There's only one good thing I can see on this: it's well-armored.Now, for the list of things that can be improved:-Drive. Car steering in all situations is inadvisable; not only does it leave you having a large turning radius allowing opponents to get to the back and sides and rip your guts out, but it also wastes space for better, quicker options.-Sri-mech. In this case, you really don't need a self-righter. Good, large tires (such as Techno or Overkill Wheels) will eliminate any need for it in case you want to keep it at this height.-Power. I know you're new at this, so consider this a pointer: you only need 1 ant battery per non-burst motor. Burst motors do require more; in this case, your BSG needs 2.5 ants to be fully powered. So, to run this robot, you will need a minimum of 7 ants, with a maximum at about 10 ants.-Space. Having loads of empty space, while beneficial to the chassis HP, does nothing but eat up weight that can be shuttled elsewhere to the robot, especially the weapon.There's quite a bit more that can be improved on, but I'd much rather have someone more experienced with making good robots come in and critique this.
The car steering is there because, while I admit the size of the component annoys the living crap outta me, it's the only component that allows me to turn and have All-wheel-drive at the same time
Canine saw blades fail. Like SFTW.And also try not to use the car steering. It sucks.Like they said we do not tolerate intersecting components in DSL.4 NPC fasts will do and try making it a rammer.
Quote from: 12yearOldPwner on June 17, 2012, 02:04:32 AMCanine saw blades fail. Like SFTW.And also try not to use the car steering. It sucks.Like they said we do not tolerate intersecting components in DSL.4 NPC fasts will do and try making it a rammer.Before the Canines were there, I had little spikes on either end, they were kinda useless. Without something on the end, I just think it looks bare, it's not for functionality. I guess I'll get rid of the car steering though, and take your advice.About the intersecting components, or the "snapper glitch" as I like to call it, why not? I can't seem to make a srimech without doing so and I can't see how it can be used to exploit worse glitches. I apologize if I come off as ignorant but I'm a little curious.
I learned building better bots from Naryar. Just listen to him and you will become a better builder someday.
Quote from: 12yearOldPwner on June 17, 2012, 02:57:57 AMI learned building better bots from Naryar. Just listen to him and you will become a better builder someday.and I learned building better bots from NFX(mostly). And here's the best showcase for newbs to read at:https://gametechmods.com/forums/index.php/topic,2349.0.html
Quote from: Gauche Suede on June 17, 2012, 03:19:58 AMQuote from: 12yearOldPwner on June 17, 2012, 02:57:57 AMI learned building better bots from Naryar. Just listen to him and you will become a better builder someday.and I learned building better bots from NFX(mostly). And here's the best showcase for newbs to read at:https://gametechmods.com/forums/index.php/topic,2349.0.htmlNonsense, 123 was good since he started. Newbies should ideally see a showcase from someone who was average, then went into a good builder.
is this bot don't lost all razors in a fight before do a damage thought
Why is it a fail? When the drum spins down, it basically claws the opponent into my grasp, crushing and tearing at the same time.
Quote from: Kossokei on June 17, 2012, 01:05:56 AMWhy is it a fail? When the drum spins down, it basically claws the opponent into my grasp, crushing and tearing at the same time. ummm you are aware that ra2 is NOT real life right ?if its spinning up it has a better chance of getting under the opponent and damaging their exposed undersides