Author Topic: DG's bots  (Read 4249 times)

Offline DG

  • Antweight
  • Posts: 26
  • Rep: 0
    • View Profile
    • Awards
DG's bots
« on: June 20, 2010, 07:01:58 PM »
Hey, new here. Also new to Robot arena 2 which i started playing about two months ago. Reason is that i remembered the good old days of Robot Wars which i loved and i love computer games too so; RA2!  :approve:
Almost immediately downloaded the DSL conversion though, which is awesome.

Anywho, this is my first real successful battlebot:



-2 by 2 chassis (as low as possible)
-1 mm titanium armor
-2 of those red and two of those ant batteries and the blue control chip
-16 spiked clubs
-4 of those jagged spikes
-cool looking wheels

Offline trumpetguy

  • Super Heavyweight
  • Posts: 1162
  • Rep: 0
  • Forum Ameri-asian
    • http://www.facebook.com/DC.Scinerd
    • http://www.youtube.com/user/PokeDenny
    • View Profile
    • Awards
  • Skype: dennycao202
Re: DG's bots
« Reply #1 on: June 20, 2010, 07:18:07 PM »
If you are going to use the two motorcycle wheels for drives then use a drive motor, and attach to the motor directly, it gives more grip. This can run for 4 ants (5 will be ideal IMO). Might want to upgrade the armor. The back wheel drive motor is lacking. Other than that, cool design.

"Two things are infinite:the universe and human stupidity;and I\'m not sure about the universe" -Albert Einstein
*IF YOU ARE NEUTRAL IN THIS SIG BUSINESS PUT THIS IN YOUR SIG*

Offline 090901

  • alcoholic in denial
  • *
  • Posts: 7006
  • Rep: 22
  • :mrgreen:
  • Awards Donated money for site hosting 2019 GTMCS2 Divison Winner GTMCS Division Winner
    • View Profile
    • Awards
Re: DG's bots
« Reply #2 on: June 20, 2010, 07:20:34 PM »
If you are going to use the two motorcycle wheels for drives then use a drive motor, and attach to the motor directly, it gives more grip. This can run for 4 ants (5 will be ideal IMO). Might want to upgrade the armor. The back wheel drive motor is lacking. Other than that, cool design.
The E-tecks power the Drum and the wheels.

Offline NFX

  • *
  • Posts: 14035
  • Rep: 11
  • SliSliSliSliSliSliSliSli(0)
    • AwesomeFish921
  • Awards BOTM Winner
    • View Profile
    • Awards
  • See profile for gamer tags: Yes
  • Skype: nfxtreme0992
Re: DG's bots
« Reply #3 on: June 20, 2010, 07:25:03 PM »
I think you should move the Spike Strips back and remove the motorcycle wheels completely, so that the Spike Strips are keeping the drum off the ground. And replace the TWMR3 motors with NPC's, but they MUST be the normal kind, not left, right, fast, or any combination of the above, because normal NPCs have more HP's than the other kinds for some reason. But the chassis itself is excellent, I can see nothing wrong with it at all.

Oh, and remove the lone Typhoon Spike, it does nothing.

Welcome to the forums, dude. ;)
Co-creator of The RA2 Randomiser



Offline trumpetguy

  • Super Heavyweight
  • Posts: 1162
  • Rep: 0
  • Forum Ameri-asian
    • http://www.facebook.com/DC.Scinerd
    • http://www.youtube.com/user/PokeDenny
    • View Profile
    • Awards
  • Skype: dennycao202
Re: DG's bots
« Reply #4 on: June 20, 2010, 07:26:27 PM »
If you are going to use the two motorcycle wheels for drives then use a drive motor, and attach to the motor directly, it gives more grip. This can run for 4 ants (5 will be ideal IMO). Might want to upgrade the armor. The back wheel drive motor is lacking. Other than that, cool design.
The E-tecks power the Drum and the wheels.
Still its a weapon motor, not meant for driving, but I do see the use of the motor, but driving wouldn't be the strong suit of this bot.

"Two things are infinite:the universe and human stupidity;and I\'m not sure about the universe" -Albert Einstein
*IF YOU ARE NEUTRAL IN THIS SIG BUSINESS PUT THIS IN YOUR SIG*

Offline Naryar

  • Posts: 23267
  • Rep: 20
  • hybrids oui oui
    • http://www.youtube.com/us
  • Awards BOTM Winner
    • View Profile
    • Awards
  • Skype: TheMightyNaryar
Re: DG's bots
« Reply #5 on: June 20, 2010, 07:26:47 PM »
Hence why he needs drive E-teks.

It's quite a cool robot and not bad for a newcomer, but looks unrealistic (we the DSL community do bitch about realism) because the clubs spin right ??

Also congrats for creating a new robot type.

Offline Badnik96

  • tired of your shit
  • *
  • Posts: 17527
  • Rep: 3
  • Awards BOTM Winner
    • View Profile
    • Awards
Re: DG's bots
« Reply #6 on: June 20, 2010, 07:41:31 PM »
If the plan is to chew up wedges, then this is OK. If the plan is to use the clubs like El Diablo's, then get rid of the front wheels and use a wedge to support the drum. And make it spin upward. Also, you need only 4 ant batteries (the small oranges ones) for power.

Offline DG

  • Antweight
  • Posts: 26
  • Rep: 0
    • View Profile
    • Awards
Re: DG's bots
« Reply #7 on: June 20, 2010, 08:09:24 PM »
Yeah, the weapons spin upward, goal is to grind a bots belly, as it were. There's an axle between the discs and the motorcycle wheels, but i'll try without them, see if its detrimental.
The spike strips are excellent to "trap" a bot into my line of damage, and to keep my bot from flipping over (it is invertible, but still annoying).
Will try with 4 ant batteries, that'll save me 18 kg then i think. Idea of how i could use it? (a metal plate to protect my back wheels perhaps, although bots rarely manage to reach them?).
The typhoon spike is merely for looks though. (although i guess you could use it as a visual point of reference :))

I forgot to mention its name; GRinder.
I will try to make a middleweight version and a lightweight version of this bot, some ideas?

Some battleshots (i zoomed in on the action with PS):

Btw, can i download some tougher AI bots to pit him against?

Offline Naryar

  • Posts: 23267
  • Rep: 20
  • hybrids oui oui
    • http://www.youtube.com/us
  • Awards BOTM Winner
    • View Profile
    • Awards
  • Skype: TheMightyNaryar
Re: DG's bots
« Reply #8 on: June 20, 2010, 08:11:54 PM »
Use 6 ant batteries.

For the tougher (and really tougher) bots, check my signature for the NAR AI pack. You might want to try v1 first.

Offline DG

  • Antweight
  • Posts: 26
  • Rep: 0
    • View Profile
    • Awards
Re: DG's bots
« Reply #9 on: June 20, 2010, 08:15:37 PM »
Cool thanks. I have this feeling my bot's gonna be ripped apart, haha.

Offline Naryar

  • Posts: 23267
  • Rep: 20
  • hybrids oui oui
    • http://www.youtube.com/us
  • Awards BOTM Winner
    • View Profile
    • Awards
  • Skype: TheMightyNaryar
Re: DG's bots
« Reply #10 on: June 20, 2010, 08:17:04 PM »
Maybe not by the popups, but the flail shell spinners and SnS...

Offline DG

  • Antweight
  • Posts: 26
  • Rep: 0
    • View Profile
    • Awards
Re: DG's bots
« Reply #11 on: June 20, 2010, 08:25:24 PM »
Oh, i almost forgot, to make a realistic version of this, then removing the spikestrips would suffice, yes? Or is there something else unrealistic i'm overlooking.

Offline Badnik96

  • tired of your shit
  • *
  • Posts: 17527
  • Rep: 3
  • Awards BOTM Winner
    • View Profile
    • Awards
Re: DG's bots
« Reply #12 on: June 20, 2010, 08:50:28 PM »
Didn't know there was an axle in between the drum and the wheels, very creative. NAR AI v1 should give you a difficult challenge. If they're too hard, I released the MM AI beta today, good for testing Heavyweight bots.

Offline R0B0SH4RK

  • *
  • Posts: 1807
  • Rep: 8
  • There is epic to my madness.
  • Awards BOTM Winner
    • View Profile
    • Awards
Re: DG's bots
« Reply #13 on: June 20, 2010, 11:29:11 PM »
Reminds me of this:



Very nicely done.

Offline yoda9726

  • Heavyweight
  • Posts: 538
  • Rep: 5
  • You can't really dust for vomit
    • View Profile
    • Awards
Re: DG's bots
« Reply #14 on: June 21, 2010, 03:48:22 AM »
As far as i can see with these old eyes, the spike strips are the only thing keeping it from being realistic. is there a big enough gap between the spike clubs to keep it from going through your extender?  looks to me like they might hit it a bit, but i don't think it's that big of a deal. 
 
Regardless,  I LOVE that bot.  Very cool way to introduce yourself :D
Survival of the Fittest Is Finished!  Congratulations 090901

Offline DG

  • Antweight
  • Posts: 26
  • Rep: 0
    • View Profile
    • Awards
Re: DG's bots
« Reply #15 on: June 21, 2010, 11:38:23 AM »
Hey, thanks. Searched for a introduction thread but couldn't find it so figured i might as well make a thread to show my bots from the cutoff.  :smile:.

Made some new versions of GRinder with the advice given taken into account.

v2:



Uses 6 ant batteries now, and i changed the drive motors to plain NPC's which make the bot a lot more nimble but slightly more difficult to correctly navigate, i do prefer them over the other ones i used. The bot is still unrealistic though.

v3:



I think this is the final version. The spike clubs don't rotate through the spikestrips or any extenders anymore, so its fully realistic now. As a result the spikestrips now also support the front side of the bot, thus the motorcycle wheels are gone, i added small beater bars to the DSL discs, to add some extra sting from the side.
Components used:
-Carbon fibre extenders (kinda paranoid about using these, but i haven't seen one break yet)
-Flipper segments for angled corners
-8 small beater bars
-6 ant batteries (think i can get away with 5 or even 4 though, but matches didn't last long enough to find out yet  ;))
-blue control chip
-2 NPC motors and those broad 32 kg wheels
-16 spikeclubs
-4 spikestrips
-1 hexplate and typhoonspike

Here's a clear battleshot of its main tactic:



2 seconds later the match was over.  :laughing

Offline Badnik96

  • tired of your shit
  • *
  • Posts: 17527
  • Rep: 3
  • Awards BOTM Winner
    • View Profile
    • Awards
Re: DG's bots
« Reply #16 on: June 21, 2010, 12:29:52 PM »
Doesn't look bad.

Offline 090901

  • alcoholic in denial
  • *
  • Posts: 7006
  • Rep: 22
  • :mrgreen:
  • Awards Donated money for site hosting 2019 GTMCS2 Divison Winner GTMCS Division Winner
    • View Profile
    • Awards
Re: DG's bots
« Reply #17 on: June 21, 2010, 12:47:28 PM »
<3

Offline Somebody

  • *
  • Posts: 7201
  • Rep: 13
  • CP: +2
    • View Profile
    • Awards
Re: DG's bots
« Reply #18 on: June 21, 2010, 12:53:54 PM »
Good bot. I see potential.
I built that big robot on that TV show that time


Offline The Ounce

  • *
  • Posts: 1256
  • Rep: 4
  • Up and about
    • View Profile
    • Awards
Re: DG's bots
« Reply #19 on: June 21, 2010, 12:58:45 PM »
Excellent!  Although I don't recall what armor you're using for that chassis.
Tournament Record: 94 Wins - 50 Losses
Challenge Record: 2 Wins - 2 Losses