Good news, everyone! Not only did I solve the problem with the DSL bar, but you're reading this in Professor Farnsworth's voice.
Also, I have two new bots for you to ridicule.
Kini-Too[/size]
Heavyweight
Type: Horizontal Spinner
Chassis: 5mm Titanium
Propulsion: NPC Fast Motor x4, Hypnodisk Wheel x4
Power: Ant Battery x7
Weaponry: 70 kg DSL Hammer x2, 120 cm DSL bar x2, powered by a 6 Mag Gearbox
OMDOffense: Very Strong
Once up to speed, a hammer can strike for upwards of 8000 damage.
Maneuver: Average
Powerful drive train is hindered by control difficulty.
Defense: Strong
5mm Titanium chassis is protected by two 14000 HP hammers and two 5400 HP spinning bars. Underside is significantly more vulnerable.
ProsVery powerful and durable primary weapon
Extremely difficult to damage from the top or sides
Powerful drive train keeps it from being pushed around.
Weapon acts as a SRIMech
ConsDifficult to control, especially when getting the weapon up to speed
Bots that can get underneath the spinner can (relatively) easily damage the vulnerable wheels or gut-rip.
Destruction of one hammer or bar could lead to a potentially devastating Mauler Dance, or a full-on spikeball mode.
SRIMech is dependent on a vulnerable (2400 HP) plastic rod
Summary: Lightning Bruiser, but prone to control issues.
I really, really like this bot. You guys turned it from a decent fighter into an absolute beast. In my first fight (against Wiide Load), despite taking over 30,000 points of damage, I did not lose a single part, and did more than 50,000 in return, absolutely tearing Wiide Load to shreds. This thing is a
monster, and you're all to thank.
~~~~
Kid KiniMiddleweight
Type: Horizontal Spinner/Wedge
Chassis: 5mm Steel
Propulsion: NPC Fast Motor x2, Hypnodisk Wheel x2
Power: 4 Ant Batteries (Note: 388 kg weight in the first picture is because there were only 3 Ants in Kid at the time)
Weaponry: Mace x2 attached to a 120 cm spinning DSL bar, powered by a Tornado Mer Gearbox.
OMDOffense: Strong
Has nowhere near the damage capacity of his big brother, but his spinner gets up to speed much quicker.
Maneuver: Very Strong
Kid Kini is greased lightning. Greased lightning prone to losing one mace and flinging itself about like a Beyblade in a blender, but still lightning, none-the-less.
Defense: Below Average
Despite very powerful chassis armor, a vulnerable weapon and exposed wheel and drive train render it somewhat less durable than either of its predecessors.
ProsVery quick and agile, with a strong drive train
Powerful weapon can punish underprotected bots
Can self-right almost instantly
ConsExposed wheels and motors make it very vulnerable to low attacks from behind
Fairly fragile weapon, exacerbated by self-righting method
Still subject to control problems, even with its weapon intact
Summary: Fragile Speedster. Make your blows count.
I made Kid Kini partially because there was a direction I wanted to go with Kini-Too, but couldn't get to work without making some serious sacrifices, but mostly for S&G, and because I'd yet to make a competent middleweight. Also, I think he makes a better judge of my skill (or lack thereof) than Kini-Too, mostly because I made him completely without outside guidance or assistance. His first three fights were... interesting. First, Wheely Big Cheese, who flipped me up and away, out of the arena with very little effort. Second, Matilda, who, light and top-heavy as she is in RA2, was consistently being tipped over and pounded, even if her ass-saw did manage to knock off both my maces. Then, I got cocky and fought Sir Killalot. A lot of damage was done on each side, but he was significantly more durable than me, and a quickly found myself without maces, and then not long after, without a weapon at all. I was able to win by pushing him into the pit, but only just. I was pretty much a smoking, vaguely robot-shaped mass of dented metal with one wheel at that point.
So, that's two more bots! Thoughts?