Author Topic: Clickbeetle's DSL bots  (Read 85648 times)

Offline Avalanche

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Re: Clickbeetle's DSL bots
« Reply #480 on: March 06, 2016, 01:33:46 PM »
Hmm, does the frenzy axe have normals? Because then it could smash through your axe catcher no matter where it is caught.
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Offline Clickbeetle

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Re: Clickbeetle's DSL bots
« Reply #481 on: July 10, 2018, 02:30:40 AM »
Back to building!  I forgot how fun this is.

Mostly testing the 2.2 "Complete Edition" and Mr. AS's rebalance here.  I had some old DSL 2.1 designs that I never finished (they just don't work as well in 2.1), and thought this was the perfect opportunity to bring them up to version 2.2.

First, an update to Slambot.

 
slambot2.jpg


Original Slambot was really fun, but did the thing a lot.  The uneven wheels and asymmetrical forks on this version make it thing-proof on its side, and much less likely to get stuck on its nose (though it can still happen).  The wheels are also better protected.

It still can't win the wedge war against any competitive wedge, and can't beat spinners unless it can flip them... which means it can't win very many fights at all... but meh.  If I wanted to win fights, I wouldn't build a 4WD LW.

Then there is my attempt at a Nightmare-style VS.

 
ephialtes.jpg


Really happy with how well this one turned out.  It's pushing up against the max sphere on all sides (top, front, back, sides, AND bottom) and was kind of a pain to build, but ended up working better than I expected.  It even fits in some arenas!

Spinup time is sort of slow, but once it gets going it hits like a freight train.  Can confirm that ripping teeth are still useable in Mr. AS's rebalance mod.  The wings look cool and also keep it from tipping over due to gyroscopic forces.

If I wanted to build a more competitive version I could drop the chassis armor and add more teeth, but I like it the way it is.  (Also I have a feeling adding more teeth would make the spinup time unacceptably slow.)

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Offline NeonCalypso

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Re: Clickbeetle's DSL bots
« Reply #482 on: July 10, 2018, 02:37:04 AM »
Hell yea god to see you back, Ephialtes looks cool as heck  :heart_smiley: that wings are really clever NGL.
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Offline TheRoboteer

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Re: Clickbeetle's DSL bots
« Reply #483 on: July 10, 2018, 05:15:10 AM »
Having a single extender supporting a huge, exposed dual perm is pretty iffy
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Re: Clickbeetle's DSL bots
« Reply #484 on: July 10, 2018, 05:18:05 AM »
Having a single extender supporting a huge, exposed dual perm is pretty iffy

Agreed. Probably drop the teeth number down for weight; other than that, they both look sick
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Re: Clickbeetle's DSL bots
« Reply #485 on: July 10, 2018, 05:42:30 AM »
Woooooooooah, that is nuts.


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Offline Philippa

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Re: Clickbeetle's DSL bots
« Reply #486 on: July 10, 2018, 07:31:54 AM »
Nice DSL-S spinner, looks neat.

Offline RedAce

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Re: Clickbeetle's DSL bots
« Reply #487 on: July 10, 2018, 08:04:33 AM »
I will agree Ephilates looks pretty cool, especially with the wings, but holy hell does that extender frame look way too fragile for an IRL bot.  Might need to find a way to make it look thicker.

New Slambot looks nice and clean.  Not much else to say really.

Offline Reier

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Re: Clickbeetle's DSL bots
« Reply #488 on: July 10, 2018, 09:38:27 AM »
nice look to it cb

I will agree Ephilates looks pretty cool, especially with the wings, but holy hell does that extender frame look way too fragile for an IRL bot.  Might need to find a way to make it look thicker.
it's not irl he's just trying to make something that's cool and can fight
CB hasn't even been around since IRL got popular anyway
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Offline TheRoboteer

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Re: Clickbeetle's DSL bots
« Reply #489 on: July 10, 2018, 09:41:44 AM »
nice look to it cb

I will agree Ephilates looks pretty cool, especially with the wings, but holy hell does that extender frame look way too fragile for an IRL bot.  Might need to find a way to make it look thicker.
it's not irl he's just trying to make something that's cool and can fight
CB hasn't even been around since IRL got popular anyway
The fact that he's got supports either side of the the disc, even if they are stick thin, and he has little reinforcements connecting the front wedgelets to the wheel axles would imply to me that it's trying to be IRL.
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Offline Merrick

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Re: Clickbeetle's DSL bots
« Reply #490 on: July 10, 2018, 09:43:53 AM »
I just love how it looks. Especially the wings and the use of the Tornado wedges.

Offline kix

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Re: Clickbeetle's DSL bots
« Reply #491 on: July 10, 2018, 10:42:14 AM »
Holy sh**, that's neat!

Offline Dreamcast

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Re: Clickbeetle's DSL bots
« Reply #492 on: July 10, 2018, 11:42:55 AM »
I like how a good builder is here to show you all interesting robots, and instead of finding them cool you're arguing over metas as if he took a picture of a gold and white blue and black dress.

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Re: Clickbeetle's DSL bots
« Reply #493 on: July 10, 2018, 01:42:49 PM »
I will agree Ephilates looks pretty cool, especially with the wings, but holy hell does that extender frame look way too fragile for an IRL bot.  Might need to find a way to make it look thicker.
it's not irl he's just trying to make something that's cool and can fight
CB hasn't even been around since IRL got popular anyway
Fair enough.  I wasn't sure at first since it looked kinda IRL from the design of it all.  Might be my perspective or my lack of sleep messing with me again.  :/

Edit: Just noticed Roboteer's post.  Kinda where I thought the IRL thing or not from here hat he said.

Offline kill343gs

Re: Clickbeetle's DSL bots
« Reply #494 on: July 10, 2018, 06:51:17 PM »
I haven't yet had a chance to tell you how much I missed you.


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Offline Clickbeetle

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Re: Clickbeetle's DSL bots
« Reply #495 on: July 10, 2018, 07:42:01 PM »
nice look to it cb

I will agree Ephilates looks pretty cool, especially with the wings, but holy hell does that extender frame look way too fragile for an IRL bot.  Might need to find a way to make it look thicker.
it's not irl he's just trying to make something that's cool and can fight
CB hasn't even been around since IRL got popular anyway
The fact that he's got supports either side of the the disc, even if they are stick thin, and he has little reinforcements connecting the front wedgelets to the wheel axles would imply to me that it's trying to be IRL.

It is intended to be IRL (and Slambot too), I just have a looser definition of what constitutes "adequate supports" than most people.  I tried building a cage around the motor at first but it looked too bulky and ugly.

I just realized if I downgraded the chassis armor I could probably add another layer of extenders so the front half of the frame was 2-3 layers thick... would that be good enough?

It seems my preferred building style occupies some sort of weird middle ground between standard and IRL.

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Offline Virus Bomb

Re: Clickbeetle's DSL bots
« Reply #496 on: July 10, 2018, 08:29:18 PM »
you could try a moe motor instead of a dual perm and see how that works.

Offline kix

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Re: Clickbeetle's DSL bots
« Reply #497 on: July 11, 2018, 08:26:06 AM »
you could try a moe motor instead of a dual perm and see how that works.
Ye, moe motor is great, although if he plans on ebtering stuff, it prolly wont be allowed

Offline MassimoV

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Re: Clickbeetle's DSL bots
« Reply #498 on: July 14, 2018, 03:38:25 PM »
Yoooo Click building. Looks sweet man

Offline Clickbeetle

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Re: Clickbeetle's DSL bots
« Reply #499 on: August 06, 2018, 12:38:12 AM »
This is what I meant when I said I could stack extenders to make thicker weapon supports for Ephialtes.  Ended up making them 5 thick to cover most of the width of the Perms.

 
ephialtesrev.jpg


I can has IRL now?

If not, how about this thing?

 
supercell2.jpg


I was never totally satisfied with original Supercell, even back when I first built it.  (These days, it would never even pass IRL inspection.)  It had too much power and not enough stability, and spent more time trying to self-right than not.

Supercell 2 uses a 6-Mag instead of a dual Perm and a smaller-diameter tribar, both of which contribute to drastically improved stability.  The big lightning bolt on top is a fancy srimech that functions similarly to Megabyte/Gigabyte's pole.  It does OK against the RedAce AI, except for hammers.  Any hammer bot is pretty much an insta-loss, with the chassis being such a big fat target up there.

It has 3mm Ti chassis armor, and the lower frame is all aluminum components.

I liked the lightning-bolt extenders so much that I went and updated Thunderclap with a lightning-bolt hammer, because I thought it would look cool.  (Also, original Thunderclap would no longer pass IRL inspection.  There seems to be a theme here... I wonder if ANY of my old bots would still be considered IRL today?)

 
thunderclaprev.jpg


The rest of the bot is the same as the original, except I needed to drop to 3mm steel armor to make weight for a bulkier turret, and I changed the batteries to 2 Battlepacks.

Edit: Still not used to the new image-uploading system; not sure what's going on with the thumbnails at the bottom.
ephialtesrev.jpg
supercell2.jpg

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