Author Topic: DG's bots  (Read 4250 times)

Offline DG

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Re: DG's bots
« Reply #20 on: June 21, 2010, 03:03:16 PM »
I forgot to mention that, they're all 1 mm titanium.

I tried making a middleweight version but failed (or better said, i succeeded, yet he royally sucks in comparison). Any tips?

Offline The Ounce

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Re: DG's bots
« Reply #21 on: June 21, 2010, 04:57:47 PM »
I don't think 1mm titanium armor on a chassis that small is a very good idea.  I would try to find a way to free some weight for a half-sheet on the bottom or at least 5mm plastic.
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Offline Naryar

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Re: DG's bots
« Reply #22 on: June 22, 2010, 04:58:15 AM »
Pretty nice.

But yes, improving armor is a good idea

Offline DG

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Re: DG's bots
« Reply #23 on: June 22, 2010, 01:36:41 PM »
I removed 1 ant battery and 4 beater bars and upgraded the armor to 10mm plastic. Is that a good choice?
Weight is now 799.5 kg.

edit: btw, don't know how to add the NAR AI teams, do i just copy/paste them into the AI folder of RA2? Or do i need to remove the original teams first.

Offline NFX

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Re: DG's bots
« Reply #24 on: June 22, 2010, 02:13:28 PM »
There's some tutorials in the RA2 section, you have to alter the AI Teams folder .bot files, and also the Bindings.
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Offline 090901

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Re: DG's bots
« Reply #25 on: June 22, 2010, 10:15:51 PM »
I removed 1 ant battery and 4 beater bars and upgraded the armor to 10mm plastic. Is that a good choice?
Weight is now 799.5 kg.
Yes, it's one of the best choices.
Overwrite your old AI folder with the Nar AI one.

Offline DG

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Re: DG's bots
« Reply #26 on: June 26, 2010, 01:32:12 AM »
Made a new bot, sorta like a flipper, my first sorta flipper.

Fingers of Death:




5mm plastic armor (i know, sucks)
10 ant batteries
3 red PN batteries
NPC motors and Techno wheels (love them)



Fun trying to juggle opponents  :smile:.

Offline Pwnator

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Re: DG's bots
« Reply #27 on: June 26, 2010, 01:43:35 AM »
I'm quite surprised at the wedginess despite the use of skirt hinges, but it's all good.

And you don't need MEs for the drive. Attaching the NPCs directly to the baseplate gives you a lower ground clearance. And 5mm plastic armor is quite awesome, though you might want to shrink it a bit to get stronger external armor (poly sheets can't protect you throughout the whole match).
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Offline Naryar

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Re: DG's bots
« Reply #28 on: June 26, 2010, 02:13:02 AM »
Underpowered ?

Offline DG

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Re: DG's bots
« Reply #29 on: June 26, 2010, 02:26:27 AM »
Yes, it does feel quite underpowered. Tips on what i should aim for battery wise?

Offline Naryar

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Re: DG's bots
« Reply #30 on: June 26, 2010, 02:27:24 AM »
Spam PC625's... when you are using beta bursts it's the way to go.

Technically 6 would be enough but you wouldn' have the weight.

Offline DG

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Re: DG's bots
« Reply #31 on: June 26, 2010, 02:30:07 AM »
Then i'll have to make some adjustments to the chassis design, i used a lot of diagonals to try and prevent the bot from tipping over too easily.

Offline The Ounce

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Re: DG's bots
« Reply #32 on: June 26, 2010, 03:10:38 AM »
I would use a U-shaped chassis, and as for the "tipping over" problem, you could easily solve this by attaching sideways-pointing skirts somewhere, the flippers, on multis, or maybe even a baseplate halfsheet if you have the weight.
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Offline Naryar

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Re: DG's bots
« Reply #33 on: June 26, 2010, 03:12:13 AM »
Is it worth underpowering the bot for more stability ?

Offline DG

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Re: DG's bots
« Reply #34 on: June 26, 2010, 08:09:30 PM »
I think i made some improvements.




5mm plastic (i heard it was rather good somewhere  ;))
4 big batteries
4 ant batteries
NPC fasts
better and stronger steel wedges (although i might change them for angled ones, thoughts?)
protective titanium sheet on its belly

A negative is that it doesn't self right as easily anymore and its probably still underpowered (lol), also damage wise its mainly hoping to get a lucky hit in. (although that might be less of a problem when AI'ed? dunno)

Offline Naryar

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Re: DG's bots
« Reply #35 on: June 27, 2010, 04:08:44 AM »
It is still underpowered indeed.

And the lower wedge is a near joke, and why axles ?

Offline DG

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Re: DG's bots
« Reply #36 on: June 28, 2010, 09:32:46 AM »
The lower wedge is near the same as in your avatar pic. The axles alow for the spike strips to damage bots when flipping while protecting the spike strips from attack when not flipping. I put the bot on hold until i have some inspiration on how to improve it and push it into the direction i wanted it to.

In the meantime i've been building another bot. It started as an idea to have "sweeping" arms (slightly differing from conventional flailers). But it didn't perform the way i wanted it to, until it grew into this one named "Facehu^^er", which is the fifth iteration, and i'm very pleased with it, even outperforming my initial expectations.




5mm plastic
3 ant batteries
NPC fasts
12 beater bars (dunno if i should keep the 6 "upright " ones, although i have the impression they do a fair amount of damage when under another bot)
6 light DS teeth
8 Robot X swords
4 protective titanium sheets on the sides, 2 aluminium ones on top of the back, one titanium halfplate on the front, 2 ramplates protecting the face.

feats:  Very quick and nimble, spins faster then expected.
Can ram with the swords, can swing and sweep with the swords, can pound left and right when trapping a bot with the swords (bye bye wheels) can trap bots front back and side with the swords while chipping health away with the ds teeth (funny to see as it appears to "grab" a bot with one arm, while swinging its body to for example the side of the opponent when driving forward, then holding the bot in place with the other arm ready to eat away with its "face" in one fluid motion)
Its invertible, has extremely low ground clearance. (in fact so low that i can't protect the belly with plates or sheets, which is one of the downsides)
Its slightly unrealistic (as the swords cross each other and they slightly touch the faceweapon), but imo its reasonable.
Virtually impossible to decently AI?

Things i think can still be improved: Better chassis design, better extender work, removing the 6 beater bars or not), uprgrading chassis armor, using better/more armor sheets, trying to find a way to protect its belly, MOAR ROBOT X SWORDS? (or using vlad spikes instead? And how do they practically differ in battle?)

I have some battleshots destroying SHW's and whatnot if interested.

Offline Naryar

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Re: DG's bots
« Reply #37 on: June 28, 2010, 09:34:42 AM »
Heh, i built a LW front flailer with razors somehow like that for NAR AI v2.2 but it wasnt realistic so i scrapped it.

It would be better with a V-shape trapping system imo.