New bot designed to be insane.(Image removed from quote.)This bot had a previous version, which i soon upgraded to the current one(Image removed from quote.)(Image removed from quote.)The biggest motor of the game powers the entire structure. 4 TWM3 weapon motors turn independently 4 simple bars while other 4 spin bars with dsl hammers 2 on each end. These all spin in an apparently mad way but to avoid unbalancing the bot, 4 spin in 1 direction and the other 4 in the opposite. To make matters worse, besides the hex plate protection and razor tips it has 16 flamethrowers. I was not able to reduce the weight to 1200kg because then it wouldn't be a mad bot as i planned it to be.Btw, armor is titanium 5mm and that weird pole in the center of the structure is not ornamental but it helps the bot to upright itself if it gets flipped.>Hard hitter>Lots and lots of weapons for multiple targets>fast and very agile>tough armor>repels opponents weapons with ease>If wedgy bots successfully pass the inferno, they can easily flip and damage the chassis if they have the right weapon for it.>Too much torque spins the chassis as well and disables its ability to move decently.>Sometimes it tends to be a bit jumpy at higher speeds compromising the chassis for wedgy bots.
put the razors&flamethrowers on flails(to increase fire length,damage, and overall coolness) and you're done.
Quote from: Gauche Suede on July 13, 2012, 08:47:47 PMput the razors&flamethrowers on flails(to increase fire length,damage, and overall coolness) and you're done.Havok bomb incoming.
Quote from: 090901 on July 14, 2012, 12:26:39 AMQuote from: Gauche Suede on July 13, 2012, 08:47:47 PMput the razors&flamethrowers on flails(to increase fire length,damage, and overall coolness) and you're done.Havok bomb incoming.eh? FSSes doesn't always havok when one of their flails gets ripped off.(plus, it'll be really cool when the flames from the flamethrower flail in the wind)
Quote from: Gauche Suede on July 14, 2012, 04:15:39 AMQuote from: 090901 on July 14, 2012, 12:26:39 AMQuote from: Gauche Suede on July 13, 2012, 08:47:47 PMput the razors&flamethrowers on flails(to increase fire length,damage, and overall coolness) and you're done.Havok bomb incoming.eh? FSSes doesn't always havok when one of their flails gets ripped off.(plus, it'll be really cool when the flames from the flamethrower flail in the wind)>obviously has never built a FSS before
Is this guy the new joeblo, excepted far more awesome ?
eh? FSSes doesn't always havok when one of their flails gets ripped off.(plus, it'll be really cool when the flames from the flamethrower flail in the wind)
i think he was just building it [popup] for rule of cool (like his other bots) and not max efficiency
Second of all, I'm bumping because I have an idea why your prototype works better than all your other attempts at walkers. It may be because it has wheels for feet. Walkers are so difficult to build in RA2 mainly because nothing has very much friction. Feet tend to slide across the floor without moving the bot, as I'm sure you've discovered. But wheels actually do have some friction. You can see this if you build a piston-propelled bot and then put a wheel on it; it moves much slower with the wheel and doesn't slide like it's on ice so much. So if you put wheels on the feet of some of your other walkers, they might start working better.
Both pretty cool looking bots you have there, does Hell Gazer tip easily? And does it have a srimech?
i bet the razer claw hammer completely rapes shell spinners ?