Author Topic: Inplabth's DSL Showcase  (Read 7111 times)

Offline Scrap Daddy

Re: Inplabth's DSL Showcase
« Reply #60 on: March 05, 2011, 10:54:30 AM »
Looks good, but where did all the weight go? Must have some high armor since I got a ton more weapons on my bot like this.

https://gametechmods.com/forums/index.php/topic,1024.msg290320.html#msg290320

Offline inplabth

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Re: Inplabth's DSL Showcase
« Reply #61 on: March 05, 2011, 02:12:59 PM »
It's really inefficient with its weight right now. The chassis has some empty space, I think I overpowered the weapon and the extenders were overly heavy.

Offline inplabth

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Re: Inplabth's DSL Showcase
« Reply #62 on: March 05, 2011, 07:33:16 PM »
There we go. A couple of hours and I tightened up the chassis, almost doubled the weapons along with upgrading to razors instead of light DS teeth and even made a proper splash in about 2 minutes.



Offline Somebody

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Re: Inplabth's DSL Showcase
« Reply #63 on: March 05, 2011, 07:58:41 PM »
What is the name of the bot, I can't read it...
I built that big robot on that TV show that time


Offline inplabth

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Re: Inplabth's DSL Showcase
« Reply #64 on: March 05, 2011, 08:01:36 PM »
RBMK

Offline inplabth

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Re: Inplabth's DSL Showcase
« Reply #65 on: March 06, 2011, 05:17:04 PM »
Woo, I'm on a roll this weekend.





Realism is questionable and it would have no problems if I had more precise control over the angle the axle was at. It has the potential for truly massive hits, but usually scores about 1000 points per hit. The wedges have been outstanding so far, and it is blazing fast but a bit uncontrollable in the turns.

Offline NFX

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Re: Inplabth's DSL Showcase
« Reply #66 on: March 06, 2011, 07:04:56 PM »
Looks like a pretty good concept, in my view. I'm wondering if it's to do with the lack of distance the razors travel before they hit the opponent that your hits are quite low. Perhaps Hypno Wheels would be a better choice, just for better control?
Co-creator of The RA2 Randomiser



Offline MassimoV

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Re: Inplabth's DSL Showcase
« Reply #67 on: March 06, 2011, 07:36:14 PM »
Wow, that's really cool.

Offline inplabth

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Re: Inplabth's DSL Showcase
« Reply #68 on: March 06, 2011, 09:47:32 PM »
Looks like a pretty good concept, in my view. I'm wondering if it's to do with the lack of distance the razors travel before they hit the opponent that your hits are quite low. Perhaps Hypno Wheels would be a better choice, just for better control?


Hypno wheels are actually too slow for use and it makes the wedges quite a bit worse. That's the first thing that I tried. I also had a longer design on the weapons, with the razors on beater bars at first, but it made the weapon too slow to be effective. I'll work on lengthening them a bit, maybe with a different extender setup, and I'll see how it performs. Maybe I'll give tornado wheels a shot.


EDIT:


Well, I tried my idea with the tornado wheels and the extra reach with the razors doesn't make up for the loss in speed. Then I tried vlads with the same effect. I experimented with a few different setups and none of them performed better. The longer reach gave a much higher potential damage with some hits passing 4000 points, but they were significantly less consistent and ended up averaging lower with a lot of hits only doing 200-300 points of damage.
« Last Edit: March 06, 2011, 10:13:26 PM by inplabth »

Offline SKBT

Re: Inplabth's DSL Showcase
« Reply #69 on: March 07, 2011, 10:25:31 PM »
Maybe try replacing the NPC fasts with NPC normal motors for slightly more controllability  and see if you can find enough weight to swap the DSL bars on the front for firestorm flipper panels or something like them because a wider front typically do better against spinners.

Overall it's a cool concept.