gametechmods

Robot Arena => Discussion => Topic started by: Clickbeetle on April 01, 2012, 11:10:56 PM

Title: Want to help with DSL3?
Post by: Clickbeetle on April 01, 2012, 11:10:56 PM
So I've heard a lot of people saying that I don't want/need/ask for help with DSL3.  This is partly true... I think I am very slightly obsessive-compulsive, and have trouble delegating tasks to other people for fear that they won't do what I would do.  But the other reason is that there are not that many skilled GMF editors here, and of those that are, there are even fewer that have the time or motivation to work on this.
 
BUT I have here some grunt work that anyone with a moderate understanding of the GMF can do.  Here's what I need:
 
- Pick a wheel GMF besides the ant wheels.  (Edit: or shiny hubs.)
 
- If they exist, delete all the Light objects (they are not necessary and Serge's compiler will not compile them.)
 
- If necessary, move the attachment point so it is flush with the wheel, not floating in space.
 
- Add a second attach point by copying the first one, inverting its direction, and moving it to the outside face of the wheel.  Make this point Attach = Axle_M, Generic_M.
 
- In the RBCollection, change the Simulation Geometry of the "wheel" object to 5 if it uses a display mesh.  If it uses a collision mesh, change it to 6.  wheel_rbodies and wheel_traction should stay at 2.
 
- Final object count should be 8.  Compile the wheel using Serge's compiler.  (Either Dummy's or Serge's will successfully decompile a wheel, but only Serge's will compile them.)
 
- Send your wheels to me.  Post in here what wheels you're doing so no one else picks the same wheels.  Don't worry about the txt file; I'll handle that.
 
WHEELS:
Buster
Micro
Mini
Growler
Hypno
Backlash
DSL 1
DSL 2
Granny
Pussycat
Tornado
Tazbot
SlapH
T-Minus
Motorcycle
Motorcycle 2
Motorcycle 3
N12
Fatboy
Mud
Techno
S3
Slim
Overkill
Ford
Cobra
WBC
Title: Re: Want to help with DSL3?
Post by: NFX on April 02, 2012, 07:57:23 AM
I'm giving the rubber wheel a try. I've just got the second AP pointing the wrong way. Apart from that it seems to be fine. =)
 
EDIT: Got the Rubber Wheel and Vlad Wheel done, both have been PMbomb'd. Quick question though, what should we do with regards to the second AP on wheels that have a hollow center, like the Techno or Overkill?
Title: Re: Want to help with DSL3?
Post by: Clickbeetle on April 28, 2012, 05:21:48 PM
All right guys, I'm back after almost a month of some crazy IRL stuff.  Thanks to NFX I now have rubber wheels and (mostly) Vlad wheels done.
 
As for your question, I'm putting the attach points flat on the wheel surface, not floating... so if the wheel is concave like a Techno or Overkill, the attach points will be in the wheel.
 
Example of what I'm going for with the wide ant wheel:
(https://gametechmods.com/uploads/images/26679newantwheel.jpg)
 
The exception to this is if the wheel is concave on both sides and would overlap the motor if you put the first attach point inside the wheel.  In that case just put the first attach point as far in as you can.  (The second attach point should always be all the way in.)
 
One last thing:  Gazea asked me how to move the attach points and I figure I'll post my response here since other people might want to know.
 
To move attach points, just adjust TM Row 3.  This is the X,Y,Z coordinates of the attach point.  And it's really easy with wheels since all wheels face the same direction.  You want to move the second attach point you add in the -Z direction to get it on the other side of the wheel... so just subtract the wheel's width from the third number in TM Row 3.
 
To invert the direction of attach points, just multiply all the numbers in TM Rows 0 and 2 by -1.  That's all there is to it. :mrgreen:
 
Hope to get more work on the wheels done this May before June gets busy again, and hope you guys can help me.
Title: Re: Want to help with DSL3?
Post by: SKBT on April 28, 2012, 05:35:34 PM
Just one of those thoughts... Do you want me to record real motor/pnuematics sounds? The in game pneumatics sound nothing like the do in real life.
Title: Re: Want to help with DSL3?
Post by: Clickbeetle on April 28, 2012, 06:53:06 PM
That would be awesome  :bigsmile:
 
I used my old antweight Defy Ant to record the new motor sounds for DSL2 so I know it can be done.  It takes a lot of tweaking to get right though... the game distorts a lot of the sounds.
Title: Re: Want to help with DSL3?
Post by: I Like Tacos on April 28, 2012, 10:47:16 PM
I'll try everything in the wheelmotorcycle folder. Right now I'm doing the dsl wheels

EDIT: Finished the DSL, cobra, and ford wheels; working on motorcycle wheels.
Title: Re: Want to help with DSL3?
Post by: Gazea2 on April 29, 2012, 07:49:57 AM
Ahh, that makes perfect sense. Thanks Click. :D
Title: Re: Want to help with DSL3?
Post by: MikeNCR on April 29, 2012, 09:56:15 AM
Just one of those thoughts... Do you want me to record real motor/pnuematics sounds? The in game pneumatics sound nothing like the do in real life.

I like this idea. Between the two of us, we've got a pretty good range of motors. You could probably also take a recording of Phoenix's flipper.

Motors/rigs I've got
Short Magmotor
18v dewalt
18v dewalt flipper(maybe burst-ish)
Spark (ant) motors
Servo

Could also probably record the drill press/table saw/mill etc.. for some other noise options.
Title: Re: Want to help with DSL3?
Post by: Clickbeetle on April 29, 2012, 01:50:28 PM
Just one of those thoughts... Do you want me to record real motor/pnuematics sounds? The in game pneumatics sound nothing like the do in real life.

I like this idea. Between the two of us, we've got a pretty good range of motors. You could probably also take a recording of Phoenix's flipper.

Motors/rigs I've got
Short Magmotor
18v dewalt
18v dewalt flipper(maybe burst-ish)
Spark (ant) motors
Servo

Could also probably record the drill press/table saw/mill etc.. for some other noise options.

Sweet.  It would be awesome if we could have a different sound for every motor.
Title: Re: Want to help with DSL3?
Post by: Wolfsbane on April 29, 2012, 01:54:18 PM
Just one of those thoughts... Do you want me to record real motor/pnuematics sounds? The in game pneumatics sound nothing like the do in real life.

I like this idea. Between the two of us, we've got a pretty good range of motors. You could probably also take a recording of Phoenix's flipper.

Motors/rigs I've got
Short Magmotor
18v dewalt
18v dewalt flipper(maybe burst-ish)
Spark (ant) motors
Servo

Could also probably record the drill press/table saw/mill etc.. for some other noise options.

Sweet.  It would be awesome if we could have a different sound for every motor.

I could also rip the robotica theme for the opening.
Title: Re: Want to help with DSL3?
Post by: MassimoV on April 29, 2012, 01:57:55 PM
Why Robotica? Not criticizing you but it doesnt seem to fit.
Title: Re: Want to help with DSL3?
Post by: Mr. AS on April 29, 2012, 01:59:25 PM
isnt robotica copyrighted ?
Title: Re: Want to help with DSL3?
Post by: Wolfsbane on April 29, 2012, 02:01:48 PM
Why Robotica? Not criticizing you but it doesnt seem to fit.

it's the only one i could get my hands on
Title: Re: Want to help with DSL3?
Post by: GoldenFox93 on April 29, 2012, 02:12:05 PM
Actually- I wonder if Sonny could provide the "Three, Two, One, Activate" sound he uses for his videos to replace the intro buzzer? That'd be fantastic.
Title: Re: Want to help with DSL3?
Post by: MassimoV on April 29, 2012, 02:14:43 PM
Woah yeah, that would be awesome.
Title: Re: Want to help with DSL3?
Post by: Clickbeetle on April 29, 2012, 03:26:40 PM
Actually- I wonder if Sonny could provide the "Three, Two, One, Activate" sound he uses for his videos to replace the intro buzzer? That'd be fantastic.

Doesn't work.  The intro sounds are the same .wav repeated multiple times, not one long .wav.  It would repeat the whole "Three, Two, One" three times.
Title: Re: Want to help with DSL3?
Post by: kill343gs on April 29, 2012, 03:33:01 PM
I want to redo the narrator voices with my own voice
Title: Re: Want to help with DSL3?
Post by: Thyrus on April 29, 2012, 03:38:02 PM
Actually- I wonder if Sonny could provide the "Three, Two, One, Activate" sound he uses for his videos to replace the intro buzzer? That'd be fantastic.

Doesn't work.  The intro sounds are the same .wav repeated multiple times, not one long .wav.  It would repeat the whole "Three, Two, One" three times.

isn`t there a way to edit the arena files to use 3 different wave files?
Title: Re: Want to help with DSL3?
Post by: Gropaga on April 29, 2012, 06:49:26 PM
Actually- I wonder if Sonny could provide the "Three, Two, One, Activate" sound he uses for his videos to replace the intro buzzer? That'd be fantastic.

Doesn't work.  The intro sounds are the same .wav repeated multiple times, not one long .wav.  It would repeat the whole "Three, Two, One" three times.
how about using motorama buzzer