OH MY GOD IT'S JAWS!
I will try to remake the static wedges (i.e not using the discs) but I won't change the piglets position K?
Its a cube. And a TS. Having it too far backward will upset the balance when the opponent it shoved onto the wep, and will hinder the wedge (or so i've heard). I will try to remake the static wedges (i.e not using the discs) but I won't change the piglets position K?
Yes Pwn, I know it havoks to buggery, but sometimes it doesn't havok. It depends on chassis armour, wheels, internals and everything. If you get it JUST right, it won't havok.
Quote from: FOTEPX on November 14, 2010, 01:59:36 AMYes Pwn, I know it havoks to buggery, but sometimes it doesn't havok. It depends on chassis armour, wheels, internals and everything. If you get it JUST right, it won't havok.Actually, it simply depends on your motor height. If the motor is flush against the ground, it rarely havoks (which is why R0B0's juggler is quite tame). Putting your motor along with your secondary wedges will just screw everything up. Armor, wheels blah blah don't matter.
I would recommend entering your cube FS, unless you can build something better than all of those.Instead of the angled panel+tite sheet thingy, just use the largest angled panels and use the free weight on a stronger weapon setup (5kg BBs + razors?).