Author Topic: Pip's DSL Stuff  (Read 138646 times)

Offline Naryar

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Re: Kurt's IRL Garage
« Reply #380 on: January 06, 2014, 04:14:37 AM »
doin it wrong on the 3 wheel drive

your supposed to be on crack when building 3WD bots

Offline Kossokei

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Re: Kurt's IRL Garage
« Reply #381 on: January 06, 2014, 02:20:15 PM »
doin it wrong on the 3 wheel drive

your supposed to be on crack when building 3WD bots
he's right you know

just ask me for some from my stash next time you come over~ <3

Offline playzooki

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Re: Kurt's IRL Garage
« Reply #382 on: January 06, 2014, 02:28:57 PM »
doin it wrong on the 3 wheel drive

your supposed to be on crack when building 3WD bots
what about thwacks

Offline MassimoV

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Re: Kurt's IRL Garage
« Reply #383 on: January 06, 2014, 02:31:59 PM »
The flippers look ok. I like the drum but it could use some more supports on the side with the axle. The 3wd one isnt so good.
« Last Edit: January 06, 2014, 03:09:25 PM by MassimoV »

Offline akshaylan

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Re: Kurt's IRL Garage
« Reply #384 on: January 06, 2014, 02:34:26 PM »
The 3WD looks similar to the AI in vanilla stock
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Offline Naryar

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Re: Kurt's IRL Garage
« Reply #385 on: January 06, 2014, 02:43:07 PM »
doin it wrong on the 3 wheel drive

your supposed to be on crack when building 3WD bots
what about thwacks
no

Offline cephalopod

Re: Kurt's IRL Garage
« Reply #386 on: January 06, 2014, 03:09:02 PM »
I like the drm but it could use some more supports on the side with the axle.


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Offline Philippa

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Re: Kurt's IRL Garage
« Reply #387 on: January 11, 2014, 09:53:27 AM »
rubot tyme


Burst motors, shell panels and a light dusting of BFE.

Scarabeetle, IRL MW.
Flipper weapon.
397.5, Steel 3.
Regular NPC drive.
Should I get rid of the Ripping Teeth, they're only for aesthetics really.

Offline Probably Rob

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Re: Kurt's IRL Garage
« Reply #388 on: January 11, 2014, 10:03:53 AM »
Bollocks, I was going to do something like this... but you made it amazing. ;(

Offline Lemonism

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Re: Kurt's IRL Garage
« Reply #389 on: January 11, 2014, 11:05:59 AM »
Ahem.
Remade that shell panel flipper:
(Image removed from quote.)
Open to name suggestions.
In all seriousness, yours is better than mine, so good job.
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Offline Philippa

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Re: Kurt's IRL Garage
« Reply #390 on: January 11, 2014, 11:40:29 AM »
Ahem.
Remade that shell panel flipper:
(Image removed from quote.)
Open to name suggestions.
In all seriousness, yours is better than mine, so good job.
Haven't been in your showcase for ages, so sorry I didn't see it.
You can take the credit if it comes down to that. ;)

Offline Domanating

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Re: Kurt's IRL Garage
« Reply #391 on: January 12, 2014, 05:54:54 AM »
The entire shell attached to a hinge... Intriguing.
The only thing that bothers me are those hinge bits sticking out

The ripping teeth are the only thing that can do some damage and they surely look like they can pointing like that. I think you could keep them. Beater bars could maybe do better but they don't have the same range as those teeth.

Offline cephalopod

Re: Kurt's IRL Garage
« Reply #392 on: January 12, 2014, 06:13:25 AM »
The teeth look cool. It'd probably look dull without them.
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Offline Philippa

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Re: Kurt's IRL Garage
« Reply #393 on: January 14, 2014, 03:23:52 PM »
The teeth on Scarabeetle were removed because they interfered with the flipper when it came to AI-ing it.


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Offline Jonzu95

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Re: Kurt's IRL Garage
« Reply #394 on: January 14, 2014, 04:30:56 PM »
Ha. I love the idea on the back.

Offline Merrick

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Re: Kurt's IRL Garage
« Reply #395 on: January 15, 2014, 06:36:05 AM »
Looks very Rob-Collinsy.

Offline Naryar

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Re: Kurt's IRL Garage
« Reply #396 on: January 15, 2014, 08:39:41 AM »
Put the gear on the drive system and the VS so it only spins when the bot moves or the weapon spins.

Offline Philippa

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Re: Kurt's IRL Garage
« Reply #397 on: January 15, 2014, 10:34:37 AM »
Put the gear on the drive system and the VS so it only spins when the bot moves or the weapon spins.
Already did that, is there any component that is the same size as a hex plate but round?

Offline Probably Rob

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Re: Kurt's IRL Garage
« Reply #398 on: January 15, 2014, 11:32:21 AM »
Looks very Rob-Collinsy.

Hah, if it were mine, I'd remove whatever is supposed to be on the back.

Offline Camaro Kid

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Re: Kurt's IRL Garage
« Reply #399 on: January 15, 2014, 06:54:55 PM »
Looks very Rob-Collinsy.

Hah, if it were mine, I'd remove whatever is supposed to be on the back.

Whats wrong with the windup key? I like it.