Author Topic: ty's axle loading method  (Read 1577 times)

Offline ty4er

ty's axle loading method
« on: March 14, 2013, 11:00:41 AM »
i was pretty much just messing around with my new bot when i discovered this

what you need to do:
have a wired up motor you want to axle load (preferably with something on it but im not sure if this affects it too much yet)
go into the armour tab
spin the motor
select armour
?????
profit

me and plazmic inferno were testing this out and we think that the lighter the armour you choose, the further out the axles go. you can also then spin the axles without them going back into place.

the results we got varied a lot and i have no idea what made them so different. perhaps this glitch could be used for something else but idk
« Last Edit: March 15, 2013, 10:51:46 AM by ty4er »
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is this bot don't lost all razors in a fight before do a damage thought

Offline Naryar

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Re: quicker way to axle load?
« Reply #1 on: March 14, 2013, 11:37:21 AM »
intredasting

Offline Tweedy

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Re: quicker way to axle load?
« Reply #2 on: March 14, 2013, 01:15:46 PM »

Made a video for proof for ty.

Offline Sage

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Re: quicker way to axle load?
« Reply #3 on: March 14, 2013, 01:51:41 PM »
This breaks all laws of the broken laws of RA2 physics.

Cool stuff, albeit useless in stock.
You got my vote for RA2 Wizard. Always and forever.

Offline Badnik96

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Re: quicker way to axle load?
« Reply #4 on: March 14, 2013, 07:22:34 PM »
:O

How are we still discovering bugs in this game???

Offline HurricaneAndrew

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Re: quicker way to axle load?
« Reply #5 on: March 15, 2013, 07:13:03 AM »
We'll call it "Ty's axle loading method".

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Offline ty4er

Re: ty's axle loading method
« Reply #6 on: March 15, 2013, 10:52:29 AM »
sounds good to me
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is this bot don't lost all razors in a fight before do a damage thought

Offline Trovaner

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Re: ty's axle loading method
« Reply #7 on: March 15, 2013, 01:34:05 PM »
:O

How are we still discovering bugs in this game???
We've had a lot of time to mess screw around with it.

It isn't quite the same as the normal axle loading glitch but it is cool none the less.

Offline Scrap Daddy

Re: ty's axle loading method
« Reply #8 on: March 15, 2013, 01:51:15 PM »
interesting find.

Offline Kossokei

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Re: ty's axle loading method
« Reply #9 on: March 15, 2013, 02:34:48 PM »
TAL for short? :P

I don't understand why the shell panel armor for Ty's SHW all moved while the wheelguards stayed put... I can't see them being on axels, so why?

Offline AlexGRFan97

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Re: ty's axle loading method
« Reply #10 on: March 15, 2013, 03:29:29 PM »
10 years old and we're STILL finding bugs in this game? Damn, RA2 was really rushed out of the gate.

Offline ty4er

Re: ty's axle loading method
« Reply #11 on: March 15, 2013, 03:56:29 PM »
TAL for short? :P

I don't understand why the shell panel armor for Ty's SHW all moved while the wheelguards stayed put... I can't see them being on axels, so why?
they were on skirt hinges as i couldn't normally overlap that many
DSL Showcase
is this bot don't lost all razors in a fight before do a damage thought