also lol at most toxic guy around calling others out on this sh**
Looks like you're using weapon motors for drive, which is a bad start. Can we see the insides? You might not have enough batteries as well.and we can't see that video.(Image removed from quote.)
Could you upload the bot file to the bot exchange so we can check it out?
Was going to suggest to upload it but Thrackerzod already ninja'd me to it.It does look like it's driving fine and that's just the usual RA2 wobbling, except a bit stronger. Maybe getting the chassis a bit closer to the ground/lower ground clearance would fix this, but it's just a visual effect, bot seems to drive and push just fine?
How heavy is the bot? You might have better luck using smaller wheels which make the bot closer to the ground. All bots bobble like that a little bit but most of the time it's not noticeable.
Quote from: R01 on July 27, 2016, 04:18:10 AMWas going to suggest to upload it but Thrackerzod already ninja'd me to it.It does look like it's driving fine and that's just the usual RA2 wobbling, except a bit stronger. Maybe getting the chassis a bit closer to the ground/lower ground clearance would fix this, but it's just a visual effect, bot seems to drive and push just fine?Quote from: Badger on July 27, 2016, 06:47:14 AMHow heavy is the bot? You might have better luck using smaller wheels which make the bot closer to the ground. All bots bobble like that a little bit but most of the time it's not noticeable.Yikes... So that's just how it it always is? That sucks. Like I said, I'm new to the game, so I wasn't sure if it was normal or not, and it didn't seem normal. And it doesn't seem like the AI tends to have this problem, but I don't know.Ironically it seemed to drive better, wobble less, and have better traction once I RAISED the clearance... but yeah, I don't know. It's a VERY heavy bot (1700kg or so), but I assumed weight would keep it more grounded and not all bouncy like that. Guess it makes the problem even worse. Low wheels didn't work at all with this design.I just have to get used to the quirks of the game I suppose. Sort of like how every once in awhile when two bots get squished against each other, they'll just go flying (sometimes off the map) for no good reason.
As far as I know it isn't noticeable when moving around/only really visible in the botlab, so don't worry too much about it. Then again I've never messed around with bots that are more than 800 kg. Guess you also know that you're playing the DSL mod and not the normal stock game?As for bots flying around, that's the havok glitch, which happens mostly when components get ripped off.
The axle flex is due to fact motors in RA2 are made of 2 different meshes or whatever the hell you want to call them, and most the motors and sh** in DSL was made over 10 years ago and nobody was really thinking about axle flex at the time, plus it doesn't help that you have 1400+ kg on a slimbody which really shouldn't be used on something more than a MW. Easiest way to fix the problem is either A) Reduce Weight B) Reduce the ground clearance so the axles can't flex as much C) Use more motors as Craaaaaaaaaaaaaaaaaaaaaaaaaaig said. Your traction problem is pretty much due to the fact the bot literally has no drive power. Like I said before, slimbodies are a weak motor that shouldn't be use on anything heavier than a MW (and that's only for bots that depend on their weapon more than drive, like VS or HS) and Power steering units are pretty poop.
ALERT- Another WS coming up...
I'm fine with hugging reier
More weight on fewer motors will displace the axles from the motors. Add more motors or reduce the weight (1200kg is a good target if you want to go heavier than 800kg as that's the official GTM SHW limit)
Don't the beefier axles in ironforge fix this to a degree?
DSL-IRL is the libtard’s meta. Go drink more soylent, retard! #BLUELIVESMATTER
Quote from: Reier on July 28, 2016, 07:20:30 AMDon't the beefier axles in ironforge fix this to a degree?What's ironforge? And yeah, I did see beefier axles, so maybe I should try those.