Author Topic: Devastator's Showcase  (Read 19812 times)

Offline helloface

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Re: Devastator's Showcase
« Reply #80 on: December 28, 2013, 05:06:23 PM »
If the first one is IRL, the plows look weird. If DSL-S, needs more/better weapons

Second one needs more motor protection.

Third one I've already played against, and it's pretty cool.
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Offline rnifnuf

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Re: Devastator's Showcase
« Reply #81 on: December 28, 2013, 08:08:08 PM »
If the first one is IRL, the plows look weird. If DSL-S, needs more/better weapons
Also, BSG-200s are infinitely better than those mag snappers. Or are those Judge Bursts?
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Stock Showcase     DSL Showcase     Ironforge Showcase

Offline Naryar

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Re: Devastator's Showcase
« Reply #82 on: December 29, 2013, 04:16:11 AM »
you need to simplify your designs and stop putting things randomly on your bot.

And I mean that in the best possible way.

Offline 123savethewhales

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Re: Devastator's Showcase
« Reply #83 on: December 29, 2013, 05:45:40 AM »
Na, what you really need is MOAR random things ALL OVER the bot.

Offline TBD Devastator

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Re: Devastator's Showcase
« Reply #84 on: December 29, 2013, 08:04:45 PM »
'kay. The random-things-all-over-the-bot may be a bit hard to break, since usually with a bot I end up with weight to spare and then think "hmm, maybe I should put some bars for armor on the front/make side skirts/decorate the flipper/etc" and then lo and behold the bot is made worse. So yes, I do expect being yelled at for making my bots unneccessarily complex for a bit.

But that's not the main focus. Main course today is the rebuilt Jugger-not. Took your advice (Nar's) and tried following it to the letter (didn't get bottom armor on it, sadly), and I think it's a bit better. I tried giving it the smallest profile possible while still keeping protection up, so the corner skirts are quite wonky in design. Wasn't sure how I'd get the steel skirts on otherwise, though, since although the shellmaker covers up the side nicely, it has no attachment points on its ends and using more DSL bars instead is both weight-inefficient (a steel skirt gives about 1200 more hitpoints for 10kg less than a 40x80 bar) and using a bar to attach the steel skirt juts out the back of the bot.

But enough incomprehensible monologue-making.


(bot is powered by 4 ants)

The Perm 132 is on a shellmaker as well, so that it doesn't bump into the ground constantly with the more compact build.

Offline Naryar

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Re: Devastator's Showcase
« Reply #85 on: December 30, 2013, 04:31:36 AM »
Problem now is that it's not invertible...

Offline TBD Devastator

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Re: Devastator's Showcase
« Reply #86 on: January 03, 2014, 06:21:39 PM »
Short post today, because three of my four newest bots are absolutely atrocious in quality.

But here's the one that's not quite that atrocious, a new MW. Good things about it, it's pretty fast unlike most of my other bots which tend to be sluggish at best so I can control them (shame it's not invertible though) but the bad thing is that it might be a little too fast like a certain three-wheeled bot most of us know of...



Drives are NPC-Fs.


Offline rnifnuf

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Re: Devastator's Showcase
« Reply #87 on: January 03, 2014, 07:42:35 PM »
(shame it's not invertible though)
You've been here for about seven months, surely you know how to make a "minimum-height" chassis. If you don't, you have to click the very bottom pixel of the height slider at the "Step 2" page when making a chassis. If that is a 30*80(?) bar, make it a 20*80 bar. Or you might eliminate the bar entirely to leave weight for more weapons. Also, you don't need the ripping cutting teeth. Just add more beaters onto the ends of the existing beaters. These things will help to make it invertible, which is basically required for a rammer of any weight class.
« Last Edit: January 04, 2014, 02:52:43 PM by rnifnuf »
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Stock Showcase     DSL Showcase     Ironforge Showcase

Offline helloface

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Re: Devastator's Showcase
« Reply #88 on: January 03, 2014, 09:21:22 PM »
(shame it's not invertible though)
You've been here for about seven months, surely you know how to make a "minimum-height" chassis. If you don't, you have to click the very bottom pixel of the height slider at the "Step 2" page when making a chassis. If that is a 30*80(?) bar, make it a 20*80 bar. Or you might eliminate the bar entirely to leave weight for more weapons. Also, you don't need the ripping teeth. Just add more beaters onto the ends of the existing beaters. These things will help to make it invertible, which is basically required for a rammer of any weight class.
*cutting teeth, and since it's IRL it doesn't really matter if the teeth are there or not.

You'll need to make the chassis sorter though as rnifnuf said, and use a blue control board instead of green.
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Offline TBD Devastator

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Re: Devastator's Showcase
« Reply #89 on: January 04, 2014, 06:40:58 AM »
So, remember how I said In-fighter wasn't invertible? Not anymore!



Unfortunately, I couldn't follow the advice completely since a blue control board didn't fit anywhere in the bot after I put in the ants(even the two higher up were a real pain to get in) and NPC-Fs. Had some weight left over, so I put some matilda spikes on the edges of the beater bars to replace the rippers.

Also yeah, I thought minimum height was dragging the slider down, not clicking it. Silly me. :C

Offline helloface

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Re: Devastator's Showcase
« Reply #90 on: January 04, 2014, 02:39:04 PM »
Good, even though I hate beater rammers  :P
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Offline TBD Devastator

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Re: Devastator's Showcase
« Reply #91 on: January 06, 2014, 11:34:16 PM »
So we had some fun with spinners and cramming today. Nar apparently set off a "make the smallest chassis possible" craze.



This bot served two purposes. One, it was meant as an improvement to the horrific LW that I entered into Battlebots 8, and two, it served as a test-bed for a new chassis shape experiment. This led directly to...



A ma-clone. How original of me.

I also had a friend of mine make a robot after a crash course on the game. He picked it up pretty fast, and seemed like he knew what he was doing for armor choices, but wasn't exactly too interested in the game itself. He allowed me after a bit of asking to show the result of the crash course (a bot that was built off of a HW drumbot I built a while back) on here, since he's not really interested about joining.


(drive is NPC base and power is two longs, armor is actually aluminum 10mm)

I'd say it's a surprisingly good robot for someone whose only experience was through a 20 minute course and my annoying advice!

Offline MassimoV

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Re: Devastator's Showcase
« Reply #92 on: January 06, 2014, 11:51:22 PM »
Hey are you using DSL 2 or 3?

Offline Thyrus

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Re: Devastator's Showcase
« Reply #93 on: January 06, 2014, 11:55:55 PM »
dsl 2. no metal sheets in dsl 3

Offline MassimoV

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Re: Devastator's Showcase
« Reply #94 on: January 06, 2014, 11:57:16 PM »
Oh yeah. Well The VS will fall on it's face without some supports and if the drums weapons are hitting the ground, they're not gonna cause alot of damage.

Offline TBD Devastator

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Re: Devastator's Showcase
« Reply #95 on: January 11, 2014, 08:36:23 PM »
Very few showcase-quality builds in the past few days, bleh.



Here's my first attempt at a pop-up. It's probably not very strong, over-armored, and overcomplex, but there's a first for everything. Uses 8 DSL small teeth, the middle ones are stacked. Has a hinge with 3 steel skirts attached to the front to act as protection if it's not immediately clear.



Also, the official first bot I've made in DSL3. It's basically Hawk II WITH TREADS! I built a MW and HW off of the same concept, with the MW having lexan plate spam and the HW having steel plate spam all over the front and top. They're probably not of showcasable or fightable quality, so only showing the LW version.

Offline MassimoV

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Re: Devastator's Showcase
« Reply #96 on: January 11, 2014, 08:52:57 PM »
Uses razors on the popup. Tracked Hawk seems fine. Needs a good skin though.

Offline TBD Devastator

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Re: Devastator's Showcase
« Reply #97 on: January 11, 2014, 10:42:49 PM »
Might I ask why use razors over DSL smalls? The DSL smalls, according to the game, have 5 extra DP (which I am guessing means they will have a higher damage multiplier on hits than a razor for the same velocity) and weigh 2kg less letting the BSGs fire more quickly and thus allowing for a higher damage value. I also heard they have more health than they're supposed to. Only reason I could really see to use razor tips is for a slightly longer reach, unless I'm completely uneducated over the mechanics of the game.

So feel free to yell at me for my uneducated decisions :S.

Offline MassimoV

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Re: Devastator's Showcase
« Reply #98 on: January 11, 2014, 10:49:42 PM »
Razors cause more damaging and it's just more proven that they're more effective on popups.

Offline Mr. AS

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Re: Devastator's Showcase
« Reply #99 on: January 11, 2014, 11:02:57 PM »
Try to get as big of skirts as possible on the popup. Make it wide.

It also needs to be faster (i.e. npc fasts + hypnos).
How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
Step 3: Paint the eggs with a pitcher of a clock showing what time you want to wake up and eat pizza for breakfast.
Step 4: Put the eggs in the dough.
Step 5: Make it flat into a round shape and draw the time you want on it.
Step 6: Put some old steel to prevent other peple from stealing it.
Step 7: Make it flat and cut into 60 slices 1 for each minute in 1 our.
Step 8: Put in the oven set the timer to 30048813.2884 seconds and put the temperature on 'Volcano' setting.
Step 9: If you think it is take to long, then get yor alarm clock and set it to now so that it will ring and you can take it out.
Step 10: Take it out uv the uvin wen it is redy and go to bed. In the morning eat pizza and also eat yor hands bi mistake.