gametechmods
Robot Arena => Showcases => DSL TC Showcases => Topic started by: KingofKings696 on July 23, 2015, 08:12:00 AM
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Heres my first to the fray. Its a VS with 12 ants 2 npcf and perm 132 weapon motor. The last image I removed the wings so you could see that there are no collisions or parts intersecting. Only thing that maybe considered bad Id think is the motors sticking through on the rear? Even after going overboard with adding stuff as originally bot was too heavy to stuff down into MW and way too light as it was to fit into true HW I had to get creative to get it to fit in its weight class better. The dustpan front actually works well against HS and Shell spinners as it has a high chance of them getting stuck between those sheets and slows their blade long enough that I can render it useless. Also I realize 12 ants are overkill for this design I had small gaps of unused space where I really couldnt find a use so I filled her up she needed the weight behind the blade anyways.
(https://gametechmods.com/uploads/images/97545Quantum Revolution.jpg)
(https://gametechmods.com/uploads/images/96686Quantum Revolution Innards.jpg)
(https://gametechmods.com/uploads/images/46101Quantum Revolution no collisions with wing removed.jpg)
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(https://gametechmods.com/uploads/images/97545Quantum Revolution.jpg)
(https://gametechmods.com/uploads/images/96686Quantum Revolution Innards.jpg)
(https://gametechmods.com/uploads/images/46101Quantum Revolution no collisions with wing removed.jpg)
Make sure there's supports for the disc if your going for IRL.
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The tornado spikes are unneeded and eating up a lot of weight. You also don't have many weapons for a heavyweight VS. Take a look at Craaig's showcase, he's pretty much got the art of DSL VS down. Just scroll back a few pages because most of his new stuff is IRL and not standard.
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Here is my attempt at a support... I think it looks horrible. I tried to look at craigs for the supports and I dont know if Im fully grasping the concept on how to make aesthetically pleasing supports.
(https://gametechmods.com/uploads/images/2525Quantum Revolution support attempt.jpg)
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I also made this little guy but I need your guys help trying to make a way to keep the blade up as I cant even place another base plate connector on it. I have tried a caster or even bringing the flipper segment down but then itll lean at a funky angle. Ive even tried to base plate castors and they just cause the wheels to lift off the ground while driving. I have ti5 armour(only cause I was going for a BW but couldnt remember weight limits and needed to push it to LW for now. It is slightly underpowered with only 2 ants but thats all that would fit in my chassis and the control board does not touch the beater bars.
(https://gametechmods.com/uploads/images/87408Roll Tide.jpg)
(https://gametechmods.com/uploads/images/20169Roll tide Innards.jpg)
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I dont really have a recommendation for that, but I think the best solution would be to rebuild the bot in such a way to raise the drum slightly upwards.
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Lower the drive on your lightweight. Mags are overkill. Then use the extra weight to keep the drum from hitting the ground. I'd recommend using multi-extenders and not baseplate anchors, that should free up some more space.
You've gotten chassis space down though, that's good. Most newbies don't know how to do that.
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Use Multi extenders. (the black and red small one)
for keeping the drum up youll need to free up quite a lot of weight. your options are a robot X caster on the top and bottom, or using a teeth or weapon. but, if you can find a different way from these two, it's prob more preferable
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Reason I have them at that height was I wanted it to be invertible. Also for motors what would you suggest? I liked the speed it had. Also as far as the VS is that what yall meant by support? Also if it is what can I do to make it look better?
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Using slimbody motors and some similarly sized, grippier wheels (like Vlad wheels for example) will give you some empty space to play around with. As will using multi-extenders to mount your support on. Clear out the empty space once you do that and you should have weight for the standoffs you need.
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are you going for IRL or efficiency on these? the advice will differ depending on your goals.
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he going for dsl-s apparently
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Im trying to get as close to IRL as I can without having to BFE and with being horrible and making supports...
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Rework of my drumbot failed so I came up with a MW flipper Meet B52 and all his unoriginalness. I am debating on making him into a multibot. He has NPCF drive beta burst weapon and 5 battlepacls amd a black batt. Flipper will get HW bots OOTA but he wears down and flipper gets weak after 2 and a half minute mark.
(https://gametechmods.com/uploads/images/16802b52.jpg)
(https://gametechmods.com/uploads/images/59492b52 innards.jpg)
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Hi there I am Craaig.
One thing I will say is you really gotta make clear on what kinda building style you're going for (check out this guide (https://gametechmods.com/forums/index.php?topic=17443.0)) as if you fancy going the IRL route it's basically necessary to build axle supports on perm motors (IRL bots don't have floating axles like my middleweight DSL-S/Standard VSs do).
To see what Badnik means by my standard/DSL-S VS, check out this one. (http://i.gyazo.com/d68346560a7e3be0be636c8332403183.png) My personal favourite and a good example of the balance supports I choose to use rather than the skirts under your weapon which may hinder your ability to hit stuff.
Also remember any spin motor (spin motors only) can be powered by a single ant battery in DSL, although it's good practice to throw an extra in too, so for your flipper, throw 2 ant batteries in and make sure the rest of the batteries make up the amps required to run the burst.
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I used the largest batteries I could fit to attempt to get the amps I needed for that power hungry flipper. Also as far as the support I see the dual perm and the mount coming up but I do not see the opposite side where I could see this axle support you are speaking of? Could you please explain a little bit more are you simply saying just put an free spin axle thingy up to the side away from the motor?
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Basically, place some extenders or whatever you wish to use to look like a support for the axle, instead of it just floating in the air. Rather than surrounding it, place it right up next to the actual axle, close as possible.
I recommend reading through other members showcases to get a good example, because I know I dont do it well.
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Ah see now that makes sense.
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I used the largest batteries I could fit to attempt to get the amps I needed for that power hungry flipper. Also as far as the support I see the dual perm and the mount coming up but I do not see the opposite side where I could see this axle support you are speaking of? Could you please explain a little bit more are you simply saying just put an free spin axle thingy up to the side away from the motor?
On that bot, I'm not - it's a DSL-S or Standard bot, not IRL, which means the realism rules are relaxed slightly (again, check the building style guide I linked.) The reason I posted that bot is to show you how I balance my Standard Vertical Spinners.
The bot I posted would never be considered IRL due to the weak/thinness of many external components and the lack of motor/axle support.
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Big Bang Theory has 6 ants 4 twm drive dual perm with a tribar setup with 70kg hammers for the most concussion I could achieve. Also has ti3 armour. Very strong bot throws bots far enough that it can get back up to speed and with the hammers self rights consistently so no need for a srimech. Corners of bot are designed so tribar clears chassis all the way round.
(https://gametechmods.com/uploads/images/36248Big Bang Theory.jpg)
(https://gametechmods.com/uploads/images/13569Big Bang Theory Innards.jpg)
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with 30kg of weight left you can always add more stuff, such as chassis armor or armor plates, even grippier wheels :)
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Hypno wheels are really good. You have the weight to add them, so JUST DO IT! They are grippier than the wheels you use now. Could use a skin, I reccomend a universe theme.
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I am horrible at skins I dont do them plus I places arrows on the sides so I know which way forward is at all times.
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(https://gametechmods.com/uploads/images/41925pharohs revenge 1.jpg)
(https://gametechmods.com/uploads/images/17424pharohs revenge 2.jpg)
(https://gametechmods.com/uploads/images/20031pharohs revenge 3.jpg)
(https://gametechmods.com/uploads/images/48117pharohs revenge 4.jpg)
Here is a MW axe bot I made its a good fighter
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I think that it looks pretty cool, even if your picture cropping is pretty poor. I like how you've managed to make a axe/popup hybrid. Are those NPC fasts? If not, is the bot quick enough?
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They are fasts and it handles itself very well. Do you think you would call it built in an IRL style.
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They are fasts and it handles itself very well. Do you think you would call it built in an IRL style.
I'm not too sure. I think if you removed the poly skirts at the front it would be pretty IRL but I'm not an expert on these things. I just think it looks pretty rad
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This is a reaction to me rejecting the bot in my tournament...smh
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You are right to an extent but its more of a curiosity and to get more opinions then 1 mans plus its a sweet bot and I think its worthy a spot in my showcase.
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The thing is, no matter how many people say its IRL, I'm the tournament host and if I feel it isn't IRL then, well, it isn't eligible.
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The only thing borderline not-IRL about the robot is the skirts imo. Replace those with something less DSL standard like some a wide row of steel armor plates, then give it a good paint job. Then it would basically be Tut Tut (http://robotwars.wikia.com/wiki/Tut_Tut) 2K16.
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The axe cuts straight through components, it's way too skirty and most of all it's obviously trying to get in as a pop-up. This would be declined if it was my tournament.
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Good thing is it's not as weaponspammed as my entry
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The axe cuts straight through components, it's way too skirty and most of all it's obviously trying to get in as a pop-up. This would be declined if it was my tournament.
Thank goodness someone agrees with me.
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The axe cuts straight through components, it's way too skirty and most of all it's obviously trying to get in as a pop-up. This would be declined if it was my tournament.
Thank goodness someone agrees with me.
I think a gap could be cut through some of the panelling and skirts to ensure it could get through.
I'd say its too skirty and pop-up like as well. KOK, try and redesign it to make it more like an axe and less like a pop-up.
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I think a gap could be cut through some of the panelling and skirts to ensure it could get through.
...Even the vlad lifter thing on top which is directly cut in half?
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I think a gap could be cut through some of the panelling and skirts to ensure it could get through.
...Even the vlad lifter thing on top which is directly cut in half?
Each half could theoretically be welded to each side of the front skirts.
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I think a gap could be cut through some of the panelling and skirts to ensure it could get through.
...Even the vlad lifter thing on top which is directly cut in half?
These are the exact words I said to KoK when rejecting the bot, i'm glad I'm not the only one seeing this.
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I think a gap could be cut through some of the panelling and skirts to ensure it could get through.
...Even the vlad lifter thing on top which is directly cut in half?
Each half could theoretically be welded to each side of the front skirts.
Then theoretically in DSL Standard it should be fine for me to cut through a skirt hinge right? Because each side could be welded to the robot?
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Actually, yes. If your skirt hinge has to be in the middle and is cut, you could have skirt hinges akin to Ironforge's singular, small hinge on each side in real life.
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That's not accepted in Standard. You build with what you have and you don't 'pretend' you have other bits. It's not a 'you COULD do this', it's either it's possible to do with those parts or it's not.
It should be largely similar, if a little more lenient, with IRL. Any extra leniency should be at the discretion of the tournament host, who has said it's not cool.
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Although I'll respect Elementos's decision, I agree with Avalanche. I can't see the robot properly but it looks like the forks are emerging from the lower plate and I think he's done a rather good job, in that respect. The only thing preventing this from being 'IRL' for me is the presence of plates you'd see a lot in DSL-S and I'm getting a massive DSL-S vibe from the front of his robot. Imo, that's the only thing he needs to change.
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its still a cool bot
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its still a cool bot
For sure. It's a nice build, but not suitable for the tournament, in my opinion.
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I appreciate the responses guys and the differing views. I will respect Elementos decision on this again it came down to a shear curiousity as to what the consensus is. I wanted to ask to properly adjust my opinion on what can and cant be done IRL and I can definitely see the front skirts being a bit off putting IRL. SO if it is ok with Elementos I will redesign it. But I would like to confirm in his opinion is it still an issue with the vlad fork or just the skirts so I can properly redo it?
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Both. XD
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Here are a couple IRL designs I made
MW flipper influenced by dantomkia
(https://gametechmods.com/uploads/images/70143flipper1.jpg)
(https://gametechmods.com/uploads/images/45187flipper2.jpg)
VS originally was inspired by witch doctor but couldn't get a powerful enough motor to fit to get the drum so made it more of a VS throws bots well and looks cool does need better extender work IMO
(https://gametechmods.com/uploads/images/26177vs1.jpg)
(https://gametechmods.com/uploads/images/58584vs2.jpg)
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that motor protection is a tiny bit flimsy here, for an irl bot...
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Yeah to be fair I did say my extender work was quite shoddy on this 1 lol.
What you suggest to make it look more realistic
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First off, you should only ever use ant batteries (maybe battlepacks when using a lot of burst motors). 1 per spin motor.
I think more extender work holding the actual motor and not the disc would be nice, on both sides, and maybe some in between the link the disc and motor supports.
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in 2.2 all of the batteries give close to infinite amps, so heavier batteries are more efficient in that they give more electotal for their weight
you could probaly cut down the amount of batteries in the vs to about 1 or 2 wp836e
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Thank you for the advice I will try to incorporate that into the design.
Well I had an idea to make a bot with the roll cage like major tom and here it is my IRL styled grinder. It self rights everytime and doesn't look horrible IMO. The motor could use more protection and support but unfortunately I couldn't make the bot as originally intended using a perm 80 to get the chain drive like a real version would so not too sure what to do with the motor and I didn't want to make it real high profile as the cage already does that I guess I could redesign the chassis so I could place the motor in 1 end and have shaft go into other to make it more realistic.
(https://gametechmods.com/uploads/images/99444roto1.jpg)
(https://gametechmods.com/uploads/images/68086roto2.jpg)
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in 2.2 all of the batteries give close to infinite amps, so heavier batteries are more efficient in that they give more electotal for their weight
you could probaly cut down the amount of batteries in the vs to about 1 or 2 wp836e
I thought he said that he was playing 2.1, my mistake.
I think that piglet could do with some support and protection, for an IRL bot.
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I agree TRB that's why im planning on redoing it later this was kinda my rough draft idea at 6am.
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Your best bet for the VS is just making the chassis tall enough to accommodate the motor. Unfortunately, it's very hard to make an asymmetric drum weapon without using custom parts, but you should be able to use a drum now that the motor's lowered.
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yeah that's what I figured pwnator I just didn't want it getting too tall and boxy looking. Things I hope for if another robot arena comes out more user friendly motors and the such to make more realistic bots
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If it's too tall for a middleweight, it should probably be fine for a heavyweight. Some designs just aren't meant for lower weight classes. Might even be able to make things more detailed with the weight constraint lifted.
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True I just been having fun going with mw bots lately
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(https://gametechmods.com/uploads/images/90120brush off1.jpg)
(https://gametechmods.com/uploads/images/99631Brush Off2.jpg)
(https://gametechmods.com/uploads/images/62036brush off3.jpg)
Fun little bot I made. It is a sideways flipper actually effective and wedge sits almost perfectly where it gets under bots extremely well. It is powerful enough to toss a MW OOTA on robot wars arena. PS Mystic you got lucky Thrackerzod wouldn't let me force you to build one of these for our match. Which is why I made a MW version for **** and giggles.
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Its a cool idea, but you need a dedicated skirt wedge of some sort beneath that. Keep the flipper as it is, just add a skirt under it like you see on other bots. A sideways wedge like that is fine for flipping but will not be as effective at out-wedging opponents. Trust me, if you face an opponent with a decent wedge he will get under you with your current setup.
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I understand a good skirt wedge would but I designed this with IRL in mind and didn't think a skirt wedge underneath really fit that idea.
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So this is pretty much Lightning?
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(https://gametechmods.com/uploads/images/62727lil big.jpg)
(https://gametechmods.com/uploads/images/26243lil big2.jpg)
(https://gametechmods.com/uploads/images/25142lil big3.jpg)
Since everyone else is doing it why not figured Id see how big of a motor would fit with 2 spinners at LW its weapons suck but it launches other bots and doesn't flip everytime it hits a bot Ill chalk it up as a success even if it only goes for a minute
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that's hilarious.
You might want to work on cropping your screenshots (pm me if you don't know how). Also try angling the extender holding the motor forward a bit, so the motor is ahead of the chassis.
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I did it this way to maintain stability on hittin other bot but ill try
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Yeeeeaaa eh eh eh boi.
Looks like it'd be fun to see in action if it really works
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Yeahhh boiii
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It works for about a minute then its dead or until the spike gets knocked off then its a spikeball
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(https://gametechmods.com/uploads/images/806991.jpg)
(https://gametechmods.com/uploads/images/183363.jpg)
Here is a silly MW I made it works pretty well even though frenzy hammers seem to upset the game spinning this fast. It hits extremely hard and it does spikeball however when human controlled you slow motor down briefly and it lands on spike and rolls over smoothly to get back into battle and usually by the time the opponent gets back from being shot across the arena its back up to full speed. I did have to battery stack to get 2 ants in it it last about 1:40 before its basically dead. I even managed to stuff steel armour 1 on it.
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Using DSL2.2? If so, remove the iron spike and change the chassis to fit in a WP836E battery - that should resolve your power issues. With the spare weight, buff up those extenders, perhaps?
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Problem is it doesn't self right as easy without the spike?
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battery stacking is a no-no in dsl.
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Yeah I know Nar but it was mainly a to see what silly things I could make since messing with the dual VS LW I had made.
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Alright.
Also, the farther the weapon is from the motor's axle, the more KE the spinner has. if you have a small weapon on a long extender rather than a long component on a small extender, the KE is higher. That's why things like vlad spikes spinners, MOE/Fluffy bar spinners and sawbots are weaker than more standard spinner.
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(https://gametechmods.com/uploads/images/66875coal.jpg)
(https://gametechmods.com/uploads/images/46201coal2.jpg)
(https://gametechmods.com/uploads/images/87583coal3.jpg)
Here is my take on Coal miner. it is effective however I think I need to refine my drum setup to be a bit nicer looking and not so messy otherwise think its a good take.
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you really need to crop your screenshots brochacho
I think the bot looks pretty cool apart from the drums at the front, those piglets look too exposed to me (even if they have a ton of HP). I can't really see either but it looks like your extender work is quite messy.
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Yeah like i said need to find better way for drums but it really helps keep bot stuck on top. Also extender work overall i thought i did well everything fits close together. My wedges did well without drums to get bots up but they seemed to slide down into the gap and not take much damage where drums keep them ontop of everything my other problem was before i put the catch on top bots would shoot off top. They still occasionally do but when they do now it throws them. Lastly even against a bot like industrial coal miner that moves fast bot is suprisingly stable it doesnt really get that weird bounce away like you occasionally see with the shorter length bots
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too slow for a gut ripper, drum honestly is not needed (find a way for your FS spinners to keep the bot on top). weapon setup is better than mine, however, mostly since it's V-shaped.
unsure about it having a secondary wedge and no primary wedge. (by secondary i mean something that lifts bots into the snappers, and primary i mean something that is flat to the ground)
looks underpowered as well. i mean, it has 1 motor more than mine has, yet a bit less batteries. it'll suddenly die after a few minutes : trust me.
plow is honestly not needed since the spinners should hold the enemy bot.
the design uses a lot of weight on motors and batteries and chassis and discs, and THEN it needs to be fast so it also uses a lot of weight on motors. so you need to cut corners a lot regarding weight.
extender work is OK (i dont feel it is especially messy) but could be a little better.
otherwise not bad.
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I have not had power issues in testing. Also I have tried other ideas for keeping bots from trying to fall into the middle and I think I have a simple yet effective idea. I will post up later. Last but not least the plow actually does help as it tends to throw bots over the top without it I think my back 2 FS are angled too much and allow them to ramp up. Lastly the wedge setup is surprisingly effective it is outwedging all the bots Ive put it up against and the ones it don't they do that weird spring away thing and kind of launches other bot away and wins the second wedge war. Lastly the drive are npc fasts and with this setup do surprisingly well at out powering other bots. For example Industrial coal miner gets shoved around with ease. My next design I am going to try getting rid of the plow and making a few changes to better do damage. I am also not a huge fan of the tornado spikes for damage but they are sturdy and don't seem to break off like other spikes I tried.
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tornado spikes are pretty meh (unless they got buffed in DSL2.2, idk if they did). I'd change them out for something more effective.
Also your drums are cutting 100% of the way through your skirt wedges making them unrealistic.
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(https://gametechmods.com/uploads/images/93267underminer.jpg)
(https://gametechmods.com/uploads/images/55284underminer2.jpg)
Ok so here is a slight variation on my old design for a coal miner esque replacement. I am thinking I wll get rid of the saws on the front that should get me about 100g to work with. That will allow me more batteries and better armor as currently I have the armor downgraded to see what I could make for a design from a damage stand point. this bot outwedges most bots head on from AI it is a bit slow turning and I have a ton of wasted space as the chassis used was from my 5x from rival rumbles. It still cant self right but I do have the wheels far enough back that they will traction if tipped toward the rear and can drive in the hopes of tipping back onto wheels. The spinner system works just like coal miner except the drums also gut rip better and since they "climb" onto my bot they lose the ability to drive and get away.
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Seven weapon motors ? Wow.
Also it's le slow. Literally most of the weight of the bot is motors, extenders, and weapons.
Pretty sure it's quite underpowered.
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I will agree it is slow however as it proved in the tourney with my other version you don't need a ton of speed to win atleast against AI and I will agree it is underpowered however when I make the changes I noted earlier that should be fixed. Also 7 weapon motors sounded fun and does do well at controlling other bots.
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(https://gametechmods.com/uploads/images/63580MissionControl1.jpg)
(https://gametechmods.com/uploads/images/55390MissionControl2.jpg)
(https://gametechmods.com/uploads/images/50066MissionControl3.jpg)
Here is a new bot I made its a LW flipper but its a bit different from what you normally see. It does have only 1 battery which seems to last right to 15 seconds left believe it or not. It is powerful enough to OOTA even middleweights in ra2t2 arena not convincingly most of the time but due to the hinge at rear it can lift quite a ways and not have the forward tipping issue I thought it would have. I do think the idea would be better as a MW to be honest but I wanted to see what I could do with a LW tracked design. Personally I think it is one of my more realistic looking designs and I kinda dig its uniqueness for a basic design.
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Not sure how IRL it is with those exposed motors and whatnot. Looks like it could make a pretty cool DSL-S bot if it had a skirt hinge wedge.
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Ya I understand the exposed motors possibly pushing the IRL limits. If it were a real robot itd actually be easier to make as you could make a thin top plate and bottom plate and itd all be encased. If I make a MW version itd be easy to really finish off the idea,
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strange flipper design...