material = arenium(.2)passthru = disc_collision
I don't really want to mess up with mesh (got no 3dsmax)
New to Version 2:...Ghost Wedge - Sinks into the floor but not other bots, making it impossible to get under!
if it really is needed to use 3dsmax, then one of my friends has it but it would be a little inconvenient to ask him.
Did you just say you wanted...
Well, i think that if you add the same collision mesh of the "ghost wedge" cylinder to ordinary small wedge, then it would be only cosmetic changes...