Author Topic: Devastator's Showcase  (Read 17993 times)

Offline MassimoV

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Re: Devastator's Showcase
« Reply #60 on: November 29, 2013, 12:58:51 PM »
Yeah the big HS looks pretty good. Maybe some different views of the thing?

Offline Naryar

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Re: Devastator's Showcase
« Reply #61 on: November 30, 2013, 05:50:07 AM »
General Ripper looks sweet.

Offline TBD Devastator

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Re: Devastator's Showcase
« Reply #62 on: November 30, 2013, 10:01:38 PM »
So I tried basically everything and Justifier will steadfastedly refuse to not havok while turning no matter what I do while still keeping it an antweight. Bugger.

Anyway, here's a differently angled picture of the General. I've found through testing against various bots that it is, hilariously enough, more effective when flipped over. Weapon motor is a Perm 132.



I also made a Hellcat sequel. Debatable on whether or not it's superior, though, since I had to use the spring loaded motor for the hammer instead of the geared one. (basically, what happens is that as soon as a geared motor fires, the bot havoks, every time)


Offline MassimoV

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Re: Devastator's Showcase
« Reply #63 on: November 30, 2013, 10:03:54 PM »
The way the plows are look weird.

Offline rnifnuf

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Re: Devastator's Showcase
« Reply #64 on: December 01, 2013, 12:51:17 AM »
Why does Hellcat II have a Beta Spring Loaded instead of a Beta Geared/Large JX? Either use a Beta Geared or a Large JX (preferably large JX). That way, you could add more and stronger weapons with the weight saved.

Beta Geareds are good because they are technically spin motors, so they only need one ant. LJX's are good because they aren't as prone to havok as Beta Geareds. Springy Betas just need too much battery power. Just look at the base DSL2 unDEADBEAT. The thing runs out of battery very quickly because it uses a Springy Beta and not a geared one. Although, if you are going to use a Geared Beta, make sure that you have some kind of rigid (no hinges) frontal support as a Geared Beta WILL cause your bot to lurch forward whenever the hammer swings forward. Seems like you have that covered, though.
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Offline TBD Devastator

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Re: Devastator's Showcase
« Reply #65 on: December 07, 2013, 08:06:13 PM »
So, two things. New bot, and...this.



I'm not sure if this is a glitch or if I just got incredibly un/lucky with the chassis height. (in case you want to know more about that bot, it's a LW at 245kg, with plastic 5 armor, but it's not really that good.)



I also decided to try making an UHW again, and I'm at least getting close to the weight limit now. That's a start, right?
The bot's proved to be faster than I thought it would, outrunning Peashooter (beetleweight with copal drive), not to mention the uncountable amount of vlad spikes.

Other than that, botter's block has been setting in again, partly due to laziness, partly due to no ideas, and partly because Hellcat II is being a bitch when it comes to trying to refit it with a different hammer motor (mostly the first two though). Feel free to toss ideas at me if you're willing, otherwise just point and laugh. :P



Offline MassimoV

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Re: Devastator's Showcase
« Reply #66 on: December 07, 2013, 08:15:41 PM »
Just go full out GHW and dual perm the shell and pile on weapons.

Offline Mr. AS

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Re: Devastator's Showcase
« Reply #67 on: December 08, 2013, 02:49:01 AM »
I don't see the point in having a 3rd shell, especially when it has nothing on it at all. Really, if you attached a hexplate + 2 vlad spikes where each vlad spike currently is on the bottom shell you could eliminate the need for a second shell too.

I think how fast the shell spins could be a problem though... there's probably over 1000kg of weapon weight on the first shell alone, that's enough to make even a dual perm s*** its pants. You might be able to bypass this (to a certain extent, anyway) by turning in the direction the shell is spinning, like a sit-n-spin would do. How many e-teks for drive do you have? 2 or 4?
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Offline TBD Devastator

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Re: Devastator's Showcase
« Reply #68 on: December 15, 2013, 10:34:31 PM »
Hellbeast uses 2WD, with techno destructo wheels.

But onto the main course. I was building a pair of MW spinners, one HS with flamers, and one VS.

Then I got the insane idea to combine them.
Hilarity, spinning, and painful fiery death ensued.


(note: this is not exactly a serious bot)

I've found it to be really nice in terms of fighting ability despite it being a sort-of-jokebot, but the only issue is that the center of gravity makes it tip over a lot if you turn it at full speed.

On a different topic, alterations were made to Tigercat (again). Vlad wheels were added as drive, some of the unneccessary ants were removed, and a bit of armor for the spin motors got slapped on.


Offline rnifnuf

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Re: Devastator's Showcase
« Reply #69 on: December 16, 2013, 12:42:16 AM »
An E-tek is kinda overkill on the flaming spinner, a single TWM3R is enough. Also, move the mag drives higher in the chassis like you did with the Copals for Peashooter.

Tigercat is looking better, although you don't need the small DSL bar and I'm worried that the wedge is not going to work very well.

(Image removed from quote.)

I'm not sure if this is a glitch or if I just got incredibly un/lucky with the chassis height. (in case you want to know more about that bot, it's a LW at 245kg, with plastic 5 armor, but it's not really that good.)

That's not really a glitch. It just sometimes happens and has no effect on how the bot performs. You'll find that RA2 is full of these kinds of oddities.
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Stock Showcase     DSL Showcase     Ironforge Showcase

Offline TBD Devastator

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Re: Devastator's Showcase
« Reply #70 on: December 18, 2013, 01:46:22 AM »
Yeah, Tigercat's wedge isn't exactly the greatest - it does provide for good support, though. The spinners never touch the ground unless either the wedge is completely torn off or the bot is flipped.

But on a different note! Did some more experimenting today. The results may not be great but hey, it's great for passing the time (and getting flamed for being a bad builder!)



My first attempt at building a decent turret bot. There's some beater bars at the front for in case the saw turret is ripped off, or for fighting multiple bots at once. Shame I ended up having, like, all the space in the bot go unused.  :rage


(weight is 395kg)

This one was less "combat-capable robot" and more "trying to see what the heck you could make an X-shaped chassis into". Apparently, X-shaped chassis are a wee bit more difficult to work with than wedges or boxes.

Offline Badnik96

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Re: Devastator's Showcase
« Reply #71 on: December 18, 2013, 09:08:47 AM »
Cromwell's weapon setup is pretty bad. I'd make the axes face in the direction the weapon is spinning instead of outwards.

Pershing is a pretty cool bot though. I've always been partial to servo-oriented spinners.

Offline Naryar

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Re: Devastator's Showcase
« Reply #72 on: December 18, 2013, 10:56:01 AM »
it may be a sh** weapon setup but DAYUM if it doesn't look awesome

now give it a good skin

Offline TBD Devastator

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Re: Devastator's Showcase
« Reply #73 on: December 20, 2013, 01:44:52 AM »
One thing you'll learn with me is that me and good-looking do not mix. At all.
In terms of skins at least, the bots themselves might not look too terrible.



So, I'm thinking that my preference for building is horizontal spinners. Anyone else thinking that? This one's more for show though, it can't exactly dish it out like most of my other HS builds can.


OH GOD WHY IS IT PURPLE



This one used to be a horrifically underweight Cruiserweight, until I took the armor down from Steel 10 to Steel 5. Still don't think it's a great robot though, since it's very, very unstable.

Also, have a jokebot! This little fellow abuses piston quirkiness to launch into the air and then divebomb other robots from above. It's surprisingly controllable, but timing is everything and it's dead meat if it's caught on the ground for long, since all it has for ground propulsion are two Copals. The thing's still absolutely hilarious though.

Offline Naryar

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Re: Devastator's Showcase
« Reply #74 on: December 20, 2013, 04:12:29 AM »
You have some nice ideas but your bots are rather messy. Clean them up.

AKA make them less complex without any loss in armor, weaponry, drive, batteries, etc.

Offline Badnik96

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Re: Devastator's Showcase
« Reply #75 on: December 20, 2013, 10:39:24 AM »
Centurion could benefit from a wider wheelbase, and Fastball Special could work better with a smaller chassis. Chain Lightning is pretty cool though.

Offline TBD Devastator

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Re: Devastator's Showcase
« Reply #76 on: December 22, 2013, 06:23:47 AM »
I'll try and do that, Nar, but no promises. I tend to look at a bot, decide "how do I do this?" and end up going for the inefficient solutions for whatever reason.

Okay, now for a post that's less "I made this okay bot, now feel free to bash it to oblivion!" and more "OH GOD HALP!".
The robot being shown today needs what I believe to be seeeeeerious help before it can be effective. This thing went through three different weapon setups (all spinners) before I finally decided to just make it an HS like all of my other recent bots, including a stab at a face-spinner. It has bar armor on all sides and is fairly nimble, but the chassis itself is incredibly weak and the armor has several weakpoints that I wasn't able to cover because attachment points were being jerks. And of course, it's inefficient.



Have a frontal view as well, despite it not really offering much in terms of seeing more of the bot.


Offline Naryar

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Re: Devastator's Showcase
« Reply #77 on: December 22, 2013, 06:28:53 AM »
Just use a single large bar for these sides.

Remove these 6 flippermakers, they are very much a weak point to be attacked for massive damage. Attach them otherwise.

Change etek drive to NPC drive, use techno wheels.

Get a less big chassis after that and armor it fully. By fully I mean the bottom and top as well.

Alu3 is awful armor as well, use something else. Actually I think it's the worst of the DSL armors.


Offline Badnik96

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Re: Devastator's Showcase
« Reply #78 on: December 22, 2013, 09:49:21 PM »
Looks nice and compact but the disc is cutting through the perm belt :P

If you could fix that, it'd be a pretty cool bot :3

Offline TBD Devastator

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Re: Devastator's Showcase
« Reply #79 on: December 28, 2013, 04:12:53 PM »
So while I'm busy trying to rebuild the rebuild of Jugger-not after losing it to a computer crash (again! I need a new laptop D:!) have some new robots. They're kind of generic, as they were practically smacked together for fighting on multiplayer with Helloface, but I could see making some more specialized and better looking in the future (and after a lot of bashing, looking at you Valiant.)



This one's axe design was taken from a stock bot of mine that wasn't really good, a hammer/VS hybrid called Rokurokubi. Drive's kinda weird, but the bot's turned out to be really snappy in manuverability so I figured I'd keep it. I additionally heard that ramplates are no good for armor, so that's why the bot's a bit overkill on plow count.

It also has a really crappy angry mouth skin.



Next up is an experiment to see just how far is too far when choosing a spin motor for your lightweight bot. Apparently, the answer is "perm 132", but only because using it takes up half your weight allowance.



Last, a pair of bar spinners, based off of the same basic idea as Talwar (the bar spinner with the skin glitch) I've found out that the chassis is slightly better up with heavier weight up to a point, then they become kind of bad* at HW level.
*actually terrible