gametechmods

Robot Arena => Showcases => DSL TC Showcases => Topic started by: toAst on September 07, 2014, 05:29:41 PM

Title: im toast
Post by: toAst on September 07, 2014, 05:29:41 PM
mhhmm

ive been playing around with dsl (thanks scrap daddy et al) and i wanna have a place to post my things. theyre not all going to be good im just funnin

somehow this nar uncontrallable little whirly dervish wouldve skid its way though its first tournament had i not decided to mess around with that iceberg cat while it was down

(http://i.imgur.com/rCt78Q6.png)

ive got more that ive made but nothing im particularly proud of yet. the first build of this guy was a middleweight fbs, i was shooting for lightweight the whole time though i was just playing with the weight. this is what i got on my second shot. better body type and more conventional on the first build but i never got to test run it because my game often crashes during test runs/paint jobs and i never see it coming or remember to save (i see the fruition of maybe 50% of my builds)

ive gotta find a better way to screengrab because i can only do one at a time with prntscrn+paint. how did i manage before my mac idk

fun little disaster though. if i make the weapon a button instead of a switch it makes him driveable and less flip out prone

hello everyone
Title: Re: im toast
Post by: Naryar on September 07, 2014, 05:33:04 PM
you don't need more than 4 ant batteries for this, really.

1 ant battery = 1 spin motor, you can add more if you want more battery life

so you can use the weight for cooler stuff. maybe add 2 more panels and 2 more teeth if you can

although if I were you i would just make the chassis flatter, use a TWM3R2 and not need shell panels to lower your weapons.
Title: Re: im toast
Post by: Badnik96 on September 07, 2014, 05:39:15 PM
Welcome back to building again!

I'd use a DSL bar instead of a disc to mount the weapons, also get more of them. 2 DS teeth is nothing in the LW class.

Hope you stop by ARC as well :)
Title: Re: im toast
Post by: toAst on September 07, 2014, 05:42:39 PM
thanks i was hoping someone would do the math for me because i dont know all that jazz. and that would last me all three minutes right

i like the ideas but i was kinda stoked on the idea of a little fbs at the time since i never did that
as inefficient as it sounds id go all shelled outside if i could pul it off and stay in weightclass
im dumb : p

edit oh wow thanks yall and yeah ill try to stop by again there i heard theres a tournament that just started and playzooki sent me one of my old bot pictures too
Title: Re: im toast
Post by: Naryar on September 07, 2014, 06:44:59 PM
pretty sure you can have an all shell shell spinner (that's how we call them here) and stay lw.

need less motor weight, less wheel weight, less armor and minimum batteries i believe.

and yes 4 ant batteries is enough, actually an ant battery has exactly the same battery life than the battlepacks for some derp reason.

3 is the minimum for 3 spin motors, it will work but not for 3 full minutes...
Title: Re: im toast
Post by: toAst on September 07, 2014, 11:37:10 PM
file this under surprisingly effective. built this just because ive always liked the look of 4wd bots, this stupid little drill does a solid job of grinding away those pesky external doo dads everyone likes to put outside of their robots. took off the boxer's whole left arm in one shot right from the bell. who knew

(http://i.imgur.com/zD1XlIM.png)
Title: Re: im toast
Post by: toAst on September 07, 2014, 11:38:33 PM
definitely going to have to incorporate some of those tricks. thanks man!
Title: Re: im toast
Post by: FOTEPX on September 08, 2014, 01:45:35 AM
hi toast, im fotepx

I recommend picking up NAR AI if you want a more recent definition of DSL building. It's like the Starcore of DSL. Your bots show quite a bit of potential - the only advice I can give is to not use battlepacks and use ants. Everything else, you learn from experience, practice and advice from better users than me.
Title: Re: im toast
Post by: toAst on September 22, 2014, 09:13:57 PM
ive been making a bunch of ants and beetleweights recently. ive got an affinity for beetles since i remember being a part of the argument over what the proper weight limit should be for the class. i'm not one hundred percent sure but i remember building some of the first ones (blue streak being one of my favorites of all time, and one of my most successful builds). maybe it was the first one? i dunno. that'd be cool though. maybe im having delusions of grandeur. i definitely remember arguing for 175 though, and i'm glad that stuck. it's one of my favorite types of build, stock or dsl.
now what i've got here is a nifty little guy i ended up with while trying to make a final destiny type beetleweight spinner, but for some reason... and i hope someone could explain why... the robot will spin violently out of control without even turning the weapon on or driving. it hits the ground and just explodes. is it a skirt thing? i really wanted this to work! any ideas?

(http://i.imgur.com/0QtQUwn.png)

i'd post some more but again screen captures are annoying as sh** for me to get


lastly, does anyone know how to get rid of the silvery background for the build screen in dsl? i want it to go back to black (or at least a solid color, like the preview picture) because it allows me to delete the background for the robot in paint and create pictures with multiple robots on display

much love yall
Title: Re: im toast
Post by: Resetti's Replicas on September 22, 2014, 09:30:39 PM
Go to UI->botlab, and "batsuit.tga" dictates the background.
Title: Re: im toast
Post by: toAst on September 23, 2014, 12:07:24 AM
killer my man :)

so i just need to throw in an all black .tga then? does it have to be a specific size so as to not crash the game like some decals do?
Title: Re: im toast
Post by: Scrap Daddy on September 23, 2014, 12:25:15 AM
Here's an old thread where I asked the same question. Looks like you just have to open it and change it to black like you said.
https://gametechmods.com/forums/index.php?topic=5999.msg307158#msg307158 (https://gametechmods.com/forums/index.php?topic=5999.msg307158#msg307158)

Also the "havoking" or what you called exploding is because the chassis is just too small. If you make a wider, but flatter chassis design it should work much better. Those teeth also kind of suck in DSL. General consensus is beater bars, small double sided teeth(the 5 kg ones), razors, and the sledgehammers are the only worthwhile weapons.
Title: Re: im toast
Post by: Badnik96 on September 23, 2014, 08:26:58 AM
Yeah, your chassis is too small and you have a ton of axles, causing the physics engine to freak out. Making a larger chassis would help, and you do have weight for it too.
Title: Re: im toast
Post by: Naryar on September 23, 2014, 08:57:25 AM
yeah that chassis can be done so it is more flat

unsure if you really need the skirts though, maybe just make a bigger chassis (yes this is a thing)
Title: Re: im toast
Post by: toAst on September 23, 2014, 10:37:36 AM
the skirts are more of an aesthetic thing. really wanted to have a beetleweight bar spinner with full skirt coverage (like i said, was initially inspired by final destiny). since that's obviously not going to happen though i may as well start from the drawing board with this one. same reason for the teeth as well-- just wanted to have something that looked good while still being an extra weapon on the bar to protect it. i initially had beater bars on there but i didn't like how it looked

i think a good addition to the game would be some more skirt sizes, especially something in the shape of the angled fbs panels, something to allow more skirted robot shapes

here's an antweight drum bot i made. need to shave off a few points of weight though. hes also got a little bit of a battery life problem but it's not too bad. he can beat the ai ants

(http://i.imgur.com/11GpopL.png)

Title: Re: im toast
Post by: toAst on September 23, 2014, 10:42:15 AM
oh and thanks again for the batsuit tip. much apprec
Title: Re: im toast
Post by: Resetti's Replicas on September 23, 2014, 11:50:44 AM
killer my man :)

so i just need to throw in an all black .tga then? does it have to be a specific size so as to not crash the game like some decals do?
Keep the dimensions thw same as the original just to be safe.  Also, don't use black, use a color that's unlikely to appear on your robot, like the grey of he stock background.  If you use blaxk,you'll end up cropping part of your robot when you try to get rid of the background
Title: Re: im toast
Post by: toAst on September 26, 2014, 12:32:43 AM
could someone give me some ideas? every time i have an idea i get to the chassis build screen and just blank. something different. no heavyweights. a challenge is alright.

built a lightweight shell spinner that was lost when one of my handful of non working logos crashed it before i remembered to save. made a middleweight flipper that's pretty effective but in very unhappy with how it looks aesthetically. aesthetics are very, very important to me. made a few beetles that need some work too. ill post something as soon as im happy with it

my next build is going to be a beetle hammer i think but from there im taking suggestions

also whats the best drive as far as speed is concerned per weight class and whats the best spinner motor and flipper per weight class. ranked if possible. i find i have a lot of trouble getting the right motors for the job and it stops me in my tracks a lot because it makes it very hard to build my chassis accordingly

thanks for any help and suggestions i get in advance
Title: Re: im toast
Post by: Naryar on September 26, 2014, 01:51:23 AM
build some hybrids

in case this wasn't a thing back then... https://wiki.gametechmods.com/index.php?title=Hybrid (https://wiki.gametechmods.com/index.php?title=Hybrid)
Title: Re: im toast
Post by: toAst on September 26, 2014, 01:55:09 AM
ooh im glad you mentioned that because the flipper that i built actually is a hybrid in the sense that i have two spinning sawblades up on the wedge. they don't do all that much damage but i think they're kinda nifty and it didn't take up much more that like 30lbs of weight

ill have to post that one now. any other suggestions?
Title: Re: im toast
Post by: playzooki on September 26, 2014, 02:06:24 AM
Make a trinity sns with the weapons and the wheels on the pistons
Title: Re: im toast
Post by: Naryar on September 26, 2014, 12:03:26 PM
trinity sns in dsl... can be done but meh

wheels on the pistons

What drugs are you on ?
Title: Re: im toast
Post by: playzooki on September 26, 2014, 12:16:22 PM
trinity sns in dsl... can be done but meh

wheels on the pistons

What drugs are you on ?
the ones that i have built spin incredibly fast, and dont infinitely expand.
Title: Re: im toast
Post by: Naryar on September 26, 2014, 12:18:53 PM
You mean they don't AGOD to death ? This is interesting, will need to try.
Title: Re: im toast
Post by: toAst on September 26, 2014, 06:52:08 PM
on the same pistons as the weapon? wouldnt the bot spin slower the further out that the wheels go?
Title: Re: im toast
Post by: toAst on September 26, 2014, 10:01:56 PM
haha i changed up the batsuit file in like a dozen different ways and turned it transparent blue and transparent red somehow and i just wanted it plain anything

deleted it now its white woop
Title: Re: im toast
Post by: toAst on September 26, 2014, 10:44:32 PM
instead of following your advice i did this instead and its not great its basically what you said without the pistons but i thought the motors would be a lot faster so its going to get a full rebuild regardless because the chassis is short and would need to be a tad bigger or have the motors on the outside

(http://i.imgur.com/HBOtDaa.png)

however i clicked a resolution bigger than my screen in the options so now my screen flashes that its incompatible with the resolution of the game when i open it and theres no way to play it to change it back now so i dont know what do do except maybe reinstall and even though i finally have the time to sit and build i do not have the patience to bring myself to fix this stupid problem right now

edit yeah bitch who the **** needs periods
Title: Re: im toast
Post by: Resetti's Replicas on September 26, 2014, 10:56:41 PM
Resolution is controlled by a file called "RA2.cfg."  Grab it from a clean copy of RA2 and it should revert to default.
Title: Re: im toast
Post by: toAst on September 26, 2014, 11:04:58 PM
sickk how do you know all this sh**

thank you
Title: Re: im toast
Post by: playzooki on September 27, 2014, 02:12:08 AM
on the same pistons as the weapon? wouldnt the bot spin slower the further out that the wheels go?
No it spins faster the further apart the wheels go :V

anyway about the bot if you are going tryhard use moar razors and dont use carrot spikes the only damage with the tip, if you show the insides we can give more feedback
Title: Re: im toast
Post by: toAst on September 28, 2014, 12:47:44 AM
I just use the carrot spikes for the look of them. Using razors for a like a decade now i just like to mix it up when i can
Title: Re: im toast
Post by: Naryar on September 28, 2014, 03:14:27 AM
i do not think them orange spikes have normals. But they are quite small and generally only good if you are short on weight.
Title: Re: im toast
Post by: toAst on October 11, 2014, 11:57:07 PM
i wanted to have a flipper (had some inspiration to do something nice looking and irl-wise)

i built this with the intents of making it middleweight but i cant stand how i can only use the grandma tires with the motors that i used and still be moderately close to the ground without being skittish and the pussycats (i think) wouldnt fit on one for some reason even though there was plenty of room. this one is kind of a failure in a dozen different ways asides from not even coming in at middleweight at least in the iteration you see here

i know there are a dozen different ways i could make it more effective, especially the flipper arm, but this was made mostly for show

im actually unimpressed with the power of this burst motor, but ive probably underpowered it somehow, overloaded the arm, or im just not doing it right at all in any way whatsoever

heres 'flipmode is the greatest'

(http://i.imgur.com/L47XaKT.png)
Title: Re: im toast
Post by: Mr. AS on October 12, 2014, 12:07:31 AM
FlipMODE sucked m8

Turn those NPCs around so they don't stick out of the chassis like that.
Title: Re: im toast
Post by: toAst on October 12, 2014, 12:21:53 AM
its a busta lyric sucka

i was actually never a huge fan either but i love his music videos

and rah diggah was cool

if youre talking about the bot then yeah but i was just happy i made something

i like the npcs sticking out like that honestly for the looks one and two to keep the wheels from being exposed
it probably would drive a little nicer had i done it the other way around though yeah

thanks for checkin it out though!
Title: Re: im toast
Post by: Scrap Daddy on October 12, 2014, 01:45:31 AM
yea yea and I bumped my head and they asked if I was gonna flip it on em.....I said yea yea flip mode is the greatest.

I'm actually a pretty big fan of busta, even if he's off steroids and looks inflated. The song abstract dragon with q-tip is tight, you should check it out.

As for the bot it looks pretty cool. It is most likely underpowered as heck if it is a middleweight though. If you're doing and IRL flipper, I'd suggest the judge burst motor so you don't have to use so much weight on the beta and sh** kgs of batteries.
Title: Re: im toast
Post by: Naryar on October 12, 2014, 04:50:12 AM
this flipper is pretty cool looking. It shouldn't be effective but since it's an artbot this should be fine.
Title: Re: im toast
Post by: KOS on October 12, 2014, 08:08:45 AM
This actually looks really cool and original for a flipper :)
Title: Re: im toast
Post by: helloface on October 12, 2014, 04:07:36 PM
Pretty cool. Although the NPCs are retarded like that it looks pretty cool at the same time.
Title: Re: im toast
Post by: toAst on October 12, 2014, 05:07:28 PM
thanks yall!!!

i appreciate the feedback :)

one of my professors gave me credit for a question on an audio exam for writing in that line for an answer. didn't work as well on the finals :/
i like q-tip a lot so i'll have to check that out. ive remixed a couple of his songs before into some mash-ups but i probably don't have them anymore

anyways im still on a flipper kick and this time i went for a lightweight and this is what i've got. went with the burst motor reccomended here but im still incapable of flipping a damned thing. im guessing my flipper arm is still too big? cause that blows if that were really the case. most of the fun in building a flipper is building a wonderful looking arm!

(http://i.imgur.com/qaEwmkq.png)

ah well. has trouble flipping most things in it's weightclass. this is the wrong way

Title: Re: im toast
Post by: toAst on October 12, 2014, 06:10:00 PM
wanted to try a beetleweight vs. apparently you can't spin those little armor plates vertically, they're terribly unbalanced. this robot can not sit on two wheels for more than a second after the weapon comes on. it's a damned shame. i think he's pretty

(http://i.imgur.com/uZagms0.png)

ill build something that works as intended some day  :facepalm:
Title: Re: im toast
Post by: toAst on October 12, 2014, 06:11:15 PM
thanks yall!!!

i appreciate the feedback :)

one of my professors gave me credit for a question on an audio exam for writing in that line for an answer. didn't work as well on the finals :/
i like q-tip a lot so i'll have to check that out. ive remixed a couple of his songs before into some mash-ups but i probably don't have them anymore

anyways im still on a flipper kick and this time i went for a lightweight and this is what i've got. went with the burst motor reccomended here but im still incapable of flipping a damned thing. im guessing my flipper arm is still too big? cause that blows if that were really the case. most of the fun in building a flipper is building a wonderful looking arm!

(http://i.imgur.com/qaEwmkq.png)

ah well. has trouble flipping most things in it's weightclass. this is the wrong way
quoted for page three since i know i dont go backwards on pages all that often and i wouldnt blame any of you for doing the same

(http://i.imgur.com/qaEwmkq.png)
Title: Re: im toast
Post by: KOS on October 12, 2014, 06:30:01 PM
I really like the beatleweight :)
Title: Re: im toast
Post by: RedAce on October 12, 2014, 06:36:50 PM
Not a bad beetleweight form the looks of it. Could you try making it an HS?
Title: Re: im toast
Post by: Badnik96 on October 12, 2014, 06:40:12 PM
wanted to try a beetleweight vs. apparently you can't spin those little armor plates vertically, they're terribly unbalanced. this robot can not sit on two wheels for more than a second after the weapon comes on. it's a damned shame. i think he's pretty

(http://i.imgur.com/uZagms0.png)

ill build something that works as intended some day  :facepalm:

Have you pressed f12 and checked to see if all the weapon meshes are where they're supposed to be? Sounds like your weapon is AGoDed.
Title: Re: im toast
Post by: toAst on October 12, 2014, 06:43:47 PM
Not a bad beetleweight form the looks of it. Could you try making it an HS?
i guess so but horizontal spinners typically bore me. maybe i'll angle it or something though /shrug

wanted to try a beetleweight vs. apparently you can't spin those little armor plates vertically, they're terribly unbalanced. this robot can not sit on two wheels for more than a second after the weapon comes on. it's a damned shame. i think he's pretty

(http://i.imgur.com/uZagms0.png)

ill build something that works as intended some day  :facepalm:

Have you pressed f12 and checked to see if all the weapon meshes are where they're supposed to be? Sounds like your weapon is AGoDed.
woah thats some advanced sh** far beyond me. what do about it if they are out of place? and what the heck is an agod? excuse my ignorance



thanks for all the feedback as always yall :)
Title: Re: im toast
Post by: Badnik96 on October 12, 2014, 06:46:23 PM
AGOD = Axle Glitch of Death. Basically it's some annoying thing with the Havok engine that ****s up spinners. Screws up the collision mesh of weapons and unbalances them. If they are out of place, you're left with few options but to rebuild the bot from scratch. Some people have been able to fix AGoD before but it's really finicky.
Title: Re: im toast
Post by: toAst on October 12, 2014, 07:05:48 PM
huh thats really weird and interesting. does anyone know what causes it? like maybe axle glitching one too many times or something while you're building? i dont think i had but i did have to rotate the spinner to get the last two bars on and that coulda thrown it out of whack.

does the sheild-as-spinner thing usually work out in such a negative fashion? if not then you're probably right, i'm all agoded out the mother-****.
Title: Re: im toast
Post by: Naryar on October 13, 2014, 05:51:02 AM
agod generally happens when you have axles on axles.

or when you are building wedges, for some reason.
Title: Re: im toast
Post by: toAst on October 13, 2014, 10:43:40 PM
well i went on a full body spinner kick today

the beetle could be more effective but i wanted a full shell on it. there's another iteration that has better weaponry and less panels. all of the spinners use the same chassis and layout for the most part asides from the middleweight which i skirted a ztek into place for the weapon. the middleweight spends a lot of time upside down but it's never out and can self right after some time

(http://i.imgur.com/w1ZP1GW.png)
(http://i.imgur.com/axEPUzR.png)

there's also some other ants and beetles in there iirc, not sure how many i've posted. as per usual, nothing incredibly good or effective. but most of them look alright, and i build mostly for looks anyways

enjoy!
Title: Re: im toast
Post by: toAst on October 13, 2014, 11:22:07 PM
going through all the 'enter bot name' robots in my botlabs with no picture attached i found the building blocks for this guy who left unbuilt when i realized i couldnt get the disk i wanted to intersect the chassis. found that the silver disk will, though... so i finished him up. im actually a little impressed with this guy. i just wish i could drive him in a straight line a little bit easier

my first dsl vertical spinner, i present to you: dopesick midnight

(http://i.imgur.com/ENNhWIY.png)

i have to remember to make dopesick one word in my bot lab. its just more aesthetically pleasing to me that way
Title: Re: im toast
Post by: FOTEPX on October 13, 2014, 11:26:39 PM
I think you're ready for NAR AI. I think Naryar's got a download link in his description, so if you're ready to take it to the next level, give it a download.

EDIT: Turns out I can't find it anywhere - what happened? Did it get removed or something?

Aah well - from the looks of your latest bot, you look like you might be becoming an IRL builder rather than a DSL-efficient one. Not that there's any problem with that, it's just that there isn't an AI pack for Realistic DSL, last I checked.
Title: Re: im toast
Post by: toAst on October 13, 2014, 11:55:33 PM
haha i can't get through a tournament with the default dsl ai, i can't begin to imagine what kind of hell awaits me in nar ai. dopesick fairs pretty well for a middleweight though, i've been impressed with what i can pull off with this lanky beast

is there somewhere i can see some screengrabs of what ill be up against?

and yeah i much prefer realistic building. especially considering i don't know all the glitchy crazy tricks yall do. i can burst/skirt mount, axle load, and stack batteries/whatnot... that's about all i've got up my sleeve. seeing how many tribars i can load onto a 2cm box isn't exactly my style. hence why i do most of my building in dsl nowadays anyways

muchos gracias that you think i'd even stand a chance, though!
Title: Re: im toast
Post by: Shield on October 14, 2014, 04:01:38 AM
going through all the 'enter bot name' robots in my botlabs with no picture attached i found the building blocks for this guy who left unbuilt when i realized i couldnt get the disk i wanted to intersect the chassis. found that the silver disk will, though... so i finished him up. im actually a little impressed with this guy. i just wish i could drive him in a straight line a little bit easier

my first dsl vertical spinner, i present to you: dopesick midnight

(http://i.imgur.com/ENNhWIY.png)

i have to remember to make dopesick one word in my bot lab. its just more aesthetically pleasing to me that way

Me likey
Title: Re: im toast
Post by: toAst on October 14, 2014, 05:27:54 PM
i wish

(http://i.imgur.com/adb4kfR.png)

another failed concept bot
Title: Re: im toast
Post by: toAst on October 14, 2014, 06:29:10 PM
i make cardboard drum :claping :dance:

(http://i.imgur.com/1bSiS5v.png)
Title: Re: im toast
Post by: Shield on October 14, 2014, 06:55:02 PM
Can we get a closer look at S**tbox?

Also what is HOLE?
Title: Re: im toast
Post by: toAst on October 16, 2014, 12:29:00 AM
here you go

(http://i.imgur.com/qpYtWxi.png)

hole is an undercutting disk. i wanted to try and get one of those big ass motors on a middleweight. i managed it but it was so lightly armored that it more than likely wouldnt have lasted very long in battle were it even stable at all at full speed. im finding that its pretty hard to get a balanced spinner out of a bot using the skirt hinge to hold the weapons motor in place unfortunately. i dont have enough weight or room in there to use a burst but the weapon being so low and fast regardless it likely wouldnt make a difference what i used to hold it in place. it's just not going to do.

the version i've posted was after forfeiting weight management and just seeing what i could do about balance and testing out other potential weapons and disks. it was the last iteration before i closed it and moved on to a new idea. it wasnt going to work no matter what and i didn't feel like trying other motors after everything i'd done with it, it wouldnt please me aesthetically with any other motor anyways... let alone function
Title: Re: im toast
Post by: Shield on October 16, 2014, 03:03:37 AM
i don't like the skirt on sh*tbox, but besides that, I love it
Title: Re: im toast
Post by: toAst on October 19, 2014, 12:53:10 AM
first attempt at a realistic skin using ms paint. i hate it and i didn't remember to find a name for the bot somewhere on it. i think most of the reason i don't like it is the color, but the wedge tip doesnt line up on the sides proper either. groan. ive got to find a way to sneak photoshop onto this computer

(http://i.imgur.com/dAOg31G.png)

the back and underside is lexan pulled from a photo of killerhurtz, the red is pulled from another robot. tried to do the edges custom with an authentic worn look by lining up the edges i pulled from the bots and meticulously pixel-by-pixel'd it together (the original photo was angled funny), but i guess it was -just- off because they werent visible at all and i ended up using the bot-lab edges as subtlely as i could. covered it all up with crud because nothing really vibe'd right. ive wasted too much time on this tonight so im going to try another bot tomorrow. something easier, a box maybe. there wasn't much chassis to begin with let alone play with on this one. i know i can do far better, ms paint be damned :armsakimbo:
Title: Re: im toast
Post by: helloface on October 19, 2014, 12:57:46 AM
The huge disc kinda looks retarded but other than that it looks good from the back. Can you get a bigger picture from a different angle?
Title: Re: im toast
Post by: toAst on October 19, 2014, 01:04:47 AM
yeah i wanted one of the black disks because it'd look better with the side skirt type thingies but you cant attach them with the blade intersecting the chassis so i was stuck with the grey one.

ill post some other pictures of it tomorrow but im getting ready to hit the sack and im not all that proud of this thing anyways as it stands right now. i at least want to know what it would have looked like with the damned edges i worked so meticulously on ffs
Title: Re: im toast
Post by: Shield on October 19, 2014, 02:39:40 AM
the disc is a little oversized, shrink it and it'll look awesome
Title: Re: im toast
Post by: toAst on October 20, 2014, 12:49:08 AM
im trying way too hard for me to not be happy with this but im not. its kind of really meh. maybe it's just because it's just a boring beetleweight pusherbot with terrible drive and power but that shouldnt be the problem because i only built it so i could try using an online image editor for skins as opposed to paint

whatever yall its da fwiggen lobster hand

(http://i.imgur.com/PfEaNGo.png)

im trying really hard for the beat up hyper-realist look from the new robot wars expansion but you can only do so much with online image editing i guess

and i totally disregarded where i put my wheels and spikes when i slapped those decals on -eesh. too late now
Title: Re: im toast
Post by: helloface on October 20, 2014, 12:57:47 AM
One of the best looking BWs I've seen. Nice work.
Title: Re: im toast
Post by: Shield on October 20, 2014, 02:46:17 AM
Might look better with just 2wd.
Title: Re: im toast
Post by: Naryar on October 20, 2014, 03:50:25 AM
4wd BW, not convinced

Title: Re: im toast
Post by: cephalopod on October 20, 2014, 04:24:16 AM
holy lordy i edited your post on accident im sorry craig :( i responded to it though! ill post it below. sorry dude -toAst

(this was a post recommending i try axle loading or bfe [w/e that is cause i forgot] iirc)
Title: Re: im toast
Post by: Schrikvis on October 20, 2014, 09:09:15 AM
Looks alright, but you might want to try out GIMP or paint.net for skins if you're that desperate.
Title: Re: im toast
Post by: FOTEPX on October 20, 2014, 12:04:23 PM
The wheels look too cramped together, IMO.
Title: Re: im toast
Post by: toAst on October 21, 2014, 12:21:04 AM
The wheels look too cramped together, IMO.
yeah i thought so too but thats the furthest apart i can get them in that chassis and smaller wheels wont touch the ground

ill try paint.net but i cant install anything else on my bfs computer without an argument. might do it anyways and hide it in my personal folder though because at this point i really really miss photoshop capability. i may start emailing my chassis templates to myself and doing them on this computer as an option as well since ive got cs6 on here and im already familiar with it. dont want to have to learn a whole new program right about now yaknow
Title: Re: im toast
Post by: toAst on October 21, 2014, 12:22:34 AM
ive noticed that whenever my axles fly off (usually by accident) they without fail leave the screen completely. its kinda dissapointing because sometimes it'll happen at a time where it would actually be useful to attach something but nooo nothing is ever easy is it. thanks for the tip though im going to try it a few times anyways and see what i can do

and yeah that is a beetle the armor is really light for a wedge/ram which is how it stayed underweight

im posting from my mac so i cant grab a screenie right now but yeah you might want to set yourself a spot at the table so you can be ready to eat those words
Title: Re: im toast
Post by: cephalopod on October 21, 2014, 01:25:57 AM
ive noticed that whenever my axles fly off (usually by accident) they without fail leave the screen completely. its kinda dissapointing because sometimes it'll happen at a time where it would actually be useful to attach something but nooo nothing is ever easy is it. thanks for the tip though im going to try it a few times anyways and see what i can do

Yeah, sometimes it might take a few tries to get right, and you need to stop the moment it gets somewhere useful or it will fly miles off.
Also don't worry about the post, the amount of times I've nearly done that is ridiculous :P
Title: Re: im toast
Post by: Naryar on October 21, 2014, 04:10:18 AM
ive noticed that whenever my axles fly off (usually by accident) they without fail leave the screen completely. its kinda dissapointing because sometimes it'll happen at a time where it would actually be useful to attach something but nooo nothing is ever easy is it. thanks for the tip though im going to try it a few times anyways and see what i can do

and yeah that is a beetle the armor is really light for a wedge/ram which is how it stayed underweight

im posting from my mac so i cant grab a screenie right now but yeah you might want to set yourself a spot at the table so you can be ready to eat those words

While axle loading, you must make sure to spin your axles in the shortest amount of time possible then switch to another tab, so the flying components fly less, or by smaller intervals. Basically i just type the spin key and then immediately click on another tab after.

do you use eFFe glitching in DSL as well ? it helps, although far less than axle loading.
Title: Re: im toast
Post by: toAst on October 25, 2014, 01:01:33 AM
i decided to make something that i almost never bother doing: a popup

the first version sucked, not fast enough. swapped out the motors for fasts and improved the weapon, now we have hot trash
made a lightweight version too. have to work on a better skin for this guy and maybe ill re post him. i think im also going to have to make his wedge a little more effective. he gets under just about everything, but thats not everything so

(http://i.imgur.com/LxFUqPp.png)
Title: Re: im toast
Post by: toAst on October 25, 2014, 11:37:33 PM
not sure why im posting this when ive got more complete bots to post instead albeit likely not as effective certainly not as ugly but heres another popup since im on what some might consider one of the lamer kicks you could be on

(http://i.imgur.com/yNsDvR8.png)

no name, no skin, no mercy!!
Title: Re: im toast
Post by: Philippa on October 25, 2014, 11:59:45 PM
You could clean up the extender work at the rear, also what's with the funky chassis shape?
Title: Re: im toast
Post by: toAst on October 26, 2014, 11:26:20 PM
i like to try and make my chassis shapes unusual or at least atypical for the type of bot that it is just to ass a bit of uniqueness to a bot. i like the idea that someone could see a silhouette of my bot and be able to know what they're looking at still

doesn't work for everything but hey
Title: Re: im toast
Post by: Merrick on October 27, 2014, 11:36:03 AM
Back end looks weird. It's pretty similar to a 'bot I sent into Kurt's tournament but rejected for not being IRL enough, so I don't know how it'll go down with everyone with that unusual chassis.
Title: Re: im toast
Post by: toAst on November 09, 2014, 12:33:45 AM
i should be happy with this but im not. it beats a lot of other bots but it just doesnt have the same awesome vibe as the original incranation. the chassis, the slight off-centeredness, the spike array, the hammer. the ramplate is an improvement in a way but it's not realistic and, well... ugh.. i miss swampy. i wish i had uploaded him when i had the chance

(http://i.imgur.com/NdDjbdt.png)

someday ill find the hard drive hes hidden on

until then ill have to keep working on this guy
Title: Re: im toast
Post by: Naryar on November 09, 2014, 03:28:27 AM
it's neat

though multiextenders are really poor as far as extenders go, very few HP.

Title: Re: im toast
Post by: toAst on December 07, 2014, 11:58:28 AM
between redace, scrapdaddy and the robot wars mod guy ive finally got the motivation to install dsl3 (or, at least, the version that's in clicks april fools post... not sure if theres a more recent one than that. if there is def lemme know)

in the meantime, tremble! its time to build all the crap ive been meaning to
Title: Re: im toast
Post by: toAst on December 07, 2014, 03:32:26 PM
i made a walkey thing
(http://i.imgur.com/L8h1E2r.png)
Title: Re: im toast
Post by: Lemonism on December 07, 2014, 03:54:30 PM
Looks interesting, I see three pistons in there. How well does it work?
Title: Re: im toast
Post by: toAst on December 07, 2014, 04:12:26 PM
remarkably well. if the feet had any traction it would move pretty quickly and effectively believe it or not
Title: Re: im toast
Post by: cephalopod on December 07, 2014, 04:21:11 PM
Not sure if you could or not in DSL3 but if you put some tiny wheels onto the bottom of the extenders (attached straight to them) would that help?
Title: Re: im toast
Post by: toAst on December 07, 2014, 10:42:57 PM
ill give it a shot. surprised theres no regular axle in this

im sure someones pointed out by now that the ai in this is terrible for some weird reason. itd be fun to make an ai pack for this one
this bot however is not going to be one of those. its pretty bad. testing the waters a little bit w this guy

(http://i.imgur.com/HgRPAPu.png)
Title: Re: im toast
Post by: Avalanche on December 08, 2014, 04:37:20 AM
There WASa ai pack, but its no longer being updated. I believe Naryar is making NAR AI however, but really there is no IRL pack other than Paranoia AI beta.
Title: Re: im toast
Post by: toAst on December 08, 2014, 10:51:10 PM
ooh ive got to get cracking then
Title: Re: im toast
Post by: toAst on December 08, 2014, 11:41:53 PM
so i open up to throw together a quick build and dont feel like getting all irl-y with it tonight. i just want to build something destructive. so tonight ive learned that the little double-motor really doesnt spin all too ****in' fast. go figure. really unimpressed by this thing. still havent made anything worth skinning or naming yet

(http://i.imgur.com/YQTeJgQ.png)
Title: Re: im toast
Post by: Naryar on December 09, 2014, 03:23:33 AM
how are these hammers so low ?
Title: Re: im toast
Post by: cephalopod on December 09, 2014, 04:17:52 AM
Looks like they're on those little angler things.
Title: Re: im toast
Post by: toAst on December 09, 2014, 06:21:55 PM
yes indeed they are!

so i tried to make a raptor inspired flipper and ended up with this cute little guy who just can't seem to garner up enough strength to flip a single damned thing. shame. a lot of these motors are weaker than i expected them to be... i'm going to have to cut down a bit and add in a stronger burst and hopefully it makes a difference.

i have to wonder how people make all of these bots with spectacular extender work while staying within the rule of sevens and not going over weight. le sigh

(http://i.imgur.com/MzS0gRZ.png)
Title: Re: im toast
Post by: FOTEPX on December 10, 2014, 03:47:59 AM
yes indeed they are!

so i tried to make a raptor inspired flipper and ended up with this cute little guy who just can't seem to garner up enough strength to flip a single damned thing. shame. a lot of these motors are weaker than i expected them to be... i'm going to have to cut down a bit and add in a stronger burst and hopefully it makes a difference.

i have to wonder how people make all of these bots with spectacular extender work while staying within the rule of sevens and not going over weight. le sigh

(http://i.imgur.com/MzS0gRZ.png)

Y'know, that's something that's always pissed me off about DSL3 - The motors are too damn weak to pull anything off. NPC's are slow in HW bots, even with 4 or 6 of them, Burst motors can't lift anything, no matter how much battery power you give them, and.... uugh. I mean, I like the extenders and armour, but when you've got such -crippling- factors like the lack of any power to the motors... it's frustrating.  :mad:

Staying within the rule of 7 whilst doing awesome-looking work is all a matter of practice, and trial-and-error. The amount of compremises I've had to make to my bots because of the stupidest bloody rule on the planet is insane.
Title: Re: im toast
Post by: cephalopod on December 10, 2014, 06:25:58 AM
I believe the motors are designed to be a little more realistic in terms of speed.
For the bot you've made there, I don't think there's enough power in it, plus the design of the flipper itself reduces the flipping power - if you can remember pivots/moments from school, the 'moment' exerted is ForceXDistance, so with your flipper, the distance is quite large, meaning the mass of the bot your trying to flip is effectively multiplied quite a bit.
If you wanna keep that design, you could try and up the amount of batteries, to see if the flipper is better under better power, increase the size of the flipper plate (so you have more flipper underneath the bot when you flip them - very useful), or just change the burst.
One thing I quite like doing to save weight on a bot you want to LOOK 4wd but don't care so much about speed is putting a set of the wheels on 360 axles, so they're purely unpowered but the bot looks 4wd.
Title: Re: im toast
Post by: toAst on December 17, 2014, 12:23:59 AM
the motor thing really, really cripples my desire to build more... what's the fun in realism if you can't **** sh** up? and motors in real life wouldn't be that slow regardless, right? it's not the speeds of the things that were unrealistic, it was the other aspects of the game!

thanks for the feedback though, i'm going to push myself to keep ****ing around and maybe i can come up with something of legit power. either that or i'm going to hack my game up to increase power in all my motors and make tournament play impossible for myself. who knows
Title: Re: im toast
Post by: cephalopod on December 17, 2014, 03:52:10 AM
If you want high power motors and stuff, get on the Ironforge hype train, might satisfy your needs :P
Title: Re: im toast
Post by: toAst on January 10, 2015, 11:33:46 AM
auuhwuuga

(http://i.imgur.com/0mnEuZj.png)

i dont kow if these little piston bursts can lift anything but theyre kinda cute on a standard side hammer

Title: Re: im toast
Post by: Naryar on January 10, 2015, 02:12:26 PM
what the hell is this thing

i mayu be drunk but if i can't figure out the design of a bot there is something wrong with it

maybe it's just a V-pusher with a tiny hammer on top ?
Title: Re: im toast
Post by: Badnik96 on January 10, 2015, 08:22:07 PM
I think we need a better angle. Like a top down view or something. I have no clue what that is and I'm too young to drink.
Title: Re: im toast
Post by: toAst on January 19, 2015, 08:04:11 PM
the middle set of bars claps inwards, another take on a side hammer that would double as a ram. i dont remember if i put the middle spike on a piston or not
Title: Re: im toast
Post by: toAst on July 09, 2015, 12:41:52 PM
ahahah yess im back in business :vista:
(http://i.imgur.com/RYtWvkS.jpg)
this lil netbook doesn't do screengrabs so cell snaps will have o do

ok so im heckuva making a bot like right now!!!
Title: Re: im toast
Post by: playzooki on July 09, 2015, 01:41:31 PM
f11 does screenshots in ra2
Title: Re: im toast
Post by: toAst on July 09, 2015, 01:51:15 PM
too late its a middleweight full body drum biiitch :dance:

(http://s29.postimg.org/6lnxpyjiv/its_a_drum.jpg)

lookit them blur lines!! drums be movin!!!
Title: Re: im toast
Post by: Reier on July 09, 2015, 03:26:00 PM
f11 does screenshots in ra2
try fn+f11 if f11 does something dumb on your netbook
Title: Re: im toast
Post by: MassimoV on July 09, 2015, 07:41:03 PM
Ooh that looks very 2006.
Title: Re: im toast
Post by: toAst on July 09, 2015, 08:44:46 PM
I know im a time travelling wonder!! I never seen a middleweight one though. I actually started building with lightweight in mind but realized that was nearly impossible. I still want to try it though cause I don't like this little ****er. hes slow and he bores me. im just excited... first build since my computer died!! its something

heck I don't think I had the game on that computer long enough to get my sea legs back really so its probably going to suck for a little bit so face it!  :yaya)
Title: Re: im toast
Post by: toAst on July 20, 2017, 05:04:48 AM
i really wish i still had all of the cool team logos that i made back then on that little computer. i had that thing for like a month. :(

so i made this thing!!! i got all of the stuff people told me to get as well as the nifty cheat mod where i can intersect basically everything and attach everywhere and started building. i wanted to experiment with fancy extenderwork and this is what happened. it is really terrible and the teeth i used do no damage. it didnt have the front skirt or the burst in the back for self inverting in the first iteration, i basically just kept adding things and adding things until i couldn't add anymore in an attempt to make it less than terrible and it actually managed to continue to be rather terrible. so even cheating you can't just overlap and overload your way out of terrible bot building... who knew?

i still think it looks kind of pretty. you dont need to see the insides, it basically just looks like a bunch of car batteries overlapped on some zteks drives (which were added after the fact, this started off as a middleweight and i promptly said **** that as soon as i realized how deep i was going to go in on my extender cage)

now here is the thing!!! :dance:

(https://gametechmods.com/uploads/images/2405whateveriwant.png)
Title: Re: im toast
Post by: NeonCalypso on July 20, 2017, 06:16:58 AM
Hey I actually liked the extender cage though.
Title: Re: im toast
Post by: jdg37 on July 20, 2017, 06:30:22 AM
I don't know anything about nightmare teeth, but I do like the extender setup to spam them.
Title: Re: im toast
Post by: toAst on August 08, 2017, 03:40:56 AM
first one is just playful ****ing around with a bad idea, second one started as a serious attempt at an effective and semi realistic drum bot that over the course of building just got worse until it was just bad. not going to get better unless i keep building. want to be competitive in the little tourney i wanted to start. as you can plainly see, i am not even close yet. dsl is hard :embarr

(https://gametechmods.com/uploads/images/23096shiit bots.jpg)
Title: Re: im toast
Post by: Jammy Dodger on August 08, 2017, 08:23:31 AM
for the first bot.... dat camber tho :V. But seriously you might want to try a less angled setup/lighter set up by putting the astros on the front(or back) of the extender and tilt them a bit. For the drum put one skirt wedge on a skirt hinge, also try and put some better drive motors on (ie: npc's). And maybe get some more beaters on there :P. Solid stuff tho
Title: Re: im toast
Post by: toAst on September 09, 2018, 04:58:39 AM
yo **** i am still bad at this but really bad ffs
Title: Re: im toast
Post by: toAst on September 09, 2018, 05:02:44 AM
need to develop a robot worth driving in a tournament in a week's time and im working constantly right now and have no time

i think im going wall of spikes rammer route. maybe a hammer. something fast. that's worked for me before
lets see tomorrow :dance: