gametechmods

Robot Arena => Discussion => Topic started by: Trovaner on June 12, 2009, 02:32:10 PM

Title: What Do You Mod?
Post by: Trovaner on June 12, 2009, 02:32:10 PM
For a while now, I've been wondering how many people really know how to mod things in RA2 for each of the above catagories.
 
Currently, I have done everything but I have yet to make a working Arena.gmf. I mess with .py files and .gib files the most and I understand a majority of the coding used in them.
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Title: What Do You Mod?
Post by: philetbabe on June 12, 2009, 03:04:17 PM
never touch arena moding
Title: What Do You Mod?
Post by: RedSawn on June 13, 2009, 04:41:35 AM
Everything but GIB files (wherever the heck THEY are found)

Not so good at arena pythons or GMFs though. Always getting errors without assistance.
Title: What Do You Mod?
Post by: Pwnator on June 13, 2009, 05:16:13 AM
The only GIB file I know is DebugWindow.gib. I dunno what that is for anyway. :P
Title: What Do You Mod?
Post by: Naryar on June 13, 2009, 07:14:56 AM
Skinning and AI-ing are my only two modding skills now.

I'm trying to figure bot file editing now, and I MIGHT get in component text file editing as well as .py creating.
Title: What Do You Mod?
Post by: JoeBlo on June 13, 2009, 07:35:32 AM
Component Text Files, Component GMF Files, AI'ing and skinning for me
Title: What Do You Mod?
Post by: somestrangeguy on June 13, 2009, 08:22:41 AM
I voten on AI Bindings and component .txt files.
And I just recently got 3DSMax5 working and made a component and it worked in the preview too but it crashed game as I clicked on Attach. So I didnt vote on component .gmfs because I dont think that really counts. The attachment point was pointing in the wrong direction anyways...
Title: What Do You Mod?
Post by: Trovaner on June 13, 2009, 01:41:11 PM
GIBs are found in the UI folder along with the graphics and are used to make visual controls (such as buttons and sliders), simple graphics (such as lines and boxes), or position the normal graphics. Unfortunately, they don't add the functionality just the looks (for example it adds a button but the exe makes the button change screens). If anyone is interested in learning how to mod them, feel free to ask because IMO they are easier than making GMFs or using python but can really change the look of the game. For example, I've been working on adding another button that loads another test garage and I think I finally figured out how to do it (the exe wasn't loading the python coding that I needed before but I figured out a way around it).

Edit: Difficulty and knowledge accessability appear to be the two determining factors. Everything with tutorials or that can be done quickly appear to be doing the best.
Title: What Do You Mod?
Post by: Madiaba on June 14, 2009, 11:48:02 AM
Interesting list. Now I know who to contact for moding help.:)
 
*Grasshoppa, you might call your masta, someday...*
Title: What Do You Mod?
Post by: DuckRA2 on June 14, 2009, 11:51:28 AM
Arenas/components, a little GIB, but there is almost no point in GIB unless you are making a big mod.


I do AI stuff, but im not the best and last time I did that was a year ago
Title: What Do You Mod?
Post by: S.T.C. on June 14, 2009, 06:27:44 PM
I only know how to AI bots lol,I made 2 AI packs so far (unreleased tho)
Title: What Do You Mod?
Post by: DuckRA2 on June 15, 2009, 11:51:59 AM
Trovaner, you forgot BOT file editing!!!
Title: What Do You Mod?
Post by: Trovaner on June 15, 2009, 12:24:04 PM
Opps, you have a good point... Anyways, I know how to mod them thanks to Apanx and Mad.
Title: What Do You Mod?
Post by: DuckRA2 on June 15, 2009, 12:28:42 PM
I experiment with them till I get it right, I like making mini bots/bots that can do the full 180 degrees with a, what do you call it... whats the name I also was forget, burst motor is it???