Author Topic: What would you like in a Components pack?  (Read 2843 times)

Offline thurston_studios

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What would you like in a Components pack?
« on: September 16, 2013, 06:13:14 PM »
Hello again gametechmods! I have been working out a project with an acquaintance of mine to make a goal possible:
In the DSL3 readme, there was a single line stating more or less that the components would not work with each other.
Taken the challenge, we reached a consensus that you should be able to play with all the parts; any version, all parts, side by side. Since the beginning of this very ambitious project I have realized that what this version could provide to the community. Taking back up the torch, not only has this project given me a great glimpse into what modding really entails, it also brings the question of what the players would like to see in a component pack.

So it is that I have begun co-developing jimsmod, I would like to provide a comprehensive pack.

Please respond to this with exactly what you would want included, be it new components / skins / version inclusions / etc.
I would like to get a glimpse into what the community would like to have.
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Offline HurricaneAndrew

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Re: What would you like in a Components pack?
« Reply #1 on: September 16, 2013, 06:54:53 PM »
The different versions have different parts and they're kept seperate for a reason. Stock parts are much weaker than DSL parts and the parts in DSL2 are so far off balance that you are literally only left with 2 or 3 options to be competitive. DSL3 is being made to counteract the imbalance and give more options.

tl;dr: The components shouldn't be mixed.

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Offline helloface

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Re: What would you like in a Components pack?
« Reply #2 on: September 16, 2013, 09:39:44 PM »
 :arrow: Better bursts & servos
 :arrow: Motors for smaller weight classes
 :arrow: New, balanced, realistic spikes
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Offline playzooki

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Re: What would you like in a Components pack?
« Reply #3 on: September 17, 2013, 10:46:34 AM »
Id like to see IRL components, e.g. LEM 130

Offline Galacticruler

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Re: What would you like in a Components pack?
« Reply #4 on: September 20, 2013, 08:20:16 PM »
Lasers with an insane frequency setting and perhaps some different lengths, cannons, flame throwers, some sort of super sharp blade with a mild frequency and last but not least: super-heavy, super grippy, super indestructible wheels.

Offline playzooki

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Re: What would you like in a Components pack?
« Reply #5 on: September 21, 2013, 07:01:15 AM »
What about Hardox armor?
And galactic, too unrealistic for me. Chaos AI is like that.

Offline Galacticruler

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Re: What would you like in a Components pack?
« Reply #6 on: September 21, 2013, 08:05:43 AM »
Good point.
well the blade, I don't see how that is unrealistic...

Offline AlexGRFan97

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Re: What would you like in a Components pack?
« Reply #7 on: September 21, 2013, 08:09:26 AM »
Lighter motors? The lightest one in standard DSL is 11kg.

Offline Galacticruler

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Re: What would you like in a Components pack?
« Reply #8 on: September 21, 2013, 08:20:45 AM »
that is heavy if you need 2 of those, a baseplate anchor, an extender and an iron spike.
plus armor, wheels, batteries and a mini-control board.
EDIT:
For a sub-light weight.

Offline playzooki

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Re: What would you like in a Components pack?
« Reply #9 on: September 21, 2013, 12:30:34 PM »
No its not. Ive built a fleaweight in DSL, so it cant be THAT hard. Although what id like to see is an AW/FLW motor that spins REALLY fast, but cant spin much weight.

Offline Galacticruler

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Re: What would you like in a Components pack?
« Reply #10 on: September 22, 2013, 07:59:20 AM »
we need a smaller motor, one that fits in an infantismally small bot.
EDIT:
And is set for wheels by default.

Offline ty4er

Re: What would you like in a Components pack?
« Reply #11 on: September 22, 2013, 10:41:58 AM »
we need a smaller motor, one that fits in an infantismally small bot.
EDIT:
And is set for wheels by default.
copals
besides, any smaller motors will almost always havok itself to death.


anyway, i would like to see more components that i can use as a sort of armour, like shell panels
DSL Showcase
is this bot don't lost all razors in a fight before do a damage thought

Offline Galacticruler

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Re: What would you like in a Components pack?
« Reply #12 on: September 22, 2013, 11:46:52 AM »
besides, any smaller motors will almost always havok itself to death.
AJ's Tank pack.
the tank track motors work just fine, and are TINY.

Offline helloface

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Re: What would you like in a Components pack?
« Reply #13 on: September 22, 2013, 11:58:08 AM »
 :arrow: Different wheels, preferably ones linked to robot combat (I.e Colson wheels in DSL3)
 :arrow: New real batteries
 :arrow: Lighter, flatter motors (Like the Reservable Angle Motor)
 :arrow: More ant weapons
 :arrow: New, realistic, pre-made saws and axes/hammers
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Offline thurston_studios

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Re: What would you like in a Components pack?
« Reply #14 on: September 22, 2013, 07:39:51 PM »
Thanks for all the input guys, this has turned out to be a challenging and rewarding build process and a great stepping stone into the modding world.

The idea behind combining the components from released editions had started with my co-creator's idea of doing something that has been said to not be doable. This evolved into the current ambitious project to allow any bot from any version to be able to be loaded into a standalone version of the game.

Now the ambition has grown, and the project has taken on a great magnitude. Eventually I would like to include all parts that are currently available (and allowed by the creators involved) as well as many, many new textures and new Components.

Currently I have been absorbing as much knowledge as possible about add bits and pieces to this project which is still alive, even though people are abandoning this fantastic title to the newer, more flashy games out there. Our team would really like to make a comprehensive pack for all players to enjoy and also provide a platform wherein people can put their "two cents" in and actually influence the development of future versions.

I reall like the ideas that some of you have given on this thread, and I really appreciate the constructive critisicm for this build. This has been a monumentous task to undertake largely in my free time, and I hope to provide a quality mod when the development process has been furthered a bit. As of now, I have successfully integrated the DSL versions that exist and included the Darkpacks and NARAI bits. I would really like to further this project for the good of all the players who enjoy this title (whether they prefer to build or seriously play).

In conclusion (man, this is a wordy post) - please feel free to be a contributor to this project. I would definitely appreciate any and all help in this build, and anyone who contributes will get their proper mention when all is said and done. So feel free to send me your homebrew components or your research notes into the true robotics world (this would be of tremendous help). Remember, the only thing standing between you and making your own contributions to this are a few hours and a little effort. In no way do I wish to take a position of grandure here, I am only a lowly keybanger. Thanks and have fun

- Cameron A
Whenever you're faced with a difficult decision, make sure to take a deep breath before committing yourself to either direction.

Offline Naryar

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Re: What would you like in a Components pack?
« Reply #15 on: September 23, 2013, 07:29:55 AM »
Wait, how is that even supposed to work ? You want to mix up different ai packs ? For the most part, nar ai components and DSL components have the same names in .txt form.

If you change the names of all the txt's, you'll screw up compatibility between nar ai and this pack OR between DSL and this pack.

If you use a system of different folders you cannot use both systems at the same time.

Not to mention that with all parts of 3 or more ai packs crammed into a game, the botlab's component lists would be so long it would be a chore to build in this mod.

How are you managing all that ? If you do have tricks that would help modding ra2 in general, it would be good to share them.




Offline 123savethewhales

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Re: What would you like in a Components pack?
« Reply #16 on: September 23, 2013, 12:30:29 PM »
You know, seeing as how 90% of DSL2 components are useless due to balance issues, adding another 300 components in isn't going to help.

Offline thurston_studios

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Re: What would you like in a Components pack?
« Reply #17 on: September 23, 2013, 01:24:46 PM »
Instead of replacing the components with the newer version, I have included them in the proper folder with slightly adjusted names (in this case windows has taken care of this with ease ie awbatt.txt and awbatt (2).txt ) It seems to work quite well.

In addition I have taken the previews for all of the components and added stamps to them denoting which mod version they came from. This does make for a longer list of parts indeed, but for many of the components there was no change in between versions of DSL, thus no added duplicates/triplicates for certain parts. As of right now my development version has over 1,000 parts and I hope to expand that to include new original parts.

I understand the idea of some of the older parts being unbalanced or needing nerfing or buffing (as was provided by updated DSL editions), but the ability to import any bot built in any mod edition is seemingly a feasibility. I have been working toward providing this for the community, and though I am doing much of the work myself (and intend to carry on ) - the community's input and efforts would be much appreciated.
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Offline helloface

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Re: What would you like in a Components pack?
« Reply #18 on: September 23, 2013, 01:37:40 PM »
1,000 parts?
That would be totally kick-arse, but it would be impossible to balance all those parts and be able to put any proper effort into each individual component. Not to mention the insane lag that would create.
Oh I'll be doing some banging.......

Offline thurston_studios

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Re: What would you like in a Components pack?
« Reply #19 on: September 26, 2013, 09:33:19 AM »
I have been hitting some difficulties in making a comprehensive, all-inclusive pack lately, but I have found a workaround to my first problem of crashing over certain duplicates not being included. I will include many of the older versions of parts in a "hidden=1" state so that bots from any edition can be included without trouble and the parts list will be manageable.

This leads me to a second problem that really calls for the community to help fix - there are a lot of parts missing previews altogether. I can post a .txt file with a list of these issues, but I was wondering if the community could provide access to a version of the game that has a fully complete components pack without error (or let me know if the error is within the DSL build itself)
Whenever you're faced with a difficult decision, make sure to take a deep breath before committing yourself to either direction.