Author Topic: What would you like in a Components pack?  (Read 2840 times)

Offline JoeBlo

Re: What would you like in a Components pack?
« Reply #20 on: September 26, 2013, 09:41:12 AM »
Instead of replacing the components with the newer version, I have included them in the proper folder with slightly adjusted names (in this case windows has taken care of this with ease ie awbatt.txt and awbatt (2).txt ) It seems to work quite well.


Have you taken into account the fact .bot files write the file names and path's inside the file?


so for example, importing a robot which requests the part "components/awbatt.txt" when in reality it requires the now renamed  awbatt (2).txt


while your solution works for a standalone situation, robots cannot be imported nor be compatible with other versions of RA2 because of this..


 :smile:

Offline Naryar

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Re: What would you like in a Components pack?
« Reply #21 on: September 26, 2013, 09:43:59 AM »
Instead of replacing the components with the newer version, I have included them in the proper folder with slightly adjusted names (in this case windows has taken care of this with ease ie awbatt.txt and awbatt (2).txt ) It seems to work quite well.

So yeah... Importing a nar ai bot to your pack will make it so it has DSL stats.

This leads me to a second problem that really calls for the community to help fix - there are a lot of parts missing previews altogether. I can post a .txt file with a list of these issues, but I was wondering if the community could provide access to a version of the game that has a fully complete components pack without error (or let me know if the error is within the DSL build itself)

There is none. all the previewless parts are cheat parts and/or parts used for replicas, that is not supposed to be used in the botlab but via BFE building.

Offline thurston_studios

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Re: What would you like in a Components pack?
« Reply #22 on: September 26, 2013, 10:27:56 AM »
Hmm, thanks for the creative criticism, it really gives me food for thought as to what problems are going to be faced through this build process.
For the most part the newest version of each of the parts I have included is the default one, with the older ones following suit

In any case, this project has been serving as a launching point into the world of modding for me and I would like to eventually provide a comprehensive standalone build for the community. I would like to fix some of the parts that are broken at this point, though.

I did see that many of the ones that are missing previews are indeed replica parts, but I don't really want to deny these parts to players. It appears the only way to get them going is to insert my own previews I take it?
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Offline Xkay7

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Re: What would you like in a Components pack?
« Reply #23 on: October 01, 2013, 09:44:48 AM »
A gyroscopic part would be wonderful for making walker-style bots in RA2!
 Or maybe a flag part like the Competition Flag in RA1!    :dumb)