gametechmods

Robot Arena => Showcases => DSL TC Showcases => Topic started by: d-lark on January 14, 2010, 10:24:49 PM

Title: d-larks DSL showcase
Post by: d-lark on January 14, 2010, 10:24:49 PM
Hey guys, have had RA2 for awhile, wanted to try out DSL, here is my first attempt, a Lightweight named Electron.
3 ant batts
weight 249kg
1mm plastic

(https://gametechmods.com/uploads/images/40640electron.JPG)

As I said, this is a start, so i figured i would try with a HS, Ill take all criticism good naturedly, i would just like to get better.
Title: Re: d-larks DSL showcase
Post by: Sage on January 14, 2010, 10:41:35 PM
Well, I've heard piglets are terrible for drive, but I could be wrong. I don't know if that weapon motor can spin that weight at an effective speed either. Let's see what the gurus say, because I think it actually looks pretty decent.
Title: Re: d-larks DSL showcase
Post by: d-lark on January 14, 2010, 10:46:54 PM
Thanks, yah after some browsing, I noticed many saying the same thing about the piglets, I may have to switch those up. The weapons on the end of the tri-bar are 30kg, It is not the most effective speed, but fairly useful at removing assorted vertical weapons and spikes so i can get at the weaker armour underneath, It is hard to immobilize in the combat arena, and has beaten a random assortment of lightweight bots whether through destructions, points or immobilizations. Thanks!
Title: Re: d-larks DSL showcase
Post by: 123savethewhales on January 14, 2010, 11:01:38 PM
Switch to astroflight, and you will notice an increase in drive speed.

Drive motor has high torque and low max speed, weapon motor has low torque and high max speed.  As such it makes them task specific.  You can usually tell which is for weapon/drive in it's description.  But if you cannot I have also made a list of them here.

https://gametechmods.com/forums/index.php/topic,2402.0.html
Title: Re: d-larks DSL showcase
Post by: Pwnator on January 15, 2010, 04:32:42 AM
Not bad! Not bad at all! Like 123 said, you could use astros with ant wheels and try to use the blue control board to free as much weight as possible to upgrade the armor. I haven't built a tribar HS in DSL before, but I think a TWM3R motor would be better for that. :D
Title: Re: d-larks DSL showcase
Post by: somestrangeguy on January 15, 2010, 05:06:44 AM
Looks very good for a first showcased bot. But im concerned about the tribar passing trough the wheels, so does it? You should try avoid that.
Title: Re: d-larks DSL showcase
Post by: Naryar on January 15, 2010, 05:12:10 AM
Near-clone of one of R0B0SH4RK's lightweights, but i suppose you didn't made it on purpose.

Yes, switch to astroflights and Hypno wheels, change your battery placement to get an AX2550 on this and well you'll have 3 more kg to play with.

Much better than the standard's beginner bot  :bigsmile:
Title: Re: d-larks DSL showcase
Post by: d-lark on January 15, 2010, 04:24:32 PM
So, following all your tips, This is the version 2, Im happy to say it handles much better thanks to the tail, weapon spins faster, and it is quicker on astroflights, thank you for all your tips.

(https://gametechmods.com/uploads/images/89693electron2.JPG)
Title: Re: d-larks DSL showcase
Post by: G.K. on January 15, 2010, 04:26:01 PM
How heavy is it?
Title: Re: d-larks DSL showcase
Post by: S.T.C. on January 15, 2010, 04:34:09 PM
I kinda don't consider pole spikes too effective cause I think they do damage on the tip.

Also,same question as G.K.
Title: Re: d-larks DSL showcase
Post by: 123savethewhales on January 15, 2010, 04:37:16 PM
I guess the pole can be replaced by an iron spike.
Title: Re: d-larks DSL showcase
Post by: d-lark on January 15, 2010, 10:50:07 PM
Well, to answer your question that robot was 248.4 kg, but with some careful fitting of the chassis, I redesigned it, named it Stingray (for obvious reasons i like to think)



(https://gametechmods.com/uploads/images/61255electronstingray.JPG)
This robot is 248.9 kg (A fairly good use of weight i think so) (titanium 1mm)

Another version before this had 3 meat tenderizers (25kg ea) a large tribar (30 kg?) and a 30 to 20 , 20*40 , iron spike tail, its total weight was around 246, would the larger tribar and bigger tail be a good trade for less effective weight use? Or should I stay with this set up?

Thanks for your tips, they are all very helpful.

Also a question, whenever I go to lower the chassis, it seems like it stops unnaturally high, I have tried moving the slider all the way up, and clicking as low as I can on the height bar, that is how I got the current height, I cant help but think it could be lower, any way to make it so or am i pushing the boundaries of minimum height?
Title: Re: d-larks DSL showcase
Post by: Pwnator on January 15, 2010, 10:56:09 PM
Well, you can get a lower chassis height by editing the .bot file, but I think you would get the lowest height if you couldn't attach an NPC Right/Left. :D
Title: Re: d-larks DSL showcase
Post by: d-lark on January 15, 2010, 11:35:58 PM
Sorry NPC?

Im not good with all the acronyms here, I barely have got HS and VS under control, there isnt a thread that has all these defined?
Title: Re: d-larks DSL showcase
Post by: Pwnator on January 15, 2010, 11:38:31 PM
NPC's just a drive motor. :P

https://gametechmods.com/RA2wiki/index.php?title=Jargon
Title: Re: d-larks DSL showcase
Post by: d-lark on January 15, 2010, 11:45:58 PM
Alrighty thanks a bunch, any tips on the current bot? Ive noticed with some frustration that my tribar is getting knocked off way to often, is it considered "unethical" to put a shield of some sort over it, seeing as any shield would intersect with the spinner, and as ive come to understand bots should be as realistic as possible, so a shield over the joint for the spinner would probably be frowned upon right?
Title: Re: d-larks DSL showcase
Post by: Pwnator on January 15, 2010, 11:52:54 PM
If you could attach that shield in such a way that it can be attached to the tribar in real life, it should be fine. :D
Title: Re: d-larks DSL showcase
Post by: 123savethewhales on January 16, 2010, 03:53:13 AM
The "extra chassis height" seems to allow all component can be attached.  The lowest click-able chassis height, or 0.338182, prevents a few components to be attachable.  As for lowering it through hacking the save file, the lower it is, the less components you can attach.  Though in most tournaments any form of game file hacking would be banned.

As far as armoring your tribar, tribar has the worst HP ratio in the game.  Rather than armoring it, An alternative would be one dsldisk or 2 dsl bar forming a cross, though both of them would have 4 connection points.
Title: Re: d-larks DSL showcase
Post by: Naryar on January 16, 2010, 08:01:42 AM
As far as armoring your tribar, tribar has the worst HP ratio in the game.

Pretty sure the worst HP/kg ratio (i call that toughness) are the Ronin flags... they have 5 HP  XD

And yes, use something else than a tribar.
Title: Re: d-larks DSL showcase
Post by: d-lark on January 16, 2010, 03:54:17 PM
ATM Im now running a dsl bar, with two 45kg hammers on the end, they dont come off near as easy, as a tribar, and i can use 1mm steel, with a weight of 248.6 kg
Title: Re: d-larks DSL showcase
Post by: TriTon on January 16, 2010, 03:56:27 PM
Steel is a bad choice for armor, go for 3mm plastic or 1mm titanium.
Title: Re: d-larks DSL showcase
Post by: d-lark on January 16, 2010, 05:48:22 PM
So Taking Tritons Tips and doing some more revisions, here is version 4 of "Mini Ray"

The Vertical hammers and side bars help prevent The bot from becoming immobilized in case of inversion.

The more heavily armoured DSL bar was a fair trade for 2 weapons instead of 3.

(https://gametechmods.com/uploads/images/73029electron3.JPG)
With 1mm Titanium Armour
2 30kg hammers
1 lightning spike
4 20*80 DSL bars
Weight of 249 kg
Title: Re: d-larks DSL showcase
Post by: Sparkey98 on January 16, 2010, 06:18:09 PM
now THAT is awsome
 
no, it's saucesome
Title: Re: d-larks DSL showcase
Post by: Sage on January 16, 2010, 06:35:56 PM
Here at GTM, we enforce the "realistic" rule stating that objects cannot pass through other objects when it would be impossible in real life. It looks like those hammers are going through the DSL bar.
Title: Re: d-larks DSL showcase
Post by: d-lark on January 16, 2010, 06:42:59 PM
Oh my, I didn't notice that, looks like they pretty much intersect those dsl, bars, I think i may be able to lower them somewhat though.

Is it allowed if it is a small overlap in which say I could theoretically cut slots in my DSL bars?
Title: Re: d-larks DSL showcase
Post by: R0B0SH4RK on January 16, 2010, 06:59:59 PM
Technically no, but yes, you can. We won't tell anyone :O
Title: Re: d-larks DSL showcase
Post by: d-lark on January 16, 2010, 07:39:17 PM
Lol, I will apply myself to fixing that issue then.

And it was said somewhere earlier that mini ray was something of a copy of one of your bots Robo shark, I do apologize I was not trying to copy any of your designs, but you are pretty much the king of HS so i suppose its impossible
Title: Re: d-larks DSL showcase
Post by: Scrap Daddy on January 16, 2010, 07:42:20 PM
A lot of potential in this showcase...
Title: Re: d-larks DSL showcase
Post by: System32 on January 16, 2010, 07:47:15 PM
Oh my, I didn't notice that, looks like they pretty much intersect those dsl, bars, I think i may be able to lower them somewhat though.

Is it allowed if it is a small overlap in which say I could theoretically cut slots in my DSL bars?

There is something Called the "Overlap rule"
 
You can angle them so they intersect, but don't cut through the Bar entirely. Under 25% overlap will do.
 
(It's under 25% to keep the weight realistic. 1 fully stacked Razors shouldn't be 14 KG now, but If only one of the blades ross it is forgiveable...)
Title: Re: d-larks DSL showcase
Post by: Naryar on January 17, 2010, 03:38:23 AM
A lot of potential in this showcase...

LOL i said nearly the same thing when i saw 123's back in September.

But true.
Title: Re: d-larks DSL showcase
Post by: 123savethewhales on January 17, 2010, 07:43:32 AM
Not that 80 dsl bar is bad or anything, but some other stabilizer/tail choice might include

Vlad Spikes (18kg) Non normal weapon for better return damage
Overkill Blade (20kg) Very long

80 Titanium Skirt (8kg) High HP, Low Weight
Title: Re: d-larks DSL showcase
Post by: Reier on January 17, 2010, 09:04:44 AM
Am I mistaken or do Vlad spikes actually have normals? I think I saw that somewhere.
Title: Re: d-larks DSL showcase
Post by: Naryar on January 17, 2010, 09:07:16 AM
He's talking about the Vlad the Impaler forklift... not the Vladiator spike.
Title: Re: d-larks DSL showcase
Post by: d-lark on January 17, 2010, 07:23:20 PM
Here is a splash of the finished Mini Ray

(https://gametechmods.com/uploads/images/97826Mini Ray splash.jpg)

and the interior

(https://gametechmods.com/uploads/images/19267miniray.JPG)


Title: Re: d-larks DSL showcase
Post by: Badnik96 on January 17, 2010, 07:24:58 PM
Great to see people taking other people's advice and upgrading their bots!

For a better challenge, download the NAR AI pack v2.0 (and 2.1 soon!).
Title: Re: d-larks DSL showcase
Post by: 123savethewhales on January 17, 2010, 07:26:48 PM
use ant wheel wide if you can squeeze out 4kg, it will make your bot faster.
Title: Re: d-larks DSL showcase
Post by: Jack Daniels on January 17, 2010, 07:52:38 PM
Excellent Splash. Noteworthy improvement. You deserve a cookie.
Title: Re: d-larks DSL showcase
Post by: Badnik96 on January 17, 2010, 07:55:07 PM
I think that bot would have done will in WTT... Well maybe not win but at least win one match! xD
Title: Re: d-larks DSL showcase
Post by: Sparkey98 on January 17, 2010, 09:02:23 PM
I don't know anythng about DSL, but judging by other peoples posts, YOU ARE IMPROVING!!
 
you can has cookei
Title: Re: d-larks DSL showcase
Post by: d-lark on January 17, 2010, 09:13:31 PM
Now I has two cookie (:

Anyhow internet memes aside.

I find lightweights easy to build due to their relative simplicity, it is when i try building middleweight or heavy weight bots i get confused and end up screwing up and making something that doesnt deserve to exist. Any tips? Like what should i focus on with a heavy weight, wedges weapons armor? how much weight should go to each part?

And can someone please explain popup to me, I just don't understand them.
Title: Re: d-larks DSL showcase
Post by: Squirrel_Monkey on January 18, 2010, 10:56:25 AM
Quote from: RA2 Wiki
A popup is a wedged bot that gets under a bot using preferentially burst motors and small wedges on them, and then when under the bot, uses very short hammers concealed in the body,Gut-ripping their underside.
Have a high ADC.
There was no such thing as a popup in the beginnings of RA2. The first popup was built by JimXorb.
A good popup needs to have a strong drive train but also a very good wedge and if you can, frontal armor. The best weapons used on popups are razor tips.
Title: Re: d-larks DSL showcase
Post by: Sage on January 18, 2010, 11:09:14 AM
If you have a ton of defense it won't help when you lose all your weapons. Try using weapons as defense as well as offense, and spend most of your weight on a god weapon system. If you have a popup, however, spend most of your weight on armor.
Title: Re: d-larks DSL showcase
Post by: R0B0SH4RK on January 18, 2010, 09:00:53 PM
I wrote this last night, but my internet died before I could post it. It still applies now though.
 
Quote from: d-lark link=topic=3133.msg95239#msg95239date=1263692357
And it was said somewhere earlier that mini ray was something of a copy of one of your bots Robo shark, I do apologize I was not trying to copy any of your designs, but you are pretty much the king of HS so i suppose its impossible

Most of the builders here really don't mind if you copy designs, just give credit where credit is due (ie: if you deliberately copied off of someone, just say who). In fact, I'd say that I encourage copying off of better builders. If someone can pull the designs off, it's quite a testament to their skill.
 
I wish that I was the king of HS though. Scrap Daddy, Sage, and InfiniteInertia are all better HS builders than myself. Mini-Ray's original design is pretty standard as far as DSL LW HS go however, so you didn't really need to apologize there. I appreciate it though. It's good form - and it gets you serious-ass brownie points with the rest of the community.
 
quote author=Scrap Daddy link=topic=3133.msg95241#msg95241date=1263692540]A lot of potential in this showcase...
 
I agree. Also, OMFG IS THAT A POLAR BEAR WITH CHAINSAW ARMS?? :O
 
I find lightweights easy to build due to their relative simplicity, it is when i try building middleweight or heavy weight bots i get confused and end up screwing up and making something that doesnt deserve to exist. Any tips? Like what should i focus on with a heavy weight, wedges weapons armor? how much weight should go to each part?
 
And can someone please explain popup to me, I just don't understand them.

For your first question, It really depends on what you're building. For HS, you'll need the majority of your weight going to your weapons system, for Rammers: your drive train, and for Gut-Rippers (popups, jugglers, etc.) it's more of a happy medium between drive, weapons, armour, and wedges.
 
On popups: their main purpose is to drive under an opponent and attack their vulnerable undersides. Generally, they are not made for sustained matches, as they either have very little armour and tons of weapons (see: R4), or tons of armour and very few weapons (see: Bounty Hunter). For this strategy to work though, popups must be able to get under their opponents. For this you need excellent wedges and fast drive (It's been proven that faster bots get under slower bots - all other things being equal). They jury's still out on how to make unbeatable wedges (though Naryar might tell you otherwise. Take his advice though - he does know his stuff), but you'll generally want to use weaponry with high piercing. Razor tips are a favourite for their reach and damaging capabilities, but light 2-sided DSL teeth can be used too.
 
Hope this helps :)
Title: Re: d-larks DSL showcase
Post by: 123savethewhales on January 18, 2010, 09:06:12 PM
You lose when all your weapons breaks, so unless you don't expect your weapons to make contact with enemy weapons, have as much weapons as possible.  If you expect your weapons to clash with enemy weapons, then have at least 80kg for MW, and 180kg for HW, and more if you can fit them.
Title: Re: d-larks DSL showcase
Post by: Pwnator on January 19, 2010, 02:48:02 AM
use ant wheel wide if you can squeeze out 4kg, it will make your bot faster.


You could probably replace the rear DSL bar with something slightly lighter and upgrade the wheels to wide ants. :D
Title: Re: d-larks DSL showcase
Post by: Naryar on January 19, 2010, 07:22:45 AM
Razors are king on popups, and yes, they must be fast, armored, and damaging. However, most of them have really light weapons compared to other designs (generally 2-3 razor tips on a LW, 6-8 on a MW and 8-12 on a HW).

For your bot, you should consider also that DSL bars do have normals (they do damage only with the sharpened sides, not with the flat sides), reducing their efficiency as weapons. 123's Vlad forklift idea was a pretty interesting one i think...
Title: Re: d-larks DSL showcase
Post by: d-lark on January 22, 2010, 11:28:27 PM
Well, I've put further development of mini ray on hold while I try and sort out my larger weight issues.

Here is my first attempt a VS, called VS WIP at the moment :p

(https://gametechmods.com/uploads/images/20499vswip2.JPG)

4 battlepacks, 1 ant
3mm Titanium.
weight is 897.3 kg i think

Major stability issues, still working on self righting, flipped way too easy, and needs that massive set of spikes and two 60 kg hammers to keep the spinner from hitting the ground.


Major Stability issues
Title: Re: d-larks DSL showcase
Post by: Sparkey98 on January 22, 2010, 11:32:22 PM
ohhhh, a VS thwack
 
for stability, I'd use a ballast, but I don't know about DSL.....
Title: Re: d-larks DSL showcase
Post by: 090901 on January 22, 2010, 11:41:34 PM
DON'T USE BALLASTS!
You should use perms, and put them on at a angle, not straight forward. Then put wedges/DSL bars level with wheels the front of the bot. Put dsl bars like this / \ if you use the dsl bars. Then, you don't need a weight in the back.
Title: Re: d-larks DSL showcase
Post by: Naryar on January 23, 2010, 04:32:52 AM
DON'T USE BALLASTS AND DONT GIVE ADVICE TO A GAME YOU DO NOT KNOW

Anyways, you really just need 6 ants on this. Remember: rule is 1-2 ants for each (and ANY) spin motor on the bot.
Title: Re: d-larks DSL showcase
Post by: somestrangeguy on January 23, 2010, 09:31:12 AM
And on top of this the Hammers go trough the drive motors, wich isnt realistic.
Title: Re: d-larks DSL showcase
Post by: d-lark on January 23, 2010, 06:06:30 PM
Heres V2 fixed the realism problems, and took some tips on stability
(https://gametechmods.com/uploads/images/46611vswip3.JPG)

Al 5 8 ants
Title: Re: d-larks DSL showcase
Post by: 090901 on January 23, 2010, 06:37:40 PM
Use plastic 5, it's better than Al 5
Title: Re: d-larks DSL showcase
Post by: RedSawn on January 23, 2010, 07:34:52 PM
Hmm, that's very very short. I'd imagine it being easy to tip over backwards, even just from driving. Go for Plastic 5 as it's far better value, and perhaps use the weight for a wheelie bar? Generally The closer to the ground and further back it goes, the more stable it will be as it tries to tilt in that direction.

That weapon could be improved - The motors are exposed dramatically. You could increase the chassis space (just enough) to fit the motors in - if a part is attached to the baseplate (and not another component) it is invincible. Granted, motors still take damage and smoke, but they won't come off like weapons, and leave you without any.

Just my thoughts.
Title: Re: d-larks DSL showcase
Post by: 123savethewhales on January 23, 2010, 07:51:12 PM
1.  Use Large Bike Wheels should allow this to be fully invertible.

2.  Try to put a titanium halfsheet on the bottom of the bot if you can.  Top armor will also help.
Title: Re: d-larks DSL showcase
Post by: d-lark on January 25, 2010, 02:52:48 PM
Forget that, my DSL crashed and I was not able to save him, on the other hand here is my latest idea.

This is with Plastic 3

(https://gametechmods.com/uploads/images/30150V1.PNG)
Title: Re: d-larks DSL showcase
Post by: Squirrel_Monkey on January 25, 2010, 02:54:10 PM
Popup? and replace the three metal hinges with one door hinge.
Title: Re: d-larks DSL showcase
Post by: G.K. on January 25, 2010, 02:57:04 PM
Nice! I'd say downgrade the extenders to aluminium or poly and upgrade the wheels to vlads. How may batts does it have?
Title: Re: d-larks DSL showcase
Post by: Reier on January 25, 2010, 03:06:40 PM
What's the armor?
Title: Re: d-larks DSL showcase
Post by: G.K. on January 25, 2010, 03:08:43 PM
This is with Plastic 3
Title: Re: d-larks DSL showcase
Post by: d-lark on January 25, 2010, 03:31:04 PM
2 black 60's one battlepack and one ant

so 158 total amps
Title: Re: d-larks DSL showcase
Post by: d-lark on January 25, 2010, 05:25:18 PM
Britespark!

(https://gametechmods.com/uploads/images/44602V2 Britespark.PNG)

Plastic 3

158 amps (2 blacks, battlepack, 1 ant)

16 razors, Firestorm flipper, medium snowplow, small wedge and 20*160 DSL bar. 2 dual sided teeth.

Might have to make a splash for this one, can beat ever DSL AI, except perhaps grog, am having troubles with him
Title: Re: d-larks DSL showcase
Post by: Sparkey98 on January 25, 2010, 07:15:35 PM
0_0
 
 
 
 
you get a 2 foot cookie
Title: Re: d-larks DSL showcase
Post by: 090901 on January 25, 2010, 08:31:54 PM
What's the firestrom flipper for?
Title: Re: d-larks DSL showcase
Post by: Sparkey98 on January 25, 2010, 08:36:35 PM
maybe so big bots don't drive off the back? I just made a jugler BTW.........
Title: Re: d-larks DSL showcase
Post by: 090901 on January 25, 2010, 08:44:21 PM
maybe so big bots don't drive off the back? I just made a jugler BTW.........
wat??????????????????????????????????????????
Title: Re: d-larks DSL showcase
Post by: TriTon on January 25, 2010, 09:18:02 PM
maybe so big bots don't drive off the back? I just made a jugler BTW.........
wat??????????????????????????????????????????

I agree.
Title: Re: d-larks DSL showcase
Post by: d-lark on January 25, 2010, 10:11:03 PM
Firestorm flipper is to protect the rear motors, in exhibition battles they were coming off way too often, whether through my lack of driving skill, or lack of hp, now they dont.
Title: Re: d-larks DSL showcase
Post by: d-lark on January 26, 2010, 12:57:48 AM
Double Post.

Completed Splash Of BriteSpark :)

(https://gametechmods.com/uploads/images/26870BriteSparksplash.jpg)
Title: Re: d-larks DSL showcase
Post by: Pwnator on January 26, 2010, 03:15:04 AM
The rear still looks kinda odd to me, but the front sure looks intimidating. Good job! Try using a rectangular chassis instead of a 'T' chassis so you can mount all motors inside, and try to give them Hypnos (not necessary, but preferred) as well. :D
Title: Re: d-larks DSL showcase
Post by: JoeBlo on January 26, 2010, 04:15:34 AM
the rear does look a little messy

the whole robot looks awesome though

under AI control you tend to not require so much rear Armour

you could trade it off for some bottom Armour ?
Title: Re: d-larks DSL showcase
Post by: System32 on January 26, 2010, 08:59:44 PM
I like the rear armour, it'll probably be the only bot in RA2 that can fight in rumbles and swin consistantly.
Title: Re: d-larks DSL showcase
Post by: Urjak on January 26, 2010, 09:03:14 PM
I like the rear armour, it'll probably be the only bot in RA2 that can fight in rumbles and swin consistantly.

*cough*Sheck Spinners*cough*
Title: Re: d-larks DSL showcase
Post by: Naryar on January 27, 2010, 07:20:43 AM
I like the rear armour, it'll probably be the only bot in RA2 that can fight in rumbles and swin consistantly.

*cough*Sheck Spinners, HS and anything good with FBS.py*cough*

No really...
Title: Re: d-larks DSL showcase
Post by: Sparkey98 on January 27, 2010, 02:17:26 PM
I don't get why people are removing my posts, some should be, like random spam stuff, but I complimented this guy and it gets removed, WTF
bright spark is awsomesauce, though
 
 
Title: Re: d-larks DSL showcase
Post by: lloopp D lloopp on January 27, 2010, 02:24:48 PM
0________0


It's BEUTIFUL.
Title: Re: d-larks DSL showcase
Post by: Badnik96 on January 27, 2010, 03:05:21 PM
Wow, man. You have the potential to go far.
Title: Re: d-larks DSL showcase
Post by: d-lark on January 27, 2010, 11:22:18 PM
Thanks for all your comments and tips,

Also a side note, wow some these NAR robots are amazingly built, I am going to have to get really creative If I want a robot that can beat most of them!
Title: Re: d-larks DSL showcase
Post by: Naryar on January 28, 2010, 03:37:45 AM
I am going to have to get really creative If I want a robot that can beat most of them!

When the time will come, you might want to send a team in NAR AI as well (https://gametechmods.com/uploads/images/34625mrred.png)
Title: Re: d-larks DSL showcase
Post by: d-lark on February 14, 2010, 12:37:11 AM
So, figured I better get building if I want to compete in BBEANS

My fourth attempt at a good lightweight and only just showcaseable. thoughts, tips criticism?

(https://gametechmods.com/uploads/images/978141reartailpopup.bmp)

Edit: Sorry bout the .bmp completely forgot to change it

Title: Re: d-larks DSL showcase
Post by: Sparkey98 on February 14, 2010, 12:54:24 AM
use something to protect the snapper, and the arm looks fragil.....
Title: Re: d-larks DSL showcase
Post by: 090901 on February 14, 2010, 12:56:21 AM
Is it me or is the BSG floating?
Title: Re: d-larks DSL showcase
Post by: Pwnator on February 14, 2010, 01:03:01 AM
Nice! I think the BSG's attached to the smartzone, which isn't allowed. Just use a multiextender and attach the BSG there. Also, I'm not sure whether you're building it as a popup or as a hammer.
Title: Re: d-larks DSL showcase
Post by: d-lark on February 14, 2010, 01:04:51 AM
No, the smartzone was attached last, it is a pop up the idea is to get the robots stuck on the strips and bash away, the bsg is attached with a multiextender+ polycarbonate, heavy but the best i could do
Title: Re: d-larks DSL showcase
Post by: Pwnator on February 14, 2010, 01:11:46 AM
OK, so if it's a popup, then I spot some problems: First of all, it needs a good wedge, so the bot should either have a skirt hinge wedge flat on the baseplate or a metal hinge wedge (heavier, but wedgier as well). Also, the weapon rack seems to be too far back, which also decreases the effectiveness of the wedges. If you need a trapper, try using 3 Lightning spikes pointing slightly upwards so you can use the weight on armor and the wedge. :D
Title: Re: d-larks DSL showcase
Post by: Naryar on February 14, 2010, 01:47:22 PM
I have my bets the BSG is attached to the skirt hinge.

It's somehow too slow for a popup and  a good part of your weight is behind the wheels, ruining the wedge.
Title: Re: d-larks DSL showcase
Post by: d-lark on March 05, 2010, 09:17:51 PM
Hey, decided to put my lightweight building on hold for awhile, and after some messing around came up with this.

If I had made it in time for CC3 would definitely have been my entry, I am pretty stoked with it.

Plastic 1

(I could of sworn it was 3 but when i went to check it demanded it was 1 so alright)

(https://gametechmods.com/uploads/images/18894crabbycubev1.PNG)

Behold Crabby Cube :3
Title: Re: d-larks DSL showcase
Post by: Jack Daniels on March 05, 2010, 09:54:44 PM


(I could of sworn it was 3 but when i went to check it demanded it was 1 so alright)


I run into that sometimes too... I will check the armour selection area and find that a type is highlighted different from the one I last selected. However when I check the weight difference, it usually turns out that my original selection is still the same.  Not sure if it is a glitch or something.
Title: Re: d-larks DSL showcase
Post by: Reier on March 05, 2010, 10:48:51 PM
CC3 was MWs dude. :P
Title: Re: d-larks DSL showcase
Post by: d-lark on March 07, 2010, 04:27:12 PM
Right! I meant CC1, which I was not here for
Title: Re: d-larks DSL showcase
Post by: d-lark on December 04, 2012, 12:03:26 PM
Back from the dead! Hi gametechmods, it's been over two years but I just got back into DSL and Ra2 in general, thought i'd see if my building skills were still up to snuff.

Here is a heavyweight grinder bot, the image is missing one armour plate so y'all can see inside, at its final weight its 799.8. I've noticed a trend in hyper realistic DSL building lately, this is something more along the lines of where the community was when I left, is it still considered acceptable?

(http://i.imgur.com/sDVCQ.png)
Title: Re: d-larks DSL showcase
Post by: CameraFan on December 04, 2012, 12:10:45 PM
Wheelguards look like HS food, and why the spikes on the back?
Title: Re: d-larks DSL showcase
Post by: Jonzu95 on December 04, 2012, 12:15:17 PM
D-Lark! You're Alive! 8D
Title: Re: d-larks DSL showcase
Post by: Badnik96 on December 04, 2012, 01:23:26 PM
HOLY CRAP YOU'RE BACK
Title: Re: d-larks DSL showcase
Post by: ty4er on December 04, 2012, 02:10:33 PM
you can probably get rid of half the piglets and just attach the two extenders together, lighten the wheelguards and put the wedges on each corner of the bot, otherwise it looks pretty good.


and hi
Title: Re: d-larks DSL showcase
Post by: d-lark on December 04, 2012, 02:29:35 PM
Thanks for the tips guys, and yeah, I'm back for a while at least, unfortunately my interest in Robot Arena varies over time, but once in awhile i get hit by the nostalgia cannon and have to play.

If anyone remembers i'd like to apologize for never following through on the lucky 7 tournament, I guess life got in the way and I disappeared, all the files and such that would have been used for it are long lost, and I have nowhere near enough time to ever resurrect it. Sorry everyone for not completing that properly.

As for the bot tips. thanks ty4er, I don't know why i didn't think of that, and the back spikes are just some extra weight used camera fan, maybe with a little less motor and battery weight I can find something better to use it for,
Title: Re: d-larks DSL showcase
Post by: Naryar on December 04, 2012, 05:23:41 PM
good to see you back.
Title: Re: d-larks DSL showcase
Post by: MassimoV on December 04, 2012, 06:30:26 PM
Hey! You might want to lurk around a bit, buidling's changed alot since you last were on.
Title: Re: d-larks DSL showcase
Post by: d-lark on December 28, 2012, 05:42:54 AM
New Bot, thought id try my hand at this new fangled realistic high res aesthetic stuff. I like how it turned out. I wanted to use the judge snapper, but it was just too powerful, kept havoking and glitching out, any tips?
Anyways, here she is
(http://i.imgur.com/vj7oU.jpg)
Title: Re: d-larks DSL showcase
Post by: Badnik96 on December 28, 2012, 05:45:43 AM
Awesome, almost reminds me of SABotage.
Title: Re: d-larks DSL showcase
Post by: Tweedy on December 28, 2012, 10:19:31 AM
It wouldn't glitch out as much if there was more weight on the burst and if the arm on the burst motor was longer.
Title: Re: d-larks DSL showcase
Post by: Scrap Daddy on December 28, 2012, 11:53:49 AM
Smashing basil
Title: Re: d-larks DSL showcase
Post by: Jamin on December 28, 2012, 11:54:36 AM
it's....cute?


(sorry naryar.)
Title: Re: d-larks DSL showcase
Post by: Mr. AS on December 28, 2012, 11:56:56 AM
that looks gorgeous <3

the reason your judge burst is havoking btw is because it doesnt have enough weight on it like plazmic said. the general rule is that it needs 30kg on it to not rupt.
Title: Re: d-larks DSL showcase
Post by: Jonzu95 on December 28, 2012, 11:57:21 AM
Perfect.
Title: Re: d-larks DSL showcase
Post by: MassimoV on December 28, 2012, 12:54:53 PM
That's awesome! Where did you get the texture for the eyes?
Title: Re: d-larks DSL showcase
Post by: ty4er on December 28, 2012, 12:56:29 PM
try getting rid of some batteries and see if it havoks as much then

the bot looks amazing anyway
Title: Re: d-larks DSL showcase
Post by: d-lark on December 28, 2012, 01:24:05 PM
I'll try that ty4er, I could get it not to havok, but it didn't look near as nice, guess it's a display bot.
I used photoshop, so I just drew the eye texture with the pen tool.
Title: Re: d-larks DSL showcase
Post by: Kid_Krusher13 on December 28, 2012, 04:04:14 PM
New Bot, thought id try my hand at this new fangled realistic high res aesthetic stuff. I like how it turned out. I wanted to use the judge snapper, but it was just too powerful, kept havoking and glitching out, any tips?
Anyways, here she is
(http://i.imgur.com/vj7oU.jpg)
Her paint job kinda reminds me of Sabotage from Battlebots.
Title: Re: d-larks DSL showcase
Post by: MassimoV on December 28, 2012, 05:34:51 PM
New Bot, thought id try my hand at this new fangled realistic high res aesthetic stuff. I like how it turned out. I wanted to use the judge snapper, but it was just too powerful, kept havoking and glitching out, any tips?
Anyways, here she is
Her paint job kinda reminds me of Sabotage from Battlebots.
Awesome, almost reminds me of SABotage.
General opinion I guess. Also if you comment on a bot, you don't have to quote the picture.
Title: Re: d-larks DSL showcase
Post by: 090901 on December 28, 2012, 06:11:58 PM
General opinion I guess. Also if you comment on a bot, you don't have to quote the picture.
What I find is how it always spoilers images when you quote them, but it didn't with that one.
Title: Re: d-larks DSL showcase
Post by: d-lark on June 04, 2016, 01:12:33 PM
Hey Gametechmods! Longtime no see, I was semi-following RA3, but after a disappointing release, and the semi-recent release of DSL2.2 I decided to try out some of the new bits and pieces!

Anyway, here's FEVER, a pretty but not very combat effective DSL Realistic (Semi Realistic??) Horizontal spinner with lots of cool armour bits and supports.

I'm loving the new armour parts in DSL2.2

(http://i.imgur.com/O41Oc7m.jpg)
Title: Re: d-larks DSL showcase
Post by: Bobyasianboy on June 04, 2016, 01:30:30 PM
This looks great man, I really like this style of building. I like the clever use of some of the new components and having insides as a skin is a cool idea. Not sure about the srimech though, you'd probably be better off making it invertible.
Title: Re: d-larks DSL showcase
Post by: yugitom on June 04, 2016, 01:38:22 PM
With a splash and robot like this, it could've won a BOTM, at some point. I love it!
Title: Re: d-larks DSL showcase
Post by: Squirrel_Monkey on June 04, 2016, 01:46:58 PM
Welcome back d-lark. Good to see you.
Cool not but as said earlier the srimech seems a bit pointless.
Title: Re: d-larks DSL showcase
Post by: Badnik96 on June 04, 2016, 01:50:13 PM
Craaig isn't going to like that name :V

It looks really cool. My favorite part is the faux teeth on the bar supports.
Title: Re: d-larks DSL showcase
Post by: d-lark on June 04, 2016, 02:08:53 PM
...srimech seems a bit pointless...

Ostensibly, yeah it is.
I wanted to work with the concept of the srimech doubling as top armour, especially with all the fun new bits and pieces, even if it's pointless, I like how it turned out and how it performs.
Title: Re: d-larks DSL showcase
Post by: Naryar on June 04, 2016, 06:57:07 PM
We call that IRL. DSL standard is the more combat effective bots.

Neat bot anyways. Nice to see people coming back, as well.