gametechmods

Robot Arena => Discussion => Topic started by: Urjak on May 06, 2009, 07:56:53 PM

Title: Useful Glitch
Post by: Urjak on May 06, 2009, 07:56:53 PM
While building my newest BW, I accidently discovered a quite useful glitch. People have probably already used this glitch, but I had never heard of it so here it goes:

First off, attach a motor. Then, attack a very light extender of some sort which other compoents can attach to like so:

(https://gametechmods.com/uploads/images/84508Glitch2.JPG)

Then, wire your motor to a button or switch and make sure it has adequate battery power.

Now, spin you motor up to full speed. Then switch to another tab so the motor stops (while still retaining its speed). Then, attach a 60 kg sledgehammer like so:

(https://gametechmods.com/uploads/images/97375Glitch4.JPG)

Now, quickly spin the motor again and quickly switch tabs. The axle should have left its socket and be floating outside the motor like so:

(https://gametechmods.com/uploads/images/59863Glitch5.JPG)

Now, you can remove the sledgehammer and extender, and attach components to the motor without the chassis colision mesh to screw you up. An example of this would be a backlash disk, which do not like intersecting the chassis:

(https://gametechmods.com/uploads/images/91182Glitch7.JPG)

Then, you simply spin the motor again and the axle will return to its normal position.

For DSL, which the realistic rule applies, I find this glitch works best with componets that won't attach when they intersect the chassis, which is usually possible to do IRL.

Well... hope you found this useful.
Title: Useful Glitch
Post by: Reier on May 06, 2009, 08:00:17 PM
Isn't that kinda the Axle loading glitch?
Cool anyway.
Title: Useful Glitch
Post by: Urjak on May 06, 2009, 08:01:07 PM
Yeah... I was thinking that, but I don't use the axle loading glitch much so I don't really know.
Title: Useful Glitch
Post by: Hydro on May 06, 2009, 11:04:46 PM
it does look useful indeed.
Title: Useful Glitch
Post by: Naryar on May 07, 2009, 12:09:09 AM
*sigh*

Urjak that IS the axle loading.
Title: Useful Glitch
Post by: Urjak on May 07, 2009, 08:33:34 AM
It doesn't look like the regualar Axle loading glitch. It has similar effects perhaps, but this is using the weight of the sledgehammer to and the imbalance it causes to litterally make the axle force itself out of the motor. I have never seen the axle loading glitch done like this before, but I don't play stock much so Naryar, your probably right.

Just though I had actually found something useful, oh well.
Title: Useful Glitch
Post by: System32 on May 07, 2009, 10:43:46 AM
It's axle loading with weights.
Title: Useful Glitch
Post by: Hydro on May 07, 2009, 10:45:20 AM
looks easier, though.
Title: Useful Glitch
Post by: roboman2444 on May 07, 2009, 11:21:50 AM
definitely easier
Title: Useful Glitch
Post by: man manu on May 07, 2009, 11:45:23 AM
Axle loading is simpler than stacking a black batt.
Title: Useful Glitch
Post by: roboman2444 on May 07, 2009, 01:55:09 PM
yes i took me a lot of time to stack my first black
Title: Useful Glitch
Post by: Hydro on May 07, 2009, 06:48:46 PM
took me 5 seconds...
Title: Useful Glitch
Post by: RedSawn on May 08, 2009, 03:55:45 PM
Quote from: Hydro;37630
took me 5 seconds...


It seems to be different depending on where the first battery is. I spent 90 minutes trying to make a chassis that could house stacked black batts (Big Flip's Revenge, actually) and eventually I just managed to fit both batts in in a matter of seconds.


Then it pretty much never worked after that.
Title: Useful Glitch
Post by: roboman2444 on May 08, 2009, 08:05:25 PM
yes same with me
the first time the battery was too close to the edge of the chassis. now i give a slight bit of room around the first black to stack another.