Author Topic: JoystickHero's Rockin' Showcase!  (Read 10340 times)

Offline JoystickHero

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Re: JoystickHero's Rockin' Showcase!
« Reply #20 on: June 05, 2010, 06:29:04 PM »
The weapons weigh upwards of 150 kg, counting the bars and extender. I just removed them because they make it hard to position or see anything.


The new build. It barely resembles Kinetitronic any more, except for being an HS that uses hammers. Think it's time for a rename.


And from another angle.

Offline Badnik96

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Re: JoystickHero's Rockin' Showcase!
« Reply #21 on: June 05, 2010, 06:32:19 PM »
You could save weight by using the middle attatchment point on the bars and adding extensions if needed.

Offline JoystickHero

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Re: JoystickHero's Rockin' Showcase!
« Reply #22 on: June 05, 2010, 06:37:05 PM »
You could save weight by using the middle attatchment point on the bars and adding extensions if needed.
...I'm sorry? I'm a bit confused by what you mean.

Offline Badnik96

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Re: JoystickHero's Rockin' Showcase!
« Reply #23 on: June 05, 2010, 06:39:31 PM »
There's an attachment point on the middle of the black DSL bar. Use that then if you need it to be any linger just find the length you want and use the side attachment point.

Offline SKBT

Re: JoystickHero's Rockin' Showcase!
« Reply #24 on: June 05, 2010, 06:53:23 PM »
If you dont know what an Attachment Point is it is the scew shaped thingy. If you click it you can attach the componet using that Attachment Point.



Also it is better to have your motors facing the other way like you had it before. It gives your bot a larger stance and protects the motors.

Offline cephalopod

Re: JoystickHero's Rockin' Showcase!
« Reply #25 on: June 05, 2010, 06:59:24 PM »
Also it is better to have your motors facing the other way like you had it before. It gives your bot a larger stance and protects the motors.

Yuh, I was about to say that - I didn't mean sticking out of the chassis like that, I meant like... uhh...
*searches though DSL showcases*
https://gametechmods.com/uploads/images/45616screenshot_316.PNG
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Offline JoystickHero

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Re: JoystickHero's Rockin' Showcase!
« Reply #26 on: June 05, 2010, 07:08:59 PM »
@All three of you being as polite as possible about my idiocy:
Ah, ok! I get it now. Didn't even know you could actually change which attachment point you used.

Edit: Fixed the engine thing. Still not sure whether to go with two bars or one/three (one big, plus two small attachments). They've all got upsides and downsides.

One: Single piece means less Mauler dancing, though with 14000 HP per hammer, if those things start coming off, I'm probably in bad shape anyways. Lightest of the options, but also the least reach.

Two: Weapons lower to the ground than the other two, which helps against my eternal rivals, the wedges. Middle-of-the-road in range and weight.

Three: Highest range, highest weight, but it leaves two 'weak points' behind my hammers. This could be mitigated by spreading out the lengths more (so, 80cm, 100 cm, 80 cm, instead of 40, 200, 40, or somesuch) but then if one of the 80cm ones break, I'm Mauler dancing again, and my weapon barely reaches over my chassis.

Offline JoystickHero

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Re: JoystickHero's Rockin' Showcase!
« Reply #27 on: June 05, 2010, 10:51:34 PM »
Good news, everyone! Not only did I solve the problem with the DSL bar, but you're reading this in Professor Farnsworth's voice.

Also, I have two new bots for you to ridicule.

Kini-Too[/size]
Heavyweight


Type: Horizontal Spinner
Chassis: 5mm Titanium
Propulsion: NPC Fast Motor x4, Hypnodisk Wheel x4
Power: Ant Battery x7
Weaponry: 70 kg DSL Hammer x2, 120 cm DSL bar x2, powered by a 6 Mag Gearbox

OMD
Offense: Very Strong
Once up to speed, a hammer can strike for upwards of 8000 damage.
Maneuver: Average
Powerful drive train is hindered by control difficulty.
Defense: Strong
5mm Titanium chassis is protected by two 14000 HP hammers and two 5400 HP spinning bars. Underside is significantly more vulnerable.

Pros
Very powerful and durable primary weapon
Extremely difficult to damage from the top or sides
Powerful drive train keeps it from being pushed around.
Weapon acts as a SRIMech

Cons
Difficult to control, especially when getting the weapon up to speed
Bots that can get underneath the spinner can (relatively) easily damage the vulnerable wheels or gut-rip.
Destruction of one hammer or bar could lead to a potentially devastating Mauler Dance, or a full-on spikeball mode.
SRIMech is dependent on a vulnerable (2400 HP) plastic rod

Summary: Lightning Bruiser, but prone to control issues.

I really, really like this bot. You guys turned it from a decent fighter into an absolute beast. In my first fight (against Wiide Load), despite taking over 30,000 points of damage, I did not lose a single part, and did more than 50,000 in return, absolutely tearing Wiide Load to shreds. This thing is a monster, and you're all to thank.

~~~~
Kid Kini
Middleweight


Type: Horizontal Spinner/Wedge
Chassis: 5mm Steel
Propulsion: NPC Fast Motor x2, Hypnodisk Wheel x2
Power: 4 Ant Batteries (Note: 388 kg weight in the first picture is because there were only 3 Ants in Kid at the time)
Weaponry: Mace x2 attached to a 120 cm spinning DSL bar, powered by a Tornado Mer Gearbox.

OMD
Offense: Strong
Has nowhere near the damage capacity of his big brother, but his spinner gets up to speed much quicker.
Maneuver: Very Strong
Kid Kini is greased lightning. Greased lightning prone to losing one mace and flinging itself about like a Beyblade in a blender, but still lightning, none-the-less.
Defense: Below Average
Despite very powerful chassis armor, a vulnerable weapon and exposed wheel and drive train render it somewhat less durable than either of its predecessors.

Pros
Very quick and agile, with a strong drive train
Powerful weapon can punish underprotected bots
Can self-right almost instantly

Cons
Exposed wheels and motors make it very vulnerable to low attacks from behind
Fairly fragile weapon, exacerbated by self-righting method
Still subject to control problems, even with its weapon intact

Summary: Fragile Speedster. Make your blows count.

I made Kid Kini partially because there was a direction I wanted to go with Kini-Too, but couldn't get to work without making some serious sacrifices, but mostly for S&G, and because I'd yet to make a competent middleweight. Also, I think he makes a better judge of my skill (or lack thereof) than Kini-Too, mostly because I made him completely without outside guidance or assistance. His first three fights were... interesting. First, Wheely Big Cheese, who flipped me up and away, out of the arena with very little effort. Second, Matilda, who, light and top-heavy as she is in RA2, was consistently being tipped over and pounded, even if her ass-saw did manage to knock off both my maces. Then, I got cocky and fought Sir Killalot. A lot of damage was done on each side, but he was significantly more durable than me, and a quickly found myself without maces, and then not long after, without a weapon at all. I was able to win by pushing him into the pit, but only just. I was pretty much a smoking, vaguely robot-shaped mass of dented metal with one wheel at that point.

So, that's two more bots! Thoughts?

Offline 090901

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Re: JoystickHero's Rockin' Showcase!
« Reply #28 on: June 05, 2010, 11:04:25 PM »
HW: Use the middle attachment point on the DSL bar


MW: Underweaponed, use 5mm plastic and try to get better weapons.

Offline The Ounce

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Re: JoystickHero's Rockin' Showcase!
« Reply #29 on: June 05, 2010, 11:14:33 PM »
I think he's also using the DSL bars as weapons, and if that's the case, then I have bad news:

DSL bars, for some reason, have normals, which means that they only do damage in 1 or 2 directions, and even if your weapon hits in only one direction, it still reduces damage.  Just use a 20x200 or 20x160 bar, and add more weaponry.

For the MW, do what 090901 said; 5mm steel is overkill.
Tournament Record: 94 Wins - 50 Losses
Challenge Record: 2 Wins - 2 Losses


Offline Badnik96

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Re: JoystickHero's Rockin' Showcase!
« Reply #30 on: June 06, 2010, 12:40:11 AM »
For the MW, Downgrade to tite 3 or plastic 5, change weapon motor to a dual mag and use 30 kg hammers.

Offline 090901

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Re: JoystickHero's Rockin' Showcase!
« Reply #31 on: June 06, 2010, 12:41:37 AM »
For the MW, Downgrade to tite 3 or plastic 5, change weapon motor to a dual mag and use 30 kg hammers.
I have a MW that has a 4 mag gearbox, NPC fasts, plastic 3mm and 2 50 kg hammers.
I could put 30 kgs on my bot and get plastic 5

Offline Naryar

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Re: JoystickHero's Rockin' Showcase!
« Reply #32 on: June 06, 2010, 05:58:36 AM »
Good to see that you are improving pretty quickly.

You might want to browse/lurk on the wiki and DSL showcases so you can get information that way.

Offline Vertigo

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Re: JoystickHero's Rockin' Showcase!
« Reply #33 on: June 06, 2010, 08:32:50 AM »
For the MW, Downgrade to tite 3 or plastic 5, change weapon motor to a dual mag and use 30 kg hammers.
I have a MW that has a 4 mag gearbox, NPC fasts, plastic 3mm and 2 50 kg hammers.
I could put 30 kgs on my bot and get plastic 5
I'd use a dual mag & two 60kg hammers (as I have done on quite a few MWs)
By doing this you could make the chassis smaller, (about 4X2 squares on the grid) & add stabilisers (which is always good on a spinner although you could probably only get away with only flipper segments)
Your weapons would have alot more hitpoints, & would cause more damage.
This is just my oppinion however, & many other people would rather have a 4-mag & 2 30kg hammers, this would make it more destructive, but the hammers would fall off alot quicker.

Offline Sage

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Re: JoystickHero's Rockin' Showcase!
« Reply #34 on: June 06, 2010, 02:35:22 PM »
Wow, love the detailed descriptions for the bots. Adds a certain spice to your post that most showcases lack.

That weapon motor on the MW is WAY too strong for the light weapons you have on there. Maybe a Dual-Mag or something would work better.
 
You got my vote for RA2 Wizard. Always and forever.

Offline Naryar

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Re: JoystickHero's Rockin' Showcase!
« Reply #35 on: June 06, 2010, 05:48:17 PM »
Dual Mag hasn't enough torque for a rather long DSL bar with 60kg on each side.

Offline JoystickHero

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Re: JoystickHero's Rockin' Showcase!
« Reply #36 on: June 06, 2010, 07:08:06 PM »
Dual Mag hasn't enough torque for a rather long DSL bar with 60kg on each side.
What do you suggest, then, oh patron saint of (mostly) constructive criticism?

Offline Naryar

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Re: JoystickHero's Rockin' Showcase!
« Reply #37 on: June 06, 2010, 07:13:35 PM »
Dual Mag hasn't enough torque for a rather long DSL bar with 60kg on each side.
What do you suggest, then, oh patron saint of (mostly) constructive criticism?

I suggest you go into the bot lab, try different versions with different motors, test it against AI, figure what is best by yourself and return to us with your results that i am sure will change RA2 forever.

Edit: Though i am sure you are smart enough not to put a piglet or single Mag on this.

Offline JoystickHero

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Re: JoystickHero's Rockin' Showcase!
« Reply #38 on: June 07, 2010, 07:38:00 AM »
Dual Mag hasn't enough torque for a rather long DSL bar with 60kg on each side.
What do you suggest, then, oh patron saint of (mostly) constructive criticism?

I suggest you go into the bot lab, try different versions with different motors, test it against AI, figure what is best by yourself and return to us with your results that i am sure will change RA2 forever.

Edit: Though i am sure you are smart enough not to put a piglet or single Mag on this.
Damn, you discovered my master plan. Guess it's time for Plan B: 500 kg of ballasts and control circuits!

Offline Naryar

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Re: JoystickHero's Rockin' Showcase!
« Reply #39 on: June 07, 2010, 07:41:30 AM »
It's called a control BOARD if your vision is failing !