup :P
Title: Re: Martymidgets DSL Showcase
Post by: 123savethewhales on July 10, 2010, 08:03:03 PM
I have some doubts in the benefit/cost of the overkill wedge.  A heavy plow seem indestructible enough in a practical standpoint.
Title: Re: Martymidgets DSL Showcase
Post by: Pwnator on July 10, 2010, 08:45:43 PM
I COULDN'T FIND THE OTHER 2 ANTS

o wait you removed them ahahahahahaha
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on July 11, 2010, 04:56:44 AM
I COULDN'T FIND THE OTHER 2 ANTS

Nor could I, till i realised they werent there. So i had to change the chassis armour and do some tweaking to put them there afterward XD

I have some doubts in the benefit/cost of the overkill wedge.  A heavy plow seem indestructible enough in a practical standpoint.

I'm thinking steel skirts as replacements. Then I could change the weapons to better ones and do other things with it which I have yet to think of.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on July 11, 2010, 07:47:52 AM
DP

Anyone want Free Hugz?

(https://gametechmods.com/uploads/images/52747Outside.PNG)

This is my rebuild of overkiller clown. Uses the same wedges, same drive setup, same chassis as Overkiller Clown. Nearly identical bettery setup, but with the 2 back ants moved to where the old weapon motors were. Now uses two perm 80 M's. Armours gone down to Tite 3. Just realised that its slightly unrealistic as the weapon go slightly through the ME on the left side, but easily fixed as the panic skirts were not symmetrical anyways. Once thats done, to the AI-ing!
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on July 18, 2010, 08:26:01 AM
TP<~ Yay :P

Tried to make a HW version of Blue Jet, called Elve. Didnt work too well (probably because my driving sucks). Tite 3, 4WD NPCF. 5 ants? Possibly 4 :S 3 halfsheets at the top for armour as I couldnt stick them at the bottom as the chassis isnt high enough. Chassis could probably be shrunk too. Tried many setups with different weapons, from pole spikes to lightning spikes (would have been the most appropriate)and heavy DS teeth. Irons seem to be the best.

(https://gametechmods.com/uploads/images/8142Outside.PNG)
Title: Re: Martymidgets DSL Showcase
Post by: R0B0SH4RK on July 19, 2010, 01:49:57 AM
This is a suprisingly good showcase you have here. Good jod :)
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on July 19, 2010, 07:15:38 AM
Thanks R0B0 :D

Anyways, ran out of ideas, so I tried to make a weird juggler (i seem to be fond of these) and a mini version of The Beast From Truro, which has ended up being similar to a certain Badnik's bot so i named it similarly (and reduced it to being cloney)....

(https://gametechmods.com/uploads/images/66208Meh.PNG)

(https://gametechmods.com/uploads/images/76734Lol.PNG)

Anymore stuff needed, just ask away.


Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on July 19, 2010, 07:20:32 AM
lol, it doesn't have THAT much resemblance, but it looks cool anyway. Good job.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on July 19, 2010, 07:22:08 AM
Its attempting to do something with Final Z in one of the pictures, lool :P

AW HS babies?XD
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on July 19, 2010, 07:26:00 AM
NOES! Get away, you foul klone! >:P
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on July 20, 2010, 11:30:41 AM
(https://gametechmods.com/uploads/images/30163Wooo.PNG)
*Disclaimer:The owner of this image has the right to give you better angles if you wish for them. However, this does not apply to Trigonometry as I have had enough of it over the last few months.*

I'm updating the bots in team Fez. This is the Beast From Truro 2, with even more wedge killing capabilities. Posting to ask if there is a more efficient extender setup I can use, and how to best protect the Dual Perm. I was thinking Plow/Firestorm Flipper (those things have the worst attachment points ever.) Then I could use the weight gained to armour the back a bit more.

Already done Blue Jet, but thats going to be in a tourney  :evilsmile: . Gonna put my HW VS (updated, course) instead of Hydra and make an MW FS at some point. But next up is My Sawbot and Juggler.
Title: Re: Martymidgets DSL Showcase
Post by: G.K. on July 20, 2010, 11:33:02 AM
Brilliant name. Did you name it after you?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on July 20, 2010, 11:34:58 AM
Its a take on the Best Of Bodmin, but I used the city where I was born instead. And I wouldn't be a HW HS if I was a bot, I would probably be an AW poker or something XD
Title: Re: Martymidgets DSL Showcase
Post by: cephalopod on July 20, 2010, 11:36:26 AM
Yeah it's named after him, cos he's a beast ;)

Aaaanyway. Back seems exposed to me. But thats about it XD
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on July 20, 2010, 11:38:19 AM
Only one person in the world know how much of a beast I am. And that would be me.

Anyways, the Beast From Truro 2 would probably be my midget little brother instead. XD
Title: Re: Martymidgets DSL Showcase
Post by: Pwnator on July 21, 2010, 03:16:12 AM
I don't think you would even need to protect the Dual Perm. I never had mine knocked off. :P
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on July 21, 2010, 05:13:40 AM
VS seem to like hitting the Dual perm for some reason, which is why I've gone and protected it :P

Speaking of VS, the update for Spin Cycle 3 is here.

(https://gametechmods.com/uploads/images/840053.PNG)

Longest DSL bars possible for even better throwing ability. However, the skirts sink into the floor sometimes..

I would also like to commend the Jew Hunter on doing this to it, when I was controlling it. Might have turned out differently if the skirts didnt sink in at the start. Poor thing :(
(https://gametechmods.com/uploads/images/74969Sad.PNG)
Title: Re: Martymidgets DSL Showcase
Post by: Pwnator on July 21, 2010, 05:19:37 AM
Jew Hunter's small enough to get juggled by that. I have no idea how it can tear that to pieces. o_O

Also, the skirts sink into the floor because bots like to start just a few notches off the baseplate (yours is way under the baseplate line, which is why it occasionally sinks).

To solve this, instead of having your Perms extending outward from the front, do it from the top (use a medium or long ME for that), and rework your setup from there. :D
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on July 21, 2010, 05:33:49 AM
All fixed :D

And as an added bonus, less of the chassis is exposed to gut rippers too :D
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on July 25, 2010, 03:14:41 PM
Since it appears to be the thing to do, I is posting my CCIV prototype. 248.5kg, I believe it has tite 3. Possibly 1. Cant remember exactly :P

(https://gametechmods.com/uploads/images/95365For cubes.PNG)

Course, t'will be skinned.
Title: Re: Martymidgets DSL Showcase
Post by: 123savethewhales on July 30, 2010, 01:08:18 PM
Nothing wrong with tit 3, but this bot do need bottom armor.  free up 6kg by lowering armor to plastic 3, then put a caster on the bottom.  Alternatively you can free up weight by reducing your skirts to aluminum.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on July 31, 2010, 11:21:56 AM
Thanks 123, had to change all skirts to aluminium and lower armour to plastic 5 for the caster, but its on. :D

Anyways, I did not upgrade a bot I said I would a week or so ago, so I went and done it. Not quite as cool looking as it was- but a heck of a lot more destructive. Inside shots available on request, though I may just put them in later.

(https://gametechmods.com/uploads/images/998492 splash.PNG)
None of the battleshots were AIed, as I'm in another lazy mood now XD
See what you guys think I can possibly do, then I can rebuild it, minimising empty space and such to get better armour :)
Title: Re: Martymidgets DSL Showcase
Post by: Scrap Daddy on July 31, 2010, 11:37:17 AM
Looks nice! If I built this bot I would attach the beater bars using a side attachment point and attach to the outer aps of the discs. But that's just me, do what you want. :P

Beware of those unprotected mags though, they are really weak. Also maybe find a different way to attach the DSL bars on the front. If those flipper segs fall of, so will the bars which would be a waste of HP
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on July 31, 2010, 11:38:35 AM
Might do that, slightly wider attack radius, and extra protection for the mags..:P

EDIT:Doing that, the beater bars go through the mags, so not entirely realistic. Damn XD
Title: Re: Martymidgets DSL Showcase
Post by: Pwnator on August 01, 2010, 06:25:03 AM
Instead of using tite extenders, just use medium MEs. Saves weight and has much more HP. :P
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on August 02, 2010, 03:58:54 PM
Thats right...its been updated again XD

(https://gametechmods.com/uploads/images/60338ISYLN3.PNG)

Now titanium 5 armour, 10 ants for a little extra power, side panels which I may ditch, all weapons are on a single mag. May downgrade armour and do something else to get dual mags for the Backlash Discs, but that may make it too good at throwing things around, which isnt the main thing I want it to do. There is some empty space in the chassis as I had tried several different setups before hand. But not much. Suggestions?
Title: Re: Martymidgets DSL Showcase
Post by: Vertigo on August 02, 2010, 04:17:53 PM
I preffered the first version
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on August 02, 2010, 04:22:34 PM
What, the 4 sawed one? It looks cool, but its not very good. The weapons normally last about 30 seconds on that one, which isnt enough time to KO anything much. On this one the weapons last much longer than the first one, and slightly longer than the last one. It has better armour and everything (wedges!:D) over the 2nd one. XD
Title: Re: Martymidgets DSL Showcase
Post by: NFX on August 02, 2010, 04:27:12 PM
I do love the way that thing looks. Though I can't tell what the spiky things are in the middle, are they Lightning Spikes?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on August 02, 2010, 04:32:05 PM
That they are- razors were too long, DSL teeth werent long enough/didnt last long enough for me and I cant think of any other 7kg weapons :P. Plus I like the way Lightning Spikes look like teeth/fangs.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on August 03, 2010, 06:59:38 AM
Another update on the bot. I love this thing.:P

Improved the wedges to 80cm angled steel skirts, upgraded the weapons to irons (because I felt the FS needed more reach). Downside is the armour is now tie 3 again. But im not too bothered, as this is what happened with me testing it...and hopefully the AI does the exact same. XD

(https://gametechmods.com/uploads/images/8122ISYLN3 testing.PNG)

Pity it didnt destroy it, but it was going that way. Only lost a backlash disc :P
Title: Re: Martymidgets DSL Showcase
Post by: Pwnator on August 03, 2010, 07:04:16 AM
I still don't know which is the flankiest and wedgiest bot in NAR AI. Dies Irae outwedges HnM4, but HnM is adept at flanking due to its relatively short stance.

Aaaanwaaay, you might want to swap the positions of the FSes and VSes. Saws can't return damage from the sides, and you might even want to angle the FSes slightly upward for extra coolness. XD
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on August 03, 2010, 07:12:30 AM
The discs are there to correct a problem which SD pointed out with the second version- they protect the mags nicely. And how much HP do they have in DSL (or are they cheatbot 2 parts:P) since I build exclusively in NAR AI but for DSL tournaments. :P

As for the wedgiest bot.. FnF can be very wedgy- I'v ehad bots which have outwedged HNM4 but not outwedged FnF. It all depends on the placement really, though I have found that Fat Rat is stupidly wedgy. Though this bot does outwedge that one..sometimes....:P
Title: Re: Martymidgets DSL Showcase
Post by: Somebody on August 03, 2010, 08:24:18 AM
Backlash discs fall off pretty quickly, and are hard to attach sometimes with the funky attachment points. Try Mechavore discs and see how it does. (They have about twice as much HP I think).
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on August 03, 2010, 08:54:21 AM
Well, it seems to be going well at the moment.....Not even narmour will protect you..

(https://gametechmods.com/uploads/images/20999ISYLN3 AIed SHW winnar.PNG)

I did use mechavore discs before, and I might try them again to see what happens :D

Its definitely going to go into a tournament :D
Title: Re: Martymidgets DSL Showcase
Post by: 123savethewhales on August 03, 2010, 10:41:03 AM
Lol NARmour would be much more God Mode if he sink in everything (other than the skirt connection point) by 1 square.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on August 04, 2010, 03:06:31 PM
I decided I would try and make the new Clowning Around. Intended to be not as high, better drive, no snowplough on the back, its ended up looking very similar to infcon 7...But enough of that, I got bored of trying to fix a realism issue between the weapons and tried something else for the luls. I think you would classify this is a HS..

(https://gametechmods.com/uploads/images/563413 beta lols.PNG)

And no, its not effective. The real bot will be coming soon :P

Title: Re: Martymidgets DSL Showcase
Post by: Somebody on August 04, 2010, 06:40:10 PM
wat
Title: Re: Martymidgets DSL Showcase
Post by: 123savethewhales on August 04, 2010, 06:46:41 PM
As for the wedgiest bot.. FnF can be very wedgy- I'v ehad bots which have outwedged HNM4 but not outwedged FnF. It all depends on the placement really, though I have found that Fat Rat is stupidly wedgy. Though this bot does outwedge that one..sometimes....:P
That's odd, all my bots had no problem outwedging FnF, and Swordfish tends to have a better wedge than Fat Rat.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on August 05, 2010, 01:24:57 PM
So, the next generation of clowning around is finally here and nearly fine tweaked. Unfortunately, I could only find one picture of it...

(https://gametechmods.com/uploads/images/39523Preview shot.PNG)

Nomming its father :P

Lets see how much info you can deduce from that picture....:P
Title: Re: Martymidgets DSL Showcase
Post by: Vertigo on August 05, 2010, 01:28:36 PM
Not a lot
Title: Re: Martymidgets DSL Showcase
Post by: Pwnator on August 06, 2010, 02:21:50 AM
4NPCFs, a Firestorm flipper as the holder, with 10 Lightning teeth, 8 heavy DS teeth and 8 small BBs on 2 TWMR2s. I think.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on August 06, 2010, 07:44:58 AM
Ever so close- Just normal Mags, as I couldn't fit the big boys in. Not much difference in damage I find either, since its basically a FS pointing upwards.

It has about 7/8 ants for extra power as a juggler needs all the speed it can get, and it has titanium 5. I think.
Title: Re: Martymidgets DSL Showcase
Post by: NFX on August 06, 2010, 03:19:20 PM
Looks like quite a good machine, Marty. TA2 is looking promising already. =P
Title: Re: Martymidgets DSL Showcase
Post by: Vertigo on August 06, 2010, 03:22:46 PM
TA2 is looking promising already. =P
QFT
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on August 07, 2010, 12:01:20 PM
Talking of Clowning around, the old one got KOEd by Doomkiller's Wet Dream !
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on August 08, 2010, 03:54:16 PM
The old one had horrible wedges.....and the weapons weren't very good either, so I'm not surprised...

Anyways, I've had builders block since updating Clowning Around, so I decided to klone something.

(https://gametechmods.com/uploads/images/35547Meh.PNG)
(https://gametechmods.com/uploads/images/60431Innards.PNG)
Tite 5, 6 ants.

Started out as my take on Vertigo's Absolute Destruction 4, but due to severe AGOD I started again, and it has kinda turned into a Time Bomb Klone. Needs a name and paintjob anyways. My favourite part of the bot is the funky extender work off the shell panel :D
Title: Re: Martymidgets DSL Showcase
Post by: NFX on August 08, 2010, 04:17:38 PM
I love how that weapon looks. I thought VS's didn't have as good wedges as bots like popups, 'cause they'd get lifted a little bit by the effect of the discs turning around.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on August 08, 2010, 04:24:15 PM
I have to say, I do love lightning spikes...:P

Its wedges seem ok, but it has a problem of falling forwards when a faster bot gets outwedged by it....so I need to do something about that.
Title: Re: Martymidgets DSL Showcase
Post by: NFX on August 08, 2010, 04:25:50 PM
Maybe. I'm imagining that the momentum of the bot kicks yours off the ground in that scenario.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on August 08, 2010, 04:29:47 PM
May have to downgrade the armour and start experimenting with ways to stop that from happening, but not tonight. The bot also has alot more chucking power than I expected.
Title: Re: Martymidgets DSL Showcase
Post by: Vertigo on August 08, 2010, 05:14:40 PM
:D Someone appreciates my bots ;P
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on August 09, 2010, 09:13:12 AM
Well, I rebuilt the bot (no AGOD here:D) and fixed the flippy problem by downgrading the NPCFs to NPCs, and making the stabiliser thingys larger. 1 less ant now, only 5 now :P

(https://gametechmods.com/uploads/images/51018Fixed version.PNG)

Title: Re: Martymidgets DSL Showcase
Post by: Pwnator on August 10, 2010, 04:12:02 AM
Looks pretty nice, but 16 spikes aren't much on a HW spinner. Does it have trouble losing its weapons too early?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on August 11, 2010, 05:25:21 AM
It depends on the bot type its facing really. If it can get under the opponent then there is no problem, but if its say, a rammer, it could lose more weapons before its starts to juggle the other bot around.

On another note, I have tried to make my first ever BW today. This is the result-

(https://gametechmods.com/uploads/images/58931Lol.PNG)

3 ants in there and Tite 1. I could save weight in a couple of ways, now if I think about it. But any other ideas?
Title: Re: Martymidgets DSL Showcase
Post by: G.K. on August 11, 2010, 05:28:16 AM
How stable?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on August 11, 2010, 05:28:54 AM
Very, and it doesn't turn quick enough to get unstable XD
Title: Re: Martymidgets DSL Showcase
Post by: Pwnator on August 11, 2010, 05:31:32 AM
Kewl!

But yeah, you can make it lighter by using a box chassis. You could probably get 3mm plastic from that. :D
Title: Re: Martymidgets DSL Showcase
Post by: Stagfish on August 11, 2010, 06:00:56 AM
Whats with the random alum extender?
Title: Re: Martymidgets DSL Showcase
Post by: Pwnator on August 11, 2010, 06:04:10 AM
He used it for attaching the stabilizers on the other side (since the side of the motor uses one as well). It makes it more realistic as well. :P
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on August 25, 2010, 10:48:44 AM
BUUUMMMPPP
(https://gametechmods.com/uploads/images/49045Eye eye outside.PNG)

Always said I would update this thing. Whipped this bot up in 20 minutes.

(https://gametechmods.com/uploads/images/39303Splashy thing.PNG)

Wedge or no wedge? That is the question.
Title: Re: Martymidgets DSL Showcase
Post by: Squirrel_Monkey on August 25, 2010, 10:50:48 AM
Why the T-shaped chassis? What's in the side bits?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on August 25, 2010, 10:53:15 AM
Nothing Lol. There used to be a pile of ants until I angled the spinners more (the teeth then cut into the batteries:P). Will rebuild at some point with a rectangular chassis.
Title: Re: Martymidgets DSL Showcase
Post by: Squirrel_Monkey on August 25, 2010, 10:58:39 AM
I normally don't go too far into a bot's building until the chassis is correct for the amount of ants I need. (Then again sometimes I get lucky and it fits perfectly first time)
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on August 25, 2010, 11:00:51 AM
Ya, but I was just bored and needed something to do. And one I had angled the spinners I couldnt be bothered to redo the entire chassis again. XD
Title: Re: Martymidgets DSL Showcase
Post by: G.K. on August 25, 2010, 11:05:59 AM
(Then again sometimes I get lucky and it fits perfectly first time)

Good times.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on August 25, 2010, 03:48:34 PM
It looks like one of ounce's

But i liek the name.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on September 03, 2010, 10:42:37 AM
Bump.

New bot which I need a little advice on. I know the mags are slightly off being aligned (doh) and I will fix that, but my main question is whether I should lengthen the wedge or give it hypnos when I remove the Angled Side Panel which isn't helping much. Also, I suggest you get your magnifying glass out for this one.

(https://gametechmods.com/uploads/images/60353Splash.PNG)

Tie 3, 3 ants.
It also needs a name.
Title: Re: Martymidgets DSL Showcase
Post by: Pwnator on September 03, 2010, 10:45:43 AM
Angled panel might be helpful for invertibility (when you rotate your drive properly). As for upgrading to Hypnos, it depends on whether you're gonna focus more on speed or on durability.
Title: Re: Martymidgets DSL Showcase
Post by: 123savethewhales on September 03, 2010, 12:28:10 PM
32 > 16*1.5.  Drop the Mag and use NPC Normal.

Shiny Hub + NPC = 47 kg.  Mag + Hypno = 48 kg

If you are not on NAR AI, then the 12000 HP motor obviously beats the 400.

If you are on NAR AI, you can use NPC with rubber wheel for even greater speed, at the same cost of 48kg.  Plus more HP on everything.

Basically the 4 usable drive motors in game are, Astroflight, NPC Normal, NPC Fast, and E-Tek.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on September 03, 2010, 12:30:10 PM
At least switch to TWM3's, save 6 kg of flippermakers.

Is the wedge good ? (I don't think so right now but unsure)
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on September 03, 2010, 01:53:07 PM
Its not bad. Has gotten under infection 4 head on, but since I was driving an infection is a flanking machine, I lost. :P

And 123, I think I will go to NPC's+shinies
Title: Re: Martymidgets DSL Showcase
Post by: 123savethewhales on September 03, 2010, 02:35:19 PM
Actually, you might want to consider NPC + Rubber if you got 2 extra KG to spare.

On DSL, Shiny has 2000 HP, while Rubber has 3000 HP.

On NAR, Shiny has 1 grip, While Rubber has 1.2 grip.

Both are worth 1 kg if you ask me.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on September 19, 2010, 08:51:51 AM
BUMP

New bot...

(https://gametechmods.com/uploads/images/24659untitled.PNG)
Titanium 5, perm 45s, NPCF drive, 6 ants, metal hinge wedges. Called....

Title: Re: Martymidgets DSL Showcase
Post by: Pwnator on September 19, 2010, 08:53:38 AM
Perm 45s? That's new. :P

Is the plow really necessary?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on September 19, 2010, 08:54:59 AM
LOL

Dont know why but I always call perm 80s 45s. XD

Well, it does kind of help. Will try without and see what happens.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on September 19, 2010, 08:57:16 AM
Would benefit from more weapons.

The cutting teeth are worthless and you should know it :P Hell, you might even ditch all the side extender work and use 80cm plastic angled skirts for balance...
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on September 19, 2010, 09:01:03 AM
The p skirts arent even there for balance there for protection from HS....XD

And meh, just realised I used baseplate anchors for them instead of multi's...definitely been playing stock too much :O

Title: Re: Martymidgets DSL Showcase
Post by: Naryar on September 19, 2010, 09:02:37 AM
That's not going to protect anything from flails :P
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on September 19, 2010, 04:17:03 PM
What do you suggest mighty nar of the yar?XD

Anyways, got bored and made something that i wouldn't normally make..

(https://gametechmods.com/uploads/images/11150Poopup.PNG)

Realism Questionable. But the front armour isnt mounted on the side aps of the skirt hinges, so it should be ok. Razors on the other hand..



Title: Re: Martymidgets DSL Showcase
Post by: NFX on September 19, 2010, 04:56:56 PM
Nah, HnM4 used that weapon setup. But try and extend the front wedge a bit further back, over the top of the robot, so the razors have some distance to travel and accummulate speed before they hit the opponent. I don't really like the look of the big Tite sheets on the sides, It'd be way too easy for an opponent to get under them.
Title: Re: Martymidgets DSL Showcase
Post by: 123savethewhales on September 19, 2010, 11:20:17 PM
The second wedge looks like it has too much ground clearance to work against flail SnS.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on September 20, 2010, 01:39:51 AM
3 wedges are useless on HWs. 1 or 2 is fine.
Title: Re: Martymidgets DSL Showcase
Post by: Vertigo on September 20, 2010, 12:51:37 PM
Is just 2 bsgs enough?
Title: Re: Martymidgets DSL Showcase
Post by: NFX on September 20, 2010, 03:22:46 PM
3 wedges are useless on HWs. 1 or 2 is fine.

*cough*HnM4*cough* =D
 
I think any wedge setup has pros and cons. The thing is, most popups seem to have two long wedges on the outside, so I normally have one long wedge in the middle to get between them. And they can't do like Seism 13 in DSL and have adjustable wedges. Having three wedges pretty much negates that possibility if you have a good enough wedge.
Title: Re: Martymidgets DSL Showcase
Post by: Somebody on September 20, 2010, 04:41:12 PM
And if you have a bad one, you are screwed either way.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on September 21, 2010, 02:49:12 AM
3 wedges are useless on HWs. 1 or 2 is fine.

*cough*HnM4*cough* =D

It was a waste of weight really.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on September 21, 2010, 11:56:58 AM
Lul, I'll fix it up sometime. XD

Anyways, a new bot, which has been a long time in coming. Since, april actually.

Rebuild of mah first showcased bot, Drumbelina. Only downside is that the realisticness is dodgy. Not perfectly invertible either. But meh :P Its a start.

(https://gametechmods.com/uploads/images/47910drumbelina 2!.PNG)




Title: Re: Martymidgets DSL Showcase
Post by: Vertigo on September 21, 2010, 12:01:26 PM
You need a 4th ant
Title: Re: Martymidgets DSL Showcase
Post by: NFX on September 21, 2010, 12:02:21 PM
Ah, do the weapons pass through the batts?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on September 21, 2010, 12:03:00 PM
Literally just misses the batts. Which is why I dont have a fourth ant. :P
Title: Re: Martymidgets DSL Showcase
Post by: 123savethewhales on September 21, 2010, 06:28:10 PM
Love the concept, though I think the extender work can be simplified.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on September 22, 2010, 01:22:21 AM
Why a triple wedge ?

But yeah, it's quite messy right now.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on September 22, 2010, 05:11:38 AM
The plastic is there to eat up the weight.

Any ideas how to improve the extender work?
Title: Re: Martymidgets DSL Showcase
Post by: Pwnator on September 22, 2010, 05:28:09 AM
Just ditch the whole stabilizer thingy and use 2 80cm/120cm angled steel sheets (preferably static). Then shift your weapon setup a bit more forward so you can get your 4th ant.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on September 22, 2010, 05:40:59 AM
Use 2 metal hinge wedges.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on September 22, 2010, 11:56:58 AM
Thanks for the help guys, this is what I've come up with. Possibly my best ever drum bot :D

(https://gametechmods.com/uploads/images/593033.PNG)

Same armour, same chassis, just in reverse. As realistic as the last one regarding the 120cm skirts, but with one extra ant. Normal NPC's, but it turns really quickly :D
Title: Re: Martymidgets DSL Showcase
Post by: Vertigo on September 22, 2010, 01:33:43 PM
Sorry, but I don't really like that

Mabye its something to do with the widely exposed motors
Title: Re: Martymidgets DSL Showcase
Post by: NFX on September 22, 2010, 01:37:16 PM
I thought E-Teks had quite a lot of HP, so I reckon they should be fine for a while.
Title: Re: Martymidgets DSL Showcase
Post by: Vertigo on September 22, 2010, 01:47:58 PM
I meant more the npcs
Title: Re: Martymidgets DSL Showcase
Post by: Somebody on September 22, 2010, 05:41:01 PM
Normal NPCs = 12000 HP
Title: Re: Martymidgets DSL Showcase
Post by: 123savethewhales on September 22, 2010, 05:59:02 PM
I would prefer 1 wedge for this bot, that and small beater + DS light.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on September 26, 2010, 04:07:51 PM
Bah


(https://gametechmods.com/uploads/images/22778Lul.PNG)
Title: Re: Martymidgets DSL Showcase
Post by: Pwnator on September 26, 2010, 10:24:52 PM
lolololol unicron hahahahaha

Too bad it doesn't transform. :P

Anyway, why line up your razors back to back?
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on September 27, 2010, 02:08:03 AM
lol it looks like Pwn's Excalibur but with less drive
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on September 27, 2010, 04:38:55 PM
Anyway, why line up your razors back to back?

I didnt mean to XD

Anyways, it performs well when its not AGODing. When it is...meh. XD

(https://gametechmods.com/uploads/images/52132HS.PNG)

Here, have a BW. Tite 1, 2 ants yadda yadda yadda.
Title: Re: Martymidgets DSL Showcase
Post by: G.K. on September 27, 2010, 04:41:43 PM
<3333
Title: Re: Martymidgets DSL Showcase
Post by: The Ounce on September 27, 2010, 05:02:50 PM
<3333
QFT, but wouldn't it be better if the plastic extenders were replaced by angled skirts?  They're wider and stronger.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on September 28, 2010, 02:44:03 AM
<3333
QFT, but wouldn't it be better if the plastic extenders were replaced by angled skirts?  They're wider and stronger.

Good call, feline.

And it's original ! But why so much motor power ?
Title: Re: Martymidgets DSL Showcase
Post by: Pwnator on September 28, 2010, 03:02:19 AM
Probably because of the Mag's crappy HP and a piglet's not enough to wield its might weapon of awesomeness. :P
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on September 28, 2010, 03:03:32 AM
Probably because of the Mag's crappy HP and a piglet's not enough to wield its might weapon of awesomeness. :P

It's a perm 80, no ? Perm 80s ALSO have crappy HPs !
Title: Re: Martymidgets DSL Showcase
Post by: Pwnator on September 28, 2010, 03:10:45 AM
And since the body doesn't have to extend outward to support the axle, it's also more protected.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on October 09, 2010, 04:20:15 PM
but wouldn't it be better if the plastic extenders were replaced by angled skirts?  They're wider and stronger.

Aha, yes, but somehow I forgot about them. Will stick them on if I enter MM with it..

And it's original ! But why so much motor power ?

Thanks :D And its because I want it to hurt things badly. And also because of what pwn said. :P

Anyways, new bot. I may have started taking a likeing to popups......

(https://gametechmods.com/uploads/images/41676untitled.PNG)

Realistic. Well, maybe apart from the razors touching the flipper segs.. and a couple other things. :P
Title: Re: Martymidgets DSL Showcase
Post by: NFX on October 09, 2010, 04:22:52 PM
And how far through the skirt hinge do said razors travel exactly? =P
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on October 09, 2010, 04:24:44 PM
Ahaha, it is not the skirt hinge which is the problem. :p (Though they do go through quite a way):P

I effee'd the titanium sheets (2, yes:P) onto the skirt hinge on the left and righ sides, so they aren't the problem. Mwahaha :P
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on October 09, 2010, 04:24:56 PM
*refrains from stating the obvious*

Can it self-right well or does it needs BountyHunter.py ?

And IDK if these long ME's are helping. They make the swing slower, that i am pretty sure of, and give you less speed when hitting the enemies.

I also spot a minor AGOD on the wedge.
Title: Re: Martymidgets DSL Showcase
Post by: NFX on October 09, 2010, 04:28:32 PM
You haven't BFE'd the motors on, have you?
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on October 09, 2010, 04:30:11 PM
You haven't BFE'd the motors on, have you?

I don't think so. All the motors can be placed like that in a normal DSL 2.1 botlab.
Title: Re: Martymidgets DSL Showcase
Post by: NFX on October 09, 2010, 04:31:19 PM
I thought so, I'm just fishing for what's unrealistic.

Perhaps he stacked some batts.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on October 09, 2010, 04:32:37 PM
I thought so, I'm just fishing for what's unrealistic.

Perhaps he stacked some batts.

Nah, I do see 10 ants on there and IT'S NOT EVEN ENOUGH :rage
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on October 09, 2010, 04:37:04 PM
Its self righting is very erratic. And of course, the AGOD. Will try shorter ME's the next rebuild I do to see if there is a difference (there probably will be)

And how many ants do 4 bsg's and 2 npcfs require?

(As for the unrealistic thing, thats because its a popup.:P)
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on October 09, 2010, 04:37:52 PM
And how many ants do 4 bsg's and 2 npcfs require?

12 if you want full power. 10 is OK (but borderline) though.
Title: Re: Martymidgets DSL Showcase
Post by: G.K. on October 09, 2010, 04:38:15 PM
Why?
Title: Re: Martymidgets DSL Showcase
Post by: NFX on October 09, 2010, 04:38:30 PM
Okay, I've done the maths, and the chassis must weigh 75.3kg. I'm not entirely sure it does, not with Tite 3. I sense stackage.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on October 09, 2010, 04:40:33 PM
Theres 2 halfsheets on the bottom and 3 40cm tite skirts in the back as a stabilser.:P
Title: Re: Martymidgets DSL Showcase
Post by: NFX on October 09, 2010, 04:42:23 PM
I counted 3 halfsheets on the bottom, and I thought the stabilisers were steel. That makes the chassis 93.3, by my sums.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on October 09, 2010, 04:47:55 PM
64.3, actually.. :P

Though while dismantling a copy of it I found 2 extra razors, which i must have put there while effeeing. Lol
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on October 11, 2010, 03:53:55 PM
DP

So. Cloning, eh?!

(https://gametechmods.com/uploads/images/3253O.o.PNG)

Well, very nearly. I always wanted to try and clone fat rat, as it has caused me so many problems. But, I wanted to make it slightly different. So I put saws on it, and some snowploughs at the back. And a few more minor differences. And thats builders block sorted for a bit, expect a few sawbots soon. :P


Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on October 11, 2010, 03:58:23 PM
DP

So. Cloning, eh?!


Well, very nearly. I always wanted to try and clone fat rat, as it has caused me so many problems. But, I wanted to make it slightly different. So I put saws on it, and some snowploughs at the back. And a few more minor differences. And thats builders block sorted for a bit, expect a few sawbots soon. :P
Oh why would you want to clone, it annoys me.
Still that said, I don't know what your cloning there, but that does look cool.
You should probably use stronger disks though, i'm not sure of the hp of mechavore disks, but you don't want your saws coming off in battle do ya  :p
Title: Re: Martymidgets DSL Showcase
Post by: Somebody on October 11, 2010, 07:16:25 PM
From my experiences I have found Mechavore discs the best. But it is a very limited experience, limited meaning the week I spent trying to build a robot for BTTB 2.
Title: Re: Martymidgets DSL Showcase
Post by: Pwnator on October 11, 2010, 10:31:11 PM
ALL OF MY BOTS HAVE TERRIBLE WEDGES, OKAY (yes, and Time Bomb just has above-average wedges)? :P

And how many saws does it pack?
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on October 12, 2010, 04:12:15 AM
fail weapons
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on October 12, 2010, 10:03:01 AM
ALL OF MY BOTS HAVE TERRIBLE WEDGES, OKAY (yes, and Time Bomb just has above-average wedges)? :P

I know, its just not often I ko monochrome  :baby_smily:

And how many saws does it pack?

Four. May need more, but it seems to be very effective...:P
Title: Re: Martymidgets DSL Showcase
Post by: madman3 on October 12, 2010, 10:28:13 AM
I always though Minion discs were the best :confused:. Looks pretty good.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on October 12, 2010, 10:39:28 AM
259 discs are best due to high fracture
Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on October 12, 2010, 11:53:56 AM
fail weapons
Good point.
Why the big ol' saws?
You could have made it a popup or a VS.

Instead it looks to me like a VS in a popup's body.
Also the snowplows on the back look like they're straight from a juggler, although I get your probably using them to stop the opponent robot from flying upwards.
Although TBH I can't see much from that battle pic, i'm still surprised if that is effective, especially if it gets out wedged.
Title: Re: Martymidgets DSL Showcase
Post by: 123savethewhales on October 12, 2010, 12:20:11 PM
You know, part of Fat Rat's design is the open center, allowing it to beat uni-wedge designs.
Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on October 12, 2010, 12:30:28 PM
Even assuming that bot was facing a bot with one skirt wedge in the middle, it would still be able to get underneath through the snowplows, and frankly I think that's a shoddy defence against being outwedged. Especially since it's only against one kind of wedge.

Still, if he wanted to clone a bot then fair enough, but even then he could keep the open middle part (and the general body shape) and implement better weapons.
Title: Re: Martymidgets DSL Showcase
Post by: 123savethewhales on October 12, 2010, 01:12:41 PM
There's no such thing as "defense against being outwedged".  If there is then you won't see this much wedge bots around.

Your only choice against wedge are
1.  Have the better wedge (or whoever luck out in the first rush)
2.  Wedgeless VS
3.  De-weapon from above (top/bottom potter armor, or some kind of HS made to fight on top)
4.  Sweep (Flail SnS)
5.  Heavy armored with Self Right (only works when combined with 1)

The next question would be, how do you  have one of these features without getting slaughtered by Flail SnS?  2 is eliminated.  3 only works when combine with 4.  Since 1 is typically uncontrollable, that leaves 4 and 5.

Armored Flail SnS beats VS, Most wedges, HS, S, and other Flail SnS
Armored Wide Popups with perfect self right beats Most Armored Flail SnS, shell, HS, slight advantage over other wedge
Armored VS beats Wedge, some shell.

Probably why those are the only 2 types of bots I build nowadays.  Flail SnS (with armor), and armored wide popup with self right.

Alternatively, you can save yourself the headache by trying to beat just one type of bot, and that what the original Fat Rat was intended to do; to kill Flail SnS.
Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on October 12, 2010, 01:42:30 PM
There's no such thing as "defense against being outwedged".  If there is then you won't see this much wedge bots around.

Your only choice against wedge are
1.  Have the better wedge (or whoever luck out in the first rush)
2.  Wedgeless VS
3.  De-weapon from above (top/bottom potter armor, or some kind of HS made to fight on top)
4.  Sweep (Flail SnS)
5.  Heavy armored with Self Right (only works when combined with 1)

The next question would be, how do you  have one of these features without getting slaughtered by Flail SnS?  2 is eliminated.  3 only works when combine with 4.  Since 1 is typically uncontrollable, that leaves 4 and 5.

Flail SnS beats VS, Most wedges, HS, S, and other Flail SnS
Potter Armored Flail SnS beats VS, Wedges, HS, S, and other Flail SnS
Armored Wide Popups with perfect self right beats Non Pottered Armored Flail SnS, shell, HS, slight advantage over other wedge
Armored VS beats Wedge, some shell.

Probably why those are the only 2 types of bots I build nowadays.  Flail SnS (with armor), and armored wide popup with self right.

Alternatively, you can save yourself the headache by trying to beat just one type of bot, and that what the original Fat Rat was intended to do; to kill Flail SnS.
To keep a variety of bots though, most people will just put wedges on anyway and hope they're the lucky ones.
It's annoying, if there was a sure fire way to making  the best wedges it would make things a lot more interesting. Or if wedges just weren't in the game, like backlash I believe.

Still I think we're getting slightly off-topic, I didn't say change the shape, I don't think that's necessary. I simply think that better weaponry could be placed on this bot.
Title: Re: Martymidgets DSL Showcase
Post by: 123savethewhales on October 12, 2010, 01:50:01 PM
To keep a variety of bots though, most people will just put wedges on anyway and hope they're the lucky ones.
It's annoying, if there was a sure fire way to making  the best wedges it would make things a lot more interesting.
Nope.  The moment another niche is discover that improves wedge power, everyone would copy it.  It's the same when everyone ditch skirt hinge for metal hinge, and strait skirt to angle skirt to small wedge + extender.  So it will still come down to luck in the end.

I agree that pre-made disk tends to suck.  The original has 200kg worth of DS light so as to not get de-weaponed so easily.
Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on October 12, 2010, 01:55:37 PM
To keep a variety of bots though, most people will just put wedges on anyway and hope they're the lucky ones.
It's annoying, if there was a sure fire way to making  the best wedges it would make things a lot more interesting.
Nope.  The moment another niche is discover that improves wedge power, everyone would copy it.  It's the same when everyone ditch skirt hinge for metal hinge, and strait skirt to angle skirt to small wedge + extender.  So it will still come down to luck in most cases

I agree that pre-made disk tends to suck.  The original has 200 kg worth of DS light so as to not get de-weaponed by S/SnS so easily.
Yeah, I know it will still come down to luck, I just mean it would be better if there was not the huge luck value in it.

Then again, that would probably just mean that any bots with wedges would cancel each other out, and that would be even more dull.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on October 12, 2010, 02:23:28 PM
I agree with most of those points above. Another thing which annoys me is invincible halfsheet armour, even though I use it to attach a whole robot sometimes.

Anyways, following scorpions advice of adding a weapon and making it a pure popup or VS, i made it a popup. A fairly realistic one, as they go. :P

(https://gametechmods.com/uploads/images/97454Hmmmm.PNG)

Large JX's, Tite 3, A large amount of razors. Poly angled skirts of self righting. :P
Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on October 12, 2010, 02:39:08 PM
I agree with most of those points above. Another thing which annoys me is invincible halfsheet armour, even though I use it to attach a whole robot sometimes.

Anyways, following scorpions advice of adding a weapon and making it a pure popup or VS, i made it a popup. A fairly realistic one, as they go. :P

(https://gametechmods.com/uploads/images/97454Hmmmm.PNG)

Large JX's, Tite 3, A large amount of razors. Poly angled skirts of self righting. :P
Lol, that's a nice pic, but whats the thing on the back?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on October 12, 2010, 02:43:20 PM
Stabilisers so it doesn't fly too far back when it pops.:P
Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on October 12, 2010, 02:46:24 PM
Stabilisers so it doesn't fly too far back when it pops.:P
:laughing
Nice touch
Title: Re: Martymidgets DSL Showcase
Post by: 123savethewhales on October 12, 2010, 03:13:00 PM
Can it self right?  I thought the stabilizer will get in the way.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on October 12, 2010, 03:27:15 PM
The poly skirts are attatched to the Bursts, so it self rights perfectly unless up against a wall. However, they do stop popping power in tight spaces, so when they are lost damage potential goes up a little.
Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on October 12, 2010, 03:42:35 PM
The poly skirts are attatched to the Bursts, so it self rights perfectly unless up against a wall. However, they do stop popping power in tight spaces, so when they are lost damage potential goes up a little.
It looks kinda heavy, you could probably scrap it for an independent self righting mechanism an it would be lighter.
Title: Re: Martymidgets DSL Showcase
Post by: FOTEPX on October 12, 2010, 03:45:53 PM
Black Cyclone 2 is old. I'll send you Diamond Cutter for a real challenge, if you want.
Title: Re: Martymidgets DSL Showcase
Post by: 123savethewhales on October 12, 2010, 03:46:07 PM
It looks kinda heavy, you could probably scrap it for an independent self righting mechanism an it would be lighter.
Poly skirt only cost 7kg each....  You can't make an independent self right mechanism with 14kg.  Nor are independent self right mechanism ever worth the KG.  Burst motors + Batteries are way too expensive if you are not putting weapons/wedge on it.
Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on October 12, 2010, 03:52:27 PM
It looks kinda heavy, you could probably scrap it for an independent self righting mechanism an it would be lighter.
Poly skirt only cost 7kg each....  You can't make an independent self right mechanism with 14kg.  Nor are independent self right mechanism ever worth the KG.  Burst motors + Batteries are way too expensive if you are not putting weapons/wedge on it.
Bleh, sorry major mess up there, I thought it needed the back stabilizer and the poly skirts to self right, not just the skirts  :embarr
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on October 13, 2010, 02:12:05 AM
Looking good.

Just wait for King Grog :P
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on October 15, 2010, 12:29:11 PM
A possible entry for COTT, since my juggler fails.

(https://gametechmods.com/uploads/images/90912Other one.PNG)

One problem... The sirk drills intersect with the extender holding the two outer discs on (one extender on each side) :O
 
Will have to shelve this one then.
Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on October 15, 2010, 12:48:32 PM
I hope you find a way to get that to work, it looks really cool and it'd be fun tosee it destroy some flippers in COTT  :evilsmile:

Are those the biggest disks BTW, because I tried to do something similair (the plan was for a giant nightmare) but couldn't get it to work because the front wheels kept going through the floor.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on October 15, 2010, 01:32:17 PM
I have a solution..

(https://gametechmods.com/uploads/images/92143Solution.PNG)

The extenders could be welded together to let a slot for the sirk drill to pass through. Sure, slim bet, but hey :P

And are sirk discs even in normal DSL? (I use NAR :S)

Are those the biggest disks BTW, because I tried to do something similair (the plan was for a giant nightmare) but couldn't get it to work because the front wheels kept going through the floor.

Nope, 200cm discs.
Title: Re: Martymidgets DSL Showcase
Post by: Gazea2 on October 15, 2010, 01:51:15 PM
<33333333

Do those snowplows ever fall of? And why are those clubs there?

(P.S - Did you get my PM?)

EDIT: 1700 posts! :O
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on October 15, 2010, 02:12:51 PM
No. Not against any of the SHW's anyways. My computer just wouldnt be able to keep up in a battle between NAR's UHW and mine. :S

The clubs? For weight I suppose. And the offchance a popup breaks a razor on a club. :P
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on October 15, 2010, 02:35:26 PM
Yes, SirK Drills are in normal DSL.

I like it though.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on October 15, 2010, 02:42:04 PM
Nice bot, nice name also
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on October 15, 2010, 04:13:15 PM
Would using 'bountyhunter' be any good on a VS?

It can't self right unless you drive it backwards :/
Title: Re: Martymidgets DSL Showcase
Post by: Pwnator on October 15, 2010, 09:29:26 PM
Not sure if it works efficiently on VSes, but try it. Just use the largest SZs and put them around your bot and do the rest. :D
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on October 16, 2010, 10:01:08 PM
How much grip is on the Overkill wheels?
Title: Re: Martymidgets DSL Showcase
Post by: Pwnator on October 16, 2010, 10:17:48 PM
As grippy as Technos.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on October 22, 2010, 01:52:16 PM
Well, new bot. Half joke bot, half serious bot. :P

(https://gametechmods.com/uploads/images/28495Yeah....PNG)

I'll let you guys work out the weapons/weapon motors/bot type (should be obvious:P) 


Title: Re: Martymidgets DSL Showcase
Post by: NFX on October 22, 2010, 02:02:02 PM
True Popup?

Also, that UHW looks fantastic, you have got to enter that and clear out the wedges before I get to them. =P
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on October 22, 2010, 02:03:25 PM
About wedges...its being teamed with a wedged bot. Lul. :P And since its only a HW, i forsee my VS not doing much damage. :P
Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on October 22, 2010, 02:52:25 PM
Hopefully both of you could get rid of those flippers for me aswell  :mrgreen:

Anyway, large face of terror is..erm..interesting.
I'm gonna presume it's a true popup, and it is a unique design, but those wedges look to low down in relation to the weapon to me (presuming those are razors i can see poking through the sheet), then again, I don't know, I imagine you did design that bot to trap opponents with the overnahging bit with the typhoon spikes so I'm sure it would work.
/random rant that isn't a rant
Title: Re: Martymidgets DSL Showcase
Post by: Somebody on October 22, 2010, 06:11:16 PM
@Scorpion: You better get a bot in or you won't have to face any flippers.

And marty has to send that VS before it can take them out for the bot you haven't sent yet. XD
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on October 23, 2010, 02:11:49 PM
Wow that looks really nice. I especially like how you use the side pannels on the DSL bars. Insides please?
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on October 23, 2010, 02:19:18 PM
I'll let you guys work out the weapons/weapon motors/bot type (should be obvious:P) 

Again another HnM 4 ripoff ?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on October 23, 2010, 04:40:01 PM
Lol, yes. Suggest another way I can align the razors? XD

Anyways, thats enough popups for me. Back to jugglers, FS and other stuff.

And on the UHW VS, BountyHunter fails. I'm going to have to try my luck with omni and watch as it crawls around the arena. XD
Title: Re: Martymidgets DSL Showcase
Post by: NFX on October 23, 2010, 06:06:11 PM
Much like my Verticulate. =]

I did have an idea for a juggler, but then my game crashed. I might make it right now if things work.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on October 24, 2010, 04:16:42 PM
New bawht

(https://gametechmods.com/uploads/images/7836Hmm.PNG)

Titanium 5, 5 ants. I need to work on those wedges-it has the potential to be awesome. I'm considering naming it "Spawn Of Hydra".
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on October 24, 2010, 04:19:19 PM
Wow that is amazing. It seems that the wedges are uneven though. Cool anyways.
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on October 24, 2010, 04:43:21 PM
Awesome. Spawn of Hydra seems like a cool name :D
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on October 25, 2010, 05:16:31 AM
Cool bot.

I don't like how you built the top robot-blockers however. It should have cat ears something like vlad lifters instead.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on October 25, 2010, 10:33:01 AM
cat ears

Just...don't...go...there :O

Anyways, version number 2.

(https://gametechmods.com/uploads/images/78446Spawn Of Hydra 2.PNG)

Armour bumped down to plastic 5 :3
Title: Re: Martymidgets DSL Showcase
Post by: G.K. on October 25, 2010, 10:33:33 AM
Why Irons?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on October 25, 2010, 10:38:20 AM
Probably a lame reason, but here we go.

1) In order to get to the irons the other bot will have to either be on top or got through the razors. The irons should then be able to deweapon the other bot. (See, lame:P)
2) Looks. XD
3)Length.
Title: Re: Martymidgets DSL Showcase
Post by: Vertigo on October 25, 2010, 10:46:02 AM
Not liking all those exposed motors D:
Looks cool though
Title: Re: Martymidgets DSL Showcase
Post by: G.K. on October 25, 2010, 10:47:57 AM
Try small beater/small ds tooth
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on October 26, 2010, 03:27:42 AM
It's just me, but every single Etek drive FS i saw failed. Or faired very averagely.
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on October 26, 2010, 07:06:13 PM
I like how you make these bots invertible.
Title: Re: Martymidgets DSL Showcase
Post by: 123savethewhales on October 26, 2010, 11:08:07 PM
I think you should use only 1 wedge with FS.  You only need to get into a wedge lock for FS to work.

It's just me, but every single Etek drive FS i saw failed. Or faired very averagely.
It's not the E-tek's fault.  FS in general isn't that good to begin with.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on November 17, 2010, 04:44:02 PM
BUMP :P

Well. Bumped with a fail unrealistic juggler. I would bump with something else, but thats in the 10 minute challange thread (Will update that tommorrow D:).

Titanium 3, 6 ants, NPCF, exostacked piglets (¬¬)

(https://gametechmods.com/uploads/images/60245Fail Juggler.PNG)
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on November 17, 2010, 04:59:07 PM
That is really cool. i thought that was a SHW at first. Great job.
Title: Re: Martymidgets DSL Showcase
Post by: FOTEPX on November 17, 2010, 05:04:34 PM
That looks great. I honestly cannot think of any way to improve it.
Title: Re: Martymidgets DSL Showcase
Post by: JoeBlo on November 17, 2010, 07:00:47 PM
protect the flipper segments much better as they will get raped pretty fast.. (maybe a re-review of that wedge system)

oh and you haven't exo stacked the piglets.. they were allowed to move outside the robot as specified in the text file  ;)
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on November 19, 2010, 03:37:16 PM
oh and you haven't exo stacked the piglets.. they were allowed to move outside the robot as specified in the text file  ;)

Yay :D

And now for a bot that fails. I had hoped it would counter shell spinners, but not quite. Plastic 5, 6 potters wheels, NPC drive, 6 ants, 4 perm 80 M's.

(https://gametechmods.com/uploads/images/19698Meh.PNG)

Potters wheels don't have enough DP for what I wanted. Or perm 80's aren't strong enough. Meh.
Title: Re: Martymidgets DSL Showcase
Post by: SteveM4 on November 19, 2010, 03:41:46 PM
Caaaaarl...
Title: Re: Martymidgets DSL Showcase
Post by: SKBT on November 19, 2010, 03:42:36 PM
Hmmm you just gave me an idea!

That bot does look cool. It might work better with the spinners horizontal instead but I don't know.
Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on November 19, 2010, 03:47:30 PM
Erm, why is he there?!?
I'm surprised you didn't squeeze the chasis a bit tighter, there's not much weight to be saved there but still.
It does look cool though (like a lot of your bots actually)  :bigsmile:.
Perhaps try getting rid of a few of the disks to upgrade to 130s instead.
And bigger wedges maybe, or if you want to be very bold, none at all ;)
Title: Re: Martymidgets DSL Showcase
Post by: G.K. on November 19, 2010, 03:48:46 PM
Potters wheels don't have enough DP for what I wanted. Or perm 80's aren't strong enough. Meh.

Try fewer PW's and perm 132's.
Title: Re: Martymidgets DSL Showcase
Post by: NFX on November 19, 2010, 03:48:54 PM
It does look a bit too wide, in my view. I think the discs should be kinda curved inward slightly, to kinda "trap" the shell spinners, so to speak.
Title: Re: Martymidgets DSL Showcase
Post by: 123savethewhales on November 19, 2010, 04:39:31 PM
Potter aren't good as weapons.  Putting them on motors are a huge waste of weight.  DS Light on piglet deals more damage than them.

Think about it this way, motors increase damage both way on a weapon to weapon clash.  So if you just want something to last longer at the cost of lower damage, keep your high DP weapon and use a weaker motor.  It will have the same effect and cost less.

Potters are very good as armor though.
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on November 19, 2010, 07:17:57 PM
Are there any good rep discs or weapons?
Title: Re: Martymidgets DSL Showcase
Post by: Pwnator on November 19, 2010, 08:11:46 PM
Are there any good rep discs or weapons?

A lot, actually. It's just a matter of which weight class they're good at. The only fail disc I know is WhirlWep's (and possibly Pussycat's, though its high DP might still pique interest).
Title: Re: Martymidgets DSL Showcase
Post by: 70 CUDA on November 19, 2010, 11:04:15 PM
i tried a a dual billy bot saw VS for my match with pwn the bot was a fail but the saws seemed pretty nice.
Title: Re: Martymidgets DSL Showcase
Post by: 123savethewhales on November 19, 2010, 11:22:48 PM
As weapons, Saws > Rep Discs.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on November 20, 2010, 04:23:15 AM
Even the high-fracture 259 disc ?
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on November 20, 2010, 10:21:25 AM
I don't know but I've always taken a liking to it.
Title: Re: Martymidgets DSL Showcase
Post by: 123savethewhales on November 20, 2010, 01:27:16 PM
I don't know, I just can't see how 250 fracture is high per say........  Almost every weapon to weapon clash can deal more than 250 damage.

Fracture is one of those things that either you reach it or you don't.  fractures in the 100 range are pretty useless, while heavy plow never breaks with 2000.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on November 22, 2010, 02:06:38 PM
Bah, I hate AGOD.

Anyways, probably unrealistic SHW coming up. NPCF, 2 perm 132, 56 razors, plastic 3 (O.o) 8 ants. Intended to be A Very Big Block 3..

E-cookie crumb to whoever gets what bot inspired this one.

(https://gametechmods.com/uploads/images/57120Mehzomgfish.PNG)
Title: Re: Martymidgets DSL Showcase
Post by: S.T.C. on November 22, 2010, 02:07:17 PM
Drumblebee?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on November 22, 2010, 02:10:49 PM
-hands e-cookie to S.T.C- :P
Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on November 22, 2010, 02:22:18 PM
*hands e-cookie to MM for making awesomely cool looking bot  :bigsmile:
Anyway, it's just a shame that it's a SHW, if it was a HW it would really own.
Title: Re: Martymidgets DSL Showcase
Post by: S.T.C. on November 22, 2010, 02:23:17 PM
OM NOM NOM!

ANYWAYS

Plastic SHW?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on November 22, 2010, 02:29:58 PM
I may make it 4WD with techno instead to free up some weight for better chassis armour.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on November 22, 2010, 04:48:17 PM
Indeed, 4WD Techno would be better in all departments excepted for wheel HP.

Also

Quote from: Scrap Daddy
THIS LOOKS ABSOLUTELY RIDICULOUS YET SO AWESOME
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on November 22, 2010, 06:32:07 PM
That is awesome. 8 ants enough?
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on November 22, 2010, 07:24:53 PM
Yes.
Title: Re: Martymidgets DSL Showcase
Post by: Natef on November 22, 2010, 09:03:24 PM
Empty space!
Title: Re: Martymidgets DSL Showcase
Post by: SKBT on November 22, 2010, 09:04:14 PM
If he really wanted to he could have used the Trov chasis glitch but thats a pain to work with.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on November 24, 2010, 04:07:28 PM
In other news...

(https://gametechmods.com/uploads/images/21154Mehzomgfish2.PNG)

Same armour, 2 less batteries, and it decided it needed stabilisers so it doesnt tip over in an outwedge clash.
Title: Re: Martymidgets DSL Showcase
Post by: Condor33 on November 24, 2010, 05:26:35 PM
Downgrade the stabilizers a bit and get some more armor on the motors, they're going to go more often thhat the robot gets tipped.
Title: Re: Martymidgets DSL Showcase
Post by: NFX on November 24, 2010, 05:32:37 PM
You could attach the extenders directly to the side panels, and attach another side panel protecting the perm belt.
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on November 24, 2010, 06:19:42 PM
I'm liking this design more than the otherones. Kudos on the weapon motor guards.
Title: Re: Martymidgets DSL Showcase
Post by: NFX on November 24, 2010, 06:36:58 PM
I think Click told me that Side Panels don't work terribly well as armour, though, compared to skirts. I still use them for some things, though.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on November 28, 2010, 07:33:22 AM
The thing is that the side panels are being used as extenders, not armour. :P

Anyways, new bot.

(https://gametechmods.com/uploads/images/55343It has come.PNG)

Very wedgy. Buuuuut I need to pause before every match starts so it doesn't AGOD as the anti-AGOD trick isn't working and I cAn't be bothered to rebuild the damn thing.  Oh, and the armour in the splash is a lie, its actually plastic 3. Also, sorry Pwn, but thats the only battleshot I still have xD
Title: Re: Martymidgets DSL Showcase
Post by: NFX on November 28, 2010, 07:37:01 AM
Looks quite good, in my view. A bit worried about the extender holding the Firestorm Flipper on the back.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on November 28, 2010, 07:38:51 AM
It doesn't need the firestorm flipper to juggle, it'll just be slightly harder when it goes. It doesn't concern me much xD
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on November 28, 2010, 09:43:57 AM
I remember the Clowning Around series. It looks cool but does it fall backwards at all?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on November 28, 2010, 10:23:48 AM
Nope. Not at all :D

Unlike its evolutionary predecessors, this one preys on chassis, wheels, extenders, wedges, exposed motors and shell panels (on SS). If it don't kill you, it immobilises you. Probably my best juggler at this time. Was expecting someone to ask how I got the Hex plates on the mags as they don't normally fit, but you all must be pro enough to know xD
Title: Re: Martymidgets DSL Showcase
Post by: Vertigo on November 28, 2010, 11:56:47 AM
Empty space :O
Title: Re: Martymidgets DSL Showcase
Post by: 123savethewhales on November 28, 2010, 01:51:49 PM
Lol either NAR AI or you are using my fixed hex plate.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on November 28, 2010, 02:14:44 PM
Nope, ant sawblade then hex plate, so entirely DSL friendly. :P

Probably a waste of weight too. xD
Title: Re: Martymidgets DSL Showcase
Post by: NFX on November 28, 2010, 02:16:21 PM
Ahhhhhh yes, I can see them now. Do the collision meshes not get a bit wierd, or were they axle loaded at all?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on November 28, 2010, 02:53:11 PM
Nope, just had to rotate the hex plates and beater bars a little
Title: Re: Martymidgets DSL Showcase
Post by: Clickbeetle on December 01, 2010, 01:59:57 AM
That bot looks deadly.  I bet it's good against SnS because it's so wide.


Naryar fixed AGOD on one of his bots by exporting it and then importing it into a different spot.  I tried that as well and it sort of worked. (AGOD is intermittent rather than constant).  I don't know if that's what you mean by the anti-AGOD trick.
Title: Re: Martymidgets DSL Showcase
Post by: Somebody on December 01, 2010, 08:26:35 PM
If you attach something, hit pause, go to test garage and back to bot lab without unpausing, usually no AGOD results.
Title: Re: Martymidgets DSL Showcase
Post by: Clickbeetle on December 04, 2010, 11:46:11 PM
It comes back though.  What you described is basically just pause-loading.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on December 05, 2010, 09:31:41 AM
A MW? can it be?

The 3rd MW ever in this showcase xD

(https://gametechmods.com/uploads/images/7051Thing.PNG)

Thingy. 6 ants, NPC-F, Plastic 5. Very wedgy, but exposed top makes me cry.
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on December 05, 2010, 01:12:36 PM
Pretty sweet and effective idea.
Title: Re: Martymidgets DSL Showcase
Post by: Pwnator on December 05, 2010, 08:13:12 PM
Try using 3 razors each, and downgrade your wedges to angled skirts and see if you can attach a 20x80 on that exposed part.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on December 06, 2010, 10:58:09 AM
That sounds like a plan. I'll do it :D

In the meantime, I've been tweaking something a bit.

(https://gametechmods.com/uploads/images/622484.2.PNG)

Better and biggerwedges, less chassis, moar armour (Meh, al 3. :P). And ive done away with the back bit. Plus a few minor changes which have helped a lot.

Oh, and most importantly, no AGOD.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on December 06, 2010, 11:49:22 AM
Alu 3 = fail

Wait, you probably know it already :P
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on December 06, 2010, 02:03:51 PM
Alu 3 = fail

Wait, you probably know it already :P

Hehe, indeed I do.

5 minute build-

(https://gametechmods.com/uploads/images/60655Thing.PNG)

Plastic 5, 5 ants, NPCs. Not too bad for a 5 minute build tbh.

Title: Re: Martymidgets DSL Showcase
Post by: Naryar on December 06, 2010, 02:04:49 PM
Cool but irons are bad
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on December 06, 2010, 02:06:52 PM
The only 10kg weapons i use often are Beaters, so I dont know which to use :P

Sirk drills probably arent long enough.
Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on December 06, 2010, 04:24:32 PM
When in doubt, just use RAZORZ ;P

Seriously though, sir K drills are longer than irons aren't they?
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on December 06, 2010, 04:33:28 PM
Pretty sweet there.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on December 06, 2010, 04:52:49 PM
SirK drills might be a good choice here, yeah.
Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on December 06, 2010, 05:00:19 PM
I used sir k drills on my MMR HS entry, maybe I should build something else for that  :laughing

Anyway, it's a cool build, what's the sword on the back for though? Won't that more likely end up hindering self-righting?
Title: Re: Martymidgets DSL Showcase
Post by: 123savethewhales on December 06, 2010, 05:01:57 PM
Irons are better than SK drill no?

I only used SK drill as a static component.

That said, since it's a wedge, you might be better off with siege hammers.  You don't want to bot to stop working because you lose 1 iron spike.
Title: Re: Martymidgets DSL Showcase
Post by: NFX on December 06, 2010, 05:06:37 PM
Kinda in agreement with 123 here. Losing an iron will unbalance your bot and wreck the wedge. High-HP Weapons are less prone to being knocked off. If there was some way to automatically balance the disc when a weapon is lost, that'd be useful.
Title: Re: Martymidgets DSL Showcase
Post by: Pwnator on December 07, 2010, 03:07:21 AM
123 IS SUGGESTING HIGH-CONCUSSION WEAPONS

THE WORLD IS ENDING

How about using ditch the DSL bars and just use large angled skirts as stabilizers? Then you might even want to try a metal hinge spoiler instead of a static one for teh lulz (I'd be surprised if that wedge actually works XD). :P
Title: Re: Martymidgets DSL Showcase
Post by: Somebody on December 08, 2010, 03:31:06 PM
Chipmunks ftw!
Title: Re: Martymidgets DSL Showcase
Post by: G.K. on December 08, 2010, 03:32:44 PM
Marty, were you trolling us earlier?

Nice bot btw.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on December 08, 2010, 03:58:30 PM
Trolling? Where?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on December 12, 2010, 04:18:12 PM
This bot was built to look cool. Its also probably a rip off of one of our favourite frenchmans bots..
(https://gametechmods.com/uploads/images/93693Anhydrous Copper Oxide.PNG)

Plastic 1 D:
NPC-F w/ Technos
4 ants
Metal Hinge wedge.
And yes, it is realistic. :P
Called Anhydrous Copper Oxide....mainly because it reminded me of Hydra.
Title: Re: Martymidgets DSL Showcase
Post by: SteveM4 on December 13, 2010, 12:16:31 AM
Whats with the Ant Blade?
Title: Re: Martymidgets DSL Showcase
Post by: 123savethewhales on December 13, 2010, 12:37:24 AM
Bot needs static bottom armor.  Since the potter isn't sink into the chassis, anchor + larger chassis is preferred over skirt hinge.  Either that or you will need a caster to prevent getting killed by popups.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on December 13, 2010, 12:51:29 PM
Whats with the Ant Blade?

To put the potters wheel on.

I wanted the potters wheel to deweapon popups (but it didn't work as effectively as I'd wanted for the reasons you described) , thanks for the help 123 :D


(https://gametechmods.com/uploads/images/12873Anhydrous Copper Oxide 1.5.PNG)

Main changes- Longer (and better) wedge + flipper seg to prevent collision with other bots from making it fly.
Titanium skirts hold the drive instead.
Caster inside the potters wheel.
Al 3- Yes, I know its not efficient, but its the best armour I can get for the weight.

And this... Possible Beast From Truro 3

(https://gametechmods.com/uploads/images/930103 Beat.PNG)

Plastic 3, NPC normals, caster on the bottom. Due to a realism problem (I'll miss those Sir K drills D:) I'll have to change the weapons. How can I make it more wedge nomming?

Title: Re: Martymidgets DSL Showcase
Post by: Pwnator on December 13, 2010, 07:15:58 PM
Large BB + razor combo can do the nomming for you. You can probably add another disc under your disc with the free weight.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on December 14, 2010, 09:06:20 AM
SirK have rather low DP. If you want damage, use MOAR RAZORS or large DS teeth.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on December 15, 2010, 10:54:45 AM
(https://gametechmods.com/uploads/images/22738Updated.PNG)

Updated version, the firestorm flipper is handy as it protects the motor a little and bots tend to get stuck on it (if for some reason they end up on top the disk. It has happened :P). My flail work could probably be better.

(https://gametechmods.com/uploads/images/71484Bawht.PNG)

I decided I might as well show my CCIV entry....the original is on the bottom, the actual entry is on top.

Title: Re: Martymidgets DSL Showcase
Post by: NFX on December 15, 2010, 10:56:31 AM
Looks excellent. Perm seems like quite a big target for popups, though.
Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on December 15, 2010, 11:42:30 AM
Whats the benefit of slanting the disk may I ask?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on December 15, 2010, 12:58:22 PM
1) To be slightly different.
2) To try and combine the benefits of a HS with the benefits of a VS. Of course, the flinging power is greatly reduced, but it still flings. And it can counter other VS, to an extent.
Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on December 15, 2010, 01:22:08 PM
Ah, i see.
Shame i'm gonna have to beat it on CC4 though
although being somewhat of a perfectionist, I hate every lightweight I make as they're all too compromised
Title: Re: Martymidgets DSL Showcase
Post by: NFX on December 15, 2010, 03:05:13 PM
I'm inclined to agree. Almost every LW design has some fault or another. But in the upper weight classes, they can be a little bit easier to iron out without wasting too much weight.
Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on December 15, 2010, 03:09:26 PM
It's just the compromising that annoys me.
You either need to have weaker armour or weaker weapons.
Plus you can't experiment more, and as such most designs tend to be quite similair (just look at all the flipper cubes that have been showcased for a great example of that).
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on December 23, 2010, 07:24:22 AM
Lalalalalalala

(https://gametechmods.com/uploads/images/96151Number 2.PNG)

Eye eye 2 (the original being like page 2/3 of this showcase). Both are at the core the same bot (4 ants, plastic 5, npc, perm 80s), but I thought I'd fiddle with the weapon setups a little.

Why the hinge on the flipper seg you may ask? Well, I had some armour there....and I couldn't put a thing on the chassis. But when i removed the armour, I forgot  :mrgreen:

EDIT: ooo, weights. The top one is 800 dead and the bottom is 796.2 IIRC.
Title: Re: Martymidgets DSL Showcase
Post by: Vertigo on December 23, 2010, 07:34:11 AM
Nice, second looks cooler, but I can imagine the first being more effective
Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on December 23, 2010, 07:40:43 AM
I like them both, but I could see the second one being more effective aswell actually.
The firestorm flipper on the top of the first one is, I presume, to aid self righting, but is mostly weight wasted in comparison to the second one.
It could also act as some food for a VS.
I much prefer the second one, probably also has a better chance against popups.
Title: Re: Martymidgets DSL Showcase
Post by: Vertigo on December 23, 2010, 07:43:35 AM
The second just looks a little, messy, to me
Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on December 23, 2010, 07:47:08 AM
Funny, i'd say the first one was the more messy one.
Guess we'll just agree to disagree then  ;)
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on December 23, 2010, 07:49:38 AM
The firestorm flipper on the top of the first one is, I presume, to aid self righting, but is mostly weight wasted in comparison to the second one.

Nope, and I rarely put something on to use up the weight (in DSL. :P). Its there to stop bots going up over the top...like a juggler. And it also works as top armour :D
Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on December 23, 2010, 07:57:52 AM
Meh, I didn't mean that you were using it to eat up weight, I meant that if it's there to aid self righting then it's not all that usefull overall while the second bot probably doesn't need it as it probably can self right itself with the spinners.
Still don't like it there, as top armour it isn't THAT usefull IMO, and I doubt any bot's would go over that design anyway, so it's pointless in that respect.
Title: Re: Martymidgets DSL Showcase
Post by: Gazea2 on December 23, 2010, 08:04:25 AM
*Coughhammercough*

I like both of them. Do the spinners on the second one spin up or down?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on December 23, 2010, 08:09:11 AM
Up, and the first ones spin inwards....which means it has a tendency to get stuff jammed in the discs >.< May have to change that.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on December 23, 2010, 08:10:06 AM
The spinners are really too high.
Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on December 23, 2010, 09:34:19 AM
*Coughhammercough*

I like both of them. Do the spinners on the second one spin up or down?
Yes, beacause over the top hammers are such common designs  :rolleyes:
Besides, I think he'd be safe from them anyway without the firestorm flipper.

And I also agree with NAr when it comes to those disks, although if you gave it two wedges instead of the one that wouldn't be so much of a problem
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on December 24, 2010, 01:03:39 PM
So, I've followed your advices, added some Nar rage material to balance it all out, and voila. Also, I discovered a potential problem with Clowning Around 4.2. Oh, and flails are stupidly OTT.

(https://gametechmods.com/uploads/images/16784screenshot_43 blargh.PNG)

More shots available on request. :P



Title: Re: Martymidgets DSL Showcase
Post by: FOTEPX on December 24, 2010, 02:07:25 PM
Do the razors go all the way through the plows, if so, unrealistic. Sorry.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on December 24, 2010, 02:17:23 PM
Look at the bots name in the top left ;D

Theoretically, since the bot only needs the part below the discs, you could cut off the top halfs. But yeah, probably
unrealistic
Title: Re: Martymidgets DSL Showcase
Post by: 123savethewhales on December 24, 2010, 06:12:33 PM
It's fine.  Theoretically the plow can just come in 2 pieces, connected to the chassis with 2 extenders.

I mean, people get away with having popup taking up the whole length and width of the second wedge, this is nowhere near as outrageous as that.

I suggest replace the entire top armor setup with an ant blade + potter wheel, or another plow.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on December 28, 2010, 05:36:50 AM
Put the potters wheel on, leaving the disc to put a frontal disc as slight protection.

Now, Drop Goal 3.

(https://gametechmods.com/uploads/images/907063.PNG)

In the chassis theres 2 MEs, 3 ants and a small CB.

Oh, and why is Scorp's showcase locked?
Title: Re: Martymidgets DSL Showcase
Post by: Squirrel_Monkey on December 28, 2010, 06:24:56 AM
Why not use normal TWNMRs to get a better turning circle and wider stance.
Title: Re: Martymidgets DSL Showcase
Post by: G.K. on December 28, 2010, 06:26:25 AM
And more drive motor HP.
Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on December 28, 2010, 07:33:11 AM
There are lots of ways you could lighten the side stabilisers.
Then add better external armour.

And my showcase was locked because of a little disagreement with Naryar, but JB just re-opened it, saving me from hijacking Nar's showcase for the lulz  :mrgreen:
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on December 28, 2010, 09:55:58 AM
There are lots of ways you could lighten the side stabilisers.

I made the side stabilisers heavier this time so they last longer. :P
But please do tell, my addled mind has no ideas xD

DG2 is probably better though :P

And..this thing.

(https://gametechmods.com/uploads/images/16722Thingy.PNG)

14 ants... I think. Might be 12 D:
Tite 1. :(, Large JX.
Not that brilliant..
Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on December 28, 2010, 10:00:12 AM
Well, simple solution is that surely you'd be able to get rid of the bars altogether?

Anyway, that latest bot you posted, am I right in assuming that it's a strange kinda side popup?
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on December 28, 2010, 10:15:50 AM
It is a side popout, or a Pulse ripoff if you wish.

Anyways, it's not that good because the JX's would be better forward me thinks.
Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on December 28, 2010, 10:22:24 AM
Use 2 bsgs instead, JX's seem to suck in comparisson to bsg's and beta's overall anyway.
Also, isn't that a bit overkill on external armour?
Title: Re: Martymidgets DSL Showcase
Post by: 123savethewhales on December 28, 2010, 08:04:58 PM
The razors need to be lower for more startup time.

For the VS, use NPC Normal with micro wheels.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on December 30, 2010, 09:32:44 AM
Pulse ripoff

Indeed. I just tried making something poppy that I would like to use. And failed. I might give up on pop-bots. They bore me. xD

For the VS, use NPC Normal with micro wheels.

Will do. Though I dislike micro wheels xD

Ohh, speaking of boring, a proof of JX concept bot for scorps. :P

(https://gametechmods.com/uploads/images/46990Flippin' 'eck.PNG)

19 ants, plastic 3, NPCF. Small JX's.

(https://gametechmods.com/uploads/images/65859Flippin eck flippin.PNG)

Highest flip I got, though it probably can flip higher (may have something to do with the weight of the skirts) Good wedges though. I just cba to test it xD Not the best build either, coulda used a small multi instead of XS multi + flipper seg, etc etc. Now, off to make a drum.
Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on December 30, 2010, 09:44:11 AM
Oh goody, a new post in my second favourite showcase!
Oh, wait, a flipper, how dull, I am dissapoint MM  :p
And, the reason why I don't like JX's now is, assuming i'm not hoprribly misreading this, is that they're about as effective as two bsg's. but two bsg's are far more economical, both power, weight and size wise.
I may very well be wrong about that, and if I am then i'm sure someone, probably 123 will demolish me.
Title: Re: Martymidgets DSL Showcase
Post by: Enigm@ on December 30, 2010, 09:46:39 AM
What's your first favourite?
Title: Re: Martymidgets DSL Showcase
Post by: Squirrel_Monkey on December 30, 2010, 09:47:35 AM
I am inclining to agree with you there Scorps. But 2 BSGs require 2 attach points and are awquard shaped really.
@MMs bot I'm sure you could get large JXs in there, I did on my HW flipper and it had heavier drive.
Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on December 30, 2010, 09:50:45 AM
I find the JX's more of a pain to work with unless they're being mounted externally.

And Enigma, my favourite is 123's showcase ofcourse.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on December 30, 2010, 09:51:43 AM
I know I could if I ditched the armour behind it. But nyeh, flippers bore me. xD

And that drum? Its kind of turning into a HW version my CCIV entry...which is something I've been wanting to build for a while :D
Title: Re: Martymidgets DSL Showcase
Post by: Squirrel_Monkey on December 30, 2010, 09:53:39 AM
I know I could if I ditched the armour behind it. But nyeh, flippers bore me. xD
https://gametechmods.com/forums/index.php/topic,3040.msg197780.html#msg197780 (https://gametechmods.com/forums/index.php/topic,3040.msg197780.html#msg197780)
With flippers, the flipping arms can become the armour.
And flippers are fun when you can do this:
https://gametechmods.com/uploads/images/69365HOJ%20Flipped.PNG (https://gametechmods.com/uploads/images/69365HOJ%20Flipped.PNG)
Title: Re: Martymidgets DSL Showcase
Post by: Vertigo on December 30, 2010, 10:23:43 AM
I know I could if I ditched the armour behind it. But nyeh, flippers bore me. xD
HOW DARE YOU!

Anyways, Large JXs are just overkill IMO, I've found with Bulldozers that Small JXs are easily enough
Try to get 4X NPC Fast + Hypnos on there though, I've found that flippers generally need the stability, (especially if it isn't very long)
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on December 30, 2010, 10:41:11 AM
Flippers bore me as well. Unless they have weapons on it.
Title: Re: Martymidgets DSL Showcase
Post by: Squirrel_Monkey on December 30, 2010, 11:40:45 AM
Anyways, Large JXs are just overkill IMO, I've found with Bulldozers that Small JXs are easily enough
But more power=More Oota ability.
There is no use in a slightly weaker flipper that can do a bit of damage and most of the time they will LBP to and decent spinner.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on January 02, 2011, 10:02:41 AM
You know your bored when you make a UHW....

The first version : Basically, a ton of Beater bars and Large DS teeth on Dual Perms.

(https://gametechmods.com/uploads/images/43349screenshot_57 png.PNG)

That made me decide to put some armour on the top perm...and add moar teeth to the top disc. As so (this pic after a fight obviously:P):

(https://gametechmods.com/uploads/images/40286screenshot_63 png.PNG)

Lol havok. Still 800kg underweight though. And still thinking about a 100kg snowplough instead of a firestorm flipper >.<
Title: Re: Martymidgets DSL Showcase
Post by: Squirrel_Monkey on January 02, 2011, 10:03:50 AM
Make it a clusterbot with a heavyweight?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on January 02, 2011, 10:06:32 AM
Na, i want to make this to the weight limit. Only downside is its uninvertibleness. Might just put some potters wheels on the thing >.<
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on January 02, 2011, 09:22:45 PM
Jeeze that is pretty deadly there.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on January 03, 2011, 06:29:20 AM
Failure time!

(https://gametechmods.com/uploads/images/16920Fails.PNG)

These bots fail either due to being either unrealistic, or just plain failing :P

A not so fail:

(https://gametechmods.com/uploads/images/5672screenshot_66.PNG)

Trying to make The Beast From Truro look different while losing the flails. It looks a little like a spaceship atm, from my perspective :P
Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on January 03, 2011, 06:35:25 AM
The first ones weapon setup is rather failurish.
The second bot could be excellent if you gave it better disk weapons (and got rid of the wedge :P)
The third one does look cool, but what are the hitpoints like for dual perms?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on January 03, 2011, 06:38:44 AM
8000, IIRC.

And yus, the top 2 are failures xD
Title: Re: Martymidgets DSL Showcase
Post by: NFX on January 03, 2011, 06:40:58 AM
Dual Perms do have 8000HP. It's as if Wedges Are Somewat Nutritious was good. Nice work, though, would you want to do something about invertibility?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on January 03, 2011, 06:43:48 AM
Thats my plan for the next version. Just working out how I would do it make it invertible while angling the disc down a little. I'm thinking overkill wheels :P
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on January 03, 2011, 07:34:00 AM
That's a rather cool looking use of clep blades.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on January 04, 2011, 11:03:48 AM
Is this OTT?

I think it is. Also, curse you black rain usersss :P


(https://gametechmods.com/uploads/images/76899The Pretender.PNG)

Shall be known as the pretender. 3 ants, tite 3, NPCs. :P 20 components in all. :D
Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on January 04, 2011, 11:13:49 AM
Cool, Not bad at all for a bar spinner.

What's wrong with black rain?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on January 04, 2011, 11:21:06 AM
They can see what I put while normal theme cant :P
Title: Re: Martymidgets DSL Showcase
Post by: G.K. on January 04, 2011, 11:28:51 AM
I am on normal theme and I can see, for your text is not the same colour as teh background.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on January 04, 2011, 11:31:48 AM
Naooooo D:
Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on January 04, 2011, 11:39:54 AM
Well i'm on black rain anyway 'cause it's win :P

Anyway, B.O.T, why don't you try and make it vertical?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on January 04, 2011, 11:43:46 AM
A VS? Noo, there's gonna be loads of those, and r/wammers. xD
Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on January 04, 2011, 12:08:06 PM
There may be a lot of VS's, but you don't know for sure :P
I'm working on my entry, and it actually isn't a VS  :eek:
Title: Re: Martymidgets DSL Showcase
Post by: madman3 on January 04, 2011, 02:23:20 PM
Unless Nary enters his Sledge Rammer I will be the only one who has showcased one for the tourney.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on January 04, 2011, 02:41:09 PM
*cough NFX*
*cough me*

:P
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on January 04, 2011, 02:47:00 PM
Unless Nary enters his Sledge Rammer I will be the only one who has showcased one for the tourney.

I will not. I see too much things going wrong with it.
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on January 04, 2011, 04:07:51 PM
That's really neat.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on January 06, 2011, 02:20:53 PM
(https://gametechmods.com/uploads/images/76010Win gyro dancing.PNG)

These are the voyages of the starship enterprise...


Anyways, new bot. Also flying.

(https://gametechmods.com/uploads/images/92006FLYYY.PNG)

NPCF, plastic 5, 3 ants, metal hinge wedges, and just a load of fun. May not be the most effective/efficient/wedgy, but who cares. :P
Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on January 06, 2011, 02:25:13 PM
You've got a lot of side stabiliser things on there, but I doubt even that will make the wedges on a horizontol bar spinner effective XD
Title: Re: Martymidgets DSL Showcase
Post by: Vertigo on January 06, 2011, 02:33:47 PM
Setup could be cleaner
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on January 06, 2011, 02:44:05 PM
Yes, it could be, but for a bot that was built while doing geography homework, talking on steam, and in 10 minutes, its not too bad in my opinion xD
Title: Re: Martymidgets DSL Showcase
Post by: Vertigo on January 06, 2011, 02:49:05 PM
And you may want to change to NPC normals for more hitpoints
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on January 10, 2011, 12:49:50 PM
(https://gametechmods.com/uploads/images/53712wut.PNG)

....... -rages at the AGOD-
Title: Re: Martymidgets DSL Showcase
Post by: SteveM4 on January 11, 2011, 01:38:34 AM
Wheels everywhere!
Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on January 11, 2011, 10:52:49 AM
Hey, dude, I hate to tell you this, but you MAY have a bit of AGOD there  :p
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on January 11, 2011, 11:08:13 AM
It was turning out to be a brilliant bot too, then the AGOD happened :/

Its my fault for axle loading a disc full of flails accidentally, I guess :P
Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on January 11, 2011, 11:12:03 AM
Well, you can always rebuild it  :mrgreen:
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on January 11, 2011, 11:29:34 AM
I just did....awaiting the AGOD test results :P

Title: Re: Martymidgets DSL Showcase
Post by: martymidget on January 11, 2011, 12:50:47 PM
It done it again >.<

So it now looks like this..

(https://gametechmods.com/uploads/images/905843.PNG)

I could position the Firestorm flipper better I guess. xD

Tite 1, perm 132s, 4 ants, NPCs.
Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on January 11, 2011, 01:00:51 PM
Very nice  :mrgreen:
Title: Re: Martymidgets DSL Showcase
Post by: 123savethewhales on January 11, 2011, 02:04:45 PM
There should be a way to make this bot invertible, which should improve it significantly.

Wedges getting flipped is a very common thing.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on January 11, 2011, 03:44:02 PM
There should be a way to make this bot invertible, which should improve it significantly.

Overkills ?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on January 18, 2011, 11:15:35 AM
B-b-b-bump

1st, an inferior Fever. (Craaig doesn't like the way it looks xD)

(https://gametechmods.com/uploads/images/10197Fever clone.PNG)

But more importantly, this. I whipped it up in 10 minutes and its turned out quite well.

(https://gametechmods.com/uploads/images/87398The beast from helston.PNG)

Plastic 3, 3 ants. Will probably be called The Beast From Redruth, unlike the image name. MW, by the way. xD
Title: Re: Martymidgets DSL Showcase
Post by: Scrap Daddy on January 18, 2011, 11:18:03 AM
I like the second one, but find a way to make it invertible.
Title: Re: Martymidgets DSL Showcase
Post by: Vertigo on January 18, 2011, 11:20:28 AM
You're using NPC normal's, right?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on January 18, 2011, 11:23:07 AM
On both IIRC, definitely on the MW.
Title: Re: Martymidgets DSL Showcase
Post by: Vertigo on January 18, 2011, 11:25:30 AM
Couldn't you change two sets of beaters+lights to razors, and angle the npcs upwards, use grannies to gain invertibility?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on January 18, 2011, 11:49:10 AM
Couldn't you change two sets of beaters+lights to razors, and angle the npcs upwards, use grannies to gain invertibility?

The weapons won't last as long as they do now then, and longer lasting weapons would mean more to me than invertibility. Though I guess just rotating the NPC's would work fine with just vlads. xD

Have a minor (but more awesome looking) update. I don't know why i put the poly there :O

 (https://gametechmods.com/uploads/images/9187The beast from helston 2.PNG)

Will try out what you said though :P
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on January 18, 2011, 11:50:54 AM
You can try making it invertible. Even if the Slipperbottom's grip mesh is larger than it should, it shouldn't be big enough to assure invertibility in this case.
Title: Re: Martymidgets DSL Showcase
Post by: 123savethewhales on January 18, 2011, 02:20:26 PM
If you use a 40 side panel instead of 50, you can probably get the perm on the center connection point without the extender.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on January 20, 2011, 02:38:01 PM
If you use a 40 side panel instead of 50, you can probably get the perm on the center connection point without the extender.

I did that with this. I will do it to that one :D

(https://gametechmods.com/uploads/images/12778Invertible.PNG)

The Beast From Truro 5. Perm armour is there to look cool, and the typhoon spikes are there to fit the theme xD. NPCs, Plastic 5, 3 ants, large CB. And totally invertible.

EDIT: It just destroyed Black Storm 2.2. Thats a first for me with a HW o.o
Title: Re: Martymidgets DSL Showcase
Post by: Vertigo on January 20, 2011, 02:43:24 PM
Meh, looks like a challenge for Bulldozer :P

Very nice
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on January 20, 2011, 04:22:38 PM
Really cool bot. Weight?
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on January 20, 2011, 04:27:45 PM
You might want to use steel sheets rather than small discs for frontal protection.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on January 20, 2011, 04:33:32 PM
Really cool bot. Weight?

798ish.

You might want to use steel sheets rather than small discs for frontal protection.

Much more efficient...but not as cool. And harder to fit evil eyes on. Hmm :P
Title: Re: Martymidgets DSL Showcase
Post by: NFX on January 20, 2011, 04:40:30 PM
You could just replace the middle one with a Steel sheet. And was it Scorpion's hammer thingie?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on January 20, 2011, 04:45:05 PM
You could just replace the middle one with a Steel sheet. And was it Scorpion's hammer thingie?

Lol, why do I never think of these things. :P

Nope. Its definitely a HW though. :P
Title: Re: Martymidgets DSL Showcase
Post by: NFX on January 20, 2011, 04:47:50 PM
I don't know. =P Perhaps you were too busy wanting to give him a face.

Was it a hammer bot of some kind? Or SnSnSnSnS 4?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on January 20, 2011, 04:50:51 PM
Nope. Its in NAR AI.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on January 22, 2011, 11:50:27 AM
DP

If you give up:

I got bored, so here is my first ever side hammer. Plastic 5, 15 ants, NPCF, Large JX. The al extenders are pointless, so they're going. Weight is 798/799. :P

(https://gametechmods.com/uploads/images/282592,5 Dibromopentanoic acid.PNG)

The name?

It is: 2,5 Dibromopentanoic Acid. Yay week late chemistry revision :D
Title: Re: Martymidgets DSL Showcase
Post by: Reier on January 22, 2011, 11:52:19 AM
Is it missing a wedge or something?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on January 22, 2011, 11:53:25 AM
Na, thats a shot after it just destroyed FnF. It lost the wedge straight away xD
Title: Re: Martymidgets DSL Showcase
Post by: Somebody on January 22, 2011, 05:53:04 PM
NFX thinking of SnSnSnSnS as being that destructive made me feel special.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on January 23, 2011, 10:55:58 AM
Bah, out of ideas.

So have a 123-esque MW SnS.

(https://gametechmods.com/uploads/images/51892SNS.PNG)

Plastic 3, 2 ants, NPCF..
Title: Re: Martymidgets DSL Showcase
Post by: NFX on January 23, 2011, 10:57:44 AM
Actually looks pretty impressive. Nice.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on January 25, 2011, 01:08:59 PM
Actually looks pretty impressive. Nice.

Thanks, I don't build SnS much. :D

Something I haven't built in a long time..

(https://gametechmods.com/uploads/images/22984Drummmmm.PNG)

Plastic 3, NPC, Perm 132 ELs, 4 ants, small CB. I suppose a small wedge is better than an angled skirt/skirt on single wedges *discuss*
Title: Re: Martymidgets DSL Showcase
Post by: G.K. on January 25, 2011, 01:13:51 PM
Ugly wheels are ugly
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on January 25, 2011, 01:18:51 PM
So what colour do you recommend then? :P
Title: Re: Martymidgets DSL Showcase
Post by: Squirrel_Monkey on January 25, 2011, 01:19:44 PM
Large BBs?
Title: Re: Martymidgets DSL Showcase
Post by: G.K. on January 25, 2011, 01:19:54 PM
red
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on January 25, 2011, 01:20:45 PM
Medium. I would be miles overweight with large ones, unfortunately.

red

Ok then. :P
Title: Re: Martymidgets DSL Showcase
Post by: Squirrel_Monkey on January 25, 2011, 01:25:33 PM
Medium. I would be miles overweight with large ones, unfortunately.

There goes my light DS tooth + small BB idea then.
Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on January 25, 2011, 03:28:02 PM
Looks cool, though I'm sure you could get rid of those light DS teeth on the outside of the drums to get a bit more weight.
Title: Re: Martymidgets DSL Showcase
Post by: 123savethewhales on January 25, 2011, 03:56:13 PM
Razors
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on January 25, 2011, 06:51:03 PM
I think the designs poppin'.  Good job.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on January 27, 2011, 01:27:34 PM
(https://gametechmods.com/uploads/images/98355TRIBARS NEED LOVE TOO.PNG)

NPC's, 4 ants, tite 1. Its more pretty than destructive. The names in the image link.
Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on January 27, 2011, 01:29:27 PM
 :gawe: Remove the wedges, and keep the weapons as low as possible and then for me  :gawe:  :gawe:
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on January 27, 2011, 01:32:58 PM
lol wut
Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on January 27, 2011, 01:34:53 PM
lol wut
lol, fixxxed, maybe I should start double checking my posts beforehand XD
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on January 27, 2011, 01:37:24 PM
lol wut
lol, fixxxed, maybe I should start double checking my posts beforehand XD

No, it was Marty's bot that got that response. Not your puny post.
Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on January 27, 2011, 01:44:44 PM
lol wut
lol, fixxxed, maybe I should start double checking my posts beforehand XD

No, it was Marty's bot that got that response. Not your puny post.
Ah, well, he even says it's more for looks anyway, thus why I said get rid of the silly little wedge for maximum coolness.
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on January 27, 2011, 03:05:40 PM
That looks cool, even if it's not the best.

I need to lose my DSL builders block...
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on January 30, 2011, 09:01:22 AM
(https://gametechmods.com/uploads/images/74824The beast of Sithney.PNG)

Tite 1, large CB, mag, astros etc, med beaters, small DS. Weight is 248ish.

May be slightly underpowered though.....>.<
Title: Re: Martymidgets DSL Showcase
Post by: G.K. on January 30, 2011, 09:02:37 AM
How effective vs wedges?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on January 30, 2011, 09:10:37 AM
It has the same tactic as the MW and HW versions, but is probably worse as it has no bottom protection. If its against a skirt wedge, its only hope is to flank it after the rush (unlikely) or dance on top of it to deweapon it and kill it, or just die from its lack of bottom armour (which is something the MW and HW versions have). Still its about a 50/50 chance of winning.

Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on January 30, 2011, 02:16:15 PM
Cool. Is it realistic?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on January 30, 2011, 03:20:23 PM
Cool. Is it realistic.

Yep.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on January 31, 2011, 03:38:03 PM
Well, i've been playing around with flippers, and this is my best flipper yet.

What? I'm going to show you my RA2TC2 bot? Na. I'll show its best flip though. Probably not record breaking, but hey.
(https://gametechmods.com/uploads/images/16141weee.PNG)

However, i'll send actual pictures and stuff to my team members. When they request it. xD
Title: Re: Martymidgets DSL Showcase
Post by: G.K. on January 31, 2011, 03:39:40 PM
Or can be bothered to unrar it. :P
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on January 31, 2011, 03:41:50 PM
Tisn't the same bot now. :P

Its just the BOT file anyways, fool xD
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on January 31, 2011, 04:15:59 PM
Darn you and the fact your with Naryar.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on February 06, 2011, 07:16:55 AM
I got bored, so I made a Sheck spinner. My first decent one. Awkward Turtle is the name.

(https://gametechmods.com/uploads/images/98665Splashy thing.PNG)
Title: Re: Martymidgets DSL Showcase
Post by: Pwnator on February 06, 2011, 07:22:19 AM
2 ANTS?

Make the chassis slightly taller for a 3rd ant (downgrade to minis for that) and maybe find a cleaner weapon setup. XD
Title: Re: Martymidgets DSL Showcase
Post by: Vertigo on February 06, 2011, 07:23:18 AM
Needs halfsheets
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on February 06, 2011, 07:26:55 AM
Halfsheets are for people who are afraid of Fat Rat!

....goes to rebuild so i can put halfsheets on :O

Well, after i divide these polynomials anyways.
Title: Re: Martymidgets DSL Showcase
Post by: Pwnator on February 06, 2011, 07:29:44 AM
LONG DIVISION TO THE RESCUE!

Oh, and it might be better if you shrink your disk a notch.
Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on February 06, 2011, 07:46:38 AM
Yep, that's a very strange weapon setup indeed...
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on February 06, 2011, 08:13:19 AM
But weird weapon setups keep the world going around :P

I'll edit this with the updated version in a mo...yes, more weird weapon setup. Yay.


EDIT: Here we go. Tite 3, 3 ants. Will probably go back to flails though. Meh.

(https://gametechmods.com/uploads/images/409782.PNG)
Title: Re: Martymidgets DSL Showcase
Post by: Scrap Daddy on February 06, 2011, 09:14:54 AM
I quite like it.

AND SYNTHETIC DIVISION
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on February 06, 2011, 10:02:07 AM
Chassis looks like it can be made smaller
Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on February 06, 2011, 11:30:28 AM
Chassis looks like it can be made smaller
Constructive posts in the showcase section please  :p

Are those single razorz really gonna do much though?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on February 06, 2011, 11:38:15 AM
They protect the disc. A little.

:P
Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on February 06, 2011, 11:41:59 AM
Yeah, I just think there must be a better form of protection though...I just can't think of what XD
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on February 06, 2011, 12:05:56 PM
Try taking away the single razors and use hypno wheels.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on February 06, 2011, 12:19:28 PM
slight disc protection (weapons) > Drive.

You only need for a shell spinner to move when its being counted out, or to slowly drift towards the opponent.

Well, thats my view anyways.
Title: Re: Martymidgets DSL Showcase
Post by: 090901 on February 06, 2011, 12:50:18 PM
Looks nice.
Also, "Cat Ears".
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on February 06, 2011, 02:03:38 PM
Also, "Cat Ears".

Someone just read the wiki.
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on February 06, 2011, 02:06:04 PM
slight disc protection (weapons) > Drive.

You only need for a shell spinner to move when its being counted out, or to slowly drift towards the opponent.

Well, thats my view anyways.
I can deffinently comprehend what you are saying but the question I have is, do the razors hit the opponent?
Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on February 06, 2011, 02:47:04 PM
They'll start to hit the opponent if the other weaponry starts getting knocked off.
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on February 06, 2011, 02:47:39 PM
Oh, I'm picking up what you're putting down.
Title: Re: Martymidgets DSL Showcase
Post by: cephalopod on February 06, 2011, 04:08:42 PM
Also, "Cat Ears".

Someone just read the wiki.


:') Oh the joy :D
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on February 08, 2011, 11:32:21 AM
I'm feeling slightly....slightly...experimental.

(https://gametechmods.com/uploads/images/75413HW SnS.PNG)

8 ants, NPCF, 2 halfsheets, plastic 3.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on February 08, 2011, 05:18:08 PM
DP!

Meet my first draft (well, 3rd technically) of my BTTB4 entry. Plastic 3 (I think), Perm 132s, NPCF, metal hinge, 4 ants, small CB, 2 casters. Shall be known as Turbine. :P

(https://gametechmods.com/uploads/images/98925Anhydrous Copper Oxide 2.PNG)

I don't know whether to turn all the beater bars in the opposite direction to which they are now or not (and make it spin that way). Thoughts?
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on February 08, 2011, 07:37:54 PM
Awesome bot there Marty. You're gonna kill me in BTTB4.
Title: Re: Martymidgets DSL Showcase
Post by: Scrap Daddy on February 08, 2011, 07:59:44 PM
Looks nice mArty
Title: Re: Martymidgets DSL Showcase
Post by: Ben Purse on February 09, 2011, 03:33:10 AM
DP!

Meet my first draft (well, 3rd technically) of my BTTB4 entry. Plastic 3 (I think), Perm 132s, NPCF, metal hinge, 4 ants, small CB, 2 casters. Shall be known as Turbine. :P

(https://gametechmods.com/uploads/images/98925Anhydrous Copper Oxide 2.PNG)

I don't know whether to turn all the beater bars in the opposite direction to which they are now or not (and make it spin that way). Thoughts?
Now im scared.
Title: Re: Martymidgets DSL Showcase
Post by: FOTEPX on February 09, 2011, 03:34:12 AM
Ok, I am now officially screwed.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on February 11, 2011, 03:07:30 PM
Took my idea from ty4ers showcase, and made it into a bot.

(https://gametechmods.com/uploads/images/39902Sacred path 2.PNG)

7 ants, plastic 3, 2 halfsheets (WHYYY :P), NPCs. The VS spins downwards to act as a clamp. Not 100% realistic, but I'm sure its possible, I just need to move the multi extender attached to the E-tek to the side a little.
Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on February 11, 2011, 03:10:49 PM
WTF IS THAT!!!!!!????????!!!!!!
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on February 11, 2011, 03:15:23 PM
A gut ripping monster. :P
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on February 11, 2011, 03:22:56 PM
It looks... very random
Title: Re: Martymidgets DSL Showcase
Post by: cephalopod on February 11, 2011, 04:26:15 PM
YOU NEED TO SHOWCASE A BOT WITH THE LITTLE TRAPPY THING WE FOUND. This is all.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on February 11, 2011, 04:44:23 PM
B-b-but i need to think of a decent bot type for that to work with. :P

I've done two FS in a row, so not an FS......hmm..
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on February 11, 2011, 06:34:09 PM
That is a gut rippin' beast.
Title: Re: Martymidgets DSL Showcase
Post by: Somebody on February 11, 2011, 06:35:14 PM
lolwut
Title: Re: Martymidgets DSL Showcase
Post by: ty4er on February 12, 2011, 02:32:07 AM
Took my idea from ty4ers showcase, and made it into a bot.
...
'Tis awesome.
How well does it self-right?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on February 12, 2011, 04:14:16 AM
It doesn't. It just scuttles about the arena :P
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on February 14, 2011, 11:07:16 AM
Lets play guess the internals (and chassis armour and stuff)!

And there's no better bot to start with than with a HW shell spinner!

(https://gametechmods.com/uploads/images/28147SHELLEH.PNG)
Title: Re: Martymidgets DSL Showcase
Post by: FOTEPX on February 14, 2011, 11:12:02 AM
Okay, first of all, don't use steel for your self-righter. Use tite or plastic.

Anyway, I guess 2 npc fasts and 6-mag with 3 ants, or a dual-perm with a normal npc and 2 ants.
Title: Re: Martymidgets DSL Showcase
Post by: ty4er on February 14, 2011, 11:13:57 AM
OR a rectangle big enough for a dual perm and some npc left/rights with ants around the side?
Title: Re: Martymidgets DSL Showcase
Post by: G.K. on February 14, 2011, 11:16:15 AM
or a dual-perm with a normal npc and 2 ants.

Why would he underpower it?
Title: Re: Martymidgets DSL Showcase
Post by: ty4er on February 14, 2011, 11:17:29 AM
or a dual-perm with a normal npc and 2 ants.

Why would he underpower it?
Perhaps he means one NPC for whatever reason...
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on February 14, 2011, 11:18:50 AM
No NPC's here.

Though a 1 wheel drive SS is probably better.

Dual perm, yes. 3 ants, yes. :P

Chassis armour, wheels, drive and bottom protection, if any, to be guessed xD
Title: Re: Martymidgets DSL Showcase
Post by: ty4er on February 14, 2011, 11:20:15 AM
Astroflight?
umm... hypnos or ants?
No bottom protection
Tite 1
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on February 14, 2011, 11:27:52 AM
Astroflight?

Correctamundo

umm... hypnos or ants?
No bottom protection
Tite 1

Incorrectamundo
Title: Re: Martymidgets DSL Showcase
Post by: G.K. on February 14, 2011, 11:31:36 AM
Astro? O_O
Title: Re: Martymidgets DSL Showcase
Post by: FOTEPX on February 14, 2011, 11:35:14 AM
ARE YOU HIGH!?

ASTRO'S!?

HOW THE...

J...

Just...

*Sigh and headesk*
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on February 14, 2011, 11:35:44 AM
Astro with.....


Its enough to make it move so it doesn't get immobilised, and shell spinners don't really need to move anyways. Just more weapon weight :>
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on February 14, 2011, 01:51:04 PM
Astroflight isn't enough, your best bet is probably 2WD NPC w/ant wheels.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on February 19, 2011, 07:54:31 AM
Side hammers suck..

(https://gametechmods.com/uploads/images/84063side hammer MW.PNG)

10 ants or something, npcs, alu 3, 398.something

Just looks good, really.
Title: Re: Martymidgets DSL Showcase
Post by: Pwnator on February 19, 2011, 07:57:04 AM
You might want to go with a medium plow and upgrade the wheels (to probably shinies) and just use the rest of the weight in either strengthening your extenders or making the arms longer.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on February 19, 2011, 08:15:48 AM
BSG's are enough for this.
Title: Re: Martymidgets DSL Showcase
Post by: 123savethewhales on February 20, 2011, 01:02:10 AM
Side hammer can't really hit anything without wedge, except the stuff that can easily de-weapon it.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on February 22, 2011, 07:52:47 AM
Back to spinners methinks. Presenting, Whirligig!

(https://gametechmods.com/uploads/images/38303Whirligig.PNG)

Dual perm, 1 NPCF with a mini, 2 ants, plastic 3 or something, halfsheet, alu skirt under the dual perm for slight protection, everything else you can see.


I like HS. A lot :P
Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on February 22, 2011, 08:36:27 AM
I don't see the static razorz doing much at all there, too little reach.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on February 22, 2011, 10:07:26 AM
On the contrare, they are always the first things to break on this robot xD
Title: Re: Martymidgets DSL Showcase
Post by: Reier on February 22, 2011, 10:19:12 AM
Why don't you use normal shell panels to make the razors further out so they protect the flails more?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on February 22, 2011, 10:22:31 AM
I'd either have to make the disc bigger or rearrange the drive completely to do this, as normal shell panels won't fit. I prefer the way it looks as well xD
Title: Re: Martymidgets DSL Showcase
Post by: Virus Bomb on February 22, 2011, 01:53:07 PM
replace the hexplates with beater bars?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on February 23, 2011, 05:09:33 PM
replace the hexplates with beater bars?

Tempting, but flail concussion doesn't do as much as static concussion, or so I gather.

Another bot, inspired by ty4ers MW :P

(https://gametechmods.com/uploads/images/40508VS.PNG)

Plastic 3, 2 perm 132 Ls, 4 ants, NPC, caster at the bottom and stuff. I need to somehow get the VS part down a little more, but rotating the motor by 1 click is too much. Hmm. Other than that, its awesome.
Title: Re: Martymidgets DSL Showcase
Post by: G.K. on February 23, 2011, 05:11:45 PM
angle the wheels less and then rotate the motors?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on February 23, 2011, 05:18:26 PM
Nah, I did that with perfectly straight techno's earlier, and the weapons hit the ground. I could just angle the poly extenders, I guss. Though they need to be replaced with something stronger..
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on February 23, 2011, 05:25:39 PM
Cool bot. How fast is it?
Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on February 23, 2011, 05:26:10 PM
I know what you're trying to go for there with the weapon setup (having done the same thing, but with razorz, before) but I don't think the collision mesh of the light ds teeth and the beaters will hit at the same time, and if ground clearance is a problem, it'd be easier to have it angled up more, but with the more traditional light ds teeth beater bar setup.
Title: Re: Martymidgets DSL Showcase
Post by: Scrap Daddy on February 23, 2011, 05:38:10 PM
one of my favorite DSL builders right here.
Title: Re: Martymidgets DSL Showcase
Post by: NFX on February 23, 2011, 05:48:47 PM
Looks interesting there. I don't like the angled wheels quite so much, but I guess they're slightly necessary. Would straight NPC's and Hypnos work or something?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on February 23, 2011, 05:59:41 PM
Looks interesting there. I don't like the angled wheels quite so much, but I guess they're slightly necessary. Would straight NPC's and Hypnos work or something?

Invertibility ;P

Its slightly different now, though. Changed all the beaters to medium which saved me about 40kg (!). No loss in DP, but less weapon hp is a little nyeh, though it has slightly more reach now (teeth mounted on the ends). The polys changed to discs, the steel skirts are shallower, the side panel now has a disc and a 80cm tite skirt for even more bottom protection (Take that, popups!). Plastic 5 too. I'll pop a pic in tomorrow morning. 
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on February 26, 2011, 09:59:52 AM
Double Postyness

This started out as a concept. I'm trying to find ways to use pole spikes and pointy tips effectively. Unfortunately, this design means that the DS teeth do more KOing that the pole spikes. I have only tested it once though...

(https://gametechmods.com/uploads/images/50573o.o.PNG)

NPCF, 4 ants, Plastic 5, perm 132s. 798ish

Rammer next...
Title: Re: Martymidgets DSL Showcase
Post by: Stagfish on February 26, 2011, 10:02:31 AM
That has to be one of the steepest wedges i've ever seen.
Title: Re: Martymidgets DSL Showcase
Post by: NFX on February 26, 2011, 10:09:17 AM
Well, it's certainly different. Is the T-Minus arm not a little bit too steep, though?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on February 26, 2011, 10:38:36 AM
'Tis.

With this bot, its either box rush and gut rip, or push around into walls until it lands on your discs. :P

I could probably improve on it, but I'm too lazy.

I made a pole spike rammer just now. It failed, as it was struck to the ground....
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on February 26, 2011, 11:09:45 AM
.....and had pole spikes. jk. Could you show us, I haven't seen a pole spike in years.
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on February 26, 2011, 01:27:23 PM
ooh, pole spikes. Sounds innovative :3
Title: Re: Martymidgets DSL Showcase
Post by: cephalopod on February 26, 2011, 02:41:36 PM
Me and Marty were debating trying to use them more... evidently he got bored enough to actually try it :P I love the look of the juggler anyhow, even if the wedge is steep.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on March 01, 2011, 04:05:14 PM
(https://gametechmods.com/uploads/images/73826A couple bots.PNG)

The top one is 397.5, plastic 5. The second is 798.blargh, plast 5....i think. All have the right amount of batteries. Slight intersection on the razors and batteries in the vs though, but some axle loading would fix that.

Also, might make a poker with axe heads/pole spikes soon :P
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on March 01, 2011, 05:43:25 PM
Those are amazing. Is plastic 5 too much? I dunno.
Title: Re: Martymidgets DSL Showcase
Post by: Scrap Daddy on March 01, 2011, 08:55:36 PM
I like the rammer :P
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on March 09, 2011, 04:22:23 PM
Yay, bumps.

Probable clone is probable. Started out life as a BW undercutter (preparing for RA2 trials whenever it comes through :P), but it failed, so I turned it into this. Plastic 5, 2 ants, astro. And yes, that is its name (Needs a skin to match).

(https://gametechmods.com/uploads/images/45088Shuckle.PNG)

Someone needs to make a normals only tournament, banning rammers and popups. :P

Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on March 09, 2011, 04:27:27 PM
Is that a 2-mag? *is scared*
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on March 09, 2011, 04:28:41 PM
Yep. xD
Title: Re: Martymidgets DSL Showcase
Post by: FOTEPX on March 09, 2011, 04:29:44 PM
I was told Astros only need 1/2 of an ant...
Title: Re: Martymidgets DSL Showcase
Post by: G.K. on March 09, 2011, 04:31:30 PM
You weren't. I told you they need 1 ant yesterday.
Title: Re: Martymidgets DSL Showcase
Post by: Somebody on March 09, 2011, 04:34:24 PM
That looks pretty go- *flies away in havok caused by robot*
Title: Re: Martymidgets DSL Showcase
Post by: Urjak on March 09, 2011, 04:54:08 PM
The bot doesn't havok? I envy you...
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on March 10, 2011, 11:19:13 AM
The bot doesn't havok? I envy you...

Not entirely sure if it does or doesn't. If it loses a single razor, its spinning speed makes it randomly jump in the air...probably a havok. :P
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on March 12, 2011, 05:58:12 AM
Its times like this I wish I could update tourney entries... :P

(https://gametechmods.com/uploads/images/50777Turbine 2.PNG)

4 ants, plastic 3, NPCF, perm 132s. Might remove the small discs and extra discs on the front, change them to armoured ones and add a dsl disc to the back for extra back protection. Managed to eliminate all of the original Turbine's problems (which i spent hours fixing) in a matter of minutes. Lol xD
Title: Re: Martymidgets DSL Showcase
Post by: Reier on March 12, 2011, 09:26:09 AM
Nice bot.
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on March 12, 2011, 09:40:10 AM
Stylishly built.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on March 16, 2011, 08:40:44 AM
(https://gametechmods.com/uploads/images/93598Angled fail hs.PNG)

An older bot which I need ideas for improvements. I have a few in mind, but I want to see what you guys think I could do.

NPCs w/ overkills, 3 ants, and al 3. (I think.)
Title: Re: Martymidgets DSL Showcase
Post by: Enigm@ on March 16, 2011, 08:42:14 AM
I like. :D
Title: Re: Martymidgets DSL Showcase
Post by: FOTEPX on March 16, 2011, 08:51:32 AM
What the heck...?
Title: Re: Martymidgets DSL Showcase
Post by: Reier on March 16, 2011, 11:15:44 AM
Aha I like it.
Title: Re: Martymidgets DSL Showcase
Post by: NFX on March 16, 2011, 01:31:41 PM
I like this. I'd try for Technos if at all possible. I'm wondering what the Behemoth Scoops are there to do, and if they do it effectively.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on March 16, 2011, 04:55:21 PM
I like this. I'd try for Technos if at all possible. I'm wondering what the Behemoth Scoops are there to do, and if they do it effectively.

A little twist on conventional skirt stabilsers. Not as good, unfortunately. Have been working on a new version...which is here.

(https://gametechmods.com/uploads/images/42142Angled HS.PNG)

3 ants, plastic 3 or 5, npcs.
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on March 16, 2011, 09:08:57 PM
That's a sick bot right there.
Title: Re: Martymidgets DSL Showcase
Post by: madman3 on March 17, 2011, 01:17:10 PM
Looks cool, but you could remove the small DS teeth on the self righter if you want efficiency.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on March 18, 2011, 06:22:42 PM
Its not really a self righter- more of a feeble attempt to soften the blows from VS. :P
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on April 25, 2011, 05:25:45 AM
Lets bump this 'case!

An attempt to get my building back on track. Probably not too realistic, but nyeh.

4 ants, plastic 3, NPCs. Has a tendency to flip over if hit hard enough, and the weapon hp sucks. Idea would probably be better as a HW (its 397ish atm). :P

(https://gametechmods.com/uploads/images/42509I spin, therefore I am.PNG)

Title: Re: Martymidgets DSL Showcase
Post by: Squirrel_Monkey on April 25, 2011, 06:15:24 AM
Looks awesome.
Title: Re: Martymidgets DSL Showcase
Post by: Vertigo on April 25, 2011, 06:17:56 AM
Dunno why, but I don't like it

Still a nice build though, looks quite efficient
Title: Re: Martymidgets DSL Showcase
Post by: Jack Daniels on April 25, 2011, 04:10:38 PM
Bravo for creative use of parts that people forget about.  *highfive*
Title: Re: Martymidgets DSL Showcase
Post by: freeziez on April 25, 2011, 04:32:14 PM
I lol'd at the Vlad flippers. Very creative. :D
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on May 08, 2011, 11:27:21 AM
(https://gametechmods.com/uploads/images/90620SHW popup.PNG)

SHW popup, titanium 5. I'll let you work out the rest as I'm feeling lazy. Efficiency is unknown for now, thanks to AGOD. And about the bears, I was thinking about A'bear at the time..
Title: Re: Martymidgets DSL Showcase
Post by: Jack Daniels on May 08, 2011, 12:30:56 PM
Skis FTW!  (those are really handy for protection.)

I rather like it.  Poor wedges are all funked out probably due to AGOD.  Looks like it has potential when it is happy.
Title: Re: Martymidgets DSL Showcase
Post by: cephalopod on May 08, 2011, 05:04:46 PM
I was thinking about A'bear at the time..


MARTIN GOT A CRUUUSH, MARTIN GOT A CRUUUSH, ON SOMEONEWHOSELASTNAMEIS A'BEAR!
N'aww. ;P


Anyway yeah, I like it..? Well, I don't, I hate popups, I just need to keep ontopic :)
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on May 08, 2011, 06:09:37 PM
Skis are kinda useless as they are right now. You have more than enough armor with the 2 heavy plows.

Unsure about the efficiency of katanas as well.
Title: Re: Martymidgets DSL Showcase
Post by: 123savethewhales on May 08, 2011, 11:01:59 PM
Replace katanas with BEAR CLAWS.  Come on this bot is about BEARS.

As for the skies, yeah they aren't very useful.  You gain more protection by investing 5kg on another skirt hinge, and widen the second wedge by removing the overlapping.

Then again, it's doesn't matter that much if it can get under flail SnS consistently.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on May 23, 2011, 02:24:23 PM
(https://gametechmods.com/uploads/images/78144eye lid lid .1.PNG)

Craaig helped me to overcome builders block, cos he is cool like that. I've been meaning to update Eye Eye for a while, but this bot turned out differently enough to be called Eyelid Lid. Yeah, go figure. Any ideas on how to lighten the extender work/make it more realistic? I could use DS teeth instead and angle the perms a little more, but we shall see. Top armour is the highest priority, followed by realism and back stabilisers. And yes, those static razors are there for decoration XD
Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on May 24, 2011, 01:53:53 PM
Titanium halfsheet on the bottom instead of casters, and try and work off that instead?
Definately try and move the wheels further back, rather than move the weapons forward, and also changethe wedge, if you want to keep it similair, i'd still recommend changing the flipper makers for a half sheet, so if the wedge comes off, your big ol' wedge isn't useless.
Personally, i'd change the razorz for small ds teeth anyway, but it's your choice ;P
And you should try and upgrade to titanium 3 aswell.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on May 24, 2011, 03:45:04 PM
It did have two half sheets, but they had to be changed to casters because of weight issues. :P

The rest of your suggestions make it more generic, 'cept i need the ds teeth XD
Title: Re: Martymidgets DSL Showcase
Post by: 123savethewhales on May 24, 2011, 03:55:19 PM
Well, there's a reason why all the bots end up looking that way.  It's just the cheapest way of doing things.
Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on May 24, 2011, 04:18:33 PM
Yep, all hail efficiency!
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on May 24, 2011, 04:52:07 PM
Pure efficiency just doesn't do it for me anymore. :P
Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on May 24, 2011, 05:03:37 PM
 :eek:
Although yeah, but lack of efficiency can only be justified with extra creativity or extra eye candyness ;P
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on May 26, 2011, 02:07:24 PM
The name of the image says it all.


(https://gametechmods.com/uploads/images/40643Probably a klone.PNG)

Plastic 5, NPCF. 
Title: Re: Martymidgets DSL Showcase
Post by: FOTEPX on May 26, 2011, 02:08:49 PM
Weight?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on May 26, 2011, 02:10:17 PM
LW.
Title: Re: Martymidgets DSL Showcase
Post by: FOTEPX on May 26, 2011, 02:10:54 PM
LW.

...

Coo'.
Title: Re: Martymidgets DSL Showcase
Post by: 123savethewhales on May 26, 2011, 05:08:52 PM
It can probably be made invertible if you try.
Title: Re: Martymidgets not quite as good as it used to be DSL Showcase
Post by: martymidget on June 06, 2011, 04:27:11 PM
Thought I'd throw in some bots I made while trying to get back into the swing of things. Well, 2 anyways.

(https://gametechmods.com/uploads/images/98787Montage.PNG)

The top right one is months old...and I still <3 it :D

And a new one, a half failed experiment.

(https://gametechmods.com/uploads/images/88063Snowmobile Killer.PNG)

Those are NPCF and perm 132s. Did have drive e-teks at one point, but then I couldn't armour it as much. Anti popup skis :D. Fails against VS, drums, anything that deweapons it (like most things) and probably hammers.


I should build me some LWs and MWs..
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on June 07, 2011, 01:55:18 PM
Axe heads on a poker?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on June 29, 2011, 03:48:59 PM
Why not? :P

And another HW...partly inspired by Skesis and a few other drums. Not as efficient as it could be. Called Nauseating Headache- mainly because it lasts a while and is fairly painful. 796ish, 4 ants, perm 80s, NPC Fasts, plastic 3.

(https://gametechmods.com/uploads/images/28533Nauseating Headache.PNG)

Only gripe is it not being invertible..which is fixable, so its not too much to worry about.
Title: Re: Martymidgets DSL Showcase
Post by: Squirrel_Monkey on June 29, 2011, 03:51:01 PM
Yeah make it invertible. Surely you'd want a few higher DP weapons?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on June 29, 2011, 03:53:43 PM
Yeah make it invertible. Surely you'd want a few higher DP weapons?

That would defeat the point of the bot. Its a headache slowly worsening leading to death, not a few stabs in the heart. :P
Title: Re: Martymidgets DSL Showcase
Post by: Squirrel_Monkey on June 29, 2011, 03:55:04 PM
But most headaches have moments of  more pain....
Title: Re: Martymidgets DSL Showcase
Post by: NFX on June 29, 2011, 03:55:27 PM
Do the weapons not cut through the motor belts?

And you really should make it invertible, maybe at the cost of shortening the stance.
Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on June 29, 2011, 04:43:38 PM
Why don't you just turn those angled skirts up a bit for invertability?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on July 24, 2011, 06:18:26 AM
Do the weapons not cut through the motor belts?

And you really should make it invertible, maybe at the cost of shortening the stance.

Well spotted, indeed they do. Back to the drawing board then.

Heres a prototype for CCV, since it seems to be the cool thing to do.

(https://gametechmods.com/uploads/images/36835The beast on a diet.png)

Titanium 3, normal NPC's, 3 ants, 599.something. Happily invertible.
Title: Re: Martymidgets DSL Showcase
Post by: ty4er on July 24, 2011, 06:44:33 AM
Nice :D

Would vlads help and maybe change two of the lds to razors?
Title: Re: Martymidgets DSL Showcase
Post by: NFX on July 24, 2011, 07:06:07 AM
Looks very nice. I think it might be a bit TOO wide for some reason.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on August 06, 2011, 05:17:32 AM
This'll be the last undercutter for a bit, promise.

(https://gametechmods.com/uploads/images/9254Beat of sithey 2.png)

248.something, titanium 1, 3 ants, long axle astros, perm 80, invertible. The first bot in my soon to be completely redone Team Fez.

EDIT: And the perm is slightly off centre, oops.
Title: Re: Martymidgets DSL Showcase
Post by: ashman12 on August 06, 2011, 05:32:44 AM
Looks good Marty.
Title: Re: Martymidgets DSL Showcase
Post by: NFX on August 06, 2011, 05:35:43 AM
Not too bad. =) How often does the motor get taken off?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on August 08, 2011, 03:42:28 PM
Not too bad. =) How often does the motor get taken off?

I test using NAR AI, and perms there don't have 800hp, so I couldn't really tell you. But it would probably be too much.

Here is my latest shell spinner, 248.1, plastic 3.

(https://gametechmods.com/uploads/images/96453screenshot_215.png)

Yes, I know it isn't actually a shell spinner, but I was just wondering about who would notice..
Title: Re: Martymidgets DSL Showcase
Post by: NFX on August 08, 2011, 03:46:28 PM
Interesting idea. Maybe too fast for a FSS, though. Piglet?
Title: Re: Martymidgets DSL Showcase
Post by: ty4er on August 08, 2011, 03:47:16 PM
mag im guessing.


You sure it isnt too fast :P
Title: Re: Martymidgets DSL Showcase
Post by: Urjak on August 08, 2011, 03:47:44 PM
You sure that's a shell spinner and not a SnS? :P
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on August 08, 2011, 03:49:22 PM
You sure that's a shell spinner and not a SnS? :P

Ahhh, you got me.

I thought I'd post an SnS that looks like a shell spinner to see how many I could fool XD

2 ants, 2 NPCF :P
Title: Re: Martymidgets DSL Showcase
Post by: Skiitzzox220 on August 08, 2011, 03:50:51 PM
Nice try marty, good SnS though.
Title: Re: Martymidgets DSL Showcase
Post by: ty4er on August 08, 2011, 03:53:31 PM
You sure that's a shell spinner and not a SnS? :P

Ahhh, you got me.

I thought I'd post an SnS that looks like a shell spinner to see how many I could fool XD

2 ants, 2 NPCF :P

>.>


whyyy marty



but perhaps have the npc's on the corner facing outwards for better spinning
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on August 08, 2011, 03:54:58 PM
NOT INVERTIBLE :P
Title: Re: Martymidgets DSL Showcase
Post by: Somebody on August 08, 2011, 03:55:57 PM
Yeah NPCs or not it is going to spin really slow. In RA2 radius of wheels comes before power. Close NPCs get beat by far out Astroflights or TWM3Rs
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on August 08, 2011, 03:58:04 PM
But that would have given it away straight away :P

Its not really serious, just trying to confuse people. But yeah, a larger chassis, possibly trov glitched would work if I were to make a serious version XD
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on August 12, 2011, 08:54:20 AM
Nothing special, just a AHFS that still needs a bit of tidying, mainly because the wedge sucks, as usual. 800 dead.

(https://gametechmods.com/uploads/images/64390screenshot_216.png)
Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on August 12, 2011, 10:37:54 AM
The weapons look too far back to gut rip properly to me.
And those pole spikes are just wasted weight, with the normals and all.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on August 12, 2011, 10:39:47 AM
The weapons look too far back to gut rip properly to me.
And those pole spikes are just wasted weight, with the normals and all.

Agreed with the top point, but I like pole spikes. :P

Anyways, an attempt to build IRL for BoF- tell me what I'm doing wrong, I honestly have no idea what this is XD

(https://gametechmods.com/uploads/images/15187screenshot_217.png)

NPC drive with hypnos and perm 80 btw.
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on August 12, 2011, 10:42:22 AM
What spikes are those on the disc?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on August 12, 2011, 10:43:46 AM
Tornado spikes. Can't remember if they're standard dsl or not >.<
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on August 12, 2011, 10:44:35 AM
Ok cool. Kind of looks like The Enterprize.
Title: Re: Martymidgets DSL Showcase
Post by: powerrave on August 12, 2011, 10:58:19 AM
It looks kinda funny.
Title: Re: Martymidgets DSL Showcase
Post by: ty4er on August 12, 2011, 10:59:57 AM
Those spikes weight too much for me :P

Looks nice, don't really understand it XD
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on August 12, 2011, 11:49:22 AM
I would swap out the tornado spikes for something lighter like DS teeth, bots will eat that bot up in an instant in BoF.

Yeah, reminds me of the Enterprise as well. Reier would be proud :P
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on September 28, 2011, 03:27:08 PM
A WILD SKORUPI APPEARED!

(https://gametechmods.com/uploads/images/60953Skorupi 1.1.png)(https://gametechmods.com/uploads/images/74928Skorupi pokemon.png)

Something I'd been working on a month or so ago when I first knew about Craaigs tourney. There's a small JX in there powering the tail, so it can actually fight. If I remember right its 660 or so kgs. It also needs skinning :D
Title: Re: Martymidgets DSL Showcase
Post by: cephalopod on September 28, 2011, 03:28:44 PM
<3 THIS is what I want things to look like. Proper Pokemon, using DSL components, no unnecessary extra bits. :D
Title: Re: Martymidgets DSL Showcase
Post by: powerrave on September 28, 2011, 03:34:44 PM
Looks way better then my SKORPiON. I like it.
Title: Re: Martymidgets DSL Showcase
Post by: NFX on September 28, 2011, 03:35:50 PM
That looks genuinely spectacular. With some skinning it would look even more stunning. Is there any way you could make the tail slightly more curved?
Title: Re: Martymidgets DSL Showcase
Post by: FOTEPX on September 28, 2011, 03:38:06 PM
Looks Immense. Makes me wanna make a different pokemon. Absol, perhaps? IDK. One with A lotta claws. Maybe Salamence.
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on September 28, 2011, 08:42:13 PM
Woah, that is pretty awesome.
Title: Re: Martymidgets DSL Showcase
Post by: freeziez on September 28, 2011, 08:42:42 PM
MM USED AWESOME!

IT'S SUPER EFFECTIVE!
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on September 28, 2011, 09:26:31 PM
That is the coolest bot I've seen all month.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on October 09, 2011, 12:27:12 PM
No other pokes I've tried are quite as awesome as skorupi, sadly. But I've decided to build something else.


(https://gametechmods.com/uploads/images/54248screenshot_226.png)

Its back. 5 ants, plastic 3, perm 80s, npcF. Currently in 5.1 version.
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on October 09, 2011, 01:30:43 PM
Dang that is awesome. Tight design yo.
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on October 09, 2011, 07:50:49 PM
What is that? Clowning Around? It looks indistinguishable from the original :P
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on October 10, 2011, 07:28:49 AM
The third version's in my sig, and its completely different :P But it does have a lot in common with the 4th version, if thats what you mean :P
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on October 17, 2011, 02:47:36 PM
Gave up on skinning, also...PREDICTABLE POKEMON GO!

(https://gametechmods.com/uploads/images/46082Torkoal 1.0.png)


Doesn't quite have the pzazz of skorupi, sadly. And its a pity that all of the flames come out of the shell. And that everytime I try to skin anything something crashes. XD Must be messing up the .gmf or something.
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on October 17, 2011, 03:39:04 PM
YOU STOLE MY IDEA

I CAME UP WITH TORKOAL LAST NIGHT ARRRGH
Title: Re: Martymidgets DSL Showcase
Post by: cephalopod on October 17, 2011, 03:43:14 PM
Hah, he had Torkoal a while back :') nice execution, too.
Title: Re: Martymidgets DSL Showcase
Post by: ty4er on October 18, 2011, 12:08:46 PM
DAMMIT MARTY

And that everytime I try to skin anything something crashes.
torkoals are evil
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on October 18, 2011, 12:30:56 PM
So this is supposed to be a torkoal ? Hell if I didn't knew you were going to post a torkoal I wouldn't have recognized this as one...
 
I would make a chassis in the rough shape as Torkoal's shell and then do the paws and head with components. Really.

And make custom mini size flamethrowers so you can still spam flamers for Overheat and have a reasonable head shape. Or stack flamers with BFE/snapper loading (if you decide the head to be movable with a burst, that is).
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on October 18, 2011, 01:29:23 PM
To be honest, torkoal was more of a half arsed attempt to do an extra pokemon, and to slightly annoy ty. Skorupi was the one I really spent time on xD

I really should remember to teach myself BFE...
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on October 18, 2011, 03:25:18 PM
you should send Skorupi before signups close.
Title: Re: Martymidgets DSL Showcase
Post by: NFX on October 18, 2011, 03:28:48 PM
Clowning Around 5.1 looks excellent. Is the skirt a good trapper?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on November 02, 2011, 07:13:10 AM
Its not bad, and its helpful in a wedge war in an open arena as bots can just launch themselves out on the skirt xD

Been toying with more gut ripper type ideas, this one partly inspired by my first showcased bot (Stock) and DSC's SW entry, and S_M's drill.

(https://gametechmods.com/uploads/images/92534PV=NkT.png)

Meet the ideal gas equation (yay revising while building bots), pv=NkT. 6 ants, NPCF, plastic 3.

Things to be done-
I'm also thinking about changing the BB's for something with higher piercing, but its surprising how quick it can maul bots just with those. The back trapper is handy for OOTA's, or just grinding the back of bots casually. Could also be trov glitched if required. Any other ideas?
Title: Re: Martymidgets DSL Showcase
Post by: Jonzu95 on November 02, 2011, 07:14:47 AM
is E-Tek better than Perm 132? If not, I would prefer to use them.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on November 02, 2011, 07:17:17 AM
The belt would mean I would have to move the motors back, meaning a possible loss of wedginess with more weight at the back...but who knows. Perms are an extra 10 or so kgs anyways, and E-teks seem to do the trick nicely.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on November 02, 2011, 11:28:39 AM
it's pV = nRT you ignorant :P

On topic, I think your weapon could be better. I don't like the extender, motor and weapon choice.
Title: Re: Martymidgets DSL Showcase
Post by: ty4er on November 02, 2011, 11:35:19 AM
i honestly don't think you need e-teks on this.

Title: Re: Martymidgets DSL Showcase
Post by: G.K. on November 02, 2011, 11:35:26 AM
Weapon doesn't strike me as long enough.
Title: Re: Martymidgets DSL Showcase
Post by: cephalopod on November 02, 2011, 01:27:15 PM
it's pV = nRT you ignorant :P




Motors look strange in that position, but I can understand your conundrum.
Title: Re: Martymidgets DSL Showcase
Post by: Pwnator on November 03, 2011, 12:47:17 AM
Have you tried rearranging the components so the drive is inline and the Perm 80s within the chassis gap?
Title: Re: Martymidgets DSL Showcase
Post by: Somebody on November 03, 2011, 12:51:11 AM
Get the heaviest plows for essentially indestructible armor.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on November 13, 2011, 05:23:20 PM
I honestly build for efficiency too easily..

(https://gametechmods.com/uploads/images/42301Hadron.png)

Hadron, 398.1, plastic 3, npcs..perm 132. I need help here guys.
Title: Re: Martymidgets DSL Showcase
Post by: cephalopod on November 13, 2011, 05:29:36 PM
Do you need the back panels? They look cool but with those weapons, could they be sacrificed for something better than hypno teeth? :P
(I'm pretty sure you already knew the weapons are the issue but you know XD)
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on November 13, 2011, 05:33:17 PM
Its more the fact that its meant to be IRL and my idea of irl is a little off compared to everyone else it seems XD

I chose the hypnos due to the fact they have no normals, but the collision meshes are tiny :L
Title: Re: Martymidgets DSL Showcase
Post by: NFX on November 13, 2011, 05:37:07 PM
I would try foregoing the flipper segments and such, possibly just trying to build from a larger chassis than normal. I might try to extend those front corners to act as stabilisers at the moment, and mount the wheels internally rather than out on the axle. As for the weaponry, you could try a disc instead of a bar, that would offer better protection to the Perm as well as looking cool. You could use Beater Bars if you felt like it.
Title: Re: Martymidgets DSL Showcase
Post by: cephalopod on November 13, 2011, 05:40:21 PM
Aaah, IRL. I see. In that case.. Pretty much what NFX said - using the chassis as a stabilizer could work well and give it a more IRL feel (a little like Dantomkia.. if you know what I mean at all) and a disc would look awesome - especially one with holes in, or that might just be me.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on November 13, 2011, 07:24:52 PM
Hadron 2, the slightly more IRL version. Practically the same stats as before.

(https://gametechmods.com/uploads/images/95083Hadron2 skin'd.png)
Title: Re: Martymidgets DSL Showcase
Post by: cephalopod on November 13, 2011, 07:27:59 PM
<3 it. Would look cooler without the flipper segments at the front but meh. I like the flipper segment motor housing especially.
Title: Re: Martymidgets DSL Showcase
Post by: Jonzu95 on November 14, 2011, 01:02:31 AM
Damn... They both look great. Keep going Marty! :approve:
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on November 14, 2011, 05:26:14 AM
Makes me want to build a HS/rammer hybrid for b4ttlebots MW.
Title: Re: Martymidgets DSL Showcase
Post by: smashysmashy on November 14, 2011, 11:34:25 AM
I love it, but you may want to change the name.

I first read it as Hardon xD
Title: Re: Martymidgets DSL Showcase
Post by: NFX on November 14, 2011, 01:50:51 PM
Looks pretty good. Would an Armoured or Solid disc work? It looks a little bit flimsy with the spindly arms holding the massive disc on at the moment.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on November 17, 2011, 08:49:18 AM
I love it, but you may want to change the name.

I first read it as Hardon xD

Nope, because a Hadron is an elementary particle...but then...

Looks pretty good. Would an Armoured or Solid disc work? It looks a little bit flimsy with the spindly arms holding the massive disc on at the moment.

An armoured disc would have been a better choice indeed, but me and my weight constraints. :P

Right, a bot to get back into the swing of efficiency as I haven't built that for a while. Needs a few tweaks here and there, and the extender work is kinda dodgy in places.

(https://gametechmods.com/uploads/images/36920Beast 6 proto.png)

Plastic 3, NPCS, invertibubble, 3 ants, and if you don't know its name you need to lurk my showcase and team fez moar :L
Title: Re: Martymidgets DSL Showcase
Post by: NFX on November 17, 2011, 08:53:59 AM
I do like. How does it fare when it's inverted?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on November 17, 2011, 08:55:13 AM
A bit dodgily, thats one of the many tweaks it needs xD
Title: Re: Martymidgets DSL Showcase
Post by: NFX on November 17, 2011, 08:56:01 AM
Ah. Perhaps a poly sheet pointing forwards from the DSL Disc on top? Would also help protect the Dual Perm somewhat from hammers and the like. =)
Title: Re: Martymidgets DSL Showcase
Post by: cephalopod on November 17, 2011, 11:10:05 AM
You did it! XD Looks pretty nice apart from maybe slightly messy extender work, but I'm no-one to judge there.
I should try out my flatbed popup idea. XD
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on November 18, 2011, 03:19:18 AM
...Did you just designed this so it goes into spikeball mode ?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on November 18, 2011, 05:03:39 AM
Spikeball mode is fun though xD It doesn't spikeball for long though.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on November 24, 2011, 05:12:39 PM
Well, since ty wanted to see the finished product..

3 ants, npcs, al 3, caster on the bottom. Has some really weak points (hey polycarbs), but I like it mainly for its looks. And that I love slightly angled HS.

(https://gametechmods.com/uploads/images/51827Peptide Link.png)

Will probably get tweaked some more, though I'm fairly happy about how it is. Btw, the placement of the npcs is for ground clearance.
Title: Re: Martymidgets DSL Showcase
Post by: Pwnator on November 25, 2011, 03:39:46 AM
That is so much better than my version in 123 AI. XD
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on November 28, 2011, 01:05:00 PM
(https://gametechmods.com/uploads/images/6714Defenestrator.png)

The Defenestrator is coming.
Title: Re: Martymidgets DSL Showcase
Post by: R0B0SH4RK on November 28, 2011, 01:08:33 PM
Ohmygod, "defenestrate" was an inside joke between my friends and I all through high school. I lol'ed.
Title: Re: Martymidgets DSL Showcase
Post by: SKBT on November 28, 2011, 01:39:34 PM
(https://gametechmods.com/uploads/images/6714Defenestrator.png)

The Defenestrator is coming.

So it throws other robots out windows?
Title: Re: Martymidgets DSL Showcase
Post by: That Robot is a Spy! on November 28, 2011, 01:41:34 PM
Funny, the Welsh word for window is "ffenest"
Title: Re: Martymidgets DSL Showcase
Post by: smashysmashy on November 28, 2011, 02:17:14 PM
IMO the sponsor should be Apple xD
Title: Re: Martymidgets DSL Showcase
Post by: FOTEPX on November 28, 2011, 04:41:36 PM
No, Smashy, it should be Velux.

http://www.velux.co.uk/ (http://www.velux.co.uk/)
Title: Re: Martymidgets DSL Showcase
Post by: smashysmashy on November 28, 2011, 04:49:13 PM
No, Smashy, it should be Velux.

http://www.velux.co.uk/ (http://www.velux.co.uk/)
Your'e right actually. =P
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on November 28, 2011, 05:05:49 PM
HW I assume?

Also is there some inside joke I don't get about the name? (edit: one Google search later, I get the joke. NVM)
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on November 29, 2011, 04:58:36 PM
So it throws other robots out windows?

Yep, its a very violent robot. D:

New bot. Damn ty and his talent of always giving me ideas when he posts a bot O:

(https://gametechmods.com/uploads/images/14886HAMMMAR.png)

NPCF, Large JX, Plastic 3, 30kg hammers, lots and lots of ants. Overpowered so it can swing the hammers for longer :L
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on November 29, 2011, 05:09:53 PM
Boxer glove? The way that the drive and weapons are attatched are great though.
Title: Re: Martymidgets DSL Showcase
Post by: ty4er on November 30, 2011, 03:59:52 AM
New bot. Damn ty and his talent of always giving me ideas when he posts a bot O:
:gawe:


Nice, you and your disks...
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on November 30, 2011, 04:27:32 AM
At first I thought these steel sheets were an obvious weak point, but after a bit of thinking, I trust the steel sheets do not fall off easily against most bots that don't outwedge you ?

However, I still see these steel sheets as possibly touching the ground, acting as unneeded stabilizer and reducing wedge effectiveness.

Also th exposed npc fasts. Less of a bother 'cause tou're not gonna be attacked much from the rear or bottom, but when you do...
Title: Re: Martymidgets DSL Showcase
Post by: Philippa on November 30, 2011, 04:31:52 AM
So it throws other robots out windows?

Yep, its a very violent robot. D:

New bot. Damn ty and his talent of always giving me ideas when he posts a bot O:

(https://gametechmods.com/uploads/images/14886HAMMMAR.png)

NPCF, Large JX, Plastic 3, 30kg hammers, lots and lots of ants. Overpowered so it can swing the hammers for longer :L
Nice.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on December 02, 2011, 06:11:30 PM
So when I'm bored funny things happen...

(https://gametechmods.com/uploads/images/20358screenshot_242.png)
Title: Re: Martymidgets DSL Showcase
Post by: TeamXtreemer on December 02, 2011, 06:15:00 PM
So when I'm bored funny things happen...

(https://gametechmods.com/uploads/images/20358screenshot_242.png)
looks sick! :D
Title: Re: Martymidgets DSL Showcase
Post by: NFX on December 02, 2011, 06:17:09 PM
I lol'd. It actually looks quite good, it'd look even better after a decent skin job. I'm guessing they're the self-righting wings and the tail you've used at the front?
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on December 02, 2011, 06:18:34 PM
Looks good !

Apart from that though...
Title: Re: Martymidgets DSL Showcase
Post by: Jack Daniels on December 02, 2011, 07:14:54 PM
<3 hexplates.

That bot is crazy.
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on December 02, 2011, 10:36:46 PM
Wow! That's.... something.
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on December 03, 2011, 08:39:04 AM
o_0...

cool.
Title: Re: Martymidgets DSL Showcase
Post by: powerrave on December 03, 2011, 09:26:26 AM
TECHNO BUNNY! My god I love the name!
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on December 17, 2011, 06:32:00 AM
Since Nar's releasing NAR AI again, the bot tweaking shall begin.

(https://gametechmods.com/uploads/images/13099Cubics are fun.png)

Cubics are fun- due to replace Blue Jet on team fez. Al 3, 3 ants, astros, perm 80.
Title: Re: Martymidgets DSL Showcase
Post by: ty4er on December 17, 2011, 06:44:34 AM
you can get rid of the poly extenders and just use that flipper segment for the drive, motor and stabiliser.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on December 24, 2011, 06:42:37 AM
Nothing new, just this thing turned into a MW. Hammers mounted on extender as anything else intersects the chassis :P

(https://gametechmods.com/uploads/images/84091Quarticsarefun.png)

Title: Re: Martymidgets DSL Showcase
Post by: Pwnator on December 24, 2011, 06:58:31 AM
anything else intersects the chassis :P

Uhh... sideways hex plate. :P
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on December 24, 2011, 07:06:23 AM
anything else intersects the chassis :P

Uhh... sideways hex plate. :P

Doesn't matter anymore- tested this version against my bar VS in NAR AI- it got absolutely pwned. So now it's receiving a weapon setup makeover :P
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on December 24, 2011, 11:23:14 AM
(https://gametechmods.com/uploads/images/408dropgoal3.png)

Any better? :P
Title: Re: Martymidgets DSL Showcase
Post by: SKBT on December 24, 2011, 12:14:09 PM
Looks like a Craaig bot.

My favorite hammer setup right now is 4 30kg sledges on a drum component. Maybe you could try that too.
Title: Re: Martymidgets DSL Showcase
Post by: cephalopod on December 24, 2011, 12:24:49 PM
<3
SKBT's first statement is what I first thought ;) but I'll let you off, because it's you. <3
Title: Re: Martymidgets DSL Showcase
Post by: Squirrel_Monkey on December 24, 2011, 01:41:50 PM
Why no half-sheet?
Title: Re: Martymidgets DSL Showcase
Post by: ty4er on December 24, 2011, 04:48:45 PM
atleast put a sheet on the shell panel :P
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on January 09, 2012, 04:03:11 PM
First bot of 2012 eh? Better make it a good one.

(https://gametechmods.com/uploads/images/52654Turbinal Cancer.png)

Meet Turbinal Cancer- the follow up from Turbine. 4 ants, Plastic 3 (Eugh, it would have P5, but the damn thing reaches something like 800.5 so it rounds up to not be a HW...maybe I should antiballast it and remove it again. Thoughts?), NPC normals, perm 132's and the rest you can see.

Title: Re: Martymidgets DSL Showcase
Post by: smashysmashy on January 09, 2012, 04:22:05 PM
I liek. Nothing I can say that would improve the bot but it's pretty solid to me. How's the feeder wedge?

Is it me or does this look like Conraaa's Miss America? =D
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on January 09, 2012, 04:40:17 PM
I liek. Nothing I can say that would improve the bot but it's pretty solid to me. How's the feeder wedge?

Is it me or does this look like Conraaa's Miss America? =D

Lol, only just seen it. Yes, it does, but Turbine came first with this setup xD

The wedge? Well, its me, so its average and unreliable. :P
Title: Re: Martymidgets DSL Showcase
Post by: madman3 on January 09, 2012, 05:02:44 PM
I liek. Nothing I can say that would improve the bot but it's pretty solid to me. How's the feeder wedge?

Is it me or does this look like Conraaa's Miss America? =D

Lol, only just seen it. Yes, it does, but Turbine came first with this setup xD

The wedge? Well, its me, so its average and unreliable. :P
It will be interesting to see if the wedge will meet the same fate as Turbine's  :trollface

Looks good though, may suffer badly against better wedges because of all the exposed extender work at the back.
Title: Re: Martymidgets DSL Showcase
Post by: FOTEPX on January 10, 2012, 03:25:20 AM
All ya gotta do to combat that weight problem is remove a 40cm segment on the wedge. Nothing fancy, really.
Title: Re: Martymidgets DSL Showcase
Post by: 123savethewhales on January 10, 2012, 05:04:06 AM
Lower the front 40 skirt down to titanium, back 40 skirts down to aluminum, add a side panel on top, and raise chassis armor to p5.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on January 23, 2012, 04:39:52 PM
Lower the front 40 skirt down to titanium, back 40 skirts down to aluminum, add a side panel on top, and raise chassis armor to p5.

Done :D

Well, new bot. Ty's making me want to build HS again...

Warning- Glass Cannon alert!

(https://gametechmods.com/uploads/images/57077Muon Neutrino.png)

Muon Neutrino, p3, NPCs, 3 ants, dodgy CF extenders, exposed back and perm. Quite happily invertible though.
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on January 23, 2012, 04:42:51 PM
Nice! Wait to stick the skiis on in the back.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on January 25, 2012, 03:36:28 PM
One comment? Fair enough :P

I got carried away on the splash with this one..

(https://gametechmods.com/uploads/images/61848screenshot_256.png)
Title: Re: Martymidgets DSL Showcase
Post by: cephalopod on January 25, 2012, 04:21:50 PM
Lol at Shrew. And that shrew. Teeehheeee
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on January 25, 2012, 04:29:21 PM
Nice bot. Looks cool for a weightclass sprinkled heavily with generic popups.
Title: Re: Martymidgets DSL Showcase
Post by: Reier on January 25, 2012, 08:10:27 PM
Craaig watch out, your MSP skills are being challenged!
Title: Re: Martymidgets DSL Showcase
Post by: ty4er on January 26, 2012, 12:47:48 AM
is that agod i see on the wedge? :P
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on January 27, 2012, 11:14:50 AM
is that agod i see on the wedge? :P

I thought it was too, but then I checked and there isn't any :S

New bot-

(https://gametechmods.com/uploads/images/3577Its a knockout.png)

4 ants, plastic 3, npcs.
Title: Re: Martymidgets DSL Showcase
Post by: ty4er on January 27, 2012, 11:18:19 AM
aaaaaaagh exposed cf extenders

Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on January 27, 2012, 04:27:10 PM
That's what I thought. Looks liket a pretty good design on the other hand though.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on January 28, 2012, 07:55:50 AM
Why do you even bother with the CF extenders ? I don't think you need them. And yes, it makes an achilles heel, even though it's not glaringly obvious to hit.
Title: Re: Martymidgets DSL Showcase
Post by: cephalopod on January 28, 2012, 08:02:59 AM
Craaig watch out, your MSP skills are being challenged!


It's okay, I'll take him down >:D


Love the VS anyway o: :D
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on February 01, 2012, 02:15:58 PM
(https://gametechmods.com/uploads/images/64265Fornication.png)

Plastic 3, lots of ants, npcf.
Title: Re: Martymidgets DSL Showcase
Post by: Squirrel_Monkey on February 01, 2012, 02:38:16 PM
Obvious Trov Glitch-able chassis is obvious.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on February 01, 2012, 03:19:14 PM
Wouldn't fit all the batteries if I trov'd it, and I really don't like the trov glitch.
Title: Re: Martymidgets DSL Showcase
Post by: NFX on February 01, 2012, 03:33:35 PM
You could still Trov it and get all the batteries in, you'd just need more than four points. But it's cool if you don't necessarily want to use it, it doesn't offer as great an advantage as something like Snapper Loading or eFFeing.
Title: Re: Martymidgets DSL Showcase
Post by: madman3 on February 01, 2012, 04:39:25 PM
Get 4 bsgs instead of the Jx's with 3 or four razors on each.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on February 07, 2012, 04:43:24 PM
Get 4 bsgs instead of the Jx's with 3 or four razors on each.

And that would make it fairly generic, no thanks :P

Speaking of generic..

(https://gametechmods.com/uploads/images/68641Baryon%202.png)


3 ants, p5, 2 steel sheets for back armour, npcs, 4kg to play with.
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on February 07, 2012, 05:20:18 PM
Doesn't look very generic to me. Does look awesome though.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on April 07, 2012, 05:48:40 PM
Woah bump

Since I said I would build something to Ty, but I paid no attention to what he said I should build, I present my first take on one of those jugglers...

(https://gametechmods.com/uploads/images/36874Tywannosawus.png)

My main problem is the wheel unrealisticyness, and the problems it causes when turning. Though that might just be my wiring. Who knows. Seems to be fairly wedgy, and once its under something it does not like to leave go.

And you can have my BotM bot too..its actually quite good, but my splash skills suck and it is fairly unoriginal :P
(spoilered for humungousness)
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on April 07, 2012, 05:50:17 PM
I voted for you! Anyways the remake looks pretty good. Are the beaters without teeth angled down?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on April 07, 2012, 05:52:22 PM
Yep, to help feed into the wedge. It's also plastic 3 btw xD

Thanks for the vote, makes me feel good about my building :D
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on April 07, 2012, 05:57:58 PM
I see now. Really cool. Also, no problem.
Title: Re: Martymidgets DSL Showcase
Post by: ty4er on April 08, 2012, 04:28:12 AM
yay you finally built something


Title: Re: Martymidgets DSL Showcase
Post by: madman3 on April 08, 2012, 04:45:53 AM
Lawl I started this trend really.
It looks too thin and the chassis wedges look too long. If you look at may RIW3 bot, it has the chassis wedges angled slightly outwards from the main body. That should get you enough width without wasting weight on widening the whole chassis.
I'd also try and angle the weapons on each hex plate slightly upwards (on the top plates by using the side attachment point on the side of the beater bar) as it means the light DS tooth would be making contact instead of the beater, dealing more damage.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on April 08, 2012, 09:07:40 AM
Lawl I started this trend really.
It looks too thin and the chassis wedges look too long. If you look at may RIW3 bot, it has the chassis wedges angled slightly outwards from the main body. That should get you enough width without wasting weight on widening the whole chassis.
I'd also try and angle the weapons on each hex plate slightly upwards (on the top plates by using the side attachment point on the side of the beater bar) as it means the light DS tooth would be making contact instead of the beater, dealing more damage.

Thing is, I'm trying not to klone here. And the way the beaters are set up on the flatbed part maximises the surface in contact- at the moment the beaters and the ds teeth hit the underside at the same time, the other way only the ds teeth hit. However, thats logical, so it probably doesn't apply.

To be fair I don't know why I didn't think of using weapons to feed into the flatbed part beforehand. And I've been building jugglers for 2 years.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on April 08, 2012, 09:19:16 AM
too slow
Title: Re: Martymidgets DSL Showcase
Post by: ty4er on April 08, 2012, 09:24:26 AM
4wd npcf with hypnos is not too slow
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on April 08, 2012, 09:29:32 AM
Oh, it has 4WD ? My bad, I thought it had 2WD :P
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on April 08, 2012, 04:53:25 PM
(https://gametechmods.com/uploads/images/86522fhfkhrfe.png)

Because snazzy chassis.
Title: Re: Martymidgets DSL Showcase
Post by: madman3 on April 08, 2012, 04:57:46 PM
Gah, make the chassis wider, not thinner:P
Title: Re: Martymidgets DSL Showcase
Post by: Celestial Panda on April 09, 2012, 05:43:01 AM
This'll probably sound silly but I really like the pattern of the beater bars. The wheel placement/ chassis design is cool too.
Title: Re: Martymidgets DSL Showcase
Post by: FOTEPX on April 09, 2012, 06:00:20 AM
It's Crazy~
Title: Re: Martymidgets DSL Showcase
Post by: madman3 on April 09, 2012, 07:20:32 AM
It looks even more like mine now :P
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on April 09, 2012, 10:06:45 AM
It looks even more like mine now :P

And therein lies my problem. So I decided to experiment with other potential juggler designs.

(https://gametechmods.com/uploads/images/86839Thisbotneedsaname.png)

Plastic 5, 4 ants, NPC-F, Dual-mags, and possibly the coolest juggler setup I've ever built. Doesn't like to leave things go, either. Comes with halfsheet bottom protection, and shell panels for the front and back. Not that much will get there until the rest of the bot is shredded.
Title: Re: Martymidgets DSL Showcase
Post by: ty4er on April 09, 2012, 11:21:14 AM
agod ololololo

looks cool, how does it go about getting flipped
Title: Re: Martymidgets DSL Showcase
Post by: FOTEPX on April 09, 2012, 11:55:55 AM
DAAAAM That's cool

For some reason, I think it should be called be Damascus.
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on April 09, 2012, 12:24:01 PM
Awesome! Great idea mounting the motors on the discs.
Title: Re: Martymidgets DSL Showcase
Post by: powerrave on April 09, 2012, 12:51:59 PM
It kinda looks like a race car.. In some way. Really cool design.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on April 16, 2012, 04:30:59 PM
AGOD can go die.

(https://gametechmods.com/uploads/images/37278tauagod2.png)

Uses a shallower angle and lower stance to make gut ripping easier, a longer wedge to accomodate, and faster drive while sacrificing large beater bars for medium ones. The discs also spin the opposite way to what you would expect.
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on April 16, 2012, 04:35:42 PM
Looks really cooll. Why the opposite spinning?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on April 16, 2012, 04:42:56 PM
I found it seems to gut rip faster that way. It works a bit like a shark tooth- it seems to do more damage when the other bot tries to move away, so I help it along a bit. The drive is sufficient to keep it under the other bot. In practice- if it doesn't do as well while AI'd, I'll make them spin the other way :P
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on April 17, 2012, 03:52:13 PM
BUILDING SPREE

(https://gametechmods.com/uploads/images/10550Ratherlargemouse2.png)

Rather Large Mouse 2- adapted for HW. 14 ants, NPCF, everything else you can see. And yes, that is Al 3. What are you gonna do about it?
Title: Re: Martymidgets DSL Showcase
Post by: smashysmashy on April 17, 2012, 03:55:03 PM
And yes, that is Al 3. What are you gonna do about it?
Complain.

Nah, that's a nice bot.
Title: Re: Martymidgets DSL Showcase
Post by: Mr. AS on April 17, 2012, 03:55:38 PM
And yes, that is Al 3. What are you gonna do about it?
we're going to nag you to change it to pl/ti
Title: Re: Martymidgets DSL Showcase
Post by: NFX on April 17, 2012, 03:58:05 PM
plastic5plz.

Looks like an extremely nice build, though. Still has those overlapping angled skirts, I still can't get my head round how they would be better than unoverlapping ones. Would straight ones give you weight for more efficient armour?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on April 17, 2012, 04:19:12 PM
I think I'm the only one around who doesn't give a toss about what armour it ends up with; if I run out of weight and come up with no ideas to physically improve a bot, just slap on the strongest armour possible. :L

I've unoverlapped the skirts, it seems to have improved it. And it looks better. With the overlapping it seems to work on certain bots and not on others :P

Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on April 17, 2012, 08:58:24 PM
Nice! Every time I look at it I think "He should've Troved" but then I'm "like oh yeah, batteries."
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on April 18, 2012, 03:06:28 AM
shameless ripoff
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on April 18, 2012, 11:24:30 AM
Of what exactly? :P
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on April 22, 2012, 10:18:47 AM
(https://gametechmods.com/uploads/images/509Entropy.png)

Isn't he cuuute.

Took a couple of risks, like NPC-F drive, and shell panels. Other than that, its come out quite well. Now to AI it right :P
Title: Re: Martymidgets DSL Showcase
Post by: Pwnator on April 22, 2012, 10:21:41 AM
Can it self-right or does it just scuttle around?

Also, :3
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on April 25, 2012, 08:39:00 AM
Its been changed a bit now due to AI problems- the tweaked version is in my latest challenge. It scoots around because its cute xD

Meanwhile, I've been genetically modifying bots again...Yes, bots don't have genes. Go figure.

(https://gametechmods.com/uploads/images/40462hybrids.png)

Plastic 5, 2 steel skirts on the bottom, Perm 80s + Piglets, NPCs, 6 antages. 796 or 8 ish :L

Don't know whether to remove the wedges completely and give it more weps or leave it as it is.
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on April 25, 2012, 05:44:14 PM
Haha, that is awesome!
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on April 26, 2012, 04:19:04 AM
Did I not posted in there yesterday ? Oh well.

Looks pretty good, though I bet the wedge is a failure.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on April 30, 2012, 01:08:57 PM
Call me Klony.


(https://gametechmods.com/uploads/images/76887klone.png)

NPCs, 3 ants, p5.
Title: Re: Martymidgets DSL Showcase
Post by: Gazea2 on April 30, 2012, 01:16:05 PM
What's it a klone of exactly? I haven't been paying attention to showcases at all. >.>
Either way, I like it. I presume it's invertible and has bottom protection?
Title: Re: Martymidgets DSL Showcase
Post by: ty4er on April 30, 2012, 01:17:17 PM
that cf extender...

how does it do inverted because the sheet looks angled


What's it a klone of exactly? I haven't been paying attention to showcases at all. >.>
Either way, I like it. I presume it's invertible and has bottom protection?
:C
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on April 30, 2012, 01:21:39 PM
that cf extender...
how does it do inverted because the sheet looks angled

Its fine inverted, but the sheets make absolutely no difference at all and I kept them there because they look cool, haha. If I experiment with them more maybe it'll be fine.
Title: Re: Martymidgets DSL Showcase
Post by: Pwnator on April 30, 2012, 11:42:04 PM
KLONY2012

and that looks so rad
Title: Re: Martymidgets DSL Showcase
Post by: SKBT on May 01, 2012, 06:41:52 AM
Call me Klony.


(https://gametechmods.com/uploads/images/76887klone.png)

NPCs, 3 ants, p5.

Klony 2012?

Klone of Tys LW?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on May 03, 2012, 09:04:18 AM
Indeed it is xD

Now to the complete opposite kind of bot... Probably also a klone, but I have no idea who would have built it. Probably Urj.

(https://gametechmods.com/uploads/images/2310Cannnnon.png)

NPCs, 3 ants, Plastic 1. Needs a suitably cannonific name.
Title: Re: Martymidgets DSL Showcase
Post by: Hercules on May 03, 2012, 10:11:51 AM
Glas Ca
non
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on May 03, 2012, 10:14:10 AM
Why can't anyone be original with SnS designs these days ?
Title: Re: Martymidgets DSL Showcase
Post by: NFX on May 03, 2012, 10:20:23 AM
Because we've probably centered in on the most efficient SnS design, and everyone seems to copy it. There was that one Pwnator made a while back that was also a rammer. And Ion, that's a sort of SnS.
 
You could call it House of Cards, perhaps.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on May 03, 2012, 10:25:49 AM
Why can't anyone be original with SnS designs these days ?

I have a few around...but they are shockingly awful against the very bot types they're meant to counter.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on May 12, 2012, 08:13:14 AM
Eugh, why can I only build one type of bot atm..

(https://gametechmods.com/uploads/images/19277Bawt.png)

Version 1, npcf, perm 80s, plastic 3, 6 ants.

(https://gametechmods.com/uploads/images/5876Bawt2.png)

Version 2, npcf, perm 132s, plastic 3, 5 ants.
Title: Re: Martymidgets DSL Showcase
Post by: ty4er on May 12, 2012, 08:17:46 AM
aren't the 2nd version's weapons the wrong way round? :P
Title: Re: Martymidgets DSL Showcase
Post by: Gauche Suede on May 12, 2012, 08:21:12 AM
Why can't anyone be original with SnS designs these days ?

I have a few around...but they are shockingly awful against the very bot types they're meant to counter.
not to advertise, but you can go look at my showcase and see what SnS designs i have.
Title: Re: Martymidgets DSL Showcase
Post by: madman3 on May 12, 2012, 08:28:25 AM
Both look like less sexy versions of my bot :P
The top one is better imo.
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on May 12, 2012, 06:23:05 PM
You really like to build gut rippers. Both look cool.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on May 28, 2012, 12:08:34 PM
I don't even know what to do here.

(https://gametechmods.com/uploads/images/43838SHW IRL.png)

I want this chassis shape. But I also want a more realistic 4WD system. But with NPCF. Eugh. Also still coming up with a name
 :L

On that note, AIing this thing...I assume Ecodirectomni or whatever it is might work, but..
Title: Re: Martymidgets DSL Showcase
Post by: ty4er on May 28, 2012, 12:24:45 PM
what is that

you could try a normal square-ish drive set up if it fits
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on May 28, 2012, 02:29:24 PM
SwitchDirOmni or whatever. Prepare to have fun AI-ing though.
Title: Re: Martymidgets DSL Showcase
Post by: NFX on May 28, 2012, 02:37:46 PM
You could have the NPC's sticking out under the Dual Perms a little bit, with the wheels contained in those long, pointed side bits of the chassis. I might try to even out the distance between the Perms and the chassis, perhaps turning the flipper segments sideways would work. That way it would be the same either way.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on May 30, 2012, 09:31:40 AM
Gave up on that one, due to me being too lazy to figure out how to AI it. Presenting prototype number 2, El Destripador..

(https://gametechmods.com/uploads/images/19379El Destripador.png)

Main problem is that it feels more like a subpar DSL bot. And it was a bloody Nightmare (hehe) to get those wheels in a decent place, and the motors seem far too exposed. x.x
Title: Re: Martymidgets DSL Showcase
Post by: Mr. AS on May 30, 2012, 03:38:33 PM
yea the drive motors would just fall right off irl

put more protection on them
Title: Re: Martymidgets DSL Showcase
Post by: Virus Bomb on May 30, 2012, 03:49:36 PM
You could just use two moe motors instead of dual perms.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on June 02, 2012, 11:26:08 AM
You could just use two moe motors instead of dual perms.

I didn't know MOE motors were that powerful :o

Also, need help with this one- whether to give up on IRL totally, or what to do with the extra 200kg left.
(https://gametechmods.com/uploads/images/77770halp.png)

4WD npcf, moe motors, stuff..
Title: Re: Martymidgets DSL Showcase
Post by: NFX on June 02, 2012, 11:30:12 AM
Add some extender work to look like axle supports, that'll eat up some weight. Maybe add some extra small bits on the DSL bars, that'll eat up weight and stop it getting stranded. If all else fails, you could just add some more batteries, or upgrade the armour.
Title: Re: Martymidgets DSL Showcase
Post by: Mr. AS on June 02, 2012, 11:33:59 AM
give it external armor

lots and lots of external armor, and axle support would be nice too
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on June 02, 2012, 12:01:48 PM
wait how did you get moe motors in the chassis like that? It's too short...
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on June 02, 2012, 04:27:31 PM
wait how did you get moe motors in the chassis like that? It's too short...

Nope, just checked. However, they are not moe motors...perm 80 EL. Bah, I don't use cheatbot2 enough.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on June 05, 2012, 06:51:38 AM
Small Entropy change...

Old-(https://gametechmods.com/uploads/images/509Entropy.png)
New- (https://gametechmods.com/uploads/images/75594Entropychange.png)

Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on June 05, 2012, 11:02:32 AM
Cool. How are the wedges?
Title: Re: Martymidgets DSL Showcase
Post by: NFX on June 05, 2012, 11:03:14 AM
Looks pretty good. Does it perform any differently now that the direction of spin's reversed?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on June 06, 2012, 01:59:12 PM
Not much difference in gutripping power, but wedginess has recieved a huge improvement.

Tentative LW entry for RIP3-

(https://gametechmods.com/uploads/images/76559hmmmmm.png)

A bot made to annoy jugglers, and to keep the MW/LW busy until my MW can murder it completely.
Title: Re: Martymidgets DSL Showcase
Post by: ty4er on June 06, 2012, 02:02:02 PM
klooooooooone

Title: Re: Martymidgets DSL Showcase
Post by: Conraaa on June 06, 2012, 02:03:31 PM
Yeah, those exposed NPCs? That'll keep them narked. :P
Title: Re: Martymidgets DSL Showcase
Post by: NFX on June 06, 2012, 02:10:40 PM
I think they're 12,000HP, provided they're normals. But it should be quite annoying, not too sure about anything else apart from that, though.
Title: Re: Martymidgets DSL Showcase
Post by: madman3 on June 06, 2012, 02:56:10 PM
Better off with a hammer rammer with disk protection. This will probably do not a whole lot.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on June 06, 2012, 03:08:49 PM
This will probably do not a whole lot.

That's the point though.. :P

(https://gametechmods.com/uploads/images/32606pretenderer.png)

CANNOOOOONNNNNN
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on June 19, 2012, 10:43:37 AM
Just messing around with some ideas for underused parts...

(https://gametechmods.com/uploads/images/85533hmmmmvs.png)

50Kg underweight, no idea what to do other than a solid disc. It's slightly unrealistic anyways. :P

Title: Re: Martymidgets DSL Showcase
Post by: NFX on June 19, 2012, 10:51:37 AM
Extend whatever's holding the Perm on to make it realistic? You could add some skirts under the PA Top bits, to defend the Perm once it's furtner out.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on July 20, 2012, 05:03:49 AM
Badabuump.

(https://gametechmods.com/uploads/images/4539bawt.png)

p3, 4 ants, NPCF, suprisingly effective.
Title: Re: Martymidgets DSL Showcase
Post by: Conraaa on July 20, 2012, 05:07:10 AM
I'm using the trov glitch too much, that chassis looks huge to me. :P
Why the fin at the back?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on July 20, 2012, 05:11:44 AM
Don't worry, it looks huge to me too xD

The fins a trapper- just like the ones on boxelder. And it comes with the added bonus of making it less likely to tip backwards during a wedge war.
Title: Re: Martymidgets DSL Showcase
Post by: NFX on July 20, 2012, 05:21:06 AM
Looks quite good. PL3 seems a little bit weak to me, if a bot's going to be sitting on top of it,though I'm not entirely sure what you could do to get the weight to upgrade it.
Title: Re: Martymidgets DSL Showcase
Post by: Conraaa on July 20, 2012, 05:27:30 AM
Downgrading to npc normals would get you 10kg, but apart from that I have no ideas.
Title: Re: Martymidgets DSL Showcase
Post by: madman3 on July 20, 2012, 05:30:40 AM
Looks okay, but FS are generally more effective when they're wider. It should make you harder to flank as well as better at trapping.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on July 20, 2012, 12:25:50 PM
That's a cool build right there. Wanna send another team for NAR AI ?

Looks okay, but FS are generally more effective when they're wider. It should make you harder to flank as well as better at trapping.

Well, excuse him for not building another generic FS.
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on July 20, 2012, 01:59:54 PM
Pretty cool. How are the wedges?
Title: Re: Martymidgets DSL Showcase
Post by: madman3 on July 20, 2012, 03:39:51 PM
That's a cool build right there. Wanna send another team for NAR AI ?

Looks okay, but FS are generally more effective when they're wider. It should make you harder to flank as well as better at trapping.

Well, excuse him for not building another generic FS.
Originality counts for nothing when there isn't any advancement made.
I believe you may remember me saying something similar in Scorpion's showcase. In this case, there is no visible improvement from the "generic design", which is only generic because it's the best, and when your originality detracts from a bots strengths then why even use it?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on July 21, 2012, 12:59:40 PM
Bang, and the FS is a drum!

(https://gametechmods.com/uploads/images/87265DrumrollpleasehelpAGODahhhh.png)

HOLY MOTHER LOOK AT THAT AGOD *********

That's a cool build right there. Wanna send another team for NAR AI ?

I could do, but that'll mean 30 bots to AI and send. Eeek.
I hope ty and his laziness get eaten by crocodiles.
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on July 21, 2012, 02:01:42 PM
That looks sick, I'm probably gonna clone that soon.
Title: Re: Martymidgets DSL Showcase
Post by: NFX on July 21, 2012, 02:04:45 PM
Very nice indeed. Couple of points, though, do the Beater Bars ever come into play at all, and does the short stance make it bounce on a rush?
Title: Re: Martymidgets DSL Showcase
Post by: Gauche Suede on July 21, 2012, 10:34:18 PM
Bang, and the FS is a drum!

(https://gametechmods.com/uploads/images/87265DrumrollpleasehelpAGODahhhh.png)

HOLY MOTHER LOOK AT THAT AGOD *********

That's a cool build right there. Wanna send another team for NAR AI ?

I could do, but that'll mean 30 bots to AI and send. Eeek.
I hope ty and his laziness get eaten by crocodiles.
you cloned my bot:
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightFrequency_2.png)
am i right? :gawe:
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on July 22, 2012, 04:46:50 AM
you cloned my bot:
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightFrequency_2.png)
am i right? :gawe:

Afraid not...not actually see it till just now... :L
Title: Re: Martymidgets DSL Showcase
Post by: ty4er on July 24, 2012, 04:12:50 PM
Badabuump.

(https://gametechmods.com/uploads/images/4539bawt.png)

p3, 4 ants, NPCF, suprisingly effective.
you can't help kloning my bots can you :P

try rotating the beater bars the other way so they have a wider reach with the lds teeth still facing inwards, see if it makes a difference.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on July 27, 2012, 09:33:49 AM
Since the community hasn't had one of these for a while, I thought I'd be amazing and build one...

(https://gametechmods.com/uploads/images/64494Manny.png)

NPCs, 4-mags, 4 less DS teeth than you would expect, P3, 798ish.
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on July 27, 2012, 09:34:48 AM
Cool. Now join the trivia :P
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on July 28, 2012, 05:01:12 PM
Needs more SHW

(https://gametechmods.com/uploads/images/40416Mydinosaurlife.png)

6 NPCF + hypnos, dual mags (I think I need 4-mags for this though), p3, 1197ish. Thought I'd try a slightly different weapon setup.
Title: Re: Martymidgets DSL Showcase
Post by: NFX on July 28, 2012, 05:07:11 PM
That does look unusual. I'd probably lose a pair of drive motors, and up the weapon motors, perhaps to Perms. I'd take a look at the way Pwn attached the weapons on his recent FS thing, and try to attach them in that way, that might help get them involved a bit better, especially if you raised them up a little.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on August 05, 2012, 10:29:16 AM
What is IRL who is Thyrus

(https://gametechmods.com/uploads/images/25891meson.png)
(https://gametechmods.com/uploads/images/38993meson2.png)
Title: Re: Martymidgets DSL Showcase
Post by: NFX on August 05, 2012, 10:52:48 AM
Looks pretty interesting. The extenders remind me of a praying mantis. If it's inverted, though, then the disc'll be too high to hit anything, I'd try to lower the extenders to rememdy that.
Title: Re: Martymidgets DSL Showcase
Post by: FOTEPX on August 05, 2012, 02:28:53 PM
I know it might be your first try, and for that, I respect, but I don't really like it. IMO, you can't do anything with IRL until you hit MW.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on August 07, 2012, 10:28:15 AM
Fiddled with the extenders a bit.

(https://gametechmods.com/uploads/images/29258meson2.1.png)

And then there's this.

(https://gametechmods.com/uploads/images/74206goawayagod.png)

597.8, perm 80s, NPCF, 4 ants, p3. I hate AGOD.
Title: Re: Martymidgets DSL Showcase
Post by: Conraaa on August 07, 2012, 10:48:44 AM
(https://gametechmods.com/uploads/images/74206goawayagod.png)

597.8, perm 80s, NPCF, 4 ants, p3. I hate AGOD.
Love it, but surely there's a better way to put the wedges on? 2 dsl 20*40 bars maybe?
Title: Re: Martymidgets DSL Showcase
Post by: madman3 on August 07, 2012, 11:29:01 AM
My bot should be able to rape that with any luck. That plow may be a problem though :P
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on August 07, 2012, 11:32:38 AM
I remember hating those killdozer plows back in the day.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on August 07, 2012, 02:17:41 PM
On August 1st, 2010, this bot was taken from us, brutally, after suffering from a Fever.

(https://gametechmods.com/uploads/images/9719ca2.2.png)

Now however, it has been discovered that its soul was allowed to leave silicon heaven and be reborn. However, this time there's something different about it. No more Clowning Around, this time its...

(https://gametechmods.com/uploads/images/65236DeadSerious.png)
Title: Re: Martymidgets DSL Showcase
Post by: madman3 on August 07, 2012, 02:45:02 PM
Meh, you could use some weapon motors lower down. Also, I've found that wider discs (like 100 cm ones) with small DS teeth tends to be most effective in terms of damaging, so you could mount some on top (powered by a mag seems to do well) instead of what you've got there.
Also, the central weapon of each disk is bound not to hit anything so remove it or replace it with a larger weapon, like a lightning spike.
Title: Re: Martymidgets DSL Showcase
Post by: Thyrus on August 07, 2012, 02:51:13 PM
Awww yeah! :D I love it! this will be a good replacement for the old number 3 seed
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on August 10, 2012, 09:28:41 AM
Meh, you could use some weapon motors lower down. Also, I've found that wider discs (like 100 cm ones) with small DS teeth tends to be most effective in terms of damaging, so you could mount some on top (powered by a mag seems to do well) instead of what you've got there.
Also, the central weapon of each disk is bound not to hit anything so remove it or replace it with a larger weapon, like a lightning spike.

No thanks, I refuse to build a juggler like the ones you build. Even though I started building them before you did.
Title: Re: Martymidgets DSL Showcase
Post by: madman3 on August 10, 2012, 10:18:24 AM
Meh, you could use some weapon motors lower down. Also, I've found that wider discs (like 100 cm ones) with small DS teeth tends to be most effective in terms of damaging, so you could mount some on top (powered by a mag seems to do well) instead of what you've got there.
Also, the central weapon of each disk is bound not to hit anything so remove it or replace it with a larger weapon, like a lightning spike.

No thanks, I refuse to build a juggler like the ones you build. Even though I started building them before you did.
Someone's trying to instigate a fight :P
But my point still stands. That won't do as much damage as one with large disks due to the radius. You could just try small 2 or medium disks, they would be a minor improvement. Also, as I said, the middle LDS tooth will not realistically hit anything, so replace it with something or just remove it altogether.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on August 10, 2012, 04:57:13 PM
Lets play the "guess the bot's stats" game!

(https://gametechmods.com/uploads/images/65783tipoftheiceberg.png)

Yay for obscure puns that will become obvious when you work out its true purpose :D
Title: Re: Martymidgets DSL Showcase
Post by: madman3 on August 10, 2012, 05:05:35 PM
8 razors, around 597 kg, NPC drive (?), plastic 3

or

16 razors, NPC fast drive, plastic 5, 796 Kg. Or something.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on August 10, 2012, 06:00:15 PM
6 razors, Ti 3, 7/8 ants

Also, the "tip of the iceberg" is a metaphor for the popup's hidden weapons.
Title: Re: Martymidgets DSL Showcase
Post by: 090901 on August 11, 2012, 03:27:21 AM
Is that castors I see on the bottom?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on August 11, 2012, 04:54:09 AM
8 razors, around 597 kg,
or

NPC fast drive, plastic 5

8 ants

Still one important bit missing though.

Is that castors I see on the bottom?

4 in total on the bottom, indeed.
Title: Re: Martymidgets DSL Showcase
Post by: NFX on August 11, 2012, 06:02:25 AM
Does it have flamethrowers? =D
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on August 11, 2012, 06:38:55 AM
Everybody assuming metal hinge wedges, but no!

BSG's ftw!

Does it have flamethrowers? =D

As awesome as it would be, nope :P
Title: Re: Martymidgets DSL Showcase
Post by: Somebody on August 11, 2012, 10:10:10 AM
When the heck did caster armor become DSL Realistic?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on August 11, 2012, 10:31:27 AM
When the heck did caster armor become DSL Realistic?

Since halfsheets did.
Title: Re: Martymidgets DSL Showcase
Post by: Somebody on August 11, 2012, 10:36:26 AM
You can still do some damage through a halfsheet though.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on August 11, 2012, 10:46:59 AM
That's true, and you can damage through casters too- but they both require high speed weapons. The bottom isn't fully armoured anyways, so its not completely invincible down there.

Unfortunately the solution to all bp mounted things being invincible is in the .exe, I expect. D:
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on August 13, 2012, 09:22:31 AM
Thought I might as well post this here..

(https://gametechmods.com/uploads/images/86526rop2.1.png)
(https://gametechmods.com/uploads/images/84935RoP2.png)

River of Pain 2. Steel 10, a lot of ants, 4500 kgs (D:), 80 large beaters, 80 large DS teeth, 6WD E-tek (which is surprisingly quick, only two are used for steering), 4 dual perms.
Title: Re: Martymidgets DSL Showcase
Post by: Philippa on August 13, 2012, 09:26:11 AM
Very nice work.  :approve:

Does it tip forwards often?
Title: Re: Martymidgets DSL Showcase
Post by: Enigm@ on August 13, 2012, 09:29:06 AM
it's cute <3
Title: Re: Martymidgets DSL Showcase
Post by: Pwnator on August 13, 2012, 09:30:47 AM
You could spend the rest of the weight on stacking DSL bar stabilizers on top of each other.
Title: Re: Martymidgets DSL Showcase
Post by: Somebody on August 13, 2012, 09:37:31 AM
How stable is it compared to the original?
Title: Re: Martymidgets DSL Showcase
Post by: 090901 on August 13, 2012, 09:39:14 AM
pee wee's bike isn't scared.
Title: Re: Martymidgets DSL Showcase
Post by: Gazea2 on August 13, 2012, 09:46:23 AM
Looks cute, but scary. <3
Those stabilisers look a bit fragile, though.
Title: Re: Martymidgets DSL Showcase
Post by: smashysmashy on August 13, 2012, 11:04:13 AM
brb changing my boxers
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on August 25, 2012, 07:59:53 AM
From huge to tiny..


(https://gametechmods.com/uploads/images/32749FlibbleII.png)

AL 1, 2 ants :S
Title: Re: Martymidgets DSL Showcase
Post by: NFX on August 25, 2012, 08:02:36 AM
D'aww. <3 What's the weight?

Exposed Perm worries me slightly. But if it's a 132 Small, then that should be alright. Maybe you could turn it upside-down to better fight wedges.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on August 25, 2012, 08:10:52 AM
Its a BW, the exposed perm doesn't bother me as much, because not many BW's like being smacked around by a perm 80 :P

Title: Re: Martymidgets DSL Showcase
Post by: Gazea2 on August 25, 2012, 08:20:30 AM
Awwwwwwh, it's so cooooot <3
Looks like a good build.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on August 25, 2012, 11:25:10 AM
Done some fiddling, because it required more drive..

(https://gametechmods.com/uploads/images/47949FlibbleIII.png)

Something about it has to be ott, right?
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on August 25, 2012, 11:27:32 AM
nooo you killed it, I liked it more with the perm D:
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on August 27, 2012, 10:27:37 AM
WARNING. THIS POST CONTAINS AN ENDANGERED SPECIES OF BOT.

Title: Re: Martymidgets DSL Showcase
Post by: madman3 on August 27, 2012, 02:23:36 PM
Looks good but ineffective to anything other than spinners due to its reach.
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on August 28, 2012, 10:10:46 PM
Ha, mine never work. Good job, never see hammers anymore.
Title: Re: Martymidgets DSL Showcase
Post by: SKBT on August 29, 2012, 12:03:45 AM
I've always had better results with a short curved hammer that has a small swing because giant stabilizers are stupid.


never see hammers anymore.

Challenge accepted...
Title: Re: Martymidgets DSL Showcase
Post by: Gauche Suede on August 29, 2012, 12:19:21 AM
WARNING. THIS POST CONTAINS AN ENDANGERED SPECIES OF BOT.

you can just use 20cm alu extenders instead of multi extenders on the hammers.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on August 29, 2012, 01:46:48 AM
WARNING. THIS POST CONTAINS AN ENDANGERED SPECIES OF BOT.

you can just use 20cm alu extenders instead of multi extenders on the hammers.

good advice gauche
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on August 30, 2012, 11:57:44 AM
just drop this here...

(https://gametechmods.com/uploads/images/21281flippervslol.png)
Title: Re: Martymidgets DSL Showcase
Post by: Gazea2 on August 30, 2012, 12:00:39 PM
Still laughing since you first showed us that on skype. xD
So, ugh, does it throw them OOTA often? :P
Title: Re: Martymidgets DSL Showcase
Post by: smashysmashy on August 30, 2012, 12:02:30 PM
Now that's just plain cool. Reminds me of a water wheel =D
Title: Re: Martymidgets DSL Showcase
Post by: SKBT on August 30, 2012, 02:04:56 PM
just drop this here...

(https://gametechmods.com/uploads/images/21281flippervslol.png)

nice lolbot...
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on August 31, 2012, 03:23:09 AM
lol wut

it must AGOD like all 9
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on August 31, 2012, 01:46:10 PM
lol wut

it must AGOD like all 9

Ohh yes. Very much so.

(https://gametechmods.com/uploads/images/73451supremedalek.png)

LOCATION, EARTH. LIFE FORMS DETECTED. EXTERMINATE, EXTERMINATE, EXTERMINAAAATEEE!

(Would have been tidier, but some weird flipper seg stuff came up so I had to make do with these ones :L)
Title: Re: Martymidgets DSL Showcase
Post by: Gazea2 on August 31, 2012, 04:55:21 PM
I love you. <3
Still want me to skin it?
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on August 31, 2012, 05:56:29 PM
Dr. Inferno Supreme!
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on September 01, 2012, 10:34:41 AM
Dalek bot disappointed by lack of comments. Dalek bot will leave.

(https://gametechmods.com/uploads/images/41029timebomblikething.png)

NPCF, perm 132s, BSG wedges (because I can), 4 ants, mystery armour.

Could probably benefit more from moving the perms even further forward.
Title: Re: Martymidgets DSL Showcase
Post by: madman3 on September 01, 2012, 11:36:02 AM
I wish I was adept at using firestorm flippers hahahah.
Awesome bot. Looks nice and powerful.
Title: Re: Martymidgets DSL Showcase
Post by: Badger on September 01, 2012, 11:43:46 AM
That looks so awesome. 0_0

I need to experiment with Firestorm flippers when I'm not playing stock.
Title: Re: Martymidgets DSL Showcase
Post by: Scorpion on September 01, 2012, 12:07:59 PM
Pretty
Title: Re: Martymidgets DSL Showcase
Post by: yoda9726 on September 02, 2012, 05:18:23 AM


(https://gametechmods.com/uploads/images/73451supremedalek.png)

LOCATION, EARTH. LIFE FORMS DETECTED. EXTERMINATE, EXTERMINATE, EXTERMINAAAATEEE!







REPLICAAAATE!!!!  Now I really wanna make my TARDIS again.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on September 02, 2012, 03:55:25 PM
A wild Wheels Are Tasty Appeared!

(https://gametechmods.com/uploads/images/81060ussfisterprise.png)

Built it, then realised it was a clone. Then I found out I could move the multi's, which will be done later and should save me 4kgs for moar chassis armour. P3 is insignificant. Also, the grip mesh on mini's is large than I thought. xD
Title: Re: Martymidgets DSL Showcase
Post by: 090901 on September 02, 2012, 03:58:31 PM
GHEY
Title: Re: Martymidgets DSL Showcase
Post by: Badger on September 02, 2012, 04:01:06 PM
GHEY
QFT.
I hate flails.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on September 03, 2012, 04:01:28 PM
'sup

(https://gametechmods.com/uploads/images/89868cahinywainy.png)

Also,

(https://gametechmods.com/uploads/images/93861ussfisterprise-A.png)
Title: Re: Martymidgets DSL Showcase
Post by: smashysmashy on September 03, 2012, 04:40:00 PM
YOU

YOU ARE AWESOME AND SHOULD KNOW IT


That first one looks positive scary. I assume it's an UHW, judging by the sheer number of Dual Perms, 70kg hammers and E Teks?

LW looks very well built. For my own peace of mind, what armour is it and did you drop an ant?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on September 03, 2012, 05:44:29 PM
YOU

YOU ARE AWESOME AND SHOULD KNOW IT


That first one looks positive scary. I assume it's an UHW, judging by the sheer number of Dual Perms

There's only 10....

LW looks very well built. For my own peace of mind, what armour is it and did you drop an ant?

Steel 1, and 3 ants.
Title: Re: Martymidgets DSL Showcase
Post by: Enigm@ on September 04, 2012, 10:42:46 PM
'sup

(https://gametechmods.com/uploads/images/89868cahinywainy.png)
lol my 10,000+ kg VS would rape that
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on September 05, 2012, 04:27:26 AM
'sup

(https://gametechmods.com/uploads/images/89868cahinywainy.png)

BY ALL THAT IS CONFLICT, THIS IS AWESUM
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on September 05, 2012, 05:20:31 AM
'sup

(https://gametechmods.com/uploads/images/89868cahinywainy.png)
lol my 10,000+ kg VS would rape that

Well yeah, since its only 3500kgish and havoks itself out of arenas on a fairly regular basis xD
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on September 05, 2012, 08:22:32 PM
Triple chained VS? I like it.
Title: Re: Martymidgets DSL Showcase
Post by: NFX on September 07, 2012, 09:48:58 AM
VS is mad, but unrealistic. Still, I like it.

Wheels Are Tasty klone looks pretty good, apart from the weapons cutting through the motors. Nice to see you getting a Perm on there, but the fragility worried me a touch. How does it hold up in battle?
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on September 07, 2012, 02:42:43 PM
oh wait it's triple chained

awesome +++
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on September 12, 2012, 06:17:00 AM
Wheels Are Tasty klone looks pretty good, apart from the weapons cutting through the motors. Nice to see you getting a Perm on there, but the fragility worried me a touch. How does it hold up in battle?

Its been entered into a NAR AI tourney, so the perm's hp is no problem :D And the weapon just misses the motors. :P

Anyhoo, here's my alternative go to IRL MW if Hadron 2 gets dull...

(https://gametechmods.com/uploads/images/99981stormsurge.png)

2 Judge bursts, NPC's, 7 ants, steel 1. There were going to be decals, but for some ridiculous reason I can never do anything to change aesthetics on this damn game right xD


Title: Re: Martymidgets DSL Showcase
Post by: Phoenyx on September 13, 2012, 12:20:02 PM
Anyhoo, here's my alternative go to IRL MW if Hadron 2 gets dull...

(https://gametechmods.com/uploads/images/99981stormsurge.png)

2 Judge bursts, NPC's, 7 ants, steel 1. There were going to be decals, but for some ridiculous reason I can never do anything to change aesthetics on this damn game right xD

Looks nice, but how well do the lifters get under stuff? I've never had much luck with flipper segments alone, and I usually end up using small wedges on the tips of custom flippers.
Title: Re: Martymidgets DSL Showcase
Post by: smashysmashy on September 13, 2012, 03:41:13 PM
Looks positively awesome. Solid build.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on September 14, 2012, 05:51:41 AM
Looks nice, but how well do the lifters get under stuff? I've never had much luck with flipper segments alone, and I usually end up using small wedges on the tips of custom flippers.

Absolutely terribly. But if it does find its way under, the recipient will need a parachute :D

Back to DSL standard...

(https://gametechmods.com/uploads/images/70738chewy.png)

P3, 4 ants, NPC standard...the rest you can see.
Title: Re: Martymidgets DSL Showcase
Post by: Pwnator on September 14, 2012, 05:53:19 AM
If that's the update to the HS in 123AI, then me gusta
Title: Re: Martymidgets DSL Showcase
Post by: Gauche Suede on September 14, 2012, 05:54:36 AM
Looks nice, but how well do the lifters get under stuff? I've never had much luck with flipper segments alone, and I usually end up using small wedges on the tips of custom flippers.

Absolutely terribly. But if it does find its way under, the recipient will need a parachute :D

Back to DSL standard...

(https://gametechmods.com/uploads/images/70738chewy.png)

P3, 4 ants, NPC standard...the rest you can see.
use a Small BB+ds light for weapons for moar damage.
Title: Re: Martymidgets DSL Showcase
Post by: Phoenyx on September 14, 2012, 06:02:26 AM
Absolutely terribly. But if it does find its way under, the recipient will need a parachute :D

Knowing this and with Iron Apocalypse around the corner, I feel a bit trollish... :trollface

[reversepsychology]As for the robot itself, it looks too good to need small wedges[/reversepsychology]
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on September 14, 2012, 06:10:06 AM
Looks nice, but how well do the lifters get under stuff? I've never had much luck with flipper segments alone, and I usually end up using small wedges on the tips of custom flippers.

Absolutely terribly. But if it does find its way under, the recipient will need a parachute :D

Back to DSL standard...

(https://gametechmods.com/uploads/images/70738chewy.png)

P3, 4 ants, NPC standard...the rest you can see.
use a Small BB+ds light for weapons for moar damage.

No. Large beater is fine, and has the added effect of not wobbling after 10 seconds of contact, also higher fracture and this setup protects the disc better.

I however think protecting motors with these weak discs is doing it wrong.
Title: Re: Martymidgets DSL Showcase
Post by: Gauche Suede on September 14, 2012, 06:15:16 AM
Looks nice, but how well do the lifters get under stuff? I've never had much luck with flipper segments alone, and I usually end up using small wedges on the tips of custom flippers.

Absolutely terribly. But if it does find its way under, the recipient will need a parachute :D

Back to DSL standard...

(https://gametechmods.com/uploads/images/70738chewy.png)

P3, 4 ants, NPC standard...the rest you can see.
use a Small BB+ds light for weapons for moar damage.

No. Large beater is fine, and has the added effect of not wobbling after 10 seconds of contact, also higher fracture and this setup protects the disc better.

I however think protecting motors with these weak discs is doing it wrong.
I don't think he's protecting the motors with the discs, he's attaching the motors to the discs!

(after i'll get home i'll start working on a juggler team for 123AI V2).
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on September 14, 2012, 06:41:03 AM
Looks nice, but how well do the lifters get under stuff? I've never had much luck with flipper segments alone, and I usually end up using small wedges on the tips of custom flippers.

Absolutely terribly. But if it does find its way under, the recipient will need a parachute :D

Back to DSL standard...

(https://gametechmods.com/uploads/images/70738chewy.png)

P3, 4 ants, NPC standard...the rest you can see.
use a Small BB+ds light for weapons for moar damage.

No. Large beater is fine, and has the added effect of not wobbling after 10 seconds of contact, also higher fracture and this setup protects the disc better.

I however think protecting motors with these weak discs is doing it wrong.
I don't think he's protecting the motors with the discs, he's attaching the motors to the discs!

(after i'll get home i'll start working on a juggler team for 123AI V2).

O rly ? Then if he isn't, why does he use discs when he has far better extender choices to attach the motors ?
Title: Re: Martymidgets DSL Showcase
Post by: Gauche Suede on September 14, 2012, 06:44:32 AM
Looks nice, but how well do the lifters get under stuff? I've never had much luck with flipper segments alone, and I usually end up using small wedges on the tips of custom flippers.

Absolutely terribly. But if it does find its way under, the recipient will need a parachute :D

Back to DSL standard...

(https://gametechmods.com/uploads/images/70738chewy.png)

P3, 4 ants, NPC standard...the rest you can see.
use a Small BB+ds light for weapons for moar damage.

No. Large beater is fine, and has the added effect of not wobbling after 10 seconds of contact, also higher fracture and this setup protects the disc better.

I however think protecting motors with these weak discs is doing it wrong.
I don't think he's protecting the motors with the discs, he's attaching the motors to the discs!

(after i'll get home i'll start working on a juggler team for 123AI V2).

O rly ? Then if he isn't, why does he use discs when he has far better extender choices to attach the motors ?
idk, ask marty.
Title: Re: Martymidgets DSL Showcase
Post by: Phoenyx on September 14, 2012, 07:13:13 AM
Back to DSL standard...

(https://gametechmods.com/uploads/images/70738chewy.png)

P3, 4 ants, NPC standard...the rest you can see.
use a Small BB+ds light for weapons for moar damage.

No. Large beater is fine, and has the added effect of not wobbling after 10 seconds of contact, also higher fracture and this setup protects the disc better.

I however think protecting motors with these weak discs is doing it wrong.
I don't think he's protecting the motors with the discs, he's attaching the motors to the discs!

(after i'll get home i'll start working on a juggler team for 123AI V2).

O rly ? Then if he isn't, why does he use discs when he has far better extender choices to attach the motors ?
idk, ask marty.


I think it should be pretty obvious that he's using the discs as both a mounting point for the motors and for protection. 4-Mags aren't the most durable of motors, so once the disc goes the motor would soon follow.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on September 14, 2012, 08:00:48 AM
Lol, all this because I started off with an idea "Why don't I try making a VS with disc stabilisers?" that turned into this :P
Title: Re: Martymidgets DSL Showcase
Post by: 123savethewhales on September 14, 2012, 01:39:46 PM
If that's the update to the HS in 123AI, then me gusta
Na your team will stay.  123AI is not an community pack and will not be.

I mean, we already have NAR AI as a community pack.  Please send teams there instead.  I do not want 123AI to be a NAR AI alternative.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on September 20, 2012, 07:09:16 AM
I mean, we already have NAR AI as a community pack.  Please send teams there instead.  I do not want 123AI to be a NAR AI alternative.

That reminds me to sort out a couple of teams for NAR...

Anyhoo, this.
(https://gametechmods.com/uploads/images/92802Atrociraptor.png)

p3, Standard NPCs, 8 ants. Thinking of a rebuild with just 2WD NPCF + technos.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on September 23, 2012, 02:21:27 PM
Building stuff for the tourney I plan on doing after CFAB is complete.

Remember this?

(https://gametechmods.com/uploads/images/18850Splash%20T1.jpg)

It's recieved a minor upgrade.

(https://gametechmods.com/uploads/images/98458AR3.png)

still got 9.2kg to play with, idk what to do. Armour's been upped from p3 to p5, and back stabilisers are now tite rather than Al :P
Title: Re: Martymidgets DSL Showcase
Post by: G.K. on September 23, 2012, 03:19:46 PM
That VS of mine was awful, 1 hit aside.

As for the bot, <3. Will have to nick that idea for Grog, the Unleashed.
Title: Re: Martymidgets DSL Showcase
Post by: 123savethewhales on September 23, 2012, 03:27:12 PM
there's this skirt extender thing.  You can add it to the 2 end of your skirts and place the firestorm flipper further out.

Yeah they only got 400 hp but they really won't get hit behind a firestorm flipper anyway.
Title: Re: Martymidgets DSL Showcase
Post by: G.K. on September 23, 2012, 03:28:00 PM
It's a BSG flipper, 123, I think.
Title: Re: Martymidgets DSL Showcase
Post by: 123savethewhales on September 23, 2012, 03:29:08 PM
lol it's not a popup?  NM.
Title: Re: Martymidgets DSL Showcase
Post by: G.K. on September 23, 2012, 03:31:49 PM
I can just about see all 8 BSG's now.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on September 23, 2012, 04:41:30 PM
I can just about see all 8 BSG's now.

Correct xD

Productive evening, this...

Neurotoxin. Needs a cool front decal..

(https://gametechmods.com/uploads/images/95677Neurotoxin.png)

NPC normals, 7 ants, P5, Halfsheet on the bottom because popups are annoying, 22 Light BBs, 22 Razors. Will probably angle the Ploughs slightly less.
Title: Re: Martymidgets DSL Showcase
Post by: G.K. on September 23, 2012, 04:44:44 PM
That wedge really needs to be good else you have no potential to damage when outwedged.

The bot's great.
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on September 23, 2012, 06:50:43 PM
No spam please, bot looks great. I'm still shocked you got 7 ants in there.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on September 25, 2012, 02:46:37 PM
Hai NFX

(https://gametechmods.com/uploads/images/9692LWdrum.png)

P3, 4 ants, shell panel on the top....
Title: Re: Martymidgets DSL Showcase
Post by: smashysmashy on September 25, 2012, 03:23:14 PM
megusta.png
Title: Re: Martymidgets DSL Showcase
Post by: Sylandro on September 25, 2012, 06:05:03 PM
You don't need Light DS Spikes.. You need RAZORS
 MOAR RAZORS PLZ?
Title: Re: Martymidgets DSL Showcase
Post by: Mr. AS on September 25, 2012, 06:14:42 PM
light ds spikes are really good actually
Title: Re: Martymidgets DSL Showcase
Post by: Sylandro on September 25, 2012, 06:28:31 PM
*AHEM.* Whatever you say, Mr. AwesumSauce.
Title: Re: Martymidgets DSL Showcase
Post by: 090901 on September 25, 2012, 06:41:06 PM
*AHEM.* Whatever you say, Mr. AwesumSauce.
Stop acting like you know everything when you don't.
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on September 25, 2012, 07:47:38 PM
*AHEM.* Whatever you say, Mr. AwesumSauce.
You're not that good at this whole showcase thing are you? Anyways the bot's nice. How'd you get the bottom armor on?
Title: Re: Martymidgets DSL Showcase
Post by: smashysmashy on September 26, 2012, 01:20:13 AM
*AHEM.* Whatever you say, Mr. AwesumSauce.
Stop posting advice when you quite clearly know nothing about the game.

Anyways the bot's nice. How'd you get the bottom armor on?
I'd also like to know this.
Title: Re: Martymidgets DSL Showcase
Post by: Conraaa on September 26, 2012, 02:09:53 AM
*AHEM.* Whatever you say, Mr. AwesumSauce.
You're not that good at this whole showcase thing are you? Anyways the bot's nice. How'd you get the bottom armor on?

Hai NFX

(https://gametechmods.com/uploads/images/9692LWdrum.png)

P3, 4 ants, shell panel on the top....

Going by that I think it's actually the top and the robot was flipped over before the screenshot.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on September 26, 2012, 04:55:06 AM
Anyways the bot's nice. How'd you get the bottom armor on?
I'd also like to know this.
[/quote]

Ahaha

*AHEM.* Whatever you say, Mr. AwesumSauce.
You're not that good at this whole showcase thing are you? Anyways the bot's nice. How'd you get the bottom armor on?

Hai NFX

(https://gametechmods.com/uploads/images/9692LWdrum.png)

P3, 4 ants, shell panel on the top....

Going by that I think it's actually the top and the robot was flipped over before the screenshot.

We have a winner xD
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on September 26, 2012, 06:38:44 AM
Title: Re: Martymidgets DSL Showcase
Post by: TeamXtreemer on September 26, 2012, 07:14:31 AM
Hai NFX

(https://gametechmods.com/uploads/images/9692LWdrum.png)

P3, 4 ants, shell panel on the top....
I like it a lot :D

wound just using one TWM3R use less weight/more power? if not then maybe use shinies or something, just for weight reduction.
(i'm just guessing here, i don't actually know the stats, just an idea.)
just
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on September 27, 2012, 06:07:15 AM
One mag would have 20x less HP, even though the hp of the piglets is effectively limited by the shell panels, but I would rather the weapon motors be able to take a hit or two rather than all weapons just falling off at one little poke. Could work in NAR AI however. And Vlads are cool :P

Possible RA2 olympics entry...

(https://gametechmods.com/uploads/images/93941Hightide.png)

...if I can stop it havoking like a burst enhanced trinity flail SnS that just lost a piston.

p3, 6 or 7 ants, Slims, judgey bursty.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on September 27, 2012, 10:31:59 AM
Completely new chassis and stuff, changed flipper design slightly (looks cooler now imo). Everything else same as before...

(https://gametechmods.com/uploads/images/1631Flippars.png)

Chillin with his big bro'.

inb4reiercommentsaboutpaintskills
Title: Re: Martymidgets DSL Showcase
Post by: Gazea2 on September 27, 2012, 12:49:19 PM
Nice paint skills
Both bots look awesome, love the look of the wedge. Did you fix the havok?
YOU GO SISTA! YOU GO GURL! <3
Title: Re: Martymidgets DSL Showcase
Post by: NFX on September 27, 2012, 01:11:02 PM
Looking very cool. On the big brother, I'd try to make it look like one solid flipper, rather than two seperate ones. Two flippers only really works if they're narrow arms, in my view.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on October 03, 2012, 10:25:50 AM
Thanks to his JDness, I finally had a good idea to do the HW IRL spinner to round out the set xD

(https://gametechmods.com/uploads/images/90827HW spinnar.png)

That motor is most definitely supported. Also, T1, 6 ants, NPCs.

Title: Re: Martymidgets DSL Showcase
Post by: Jonzu95 on October 03, 2012, 10:49:20 AM
wat
Title: Re: Martymidgets DSL Showcase
Post by: madman3 on October 03, 2012, 03:37:02 PM
A bit bizarre but realistic, and it looks pretty cool and effective for IRL.
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on October 03, 2012, 03:52:25 PM
That just looks amazing. Tint the flipper parts black for maximum awesomeness!
Title: Re: Martymidgets DSL Showcase
Post by: Tweedy on October 03, 2012, 04:13:14 PM
Awesome !!!
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on October 03, 2012, 07:36:40 PM
So how many flipper segments exactly?
Title: Re: Martymidgets DSL Showcase
Post by: Classicus on October 04, 2012, 01:48:36 AM
I'm liking that one. Looks a bit soviet to me.
Title: Re: Martymidgets DSL Showcase
Post by: Jack Daniels on October 04, 2012, 03:38:40 AM
flippersegmentparadewheeeeee!!!

Wicked cool.  The flipper segments that act as wheel guards look kinda ugly.  Would be cooler if there was a way to protect the wheels with a more smooth transition.  I'm not sure what to recommend though. Got any weight to spare?
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on October 04, 2012, 05:33:36 AM
...I honestly think there are far too much flipper segments and that you should vary your component use for cooler looks.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on October 08, 2012, 10:08:42 AM
flippersegmentparadewheeeeee!!!

Wicked cool.  The flipper segments that act as wheel guards look kinda ugly.  Would be cooler if there was a way to protect the wheels with a more smooth transition.  I'm not sure what to recommend though. Got any weight to spare?


Not much sadly, but suggestions are welcome. :D

As for this..

(https://gametechmods.com/uploads/images/67962VS.png)

It's been a nightmare to make, and I'm expecting severe backlash from the community due to the motor having been text edited to be 1.5x as powerful as a dual perm. And its still stable.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on October 08, 2012, 10:12:25 AM
why did you had to put crap weapons on it
Title: Re: Martymidgets DSL Showcase
Post by: Mr. AS on October 08, 2012, 10:15:55 AM
why not just use a MOE perm (cheatbot2 under extras) ? surely it will still be able to spin that much weaponry ?
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on October 08, 2012, 12:32:14 PM
It's been a nightmare to make, and I'm expecting severe backlash from the community
icwutudidthar
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on October 08, 2012, 04:14:42 PM
beep boop son, beep boop.

(https://gametechmods.com/uploads/images/83557Scaretale.png)
Title: Re: Martymidgets DSL Showcase
Post by: Enigm@ on October 08, 2012, 04:17:40 PM
flippersegmentparadewheeeeee!!!

Wicked cool.  The flipper segments that act as wheel guards look kinda ugly.  Would be cooler if there was a way to protect the wheels with a more smooth transition.  I'm not sure what to recommend though. Got any weight to spare?


Not much sadly, but suggestions are welcome. :D

As for this..

(https://gametechmods.com/uploads/images/67962VS.png)

It's been a nightmare to make, and I'm expecting severe backlash from the community due to the motor having been text edited to be 1.5x as powerful as a dual perm. And its still stable.
>nightmare
>backlash
>it's a vertical spinner


incrediblylamepun.tvtropes
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on October 08, 2012, 04:18:44 PM
beep boop son, beep boop.

(https://gametechmods.com/uploads/images/83557Scaretale.png)

Looks much cooler now.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on October 17, 2012, 06:06:24 AM
Because the MOE motor is so damn heavy compared to the perm 80 used in the last one, it is now a SHW.

(https://gametechmods.com/uploads/images/99794Super Scaretale.png)

More drive and weapons to compensate for the extra 400kg.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on November 03, 2012, 12:25:16 PM
(https://gametechmods.com/uploads/images/86802magenta terror.png)

It's magenta, it's terrifying and this is probably the last bot to be posted here for a long time.
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on November 03, 2012, 12:32:36 PM
Why you leave? Bot looks awesome.
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on November 03, 2012, 02:56:07 PM
Send your LDAI team before you leave please?

The bot looks nice.
Title: Re: Martymidgets DSL Showcase
Post by: FOTEPX on November 03, 2012, 08:29:07 PM
(https://gametechmods.com/uploads/images/99794Super Scaretale.png)

I forgot how to breathe.

Someone send help.
Title: Re: Martymidgets DSL Showcase
Post by: Tweedy on November 03, 2012, 08:37:01 PM
Why you leave? Bot looks awesome.
He's not leaving he's just not showcasing for a while  :laughing
Title: Re: Martymidgets DSL Showcase
Post by: 090901 on November 03, 2012, 08:48:54 PM
(https://gametechmods.com/uploads/images/99794Super Scaretale.png)

I forgot how to breathe.

Someone send help.
guys we have to get foxpet out of his latex suit
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on November 12, 2012, 09:54:04 AM
Boredom has caused my earlier statement to become a lie. My pants are now on fire.

(https://gametechmods.com/uploads/images/70562boredbots.png)

My legs are now burned beyond recognition- on the upside, I wont need trousers anymore.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on November 12, 2012, 10:14:42 AM
and then i thought it was a HS that can transform into a VS

i am disappoint
Title: Re: Martymidgets DSL Showcase
Post by: madman3 on November 12, 2012, 10:24:36 AM
and then i thought it was a HS that can transform into a VS

i am disappoint
I thought that too.
 Both look good but very SnS vulnerable with such weak disks.
Title: Re: Martymidgets DSL Showcase
Post by: 123savethewhales on November 12, 2012, 02:32:45 PM
and then i thought it was a HS that can transform into a VS

i am disappoint
I thought that too.
 Both look good but very SnS vulnerable with such weak disks.
lol it doesn't matter if the disks has 20,000 HP, this bot shape would get owned by FSnS anyway.

Besides, titanium skirts....
Title: Re: Martymidgets DSL Showcase
Post by: madman3 on November 12, 2012, 03:18:43 PM
and then i thought it was a HS that can transform into a VS

i am disappoint
I thought that too.
 Both look good but very SnS vulnerable with such weak disks.
lol it doesn't matter if the disks has 20,000 HP, this bot shape would get owned by FSnS anyway.

Besides, titanium skirts....
Yeah, that too.
Still, would work decently against most gutrippers.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on November 19, 2012, 03:07:26 PM
(https://gametechmods.com/uploads/images/20957flibbleator.png)

Can I have that punch now NFX?

:P
Title: Re: Martymidgets DSL Showcase
Post by: 090901 on November 19, 2012, 03:08:23 PM
dude what i dont even
Title: Re: Martymidgets DSL Showcase
Post by: Conraaa on November 19, 2012, 03:09:22 PM
That cannot be stable. [/captain obvious]
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on November 19, 2012, 03:11:45 PM
But it is. Until it hits something. And then it doesn't gyro for long either.

And, like I said, it takes a few seconds to spin up before it can properly move, but when it does it's surprisingly nippy for copals.
Title: Re: Martymidgets DSL Showcase
Post by: NFX on November 19, 2012, 03:21:23 PM
(https://gametechmods.com/uploads/images/20957flibbleator.png)

Can I have that punch now NFX?

:P

Certainly. I'll be down on Saturday, I reckon. =P
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on November 20, 2012, 02:44:23 AM
lol wut
Title: Re: Martymidgets DSL Showcase
Post by: NFX on November 20, 2012, 05:14:40 AM
lol wut

RA2 Trials 3 - Mr. Flibble defeats Puncture III in the grand final by spikeballing into the air as Puncture drives underneath it and launches itself OOTA.
 
Conraaa's Super Sumo Thing - Marty claims he will enter a machine that does exactly the same as Mr. Flibble. I explain that if he does, I will punch him in the head. :gawe:
 
I'm not sure how I'm supposed to comment on it, though. It needs to show controlled movement, and if it just spikeballs, then it doesn't show it.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on November 23, 2012, 10:09:31 AM
Possibly my HW entry into conraaa's tourney just because I like the way it looks.

(https://gametechmods.com/uploads/images/94547flippedoff.png)
Title: Re: Martymidgets DSL Showcase
Post by: madman3 on November 23, 2012, 10:17:47 AM
Would dsl bars to protect the flipper segments be plausible?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on November 23, 2012, 10:46:57 AM
Would dsl bars to protect the flipper segments be plausible?

From what? The large abundance of skirts, flipper segments, chassis, wheels, motors and dsl bars with no DP?
Title: Re: Martymidgets DSL Showcase
Post by: madman3 on November 23, 2012, 11:39:10 AM
Would dsl bars to protect the flipper segments be plausible?

From what? The large abundance of skirts, flipper segments, chassis, wheels, motors and dsl bars with no DP?
whoops
Forgot the tourney rules. Sorry:P
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on November 23, 2012, 05:07:52 PM
Would dsl bars to protect the flipper segments be plausible?

From what? The large abundance of skirts, flipper segments, chassis, wheels, motors and dsl bars with no DP?
whoops
Forgot the tourney rules. Sorry:P

Apology accepted, worm.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on November 24, 2012, 02:50:29 PM
Keeping on the theme of flippers...

After the first prototype went horribly wrong....

(https://gametechmods.com/uploads/images/1340fbftst.png)

I honed it to not havok, and I present, the FBF!

(https://gametechmods.com/uploads/images/59100FBF.png)

No idea how the wedges compare, since I use the IRL pack for crazy shenanigans :L
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on November 24, 2012, 02:52:56 PM
Yay for flying Pyrotechnics! :D

Well I know Pyrotechnics has one of the better wedges in LDAI, so there :P
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on November 24, 2012, 03:51:31 PM
lol i built something similar way back, pretty sure i showcased it, it's called something like Katapult

Title: Re: Martymidgets DSL Showcase
Post by: martymidget on November 28, 2012, 10:52:19 AM
(https://gametechmods.com/uploads/images/33897terrifyingcreatures.png)

Might change hopalong because SnS, but we'll see.
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on November 28, 2012, 12:24:39 PM
lol at Long Face's name.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on December 07, 2012, 04:58:08 PM
Omg it's a terrifying monster

(https://gametechmods.com/uploads/images/48774monster.png)
Title: Re: Martymidgets DSL Showcase
Post by: madman3 on December 07, 2012, 05:01:12 PM
I cannot comprehend its true form.
What does it actually do?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on December 07, 2012, 05:02:57 PM
First person to guess correctly wins a cookie. :P
Title: Re: Martymidgets DSL Showcase
Post by: Mr. AS on December 07, 2012, 05:14:16 PM
invertable hammer
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on December 07, 2012, 06:10:23 PM
Yup, it's some sort of clamp (or a very bad weaponed flipper) when upright, and an alien queen style hammer when inverted.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on December 08, 2012, 04:36:11 AM
(https://gametechmods.com/uploads/images/38533floatyhammer.png)

Flying guillohammer, and the worlds worst rammer when inverted. It could self right, then I made the weapon setup more efficient.. :L
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on December 08, 2012, 06:29:23 AM
So I made this to try and combat 123's latest FSnS.

(https://gametechmods.com/uploads/images/29036poooopup.png)

Even with 6WD NPCF and hypnos it isn't really fast enough, and to get that drive you have to sacrifice both weapons and feeder armour.

Best it can do is an occasional OOTA. And about the CFs, the Firestorm flipper always gets taken off way before the extender does, so it's fairly safe.
Title: Re: Martymidgets DSL Showcase
Post by: Pwnator on December 08, 2012, 06:57:53 AM
Dunno what you're doing with those DSL bars. I'm thinking angling the CF extenders back and attaching razors instead would be better.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on December 08, 2012, 07:01:17 AM
Yeah, you should be able to attach the firestorms just with skirt hinges.
Title: Re: Martymidgets DSL Showcase
Post by: 123savethewhales on December 08, 2012, 11:20:12 AM
You don't even need all that drive, but it does need to be wider, and the burst need to be lowered so it doesn't become a clinging point.  See mine has no problem getting under/killing it.

https://gametechmods.com/forums/index.php/topic,2349.msg547540.html#msg547540 (https://gametechmods.com/forums/index.php/topic,2349.msg547540.html#msg547540)
(https://gametechmods.com/uploads/images/78525screenshot_142.jpg)
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on December 09, 2012, 08:57:43 AM
Ski's ruin the look. :<

(https://gametechmods.com/uploads/images/85780skisruinthelook.png)
Title: Re: Martymidgets DSL Showcase
Post by: Gauche Suede on December 09, 2012, 09:03:19 AM
Ski's ruin the look. :<

(https://gametechmods.com/uploads/images/85780skisruinthelook.png)
Is this for RA2 Olympics ? If yes, where's the other ski?
If no, can't you use like 2 80 cm angled tite skirts attached to the poly's ap?
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on December 09, 2012, 09:15:27 AM
yeah add another ski as stabilizer.
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on December 09, 2012, 01:00:11 PM
Lol, looks cool, once the second ski is on it'll be killer.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on December 09, 2012, 01:41:17 PM
Seems like it never occurred to any of you that the other ski is protecting the extender holding the main ski on.

:P
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on December 09, 2012, 01:51:49 PM
You can put more skis on. More skis= more fun.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on December 09, 2012, 02:32:54 PM
You can put more skis on. More skis= more fun.

More skis = more weight to free up which simply cannot be done :P
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on December 27, 2012, 06:03:38 PM
Well, since I didn't actually get around to skinning it properly...

(https://gametechmods.com/uploads/images/1629dalekspecial.png)

Gold maces courtesy of gaz. It needs to be albino D:
Title: Re: Martymidgets DSL Showcase
Post by: cephalopod on December 27, 2012, 06:29:25 PM
Pretty awesome o.o

For anyone that doesn't know, it's a Special Weapons Dalek
(http://www.kasterborous.com/wordpress/wp-content/uploads/2010/dw-sn25-rembrance-swd.jpg)
Title: Re: Martymidgets DSL Showcase
Post by: Conraaa on December 27, 2012, 06:30:57 PM
It has a severe case of dwarfism :P
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on December 27, 2012, 06:33:48 PM
I could BFE it it to not be as dwarfy if you would so like. :P

why did I not think of this earlier. Oh wait, it's because it looks huge in the test lab and that was the first time I took it out of it's native habitat.


And the longest anglers are too short :L
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on December 27, 2012, 06:42:47 PM
Awesome. Would've voted for it. Also, care to send that SHW?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on January 04, 2013, 07:24:00 AM
Meh.

(https://gametechmods.com/uploads/images/2450piffle.png)
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on January 04, 2013, 07:41:18 AM
Looks awesome.
Title: Re: Martymidgets DSL Showcase
Post by: Probably Rob on January 04, 2013, 07:42:55 AM
That is great, nice one.
Title: Re: Martymidgets DSL Showcase
Post by: madman3 on January 04, 2013, 08:57:11 AM
Looks awesome man but its an IRL drum :rage
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on January 04, 2013, 09:49:17 AM
I don't give a damn if it's an IRL drum, it looks badass.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on January 11, 2013, 09:41:00 AM
(https://gametechmods.com/uploads/images/31910oldskool.png)

Overdrive. Guess why.

P1..guess what that means it's for. :P
Title: Re: Martymidgets DSL Showcase
Post by: Conraaa on January 11, 2013, 09:53:11 AM
All i'm getting is "Because why the heck not?" for both.
Title: Re: Martymidgets DSL Showcase
Post by: Mr. AS on January 11, 2013, 05:43:43 PM
P1..guess what that means it's for. :P
rupting and flying right into the opponent's weaponry?
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on January 12, 2013, 09:24:49 AM
the shell panel challenge?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on January 26, 2013, 11:38:09 AM
(https://gametechmods.com/uploads/images/36656stormaggeddon.png)

Yo sup.
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on January 26, 2013, 03:28:11 PM
That's awesome, great work.
Title: Re: Martymidgets DSL Showcase
Post by: Sylandro on January 26, 2013, 04:12:54 PM
Neat, and really kewt.
Title: Re: Martymidgets DSL Showcase
Post by: madman3 on January 26, 2013, 04:21:26 PM
Good build. Motor support could be cleaned up and still look realistic
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on February 01, 2013, 06:06:43 AM
This one isn't quite so good, but meh..

(https://gametechmods.com/uploads/images/63027warbird.png)
Title: Re: Martymidgets DSL Showcase
Post by: madman3 on February 01, 2013, 07:37:06 AM
Actually that's still pretty cool. Only issues are the wheels but that's not serious.
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on February 01, 2013, 04:15:01 PM
Backlash discs are pretty sweet.
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on February 01, 2013, 04:18:04 PM
Yeah if you could fix the wheels that would look amazing. Almost like a dual version of one of my vaporbots.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on February 10, 2013, 08:01:16 AM
(https://gametechmods.com/uploads/images/8950thundercunt.png)

Bloody stupid idea that ended up making it way too complicated. But I spent so long on it I had to send it :L
Title: Re: Martymidgets DSL Showcase
Post by: Classicus on February 10, 2013, 10:33:05 AM
This is the one I voted for, it was pretty interesting.
Title: Re: Martymidgets DSL Showcase
Post by: madman3 on February 10, 2013, 01:43:58 PM
Looks pretty cool, but I did think it was a bit too crowded.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on February 11, 2013, 04:10:53 AM
damn dat VS looks badass

Title: Re: Martymidgets DSL Showcase
Post by: martymidget on February 21, 2013, 05:25:56 AM
Half heartedly messing with hybrids...this one was once part HS, then it was part VS, now it's this..

(https://gametechmods.com/uploads/images/87818fswamwhatisinspirationahhhhh.png)

In all seriousness, I have hit a builder's block made of solid lead.
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on February 21, 2013, 04:29:44 PM
Make some popups, anyways, that bot looks really solid.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on March 02, 2013, 04:47:39 PM
My chassis strongly dislike wheels. Just saying.

(https://gametechmods.com/uploads/images/61792Conflagrationakameson3.png)

Just messing around with ideas for an AW IRL bot now....

Not much else I have inspiration for tbh.
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on March 02, 2013, 04:51:11 PM
Not bad. I would use VB's beater bar setup.
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on March 03, 2013, 11:23:19 PM
Loving the motor protection. That weapon setup looks really fragile though...
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on March 05, 2013, 08:04:33 AM
Built this bad boy especially for Conraaa.

(https://gametechmods.com/uploads/images/62375ohmygodIrememberedhowtobuild.png)

Don't expect it to get too far, but damn it looks fearsome.

1199.0kg, NPC-F, 4 perm 132s, Tite 3.
Title: Re: Martymidgets DSL Showcase
Post by: Conraaa on March 05, 2013, 09:54:30 AM
<3
Title: Re: Martymidgets DSL Showcase
Post by: ty4er on March 10, 2013, 04:24:22 PM
i think it's a bit too wide really

perhaps if you angle some motors upwards slightly it would be better
Title: Re: Martymidgets DSL Showcase
Post by: infiniteinertia on March 10, 2013, 06:47:04 PM
no, angle the outer disks inward, rpb style. plus, weapons other than beater bars might make that setup more damaging.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on March 12, 2013, 02:16:59 AM
pretty awesome
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on March 14, 2013, 07:58:34 AM
(https://gametechmods.com/uploads/images/77028Triforce.png)
(https://gametechmods.com/uploads/images/2000triforcemeh.png)

1 or 2?
Title: Re: Martymidgets DSL Showcase
Post by: Tweedy on March 14, 2013, 08:20:03 AM
I prefer number 2
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on March 14, 2013, 08:35:42 AM
2, definitely. Much better motor protection.
Title: Re: Martymidgets DSL Showcase
Post by: 123savethewhales on March 14, 2013, 08:59:26 AM
2 feels like you are trying too hard to make the bot worst.....
Title: Re: Martymidgets DSL Showcase
Post by: Pwnator on March 14, 2013, 09:11:05 AM
1 looks cleaner IMO. 2 looks too patched up.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on March 14, 2013, 11:33:47 AM
1 is far cooler and cleaner. 2... looks like bad irl building.
Title: Re: Martymidgets DSL Showcase
Post by: Virus Bomb on March 14, 2013, 11:48:44 AM
1 looks way better. reminds me a lot of son of whyachi from battlebots 5.0.
Title: Re: Martymidgets DSL Showcase
Post by: Scrap Daddy on March 14, 2013, 01:42:11 PM
1 for sure
Title: Re: Martymidgets DSL Showcase
Post by: Jonzu95 on March 14, 2013, 04:59:31 PM
1.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on March 16, 2013, 07:44:14 AM
So I decided to re-evaluate my life goals with that robot.

(https://gametechmods.com/uploads/images/79731Triforce2.png)

Pity about the back of the skin being covered up...but I'm not really sure about the skin at the moment anyways.
Title: Re: Martymidgets DSL Showcase
Post by: Tweedy on March 16, 2013, 07:47:07 AM
I like it, is it called Phreak or Tons Of Damage?
Also is there any way the npc's could fit entirely into the chassis?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on March 16, 2013, 07:47:40 AM
Triforce :P

Not without making the chassis larger or using normal NPCs, which would need bigger wheels and I can't really do either without going crazy and changing to plastic 1. :L
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on March 16, 2013, 09:51:44 AM
Nice skin.
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on March 16, 2013, 12:47:54 PM
Aww, I already have a bot named Triforce D:

You should rename it to Trinity Force or something

Looks nice either way though.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on March 20, 2013, 07:51:59 AM
SHW IRL flippers limited to 2 judge bursts. Meh.

(https://gametechmods.com/uploads/images/79298mehflip.png)

Meeeeeeeeeeeh.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on March 20, 2013, 08:11:26 AM
Moar teeth !
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on March 20, 2013, 08:16:23 AM
Not bad. It looks kinda messy IMO though...

Also I agree with Naryar. MOAR TEETH
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on March 20, 2013, 10:59:06 AM
Why so ambiguous ?

It looks kinda messy IMO though...

and

MOAR TEETH

Besides, no one gives a flying **** if it's messy in this context. More teeth = looks more badass = instant cool.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on March 21, 2013, 11:30:46 AM
MW time. Not sure about SHW though...

(https://gametechmods.com/uploads/images/59094giraffebot3000.png)
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on March 21, 2013, 11:36:07 AM
Color scheme failure.

Other than that looks pretty nifty.
Title: Re: Martymidgets DSL Showcase
Post by: Tweedy on March 21, 2013, 11:37:17 AM
I like it but I think this would look even better as an axe, you might want to reskin the techno wedges as well.
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on March 21, 2013, 11:38:08 AM
Needs a green chassis skin.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on March 21, 2013, 11:39:20 AM
and green typhoon spikes.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on March 21, 2013, 11:51:49 AM
(https://gametechmods.com/uploads/images/23985giraffebot3001.png)

Stuffed the spikes and gave it a Scorpion type tail :L
Title: Re: Martymidgets DSL Showcase
Post by: Probably Rob on March 21, 2013, 11:55:42 AM
By green skin, I think they meant the same green as the wedges. I still like, nevertheless.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on March 21, 2013, 12:23:33 PM
By green skin, I think they meant the same green as the wedges. I still like, nevertheless.

actually not necessarily.

Still looks better than the first skin.
Title: Re: Martymidgets DSL Showcase
Post by: ty4er on March 21, 2013, 03:01:37 PM
i think it needs to be grey but w/e

looks nice anyway
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on March 21, 2013, 05:39:37 PM
I still really like it.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on March 27, 2013, 07:02:48 PM
(https://gametechmods.com/uploads/images/59663SHWstormtypething.png)

This'll probably be my entry for SHW BB6 once I've put a decal on it.

NPCF, 2 judgeroonies, and plastic 1 because I am crazeh.

Look at that beautiful skirt hinge hax.
Title: Re: Martymidgets DSL Showcase
Post by: Probably Rob on March 27, 2013, 07:06:18 PM
A launcher... NICE!
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on March 27, 2013, 07:57:30 PM
Nice. Very nice.
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on March 27, 2013, 08:23:08 PM
looks amazing. Very well armored, even with plastic 1.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on April 01, 2013, 08:10:05 AM
Is this real? Is this a standard DSL bot?

(https://gametechmods.com/uploads/images/50004Skidoosh.png)

P3 or 5. 4 ants, a caster on the bottom (sue me). The weapon works both as a gut ripper and a trapper, as most chassis for MW are fairly thin- for example

(https://gametechmods.com/uploads/images/97639skidooshtrap.png)

The skis make it invertible, which was nice to find out when I added them to provide a degree of protection for the wheels.
Title: Re: Martymidgets DSL Showcase
Post by: RedSawn on April 01, 2013, 11:42:53 AM
This'll probably be my entry for SHW BB6 once I've put a decal on it.

I would of thought the Overkill wedge with the website and Magic logo would count as a sponsor.

Awesome stuff, though.
Title: Re: Martymidgets DSL Showcase
Post by: Conraaa on April 01, 2013, 11:48:29 AM
Hah, you got me. For a second there I thought you posted a DSL standard bot.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on April 02, 2013, 06:13:32 AM
YO DAWG I HEARD YOU LIKE SAWS

(https://gametechmods.com/uploads/images/87182SAWWWWSSS.png)

Battery consumption is an interesting nut to crack.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on April 02, 2013, 06:20:55 AM
Hell yes !
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on April 02, 2013, 06:29:48 AM
You can't use the other saw AP and get them all on the same way?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on April 02, 2013, 06:37:22 AM
You can't use the other saw AP and get them all on the same way?

Of course I can, I just can't be bothered at the moment :P
Title: Re: Martymidgets DSL Showcase
Post by: 123savethewhales on April 02, 2013, 06:52:54 AM
Battery consumption is an interesting nut to crack.
You can still use the 1 ant per motor method, but the full power duration will be much shorter than the 40 seconds you get in DSL 2.

Personally I would suggest throwing in a wp836.  The other batteries are simply way too big to be worth using IMO.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on April 02, 2013, 08:14:21 AM
Battery consumption is an interesting nut to crack.
You can still use the 1 ant per motor method, but the full power duration will be much shorter than the 40 seconds you get in DSL 2.

Personally I would suggest throwing in a wp836.  The other batteries are simply way too big to be worth using IMO.

So WP836E's are already the best battery in terms of electotal/weight ratio ? Like in nar ai ?
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on April 02, 2013, 01:28:39 PM
wait

The small black batteries are useful now?? Will we have to change our entire building habits???
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on April 02, 2013, 02:21:08 PM
wait

The small black batteries are useful now?? Will we have to change our entire building habits???

I believe that was most of the point of DSL 3, badnik.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on April 05, 2013, 12:20:50 PM
(https://gametechmods.com/uploads/images/72668this.png)

This was going to be my botm entry until I decided flippers are boring

(https://gametechmods.com/uploads/images/47842thispt2.png)

This is the current version after some tweaking....and it can't flip scout over the wall :/

Al 1 (D:), the biggest piston/burst thing, 4 long blacks, slim drive...
Title: Re: Martymidgets DSL Showcase
Post by: Sylandro on April 05, 2013, 12:27:15 PM
Looks sick. What's the drive? I'm assuming it's DSL3 NPC.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on April 05, 2013, 04:07:18 PM
slim drive...
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on April 05, 2013, 08:01:24 PM
Sweet extenders.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on April 18, 2013, 03:56:59 PM
I accidentally trinity'd D:

(https://gametechmods.com/uploads/images/11624oops.png)

I really didn't think it would spin fast enough to do that...
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on April 29, 2013, 07:42:53 AM
Showcase on the 2nd page, I am disappoint in myself.

(https://gametechmods.com/uploads/images/68661vs.png)

No kill quite like slight overkill.

Title: Re: Martymidgets DSL Showcase
Post by: Tweedy on April 29, 2013, 11:50:23 AM
I like. The plows look a bit out of place when they're that way round.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on April 29, 2013, 12:33:08 PM
personally I like what you have done with these plows although they would serve the bot better if you place them further forward.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on May 05, 2013, 05:38:47 AM
I've built better than this, but it's all I can come up with...

(https://gametechmods.com/uploads/images/95166piffle.png)

Lazy botlab skin job ftw.
Title: Re: Martymidgets DSL Showcase
Post by: powerrave on May 05, 2013, 06:35:05 AM
I'd turn the spikes on the disc to face the other way. Will have a more desirable effect.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on May 17, 2013, 06:38:13 PM
(https://gametechmods.com/uploads/images/36262EssencedeFlibble.png)

First Nar AI 3 foray.

Plastic 3, 2 ants (I really don't expect fights it's in to last that long).
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on May 17, 2013, 06:50:34 PM
Why not DSL bar?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on May 19, 2013, 10:52:42 AM
Just a thing in skype chat about a BW hs with a mower blade.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on May 31, 2013, 07:15:00 AM
Trinity force has a little brother that will probably meet the same fate..

(https://gametechmods.com/uploads/images/19464zeal.png)

My main concern is the stabiliser flipper segments look a little flimsily attached, but good ole rule o' 7 prevents me from doing anything about it. The weapon is a little fragile too, but hey.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on May 31, 2013, 08:41:05 AM
intredasting
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on May 31, 2013, 11:28:56 AM
Well at least it looks cool. Can it move well?
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on May 31, 2013, 11:33:59 AM
So what's this one called? Infinity Edge?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on May 31, 2013, 11:38:21 AM
Well at least it looks cool. Can it move well?

With Mag drive, it moves a little too well sometimes :P

So what's this one called? Infinity Edge?

Zeal...
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on June 04, 2013, 05:57:39 AM
Not sure if this is worthy of the name Mr Flibble

(https://gametechmods.com/uploads/images/41167maybeflibble2.png)

P3, 2 ants (lawl), lacking the necessary skin.

Oh my god I found the original flibble in here before I put skirts instead of the poly extenders and skinned it really badly
(https://gametechmods.com/uploads/images/52132HS.PNG)
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on June 04, 2013, 09:13:27 AM
dude 2 ants

no just no
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on June 04, 2013, 09:16:15 AM
dude 2 ants

no just no

I'm sure I can make it even more of a glass cannon to get another ant in there if that's what you wish :P
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on June 04, 2013, 09:31:24 AM
YES, THAT IS WHAT I WISH, MORTAL. NOW, IF YOU DO NOT WISH TO TEST ME FURTHER, YOU WILL COMPLY. [/ham]

I would nearly suggest 1wd HS but... not really.

also, get a single weapon on these bars not 2, especially with such a powerful bot.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on June 11, 2013, 10:15:55 AM
(https://gametechmods.com/uploads/images/94670erm2.png)

So efficient it probably isn't even IRL. Can't see the belt supports....MOE, NPCF. And everybody's favourite p3 armour. Aaadn invertible.

Skinning is for people who think their bot is actually IRL.
Title: Re: Martymidgets DSL Showcase
Post by: helloface on June 11, 2013, 10:37:21 AM
Definitely NOT irl.
Title: Re: Martymidgets DSL Showcase
Post by: 090901 on June 11, 2013, 11:01:06 AM
give it saws :3
Title: Re: Martymidgets DSL Showcase
Post by: helloface on June 11, 2013, 11:07:56 AM
lul.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on June 11, 2013, 11:30:40 AM
rite guise I fixed it this is totes IRL now

(https://gametechmods.com/uploads/images/90912Other%20one.PNG)
Title: Re: Martymidgets DSL Showcase
Post by: helloface on June 11, 2013, 11:42:09 AM
WAT
Title: Re: Martymidgets DSL Showcase
Post by: Tweedy on June 11, 2013, 11:52:05 AM
I like.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on June 11, 2013, 11:56:08 AM
I fixed it

(https://gametechmods.com/uploads/images/84935RoP2.png)
Title: Re: Martymidgets DSL Showcase
Post by: helloface on June 11, 2013, 11:59:00 AM
Jesus Christ! I'm a middleweight now.
JESUS CHRIST WTF IS THAT THING
Title: Re: Martymidgets DSL Showcase
Post by: HurricaneAndrew on June 11, 2013, 11:46:42 PM
That's what gets unleashed on your robot if you claim he AI'd your bot wrong in one of his tournaments.
Title: Re: Martymidgets DSL Showcase
Post by: helloface on June 11, 2013, 11:52:04 PM
Yikes...
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on June 12, 2013, 10:31:15 AM
Best part is that it's completely DSL Standard "realistic".

Anyway

(https://gametechmods.com/uploads/images/90066erm3.png)

Best name ever. Perm 80s, NPCF....p3 I think.
Title: Re: Martymidgets DSL Showcase
Post by: helloface on June 12, 2013, 10:34:11 AM
Are these all SHWs?
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on June 12, 2013, 03:43:08 PM
It's really well built. I love it.
Title: Re: Martymidgets DSL Showcase
Post by: SKBT on June 12, 2013, 03:49:21 PM
looks sweet from the front but i think it would look better with a squared off back end and the wheels spaced further apart.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on June 20, 2013, 05:16:50 PM
(https://gametechmods.com/uploads/images/15413fwiggle.png)

Stormageddon for BB7 it is, since this is all I can come up with to possibly replace it...

The motor support bugs me. But it's all I can think of...
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on June 20, 2013, 07:44:51 PM
Not bad. What's the drive?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on June 21, 2013, 04:16:50 AM
Slimz with minis
Title: Re: Martymidgets DSL Showcase
Post by: Merrick on June 21, 2013, 05:16:19 AM
Picture seems a little dark. Can't pick out much detail to it.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on June 21, 2013, 10:12:07 AM
(https://gametechmods.com/uploads/images/83513fwiggleview2.png)

I want the chassis to slope the other way now but I can't be bothered to rebuild it...
Title: Re: Martymidgets DSL Showcase
Post by: Probably Rob on June 21, 2013, 10:13:35 AM
You also need to put a support on the disc. Other than that, I like the successor!
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on June 21, 2013, 03:43:37 PM
Looks quite a bit scarier in the fist pic, I must say..

maybe it's the light/dark effects.

Title: Re: Martymidgets DSL Showcase
Post by: martymidget on June 22, 2013, 06:07:09 AM
(https://gametechmods.com/uploads/images/15398awildhalpappeared.png)

20kg to do stuff with. Halp.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on June 22, 2013, 06:08:56 AM
sh** wedges man
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on June 22, 2013, 06:12:50 AM
sh** wedges man

But they look good, who cares if they're bad at what they do for IRL. :P
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on June 22, 2013, 06:14:59 AM
sh** wedges man

But they look good, who cares if they're bad at what they do for IRL. :P

Then enjoy losing badly.

These are stabilizers, not wedges.
Title: Re: Martymidgets DSL Showcase
Post by: Pwnator on June 22, 2013, 06:26:29 AM
How about Taz wedges?
Title: Re: Martymidgets DSL Showcase
Post by: Merrick on June 22, 2013, 09:03:21 AM
Looks badass, no suggestions for the extra 20kg though, sadly.

New Stormageddon(?) could probably do with a better skin than plain aluminium, surely?
Title: Re: Martymidgets DSL Showcase
Post by: 123savethewhales on June 22, 2013, 09:36:17 AM
Up the chassis armor?  Unless you feeling swapping those dreadful weapons with something else.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on June 22, 2013, 09:39:39 AM
Up the chassis armor?  Unless you feeling swapping those dreadful weapons with something else.

You're right, he should swap them for something even WORSE so it is MORE irl.
Title: Re: Martymidgets DSL Showcase
Post by: 123savethewhales on June 22, 2013, 09:41:14 AM
Up the chassis armor?  Unless you feeling swapping those dreadful weapons with something else.

You're right, he should swap them for something even WORSE so it is MORE irl.
2 Ripping Teeth with a smaller disc, obvious choice is obvious.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on June 22, 2013, 09:43:39 AM
Up the chassis armor?  Unless you feeling swapping those dreadful weapons with something else.
You're right, he should swap them for something even WORSE so it is MORE irl.
2 Ripping Teeth with a smaller disc, obvious choice is obvious.
Nah. Ripping teeth are GODLY , use steel shark tooth !! SO irl !!!1
Title: Re: Martymidgets DSL Showcase
Post by: 123savethewhales on June 22, 2013, 09:53:50 AM
Up the chassis armor?  Unless you feeling swapping those dreadful weapons with something else.
You're right, he should swap them for something even WORSE so it is MORE irl.
2 Ripping Teeth with a smaller disc, obvious choice is obvious.
Nah. Ripping teeth are GODLY , use steel shark tooth !! SO irl !!!1
Dude, you obviously don't get it, do you.

All real bots nowadays use 2 or less teeth.  Because

1.  You need the maximum gap you can get between the teeth to ensure a good impact.
2.  additional weapons won't do you any good since getting a teeth rip off a spinner usually means half the disc is being tore off with it.

So instead the focus become making sure those 2 teeth are sturdy.  Some bots go as far as having just 1, but 2 is the norm atm.

Although, for weapon choice I say a mechavore disc.  Ripping teeth doesn't look good on small disc unless you also put a large one outside to cover the gaps.
Title: Re: Martymidgets DSL Showcase
Post by: helloface on June 22, 2013, 10:49:51 AM
How about Taz wedges?
Up the chassis armor?  Unless you feeling swapping those dreadful weapons with something else.
You're right, he should swap them for something even WORSE so it is MORE irl.
2 Ripping Teeth with a smaller disc, obvious choice is obvious.
Nah. Ripping teeth are GODLY , use steel shark tooth !! SO irl !!!1
Dude, you obviously don't get it, do you.

All real bots nowadays use 2 or less teeth.  Because

1.  You need the maximum gap you can get between the teeth to ensure a good impact.
2.  additional weapons won't do you any good since getting a teeth rip off a spinner usually means half the disc is being tore off with it.

So instead the focus become making sure those 2 teeth are sturdy.  Some bots go as far as having just 1, but 2 is the norm atm.

Although, for weapon choice I say a mechavore disc.  Ripping teeth doesn't look good on small disc unless you also put a large one outside to cover the gaps.
Put them together and...
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on June 23, 2013, 03:39:50 PM
The thing looks really good.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on June 23, 2013, 04:24:12 PM
Was going to be in craig's tourney, but I wasn't happy with it for some reason. :/
Title: Re: Martymidgets DSL Showcase
Post by: dragonsteincole on June 23, 2013, 05:36:40 PM
It looks cool, given what we can do in DSL with the components we're given.

On a side note, it's nice to see Pwnator making helpful suggestions, even if the style is not his thing. Whereas Naryar is being himself and 123 seems to switch back and forth between tolerating IRL and being condescending about it and the people who build in this style.
Title: Re: Martymidgets DSL Showcase
Post by: Thyrus on June 23, 2013, 09:27:30 PM
It looks cool, given what we can do in DSL with the components we're given.

On a side note, it's nice to see Pwnator making helpful suggestions, even if the style is not his thing. Whereas Naryar is being himself and 123 seems to switch back and forth between tolerating IRL and being condescending about it and the people who build in this style.

Naryar is doing the 123 thing too it seems
Title: Re: Martymidgets DSL Showcase
Post by: 123savethewhales on June 23, 2013, 10:28:57 PM
I have no problem with people building good looking punching bags.  I can talk about aesthetics all day for things not going outside the botlab.

It's when you take them into a tournament that becomes a problem.  You either deliberately send in a loser, or you send something that function well in both RA2 and real physics, but piss everyone off because you didn't dump 200kg into decals and proxy extenders.

Besides, Mechavore disc matches the color better anyway in this case.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on June 24, 2013, 10:52:36 AM
tl;dr IRL "tournaments" should either be just a bunch of matches threwn together with no winner and no strings attached, with people choosing the bots they want to fight.

Or not tournaments at all.

If the point of IRL tournaments is not to win they why in the nine hells do we do them like DSL-S tournaments ? hurr durr

/offtopic
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on June 24, 2013, 02:53:59 PM
Made stormy 2 sexier

(https://gametechmods.com/uploads/images/56093sexierstormy2.png)

Not sure if enough piglet support though.
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on June 24, 2013, 02:55:16 PM
It is sexier...piglet support is fine.
Title: Re: Martymidgets DSL Showcase
Post by: 123savethewhales on June 24, 2013, 03:24:04 PM
See, I told you pre-made discs can look better than a DSL disc with 4 teeth.
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on June 24, 2013, 03:25:20 PM
Definitely sexier.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on June 24, 2013, 03:34:43 PM
See, I told you pre-made discs can look better than a DSL disc with 4 teeth.

I always used to use them on IRL bots too. Not even sure why I stopped.
Title: Re: Martymidgets DSL Showcase
Post by: helloface on June 24, 2013, 04:55:31 PM
That bot is totally boneriffic.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on June 25, 2013, 02:19:18 PM
(https://gametechmods.com/uploads/images/42400hammer.png)

Not sure if overkill. Thinking of putting some protection on the pointy out bits of the chassis, like a spike or something.

Then to skin it properly and AI it.

Random Eulychnia ftw.
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on June 25, 2013, 02:21:40 PM
That weapon looks sweet.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on June 25, 2013, 02:23:45 PM
That weapon looks sweet.

Sadly it gets out of sync because RA2 and you get half of a hammer hitting at slightly different points :/
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on June 25, 2013, 02:25:32 PM
Yeah, still cool though.
Title: Re: Martymidgets DSL Showcase
Post by: helloface on June 25, 2013, 05:40:09 PM
Very cool. The way Razors were meant to be used, protected and powerful.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on June 30, 2013, 10:43:10 AM
(https://gametechmods.com/uploads/images/99647itlookssohappy.png)

this has to be the happiest looking bot ever made.
Title: Re: Martymidgets DSL Showcase
Post by: helloface on June 30, 2013, 10:55:39 AM
Cute <3
Title: Re: Martymidgets DSL Showcase
Post by: 090901 on June 30, 2013, 11:08:11 AM
it must do 0 damage
Title: Re: Martymidgets DSL Showcase
Post by: NFX on June 30, 2013, 11:49:51 AM
It looks like it's on drugs to me. Reminds me more of the O^O face.

Pretty interesting design, though. Nice to seesome seldom-used components getting a look in.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on June 30, 2013, 12:01:03 PM
makes me think of a robo smiley

maybe angle the discs upward so you get more damage ? I've experimented with these setups but damage is uncertain.
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on June 30, 2013, 01:22:09 PM
Looks cool but yeah, there's a lack of damage potential.
Title: Re: Martymidgets DSL Showcase
Post by: 123savethewhales on June 30, 2013, 03:03:11 PM
Yeah, the normally useless potter wheel might actually work here.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on July 17, 2013, 06:52:08 AM
(https://gametechmods.com/uploads/images/18492girafferobotics.png)

Good luck with the hammer, massi.
Title: Re: Martymidgets DSL Showcase
Post by: helloface on July 17, 2013, 12:02:08 PM
I love the two right ones.
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on July 17, 2013, 04:41:28 PM
Dat frenzy frame
Title: Re: Martymidgets DSL Showcase
Post by: Merrick on July 17, 2013, 06:11:45 PM
Dang, is this your BB7 team?

Frenzy extra seems little out of place though.
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on July 17, 2013, 06:14:12 PM
You don't think I can AI that hammer, have faith Marty.
Title: Re: Martymidgets DSL Showcase
Post by: madman3 on July 18, 2013, 01:19:17 AM
Awesome team, love the two VS especially.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on August 08, 2013, 04:35:52 PM
(https://gametechmods.com/uploads/images/91571Trinityforc3alpha.png)

Not sure on what to skin it like though.
Title: Re: Martymidgets DSL Showcase
Post by: Gazea2 on August 08, 2013, 04:50:37 PM
just <3
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on August 09, 2013, 02:31:06 AM
not invertible :(
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on August 14, 2013, 05:51:27 AM
(https://gametechmods.com/uploads/images/94876mehhhh.png)

wut
Title: Re: Martymidgets DSL Showcase
Post by: Kid_Krusher13 on August 14, 2013, 06:29:33 AM
Sweet mother of Doc Hudson, its like a mix of Scrap Daddy and Dead Metal, except it works better than Scrap Daddy and has no claws. This bot it 100% great.
Title: Re: Martymidgets DSL Showcase
Post by: Probably Rob on August 14, 2013, 06:40:16 AM
Stormageddon 3!?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on August 14, 2013, 07:00:04 AM
It's a HW so it can't be :P
Title: Re: Martymidgets DSL Showcase
Post by: Philippa on August 14, 2013, 10:28:08 AM
tuwlol

That's all, it looks nice. Messy but nice.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on September 03, 2013, 04:29:47 PM
Finally got around to doing it. Prefer the bottom disc support to what it was, but not sure if spikes or snazzy spinner deflector thing.

(https://gametechmods.com/uploads/images/97948Trinityforc3beta.png)
Title: Re: Martymidgets DSL Showcase
Post by: AlexGRFan97 on September 03, 2013, 04:57:02 PM
Now THAT is insane. :rage
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on September 03, 2013, 05:13:27 PM
The back looks like a hidden eye picture. Disc look good.
Title: Re: Martymidgets DSL Showcase
Post by: RedAce on September 03, 2013, 05:26:18 PM
That looks cool.
Title: Re: Martymidgets DSL Showcase
Post by: Merrick on September 03, 2013, 08:34:30 PM
That's sick.
Title: Re: Martymidgets DSL Showcase
Post by: Mr. AS on September 03, 2013, 08:45:35 PM
i wanted to build a robot like this, especially the weapon setup but it never materialized. reported for copyright infringement.

really though it looks plain cool. maybe i'll make a SHW version so i wont have to cry myself to sleep.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on September 08, 2013, 02:45:41 PM
Gotta keep up the same designs..

Let's play guess the mod and weightclass! :D

Should be easy.

(https://gametechmods.com/uploads/images/68759Granite.png)
Title: Re: Martymidgets DSL Showcase
Post by: helloface on September 08, 2013, 03:10:00 PM
DSL3 definitely... MW?
Title: Re: Martymidgets DSL Showcase
Post by: Merrick on September 08, 2013, 03:14:41 PM
That's a Chaos AI antweight, right?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on September 08, 2013, 07:14:15 PM
DSL3 definitely... MW?

Winnar
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on September 08, 2013, 11:22:18 PM
Guys its obviously a ROFL AI cruiserweight

Geez :dumb)
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on October 08, 2013, 10:37:24 AM
bump.




Ohohohohoho had you going there.

Seriously give me ideas.
Title: Re: Martymidgets DSL Showcase
Post by: Merrick on October 08, 2013, 12:13:39 PM
omg pointless bump mute him!1!1!!11!
Title: Re: Martymidgets DSL Showcase
Post by: AlexGRFan97 on October 08, 2013, 01:39:20 PM
MAH GAWD A 30 DAY BUMP THIS WAS ONE DAY AWAY FROM A MONTH MY BUMP-BONER HAS BECOME FLACCID!!!!1111!!!!one!!!
Title: Re: Martymidgets DSL Showcase
Post by: 090901 on October 08, 2013, 02:49:54 PM
make a sawbot
Title: Re: Martymidgets DSL Showcase
Post by: helloface on October 08, 2013, 04:59:10 PM
Front-Hinged flipper.
Title: Re: Martymidgets DSL Showcase
Post by: Mr. AS on October 08, 2013, 08:32:19 PM
rammer/flame hybrid. DSL-S or IRL, your choice.
Title: Re: Martymidgets DSL Showcase
Post by: Jonzu95 on October 09, 2013, 12:47:34 AM
MW Juggler
Title: Re: Martymidgets DSL Showcase
Post by: Davidyamy on November 01, 2013, 12:06:36 PM
Finally got around to doing it. Prefer the bottom disc support to what it was, but not sure if spikes or snazzy spinner deflector thing.

(https://gametechmods.com/uploads/images/97948Trinityforc3beta.png)

I really like, is one of the best I saw of this type
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on November 27, 2013, 04:48:17 PM
meh


(https://gametechmods.com/uploads/images/33233CWthing.png)
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on November 27, 2013, 04:58:12 PM
Dayum, nice.
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on November 27, 2013, 06:01:47 PM
Sweet.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on November 27, 2013, 06:14:41 PM
extender work fail
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on November 27, 2013, 09:16:52 PM
I think he knows, Naryar...
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on November 28, 2013, 03:21:36 AM
extender work fail

Looks nicer and cleaner than the alternative.
Title: Re: Martymidgets DSL Showcase
Post by: madman3 on November 28, 2013, 02:14:01 PM
Good stuff, solid as ever.
Title: Re: Martymidgets DSL Showcase
Post by: Virus Bomb on November 28, 2013, 03:50:52 PM
i like the idea behind the weapon motor placement and whatnot but the bot as a whole is pretty ugly.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on December 20, 2013, 07:14:38 AM
(https://gametechmods.com/uploads/images/52130zealepisode1.png)

hm.
Title: Re: Martymidgets DSL Showcase
Post by: ty4er on December 20, 2013, 07:26:14 AM
it'd look better without the cf extender. not sure if you really need it for self righting anyway
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on December 20, 2013, 07:31:24 AM
it'd look better without the cf extender. not sure if you really need it for self righting anyway

Had 3kg to do things with, so I chucked it on because I thought the disc looked a little bare. Should probably lighten the weapon wetup tbh, it doesn't spin very quickly.
Title: Re: Martymidgets DSL Showcase
Post by: Tweedy on December 20, 2013, 07:36:49 AM
You could get rid of the beaters on the side that wouldn't hit, it's not much weight but it's 20kg less to spin.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on December 20, 2013, 08:11:49 AM
put an alu one then if you have 3kg
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on February 18, 2014, 12:39:00 PM
Patient Profile

(https://gametechmods.com/uploads/images/9719ca2.2.png)
In TA, it was just Clowning Around, having a good time. Then a VS came and took it from behind. That act of cruelty took away it's fun loving personality- it became set upon revenge.

(https://gametechmods.com/uploads/images/65236DeadSerious.png)
It returned in TA2- Dead Serious this time. But the same thing happened again, that which it had sworn to avenge. This broke it's tortured mind beyond recognition...

(https://gametechmods.com/uploads/images/58809notplayinganymore.png)
Nowadays, it just doesn't want to play any more. Well, strictly speaking. It still needs to fiddle with its wedges a bit.

Title: Re: Martymidgets DSL Showcase
Post by: ty4er on February 18, 2014, 07:15:30 PM
awsum. it might be better if the disks were further apart though
Title: Re: Martymidgets DSL Showcase
Post by: Thyrus on February 18, 2014, 07:24:12 PM
I love the evolution thing going on there.
"sadly" I don`t think there will be a third TA after the second one had it`s issues
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on February 18, 2014, 07:55:07 PM
Beater bar armor is the new path.
Title: Re: Martymidgets DSL Showcase
Post by: Mystic2000 on February 20, 2014, 04:38:41 AM
I don't get it about that beater armor does it help deweaponing or something, i know i may sound like an idiot but i've been conditioned in IRL building for too long
Title: Re: Martymidgets DSL Showcase
Post by: Pwnator on February 20, 2014, 05:20:54 AM
I don't get it about that beater armor does it help deweaponing or something
pretty much
rather than having your panels passively losing hitpoints against flail hs or unstable vses, now it can take on those as well as breaking off the wedge war should there be one

plus it looks cooler so yeah
Title: Re: Martymidgets DSL Showcase
Post by: playzooki on February 20, 2014, 05:48:07 AM
Awesome. I like the evolution thing
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on February 20, 2014, 06:08:33 AM
This makes me want to build again, but I am kinda completely out of my RA2 phase.

I don't get it about that beater armor does it help deweaponing or something, i know i may sound like an idiot but i've been conditioned in IRL building for too long
and it's your fault fool
Title: Re: Martymidgets DSL Showcase
Post by: 123savethewhales on February 20, 2014, 06:42:07 AM
I don't get it about that beater armor does it help deweaponing or something, i know i may sound like an idiot but i've been conditioned in IRL building for too long
I don't get why people would use beater armor over razor armor either, when the current environment is full of flails.
Title: Re: Martymidgets DSL Showcase
Post by: Mystic2000 on February 20, 2014, 12:17:33 PM
This makes me want to build again, but I am kinda completely out of my RA2 phase.

I don't get it about that beater armor does it help deweaponing or something, i know i may sound like an idiot but i've been conditioned in IRL building for too long
and it's your fault fool

Yeah i know but the current flailfest metagame is just making me losing the already small amount of interest in DSL-S i had
Title: Re: Martymidgets DSL Showcase
Post by: cephalopod on February 20, 2014, 12:34:19 PM
This makes me want to build again, but I am kinda completely out of my RA2 phase.

I don't get it about that beater armor does it help deweaponing or something, i know i may sound like an idiot but i've been conditioned in IRL building for too long
and it's your fault fool

Yeah i know but the current flailfest metagame is just making me losing the already small amount of interest in DSL-S i had


I'm pretty convinced it's been a flailfest since before you joined. I for one just choose to forget that and build what I want.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on February 20, 2014, 12:56:20 PM
I don't get it about that beater armor does it help deweaponing or something, i know i may sound like an idiot but i've been conditioned in IRL building for too long
I don't get why people would use beater armor over razor armor either, when the current environment is full of flails.

Beaters are far easier to set up, plus I am lazy. :P
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on March 25, 2014, 07:23:52 PM
(https://gametechmods.com/uploads/images/93712beast7.png)
Title: Re: Martymidgets DSL Showcase
Post by: cephalopod on March 25, 2014, 08:07:16 PM
Awesome. Can't tell where the chassis is though, weird :P
Also, that dual perm is just begging for a hammer :P
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on March 25, 2014, 08:22:34 PM
Hammers schmammers :P

(https://gametechmods.com/uploads/images/12281spincycle4.png)

Whipped this up quickly. Has a major issue though on some arenas-

(https://gametechmods.com/uploads/images/29781halpmeh.png)
Title: Re: Martymidgets DSL Showcase
Post by: cephalopod on March 27, 2014, 04:00:15 AM
2disc4me. Nice and low though, tis nice.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on March 29, 2014, 12:15:40 PM
y'know guys, I post these things for some critique.

(ty craaig)
Title: Re: Martymidgets DSL Showcase
Post by: ty4er on March 29, 2014, 01:42:11 PM
i hope there's something under the front of that chassis :P
Title: Re: Martymidgets DSL Showcase
Post by: madman3 on March 30, 2014, 05:25:10 AM
Those Mediums? If they're larges just replace them with smalls and light ds teeth since they'll cope better against most stuff.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on March 30, 2014, 06:04:55 AM
Those Mediums? If they're larges just replace them with smalls and light ds teeth since they'll cope better against most stuff.

Rule o' 7 dude

i hope there's something under the front of that chassis :P

sort of >.>
Title: Re: Martymidgets DSL Showcase
Post by: Thyrus on March 31, 2014, 11:59:24 PM
y'know guys, I post these things for some critique.

(ty craaig)

you must be new to the showcase section...
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on April 12, 2014, 01:21:03 PM
When you're somewhere with no internet, and then you're there for a week. You get bored.

Then you remember you have piles of work to do.

(https://gametechmods.com/uploads/images/70972joogle.png)

oops.
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on April 12, 2014, 01:43:01 PM
Dang, that thing's got so much going on. It looks great.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on April 13, 2014, 06:03:40 AM
yesss
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on April 20, 2014, 02:02:08 PM
(https://gametechmods.com/uploads/images/76880zeaaalmaybe.png)

meh.

SHW for bb to do, then back to standard forever.
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on April 20, 2014, 06:31:00 PM
Can it do anything inverted?
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on April 21, 2014, 01:59:29 PM
nope.avi
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on April 27, 2014, 04:53:16 PM
(https://gametechmods.com/uploads/images/95420SHWthingy.png)

Probable battlebots entry. Not sure what to call it though.

Personally I think it could do with a cleanup too, but I don't know where to start.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on April 28, 2014, 09:04:43 AM
a bit messy yeah
Title: Re: Martymidgets DSL Showcase
Post by: Merrick on April 28, 2014, 09:09:57 AM
I'm not sure WBC wheels really fit the rest of the design. Maybe Technos or Overkills?
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on April 28, 2014, 10:10:30 AM
Yeah I think it'd look better with overkills. Didn't this have them when you posted it in the skype group though?
Title: Re: Martymidgets DSL Showcase
Post by: helloface on April 28, 2014, 11:51:42 AM
Looks tertiff.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on April 30, 2014, 03:15:55 PM
I'm not sure WBC wheels really fit the rest of the design. Maybe Technos or Overkills?
Yeah I think it'd look better with overkills. Didn't this have them when you posted it in the skype group though?

no, overkills will just make it derp around because they are too big
Title: Re: Martymidgets DSL Showcase
Post by: dezox on April 30, 2014, 03:22:19 PM
Personally I think it could do with a cleanup too, but I don't know where to start.
a bit messy yeah

i would go whit A Bit Messy
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on May 01, 2014, 08:51:15 AM
(https://gametechmods.com/uploads/images/2155SHWthingycleaner.png)

Cleaned it up a little, not sure how I didn't think of this at the time considering my obsession with flipper segments.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on May 01, 2014, 08:55:19 AM
inb4 it fails massively when inverted due to overkills

looks cleaner though. I would add 3 beater setups on each disc to not be derped out by a basic sledgehammer HS, though.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on May 03, 2014, 06:15:19 AM
(https://gametechmods.com/uploads/images/13557mutationsproto1.png)

1st attempt at a bot for mutations. VS/Wammer hybrid- but only just. Even if it isn't allowed in it's still a fairly decent bot.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on May 03, 2014, 06:23:16 AM
looks legit to me :D
Title: Re: Martymidgets DSL Showcase
Post by: Merrick on May 08, 2014, 06:32:25 PM
inb4 it fails massively when inverted due to overkills

It looks better though.




[well this post just raised my hopes and dashed them spectacularly]
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on May 19, 2014, 07:14:04 AM
(http://gyazo.com/ccf6e052d534f887627bc29e687a9ae2.png)

Pros: It's a hammer.
Cons: It's a hammer.
Title: Re: Martymidgets DSL Showcase
Post by: cephalopod on May 19, 2014, 07:19:28 AM
It's a hammer.
A nice one, in my opinion.
Weightclass?
Title: Re: Martymidgets DSL Showcase
Post by: Lemonism on May 19, 2014, 07:25:47 AM
It's probably a hammerweight.

Looks really nice though.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on May 19, 2014, 02:03:59 PM
damn a hammer? nicely done

even if the type is kinda weak
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on May 26, 2014, 07:23:03 AM
(http://gyazo.com/10a8d4e99bd11a1733b3b866611f49af.png)

Hi.
Title: Re: Martymidgets DSL Showcase
Post by: Gazea2 on May 26, 2014, 02:33:01 PM
With my extensive IRL knowledge I can confirm that is a HS

nah monsieur flibble looks adorable, love the motor supports :3
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on May 26, 2014, 02:47:11 PM
I spend literally 2 minutes trying to figure out what the hell what that last word and couldn't do it
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on May 26, 2014, 03:31:48 PM
Im pretty sure it's Monsieur Flibble
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on May 27, 2014, 08:37:53 AM
No useful non epeen raising comments? Even on an IRL bot? Daymn.

(http://i.gyazo.com/6a8cf7f9164bbf39dd5686c14c209da8.png)

569.9kg.
Title: Re: Martymidgets DSL Showcase
Post by: Gazea2 on May 27, 2014, 11:02:23 AM
it sucks :333333
Looks good, but is it wide enough? I found with mine that it wasn't wide enough to gutrip anything
Title: Re: Martymidgets DSL Showcase
Post by: SKBT on May 27, 2014, 11:55:15 AM
flibble looks great


I don't know if its because I forgot how to standard but your gutripper looks so long
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on May 27, 2014, 01:25:25 PM
aw yeah a juggler/popup

and if it is long it's because the design needs it...

though this random beater is rustling me slightly
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on May 27, 2014, 01:29:46 PM
random beater?
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on May 27, 2014, 01:32:15 PM
this thing next to your wedges... it looks like a 7.5 beater but i'm not even sure what this is

edit: oh it's a flippermaker. Well it seems very counterintuitive to the wedge.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on June 03, 2014, 08:05:41 AM
(http://gyazo.com/79f62eb55c2d77652480120069cf3fd2.png)

Sequel to an ancient bot.

Difficult bot to make work tbh.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on June 03, 2014, 10:49:41 AM
SHW i suppose ? looks cool.

though I would make it wider and less long so it's more efficient but I only approve
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on June 07, 2014, 04:05:03 PM
no u

(https://gametechmods.com/uploads/images/55677lelbot.png)

Marty and I did a challenge thing where we decided to build MW sidehammer hybrids, and we gave ourselves 30 minutes to build.
Plastic 3, 7 ants and a medium co2 tank. your turn marty :3

(http://gyazo.com/794d5583ac08fe1e0441ae346886065d.png)

I think gaz wins.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on June 16, 2014, 10:33:13 AM
(http://i.gyazo.com/1c5fe12a0c87215c8524f7475497b0b3.png)
(http://i.gyazo.com/f86b55ba8e356149144a8efbf7ab6b28.png)
Trinity 4ce

(genius I know)
Title: Re: Martymidgets DSL Showcase
Post by: 090901 on June 16, 2014, 10:35:18 AM
So are you like Ty4er now when it comes to flippermakers???
I really like that weapon setup, looks very nice.
Title: Re: Martymidgets DSL Showcase
Post by: Jakewilliamson on June 16, 2014, 10:36:53 AM
I Really like it.

Great weapon setup.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on June 16, 2014, 11:35:52 AM
(http://gyazo.com/dad363764c6dc22aab011d967cd274d0.png)

BLOOP
Title: Re: Martymidgets DSL Showcase
Post by: KOS on June 16, 2014, 11:38:32 AM
Now that looks nice, great job on the weapon.
Title: Re: Martymidgets DSL Showcase
Post by: ty4er on June 16, 2014, 11:43:58 AM
oo, very nice

So are you like Ty4er now when it comes to flippermakers???
I really like that weapon setup, looks very nice.
what you tryna say huh
Title: Re: Martymidgets DSL Showcase
Post by: Philippa on June 16, 2014, 11:50:21 AM
Very nice.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on June 17, 2014, 10:22:02 AM
it looks nice
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on June 17, 2014, 09:48:44 PM
lookin damn fine there
Title: Re: Martymidgets DSL Showcase
Post by: RedAce on June 17, 2014, 09:51:53 PM
Very nice. Love the use of the Panic Attack skirts.
Title: Re: Martymidgets DSL Showcase
Post by: Mecha on June 18, 2014, 10:28:15 AM
I like how armored it is.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on November 24, 2014, 04:04:06 PM
(https://gametechmods.com/uploads/images/18322checkin.png)

just a bot I built to see if I still have it

5 ants, npcf, skirt hinge wedges are very meh, mag wepz, plastic 3.
Title: Re: Martymidgets DSL Showcase
Post by: Lemonism on November 24, 2014, 04:26:20 PM
Looks awesome. Does the side panel do a good enough job of keeping bots on the jugglers?
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on November 25, 2014, 06:04:01 AM
oui oui moar
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on January 20, 2015, 03:59:55 PM
a robot I made when I was drunk a while back

(http://i.gyazo.com/2f3522d005bb0be28110e9e849521bce.png)
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on January 26, 2015, 09:56:21 AM
(http://gyazo.com/752b8e7c7b931600dec47bcd2c823f9a.png)

my overkill sense was tingling
Title: Re: Martymidgets DSL Showcase
Post by: cephalopod on January 26, 2015, 01:22:54 PM
If that was non-BFEd, I 1) eat my hat and 2) subsequently throw up the hat, reform it, put it on my head, and take it off again for you. Nice work
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on March 05, 2015, 04:13:01 AM
ty croog

(http://i.gyazo.com/a9da4e75cb779458368ce825f7eb6412.png)

Not as effective as its bigger counterpart due to it not being as wide (compared to others in its weightclass), though I'm sure that could be done. Maybe later.
Title: Re: Martymidgets DSL Showcase
Post by: cephalopod on March 05, 2015, 04:18:40 AM
Looks scary. Noice.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on March 05, 2015, 04:26:11 AM
how's the wedge ?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on March 07, 2015, 10:20:12 AM
oosp, pressed modify instead of quote

how's the wedge ?

it's alright. A wider version sacrifices too much weaponry and drive to be worth it imo :/
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on September 20, 2015, 04:20:59 PM
(https://i.gyazo.com/57814d12414233cbeb80b8beebc73fc1.png)

ra2 was open, built dumb looking robot that's surprisingly effective

wedges are bad though

bye for 6 months
Title: Re: Martymidgets DSL Showcase
Post by: Reier on September 20, 2015, 04:24:34 PM
its a good design bro
tm3mtmerm3s for weapon?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on September 20, 2015, 05:14:25 PM
yup, tm3r3r3rwr3rj3woisdmcivneos.

(https://gyazo.com/6b8213ced9ac96e3d1ff0123be6f38b9.png)

Trying to top this:

(https://gametechmods.com/uploads/images/18322checkin.png)

I think it's a better bot but it just doesn't look as good.

(https://gyazo.com/5dbd2346b360e8036acc38db711c10e5.png)

that trap though
Title: Re: Martymidgets DSL Showcase
Post by: Philippa on September 20, 2015, 05:42:02 PM
Why are they both spinning anticlockwise?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on September 20, 2015, 05:55:24 PM
Why are they both spinning anticlockwise?

...mistakes were made.
Title: Re: Martymidgets DSL Showcase
Post by: madman3 on September 21, 2015, 03:27:41 AM
i'm gonna predict right now that the Shell Spinner panel at the back prevents it from juggling anything but bots with very short wedges
that other one with the firestorm flipper looks aight but why use weight on stuff to get them up to the jugglers when you can just have them parallel the the wedge? Discs are more vulnerable sure but it increases the likelihood of you juggling them and allows you to use hammy motors for the discs.


Title: Re: Martymidgets DSL Showcase
Post by: martymidget on September 28, 2015, 06:15:11 AM
i'm gonna predict right now that the Shell Spinner panel at the back prevents it from juggling anything but bots with very short wedges

if they have long wedges, it'll just rip off the wedges instead and then get to the chassis a bit later; the panel gives a hell of alot of control over the other robot for so little weight and it's not the end of the world if it gets ripped off.

that other one with the firestorm flipper looks aight but why use weight on stuff to get them up to the jugglers when you can just have them parallel the the wedge? Discs are more vulnerable sure but it increases the likelihood of you juggling them and allows you to use hammy motors for the discs.

it's for VS mostly, the discs often fall off. And you really don't need hammy motors on a juggler; they're a waste of weight imo. The setup on the first bot kills the undersides of bots just as fast as a perm 132 full disc setup. Bigger discs also throw the other robot around too much and sacrifices a little control on a robot type that's all about controlling the other robot.

The razors also deweapon FS if it comes to a wedge lock, as well as instantly ripping off small wedges.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on October 01, 2015, 07:53:26 AM
i approve heartily
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on October 23, 2015, 02:19:35 PM
(https://i.gyazo.com/c2d31f0fb48e3f924b5802ab4226d701.png)

Pros: It looks nice, invertible.

Cons: It's an undercutter. So basically everything.
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on October 26, 2015, 05:54:36 PM
Looks nice. This kind of stuff takes me back man, I should build soon.
Title: Re: Martymidgets DSL Showcase
Post by: madman3 on October 26, 2015, 06:47:54 PM
i would say it's nice but that's not true because you built it and you're a 2nd rate builder, stay free xoxo

jks it's okay but I imagine you know most of the problems with it. Tbh having extensive external drive systems seems silly to me too because chassis armour is quite okay in comparison but whatever suits your fancy.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on April 17, 2017, 10:44:54 AM
(https://gametechmods.com/uploads/images/74603Mr flibble is very cross.png)

He's very cross.
Title: Re: Martymidgets DSL Showcase
Post by: kix on April 17, 2017, 11:22:59 AM
Welcome back!
For a DSL-S it is damn nice
Title: Re: Martymidgets DSL Showcase
Post by: Badger on April 17, 2017, 11:24:05 AM
I'm guessing it's a LW, not a BW. Does the unprotected perm give you any trouble, particularly vs popups?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on April 17, 2017, 11:48:34 AM
I'm guessing it's a LW, not a BW. Does the unprotected perm give you any trouble, particularly vs popups?

You guess wrong. And probably, but I don't have any AI packs.
Title: Re: Martymidgets DSL Showcase
Post by: Badger on April 17, 2017, 12:10:09 PM
Wait, you fit a perm + mechavore disk on a BW? pretty cool, even if it is ultra-ghey.
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on April 17, 2017, 01:56:26 PM
marty :OOOOOOO

that's one frightening beetle my dude
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on April 18, 2017, 11:38:56 AM
(https://i.gyazo.com/4b68db363337d54a1a38210a14fb7822.png)

Ode to 2.1. RIP in peace, old friend.

(NPC-F, single mags, like 2 battlepacks and 4 ants, still not sure how da power stuff works). The teeth are incredibly rude wedge removal services.
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on April 18, 2017, 12:07:36 PM
batteries are pretty simple, each battery tells you how many spin motors it will power for how long.
Title: Re: Martymidgets DSL Showcase
Post by: Thyrus on April 19, 2017, 04:31:31 AM
Clowning around or are you dead serious?
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on May 04, 2017, 11:38:53 AM
Clowning around or are you dead serious?

Dead serious in my clowning around indeed :D

Gutrippers must evolve.

(https://i.gyazo.com/9ce58466d1fd291e2cd9653f5acceb02.png)

Entropy 3 just looks like he's happy to get underneath you!

398.4kg, NPC-F, piglets, Al 3, 4 ants and a healthy coating of meta.
Title: Re: Martymidgets DSL Showcase
Post by: Badger on May 04, 2017, 02:26:50 PM
very cool, ant saws do a LOT of damage. Only problem could be getting deweaponed.
Title: Re: Martymidgets DSL Showcase
Post by: Reier on May 04, 2017, 03:21:52 PM
arent ants like bad now or something
Title: Re: Martymidgets DSL Showcase
Post by: Meganerdbomb on May 04, 2017, 03:24:29 PM
I wonder if that would work with ninja stars in Ironforge...
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on May 10, 2017, 06:26:39 PM
IRL is far too much effort

(https://i.gyazo.com/5bf308af98f84faa2b6b308f588730f2.png)

Accretion Disk, or something. 797.9, Plastic 3 and like 2 battlepacks with some perm 132 stuff and maybe some NPCFs, perhaps. Who knows. Still not happy with it but I cba to do anything else with it today.
Title: Re: Martymidgets DSL Showcase
Post by: Gulden on May 10, 2017, 06:57:36 PM
That disc is awesome.  I think that work is totally worth it to have something that beautiful.
Title: Re: Martymidgets DSL Showcase
Post by: Mecha on May 10, 2017, 07:43:05 PM
looks amazing
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on May 10, 2017, 08:01:51 PM
that is ****ing gorgeous, well done my dude
Title: Re: Martymidgets DSL Showcase
Post by: Tashic on May 10, 2017, 08:18:32 PM
That's one of the best if not the best looking disc I've seen in ra2. Awesome work!
Title: Re: Martymidgets DSL Showcase
Post by: Sylandro on May 10, 2017, 08:23:30 PM
hnnnng that disc
Title: Re: Martymidgets DSL Showcase
Post by: kix on May 10, 2017, 11:16:17 PM
Jesus f*****g christ! That is awesome! You have a lot of IRL potential!
Title: Re: Martymidgets DSL Showcase
Post by: Thyrus on May 10, 2017, 11:53:30 PM
The skin is dope
Title: Re: Martymidgets DSL Showcase
Post by: doot on May 11, 2017, 03:48:38 AM
IRL is far too much effort

(https://i.gyazo.com/5bf308af98f84faa2b6b308f588730f2.png)
Accretion Disk, or something. 797.9, Plastic 3 and like 2 battlepacks with some perm 132 stuff and maybe some NPCFs, perhaps. Who knows. Still not happy with it but I cba to do anything else with it today.
YESYESYESYESYES
Title: Re: Martymidgets DSL Showcase
Post by: Avalanche on May 11, 2017, 04:04:15 AM
Jesus f*****g christ! That is awesome! You have a lot of IRL potential!
this showcase has literally 67 pages, he's an AU and he's built lots of IRL previously.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on May 24, 2017, 06:59:26 AM
(https://i.gyazo.com/28748f68a212f52b8bf4a115c882ff27.png)

Noticed you can enter 2 bots into Kurt's tourney, and it needs to be filled, so I whipped this up.

NPC-F, 4 ants, plastic 5, 398ish kg. I tried so hard to not use mechavore discs, but they were the best for what i wanted...
Title: Re: Martymidgets DSL Showcase
Post by: Badger on May 24, 2017, 07:53:58 AM
How stable is it moving forward? It looks like it would flip back when accelerating, considering the disc placement and the strong drive motors.
Title: Re: Martymidgets DSL Showcase
Post by: doot on May 24, 2017, 07:58:13 AM
Looks cool, but mecha flywheels are banned in Masters of Disaster. You are gonna have to change the weapons to enter.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on May 24, 2017, 08:05:20 AM
Looks cool, but mecha flywheels are banned in Masters of Disaster. You are gonna have to change the weapons to enter.

Woops. But that is a goood thing.
How stable is it moving forward? It looks like it would flip back when accelerating, considering the disc placement and the strong drive motors.

There's a back stabiliser which you can't see that stops it from doing it.
Title: Re: Martymidgets DSL Showcase
Post by: Jammy Dodger on May 24, 2017, 11:28:22 AM
just so you know ants are bad in dsl 2.2

looks good tho
Title: Re: Martymidgets DSL Showcase
Post by: Badnik96 on May 24, 2017, 03:32:31 PM
ants suck, you should be using 2 battlepacks for that

or a black batt and an ant
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on June 19, 2020, 02:39:33 PM
Thought i'd get back into the swing of things with a simple bot type.

(https://cdn.discordapp.com/attachments/252114481193156609/723621956942954566/unknown.png)

NPC-F, 2 BSG, 8 razors, 7 ants, Alu 3 and severe disappointment that sledgehammer armour didn't work well. Plus around an ant's worth of extra weight if I need another.
Title: Re: Martymidgets DSL Showcase
Post by: Squirrel_Monkey on June 19, 2020, 02:54:18 PM
Welcome back!
Looks good to me.
Title: Re: Martymidgets DSL Showcase
Post by: madman3 on June 21, 2020, 01:01:52 PM
looks solid, although the wedge might be a bit unnecessary (titanium skirt or something instead?). can we get some internals?

real talk when are we gonna make a mod of dsl 2.1 where mag snappers aren't totally useless cus i hate bsgs and their wonky ass collision mesh
don't need any other changes
Title: Re: Martymidgets DSL Showcase
Post by: MassimoV on June 23, 2020, 01:15:17 AM
boomer build
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on June 23, 2020, 10:38:55 AM
it reminds me a bit of missile test. but better.

real talk when are we gonna make a mod of dsl 2.1 where mag snappers aren't totally useless cus i hate bsgs and their wonky ass collision mesh
don't need any other changes

the old guard could band up try to mod a version of dsl for a more dsl-s crowd. but that would require more interest in Standard than right now i feel.
Title: Re: Martymidgets DSL Showcase
Post by: Reier on June 23, 2020, 05:05:26 PM
it reminds me a bit of missile test. but better.

real talk when are we gonna make a mod of dsl 2.1 where mag snappers aren't totally useless cus i hate bsgs and their wonky ass collision mesh
don't need any other changes

the old guard could band up try to mod a version of dsl for a more dsl-s crowd. but that would require more interest in Standard than right now i feel.
https://gametechmods.com/forums/downloads/?sa=view;down=483
Title: Re: Martymidgets DSL Showcase
Post by: madman3 on June 24, 2020, 06:56:36 AM
reier i'm like 50 years old with 8 kids i don't have time to play ironforge

u might be able to save a little bit of weight by using 2 battlepacks and 2 ants if space allows. a very minor weight save but could help i guess
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on June 24, 2020, 10:42:50 AM
it reminds me a bit of missile test. but better.

real talk when are we gonna make a mod of dsl 2.1 where mag snappers aren't totally useless cus i hate bsgs and their wonky ass collision mesh
don't need any other changes

the old guard could band up try to mod a version of dsl for a more dsl-s crowd. but that would require more interest in Standard than right now i feel.
https://gametechmods.com/forums/downloads/?sa=view;down=483

I still prefer DSL 2.1 for aesthetic and variety purposes. also ironforge is a havok fest.
Title: Re: Martymidgets DSL Showcase
Post by: madman3 on June 24, 2020, 10:46:47 AM
honestly I probably only play this one over the others cus I associate it with the community members and building trends that got me into the game.
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on June 24, 2020, 05:14:14 PM
honestly I probably only play this one over the others cus I associate it with the community members and building trends that got me into the game.

yeah also nostalgia and we're pretty much only good at dsl :P
Title: Re: Martymidgets DSL Showcase
Post by: madman3 on June 25, 2020, 04:26:11 AM
sad but true
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on June 25, 2020, 08:00:13 AM
Maay be a few days late on this one

(https://media.discordapp.net/attachments/252114481193156609/725695235606183956/unknown.png)

Space is a bit tight for battlepacks. Main realism concern is whether or not it going through the skirt hinge holding up the sheet is okay or not. Honestly can't remember.

honestly I probably only play this one over the others cus I associate it with the community members and building trends that got me into the game.

yeah also nostalgia and we're pretty much only good at dsl :P

Snap. I'm still annoyed I started building DSL like a month after BBEANS 7 signups ended so I missed it.
Title: Re: Martymidgets DSL Showcase
Post by: madman3 on June 25, 2020, 08:07:21 AM
I think people usually don't care because in real life there would be an obvious workaround, compared to weapons clipping through motors or batteries
it may work better with shorter extenders for the razors, since if they are lower down on your wedge the longer multis will probably push them instead of the razors actually hitting
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on June 25, 2020, 09:27:10 AM
it may work better with shorter extenders for the razors, since if they are lower down on your wedge the longer multis will probably push them instead of the razors actually hitting

Testing it now - one advantage to the longer extenders is that it can selfright more easily.


(https://media.discordapp.net/attachments/252114481193156609/725718112275791922/unknown.png)

The bot I made to warm up before the popup, regular NPC, mags, 4 ants, Steel 1 so it's fairly glass-cannony. 398.2kg.
Title: Re: Martymidgets DSL Showcase
Post by: madman3 on June 25, 2020, 10:01:24 AM
cancelling you for building a nazi juggler

is this one more hs than juggler? if not i would swap the weapon orientation so that the beaters are angled the other way and the razors are on the other side for less resistance since i don't think having them that way rough really helps at all damage wise and just slows the weapons down
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on June 25, 2020, 10:12:26 AM
cancelling you for building a nazi juggler

oops

is this one more hs than juggler? if not i would swap the weapon orientation so that the beaters are angled the other way and the razors are on the other side for less resistance since i don't think having them that way rough really helps at all damage wise and just slows the weapons down

It currently feeds things up the robot, hence the orientation. You're probably right in that reversing the spin and adjusting the weapons to fit that would be better.

Title: Re: Martymidgets DSL Showcase
Post by: madman3 on June 25, 2020, 10:41:41 AM
nah the current spin direction is fine, more that the weapons will scoop more effectively from the wedge if the razors were on the other end of the beaters and the beaters were angled differently to how they are now
Title: Re: Martymidgets DSL Showcase
Post by: Pwnator on June 25, 2020, 11:28:23 AM
why not just use hexes or discs (or even drums)?

also pretty sure npcf+large ant is better than npc+mini

my math might be off though
Title: Re: Martymidgets DSL Showcase
Post by: madman3 on June 25, 2020, 12:06:52 PM
hexs don't attach to mags

disc might be better though yeh, i presume marty is just a fascist
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on June 25, 2020, 01:23:53 PM
Just wanted to try something different and didn't even notice. Maybe perms and hexes next time eh
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on June 29, 2020, 05:01:08 PM
yeah it's cool aesthetically but it you want to save weight discs will be better. also discs would be stopped less easily if another bot's part gets stuck in there too.

also yeah I, too, think that the popup would benefit from having shorter weapon arms.
Title: Re: Martymidgets DSL Showcase
Post by: martymidget on July 06, 2020, 10:16:35 AM
(https://media.discordapp.net/attachments/199957709699809280/729717092160503859/unknown.png)

Dunno if there's enough power in this thing. Steel 1, 12 razors, npc-f. Wedges still need some tinkering
Title: Re: Martymidgets DSL Showcase
Post by: Naryar on July 06, 2020, 10:53:19 AM
that bot reminds me of something   :dumb)

that's definitely severely underpowered, by 60 amps or so ? might want to get rid of a burst, a few razors, or be insane and use 5wd

Title: Re: Martymidgets DSL Showcase
Post by: Reier on July 06, 2020, 12:14:13 PM
havent seen a poopup in forever

them wedges supa narrow tho
Title: Re: Martymidgets DSL Showcase
Post by: madman3 on July 06, 2020, 12:35:53 PM
I would probably just use 3 bsgs and whack a battlepack and 2 ants in there
Title: Re: Martymidgets DSL Showcase
Post by: 090901 on July 06, 2020, 12:36:27 PM
swap out the metal hinges for skirt hinges (just make sure to raise them one tick) and you'll gain weight for like 2-3 more ants right there. if you after actual speed instead of 6wd the bot would actually be faster running 4wd with techno wheels (441 total power) than 6wd with hypnos (432 total power) which would also save more weight.