Author Topic: Jonzu's DSL Projects  (Read 134785 times)

Offline Jonzu95

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Re: Jonzu's DSL Projects
« Reply #400 on: January 11, 2011, 05:51:23 AM »
I'm Fine with the 4 half sheets...

Offline Naryar

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Re: Jonzu's DSL Projects
« Reply #401 on: January 11, 2011, 06:00:03 AM »
2 full sheets IS still much better

Offline JoeBlo

Re: Jonzu's DSL Projects
« Reply #402 on: January 11, 2011, 08:37:22 AM »
Or you can also use BFE, but people BAWWW

its used enough these days by others anyway..

Offline NFX

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Re: Jonzu's DSL Projects
« Reply #403 on: January 11, 2011, 09:00:32 AM »
I only BFE the Control names onto my bots. But what you can do, if you don't fancy axle loading, is to wire a control to the skirt hinge, and attach a Behemoth Plow onto it. Have the skirt hinge point relatively downwards at the start of the motion, and as far up as you can by the end of the motion. Leave it at the end of the motion, and hover a halfsheet over it, then fire. The collision mesh on the Behemoth Plow allows you to do this fairly easily, and you should be able to wait until the skirt hinge is point downwards again, then attach the two fullsheets that you want.
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Offline Scorpion

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Re: Jonzu's DSL Projects
« Reply #404 on: January 11, 2011, 10:33:49 AM »
I'm just glad retarded isn't contagious. If it was, Scorpion would be patient Zero.
Kettle, black...

And yeah, you may aswell axle load, if you can't though it's understandable, it's quite an annoying thing to do, part of the reason why I don't like stock that much  ;)

Offline G.K.

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Re: Jonzu's DSL Projects
« Reply #405 on: January 11, 2011, 10:45:09 AM »
I'm Fine with the 4 half sheets...

Dude, half sheets have terrible HP, IIRC.
My above post explains everything about everything.

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Offline Naryar

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Re: Jonzu's DSL Projects
« Reply #406 on: January 11, 2011, 11:03:17 AM »
Well it depends what you call terrible...

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Offline martymidget

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Re: Jonzu's DSL Projects
« Reply #407 on: January 11, 2011, 04:25:00 PM »
Never BFE'd in my life. Should really learn how to though. :P

But what you can do, if you don't fancy axle loading, is to wire a control to the skirt hinge, and attach a Behemoth Plow onto it. Have the skirt hinge point relatively downwards at the start of the motion, and as far up as you can by the end of the motion. Leave it at the end of the motion, and hover a halfsheet over it, then fire. The collision mesh on the Behemoth Plow allows you to do this fairly easily, and you should be able to wait until the skirt hinge is point downwards again, then attach the two fullsheets that you want.

I do that by just effeing the full sheets onto the skirt hinge :P

Offline Naryar

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Re: Jonzu's DSL Projects
« Reply #408 on: January 11, 2011, 04:28:28 PM »
I do that by combining axle loading and eFFe'ing, to be precise.

Offline Jonzu95

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Re: Jonzu's DSL Projects
« Reply #409 on: January 17, 2011, 06:53:04 AM »

1mm. Titanium. :gawe:

Offline Naryar

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Re: Jonzu's DSL Projects
« Reply #410 on: January 17, 2011, 06:56:57 AM »
Fail wedge. Also way too slow to be good.

Offline Jonzu95

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Re: Jonzu's DSL Projects
« Reply #411 on: January 17, 2011, 06:59:57 AM »
There is a problem. Metal Hinge is too heavy. and I don't want to change Micro wheels to Mini wheels. and Drive is normal TWMR's

Offline Naryar

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Re: Jonzu's DSL Projects
« Reply #412 on: January 17, 2011, 07:01:58 AM »
What about just using one spinner ?

And you don't really need a double step wedge on a VS (like what you need on jugglers)

Offline Jonzu95

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Re: Jonzu's DSL Projects
« Reply #413 on: January 25, 2011, 05:02:58 AM »

:gawe:

Offline Pwnator

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Re: Jonzu's DSL Projects
« Reply #414 on: January 25, 2011, 05:06:29 AM »
Use beaters, dude (except for the central bar).
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Offline Naryar

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Re: Jonzu's DSL Projects
« Reply #415 on: January 25, 2011, 05:13:00 AM »
Overkill on drive... you might want to indeed use beaters, and a wedge, and miniwheels/ant wheels.

Offline Pwnator

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Re: Jonzu's DSL Projects
« Reply #416 on: January 25, 2011, 05:16:14 AM »
I see nothing wrong with speedy trappers. It's just that the weapon setup can be made better. :P
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Offline Naryar

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Re: Jonzu's DSL Projects
« Reply #417 on: January 25, 2011, 05:16:58 AM »
I see nothing wrong with speedy trappers. It's just that the weapon setup can be made better. :P

Yes, but it might fly if it has no wedge.

Offline 123savethewhales

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Re: Jonzu's DSL Projects
« Reply #418 on: January 25, 2011, 05:24:21 AM »
What exactly are you trapping with this design?  Popups?  Nope.  VS, Nope, Flail SnS?  Not wide enough.

Put 2 40 cm polycarb skirt on the 2 end for increase width.

Offline Pwnator

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Re: Jonzu's DSL Projects
« Reply #419 on: January 25, 2011, 05:28:21 AM »
Most likely flail shell.
Clash Cubes 1 - Grey Matter (Runner-Up)
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RA2 Team Championships - Serious Business, Skeksis (Runner-Up, along with Scrappy, S_M, and Badnik)
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BroBots - wheebot & yaybot (Runner-Up)
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