gametechmods
Robot Arena => Showcases => DSL TC Showcases => Topic started by: hazardpuss on September 01, 2016, 06:16:00 PM
-
(https://gametechmods.com/uploads/images/95327carbide ripoff.png)
my lw carbide rip-off
plastic 1 armor
2x heavy double sided teeth
1 dsl bar 20x120
2x twm3r drive
1x perm 80l
originally this was a mw with a wedge at the back with a ramming plate for armor and hypnodisc teeth on the bar, but it was `300kg so I stripped it down to make it light weight
now that I look at it I see that I could stack the batteries and make it not as wide so that I could have stronger armor, but this bot usually has its spinner break before the chassis as it is.
-
(https://gametechmods.com/uploads/images/35585ring out flipper.png)
This is my heavyweight flipper that I use to get ring-outs
the beta bust motors are the spring loaded kind, the teeth are cutting teeth to stop bots that try to drive over me. (maybe I should mount one ripping tooth to the base-plate mount instead of the spike strip)
-
They're pretty good bots.
The spinner Looks very powerful, but I'd recommend different teeth.
The flipper is great, but I feal like the extra 2 flippers on the front might be a bit excessive, and the weight could be used in better armor.
However, I don't know how big of a boost they truly give, so this particular advice could be ignored.
-
lw's unrealistic as the spinner cuts into the perm
hw is way underpowered
-
The heavyweight has slow drive so that I can drive it with my keyboard and be able to actually line up with the bots I am trying to launch.
If you mean that the flippers are not powerful enough I would welcome advice as to how to fix it
The small wedges are there to lower the ground clearance so that I go under just about everything. This includes the flipper in the practice area.
For the spinner I couldn't find a perm long enough for 120 long dsl bars. I will however take your advice in the sense that I will make space for where I would put the perm.
As for the teeth I am not sure what to say, the numbers looked the best but I will look at the dsl guide and change them
edit: If there was a Perm long enough I would be able to put the batteries under the chain. currently there isn't a whole lot that I can do about it.
According to Naryar, the teeth I am using are pretty good.
with the weight change from changing motors, I was able to upgrade to titanium 1
(https://gametechmods.com/uploads/images/29580carbide ripoff 1.1.png)
-
no, i meant you need more batteries
-
How many batteries do I need for 2 betas and 2 npcs? I can try switching the front snappers with a skirt hinge, but the other things are kind of necessary
I found something interesting
(https://gametechmods.com/uploads/images/7141mercury.png)
I was working on something similar to the top rig and I found that it wasn't lifting nearly as much as it ought to, so I made the bottom rig and I found that the bottom rig with 1 vdma burst or 3 or 1 beta would not lift the lifter bar in the testing area. I then tried with a 144 titanium extender with a short titanium skirt on the end instead of the t-minus arm and found that it worked.
in conclusion t- minus arm is completely useless
-
here is a functional version of mercury
(https://gametechmods.com/uploads/images/77385mercury 2.png)
obviously the part where the flipper intersects the piston is unrealistic, but I am still too salty about the T-minus arm not working that I don't feel like finding a realistic layout. It is lightweight which is nice, but unfortunately it gets rekt by scout. my suspicion is that the ai just wont let you get a good flip in so I don't know what I aught to do from here, I was hoping to be able to get ring-outs on lightweight bots, but this setup doesn't seem to work for that.