Author Topic: Mad-man 3's DSL showcase  (Read 82448 times)

Offline Scorpion

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Re: Mad-man 3's DSL showcase
« Reply #20 on: September 26, 2010, 11:55:00 AM »
I was trying to do get a righter bar but it didn't connect. Which is annoying :laughing.
But I wanna ask two things.

HTF do you make MCB wedges (I know they suck but I think they're kinda cool)
What is the best wedge option? I mean I imagine at least 75 people have asked that and got no real answer but, hey, why not try?
I've seen on here somewhere a table comparing STOCK wedge options and (unsurprisingly) the wedge component won.
For DSL i think everyone will tell you either a skirt, or a sheet on a metal hinge.

Offline Naryar

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Re: Mad-man 3's DSL showcase
« Reply #21 on: September 26, 2010, 11:56:10 AM »
^^ A small wedge on a halfsheet on a metal hinge ^^

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #22 on: September 26, 2010, 11:57:39 AM »
And how effective are MCBs (me guesses pretty bad :mrgreen:)?
And skirts don't make great wedges. When low to the ground they're okay but Metal Hinges on the whole are better. Mako wedges are good on ... mako clones.

Offline Naryar

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Re: Mad-man 3's DSL showcase
« Reply #23 on: September 26, 2010, 11:58:49 AM »
Rarely, skirt hinges CAN be better than metal hinges.

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #24 on: September 26, 2010, 11:59:49 AM »
You still haven't answered my question :(.

Offline Naryar

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Re: Mad-man 3's DSL showcase
« Reply #25 on: September 26, 2010, 12:04:24 PM »
MCBs would theorically be a little worse than longer wedges, but it depends of weight distro.

In Replica Wars, Pwn's MCB wedge was roughly equal (maybe slightly better) to GF's snapper wedge with good weight distro.

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #26 on: September 26, 2010, 12:40:50 PM »
K thanks bai now to build a pop-up. Expect to see it maybe tuesday as I'm fairly busy after today (even for school days)

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #27 on: September 27, 2010, 04:22:53 PM »
Oh hai guyz, its a pusher for Mechapocalypse called Cast Iron.
2 Taz wheels on Normal NPCs
2 50 kg hammers and 1 60 kg Sledgehammer
5mm Tita and back armor/hammers for protection.






Pretty much good against anything but other pushers and Flail spinners which won't be in the tourney. Oh, and it is a blatant Brus Avert clone...
Rapes pretty much everything in NAR AI (yes even popups and Sawbots) other than the flail spinners. But I'll need it AI'ing...

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #28 on: September 28, 2010, 12:19:03 PM »
No comment? That's odd.

Offline Squirrel_Monkey

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Re: Mad-man 3's DSL showcase
« Reply #29 on: September 28, 2010, 01:07:34 PM »
Rear armour is pointless and I'm not liking those poly extenders.
Now, comment in my showcase...
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #30 on: September 28, 2010, 01:15:23 PM »
I think considering the army of Spinners (SnS, HS and VS) the armor is needed. The poly extenders never get hit because of the nice hammers in front of them. Also the dimensions mean they can't be hit unless the Hammers are gone.

Offline Squirrel_Monkey

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Re: Mad-man 3's DSL showcase
« Reply #31 on: September 28, 2010, 01:19:30 PM »
I meant against popups, also AI's attack the front mainly and sometimes the sides, rarely the back.
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #32 on: September 28, 2010, 01:23:03 PM »
There won't be any popups in Mechapocalypse and I have tested it against a lot of pop-ups and they have never died. And sure, I'll see how effective it is without the back armour.

EDIT: It is much worse against VS and Gut rippers as the flip it and get at the back so I'm keeping it.

Offline Naryar

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Re: Mad-man 3's DSL showcase
« Reply #33 on: September 29, 2010, 01:11:51 AM »
There won't be any popups in Mechapocalypse

You sure ?

Offline Jonzu95

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Re: Mad-man 3's DSL showcase
« Reply #34 on: September 29, 2010, 04:32:25 AM »
Remove the rear armour, change the extenders to aluminium. And change the Tazbot wheels to Grannies.

Offline Pwnator

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Re: Mad-man 3's DSL showcase
« Reply #35 on: September 29, 2010, 04:45:42 AM »
If he wants it to be a tank, then rear armor is fine. And Taz wheels are also fine due to its high HP. However, the weapon placement could be better (2 60kgs on the sides and one Hammer1 in the middle), and armor could probably be downgraded to 3mm plastic for top and bottom armor.
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Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #36 on: September 29, 2010, 11:43:45 AM »
Hey, I've tried your armour setup and its not great against sawbots (at all). So should I kill the backplate and add bottom armour?
And if there are pop-ups nary, then I doubt they're gonna be properly effective. And it's pretty damn good against pop-ups of any sort anyways.

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #37 on: September 29, 2010, 12:05:09 PM »
Here it is with some nice new but familiar toys.

Weapons are heavier and stronger and the back armor's stronger too. Armour has been degraded too (shame) Ali 3.

Offline Badnik96

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Re: Mad-man 3's DSL showcase
« Reply #38 on: September 29, 2010, 12:36:31 PM »
Get rid of the rear plow and add more weapons. Shrink the chassis too.

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #39 on: September 29, 2010, 12:40:46 PM »
FAIL
Mechapocalypse mate. There's a component limit. I need the plow to deal with the spinners I'll have to fight.
If I make the bot any smaller the setup won't work. Sorry mate.